Post: BF3 Encryption and Decryption!
09-26-2012, 11:49 PM #1
Newelly
Can’t trickshot me!
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THIS WORKS FOR ALL PATCHES! INCLUDING THE LATEST UPDATE

Well here is the BF3 Encryption and Decryption!

So you thought D1CE tried really hard to keep there game secure right? Well why is it they only used XoR Encryption and
obfuscated one of the main file types? .toc other than .sb which contains sounds...

.toc files are used in battlefield 3 however they are obfuscated and encrypted using "XOR Encryption".
However many PC users have been kind enough to generate some programs and source codes which allowed us "PS3" users to decrypt
and encrypt the files as well. Special thanks to "Frankelstner" for the encryption and decryption python scripts.
.toc = Table of Contents, these files have scripts and file offsets etc.

- There are some more file types like .sb (sounds) but they have a different kind of encoding... maybe a custom type of encoding specific to D1CE or whatever.
- SPRX files can be decrypted so can the EBOOT.BIN
- .toc = Table of Contents, does contain offsets to different file assets etc.

------------------------------------------------------------------------------------------------------------------------------

-Rick from Xentax:

- If the first dword is 0x00CED100 (D1CE) then the file is obfuscated, otherwise it's normal.
- Magic data starts at 0x128 and is 257 bytes.
- Real data starts at 0x22C until end of file.
    
for (int i = 0; i < length; i++)
{
data[i] = data[i] ^ magic[i % 257] ^ 0x7B;
}


Simple right?

[multipage=Downloads]

You can do this by installing python or using BuC-ShoTz newly created tool...

Downloads Needed:
Python: You must login or register to view this content.
Encrypt/Decrypt Files: You must login or register to view this content. (1.04 PKG - initfs_Ps3.toc included)

OR:

Thanks BuC-ShoTz[/color]
BuC-ShoTz Tool:You must login or register to view this content.
You must login or register to view this content.



SRC:

    
using System;
using System.IO;
using System.Windows.Forms;


namespace BF3_TOC_CRYPTER
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}


private void button1_Click(object sender, EventArgs e)
{
OpenFileDialog open = new OpenFileDialog();
open.Title = "Select a .toc file to decrypt...";
open.Filter = "TOC Files|*.toc";
if (open.ShowDialog() == DialogResult.OK)
{
byte[] tocBytes = File.ReadAllBytes(open.FileName);


byte[] magic = new byte[4];
byte[] hash = new byte[256];
byte[] xortable = new byte[257];
byte[] data = new byte[tocBytes.Length - 556];

Buffer.BlockCopy(tocBytes, 0, magic, 0, magic.Length);
if (magic[0] == 0x00 && magic[1] == 0xD1 && magic[2] == 0xCE && magic[3] == 0x00)
{
Buffer.BlockCopy(tocBytes, 8, hash, 0, hash.Length);
Buffer.BlockCopy(tocBytes, 296, xortable, 0, xortable.Length);
Buffer.BlockCopy(tocBytes, 556, data, 0, data.Length);


for (int i = 0; i < data.Length; i++)
{
data[ i ] = Convert.ToByte(data[ i ] ^ xortable[i%257] ^ 0x7b);
}


Buffer.BlockCopy(data, 0, tocBytes, 556, data.Length);


File.WriteAllBytes(open.FileName, tocBytes);


MessageBox.Show("Complete");
}
else
{
MessageBox.Show("Not a valid BF3 .toc file");
}
}
}
}
}



You must login or register to view this content.

[multipage=Tutorial]

[/i]Tutorial[/i]

Simple extract the .zip file:
So you have these: You must login or register to view this content.

Simple Drag the .toc on top of the decrypt.py to generate a .txt file.
Modify your .txt but remember: MAKE SURE YOU DO NOT MAKE THE FILE SIZE SMALLER OR LARGER - IT MUST BE EXACTLY THE SAME SIZE[/color]

Then simple drag the .txt on top of the encrypt.py to encrypt the .txt file: it will look something like (initfs_Ps3.toc.txt.txt)
Just remove the .txt extensions!

Viola you have decrypted and Re-encrypted battlefield 3's .toc files!
[/i]

PS: You can edit pretty much anything that's not server side... health etc = server side.
Have fun and see what you accomplish!

Or simply just use BuC-ShoTz's Tool to make it all a lot easier than installing python, both of which are very easy...

After you encrypted your file remove the .toc extension before placing it on your PS3[/size]

[multipage=Commands]
Command List[/size]

    
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game****tateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode

Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.Screens*******name
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Demo.RecordDemoFileName
Demo.PlaybackDemoFileName
Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
Demo.StopProfilingOnFrame
Demo.PauseOnStartup
Demo.AllowOverwrite
Demo.LogPerformance
Demo.SuppressDebugLog
Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
Physics.ClientEffectWorldThreadCount
Physics.ClientWorldThreadCount
Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
Physics.CollideJobCount
Physics.CollideJobCount
Physics.EnableAIRigidBody
Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart

Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
Pathfinding.DrawPolygonOutline
Pathfinding.DrawFilledPolygons
Pathfinding.DrawConnections
Pathfinding.DrawObstacles
Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
Pathfinding.TextStartX
Pathfinding.TextStartY
Pathfinding.TextOffsetY
Pathfinding.ReplayMode
Pathfinding.OriginalPaths
Pathfinding.RandomPositions
Pathfinding.PotentialObstacles
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.UsePA
Ant.UseHIK
Ant.BlockOnJobs
Ant.InterpolatePoses
Ant.AllowVariableTickLength
Ant.UseWeaponFov
Ant.ForcePoseUpdate
Ant.ForceLodDistance
Ant.UseCameraFov
Ant.EnablePA
Ant.ClientEmulatesServer
Ant.UpdateEnable
Ant.EnablePackageCache
Ant.EnableDebugLogFile
Ant.EnablePoseJobs
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
Ant.LeanSignalClamp
Ant.DetailedCollisionSpeedLimit
AntMemory.MemoryPoolSize
AntMemory.SlotMemorySize
AntMemory.NoOnDemandMemorySize
AntMemory.EnableOnDemandLoad
AntMemory.NumberOfGearSlots
AntMemory.StaticResourcePoolSize
AntMemory.StaticResourcePoolAssets
AntMemory.BundleResourcePoolAssets
AntMemory.StaticBundleImportCount
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox
Render.EdgeModelLodScale
Render.EdgeModelMaxVisibleInstanceCount
Render.EdgeModelCullEnable
Render.EdgeModelFrustumCullEnable
Render.EdgeModelOcclusionCullEnable
Render.EdgeModelAdditionalCullEnable
Render.EdgeModelDrawBoxes
Render.EdgeModelDrawStats
Render.StaticModelEnable
Render.StaticModelMeshesEnable
Render.StaticModelZPassEnable
Render.StaticModelPartCullEnable
Render.StaticModelPartFrustumCullEnable
Render.StaticModelPartOcclusionCullEnable
Render.StaticModelPartShadowCullEnable
Render.StaticModelDrawBoxes
Render.StaticModelDrawStats
Render.StaticModelPartOcclusionMaxScreenArea
Render.StaticModelCullJobCount
Render.StaticModelCullSpuJobEnable
Render.LockView
Render.ResetLockedView
Render.SplitScreenTestViewCount
Render.FadeEnable
Render.FadeWaitingEnable
Render.ForceBlurAmount
Render.ForceWorldFadeAmount
Render.BlurEnable
Entity.Name
Entity.EditorGameViewEnable
Entity.SpawnSubLevelsFromLogic
Entity.ExecutionMode
subLevel.streamInServer
BugManager.submitBug
BugManager.getOSInfo
BugManager.getReportedBy
BugManager.getChangelist
BugManager.getPlatform
BugManager.getFrostbiteChangelist
BugManager.getJuiceSessionId
presenceTest.setMode
presenceTest.setController
presenceTest.getNewsTicker
presenceTest.downloadUpdate
presenceTest.startMatchmaking
presenceTest.joinGame
presenceTest.claimReservation
presenceTest.getFriends
presenceTest.joinFriend
presenceTest.setPeerMode
presenceTest.completeMission
presenceTest.createPlaygroup
presenceTest.joinPlaygroupByInviteToken
presenceTest.leavePlaygroup
presenceTest.kickFromPlaygroup
presenceTest.getBucketUnlocks
presenceTest.getRankUnlocks
presenceTest.getWeaponUnlocks
presenceTest.requestEorStats
presenceTest.setLocalStat
presenceTest.getClientMPStat
presenceTest.getLeaderboard
presenceTest.setUserInfoAttribute
presenceTest.setUserSetting
presenceTest.getUserSetting
presenceTest.uploadBlob
presenceTest.downloadBlob
presenceTest.fakeFinalize
presenceTest.reportServerBanner
presenceTest.getBestWeaponAndVehicle
serverDestruction.destroyLevel
ServerMetrics.Enabled
ServerMetrics.ReportName
ServerMetrics.TickTelemetryEnabled
ServerMetrics.DevelopmentTelemetryEnabled
ServerMetrics.PerformanceTelemetryEnabled
ServerMetrics.JuiceTelemetryEnabled
ServerMetrics.PerformanceProfileStateEnabled
ServerMetrics.TransactionTelemetryEnabled
ServerMetrics.CompressTransactions
ClientMetrics.Enabled
server.finishGame
server.autoRestartLevel
server.startNextLevel
server.autoStartNextLevel
server.endRound
server.spawnSoldier
server.spawnVehicle
server.spawnSoldierInVehicle
server.setPlayerTeam
server.setPlayerSquad
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.deletePlayer
server.playerEnterClosestVehicle
server.playerEnterClosestSoldier
server.damageSelf
server.damageSelfFromPlayer
server.damageSoldier
server.damageVehicle
server.setGodMode
server.setJesusModeAi
server.setTickets
server.forceMaxKillCount
server.resetTicketCounters
jobhandler.Reload
MultiProfiler.report
MultiProfiler.reportMin
TimingView.Enable
TimingView.FrameCount
TimingView.FrameDelayCount
TimingView.TimeRange
TimingView.TimeOffset
TimingView.AutolockThreshold
TimingView.LegendScreenOffset
TimingView.LegendColumnWidth
TimingView.LegendDisplayMode
TimingView.AverageFrameCount
TimingView.DrawEnable
TimingView.DrawOnlySummaryEnable
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
TimingView.BarPad
TimingView.BarSyncProcessor
TimingView.GpuBarFrameOffset
TimingView.MaxCpuLegendColumnCount
TimingView.MaxGpuLegendColumnCount
TimingView.MaxSpuLegendColumnCount
TimingView.MaxFrameEventCount
TimingView.reset
TimingView.lock
TimingView.report
server.executeLuaCommand
server.executeLuaScriptFile
server.banPlayer
server.unbanPlayer
server.setServerName
server.kickPlayer
server.listBans
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
ServerPerformanceTracker.send
ServerPerformanceTracker.sendAfter
ServerBackend.getGameId
voiceRouter.setPlayerVoiceChannel
ServerAdmin.command
ServerAwardSystem.trackAward
ServerAwardSystem.giveAward
ServerAwardSystem.fakeKills
PointSystem.givePoints
PointSystem.setRanks
storage.finalize
DebugMenu.toggleDebugMode
DebugMenu.showMenu
DebugMenuCameraUtil.moveCameraToLocalPlayer
DebugMenuCameraUtil.moveLocalPlayerToCamera
DebugMenuCameraUtil.cameraLookFromRight
DebugMenuCameraUtil.cameraLookFromLeft
DebugMenuCameraUtil.cameraLookFromFront
DebugMenuCameraUtil.cameraLookFromBack
DebugMenuCameraUtil.selectCamera
DebugMenuCameraUtil.setFreeFly
DebugMenuCameraUtil.moveToNextPlayer
DebugMenuCameraUtil.moveToPrevPlayer
TerrainStreaming.DataLoadJobCount
TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
TerrainStreaming.LoadOccluderDataEnable
TerrainStreaming.AdditionalBlurriness
TerrainStreaming.InvisibleDetailReductionFactor
TerrainStreaming.OccludedDetailReductionFactor
TerrainStreaming.KeepPoolFullEnable
TerrainStreaming.HeightfieldAtlasSampleCountXFactor
TerrainStreaming.HeightfieldAtlasSampleCountYFactor
TerrainStreaming.MaskAtlasSampleCountXFactor
TerrainStreaming.MaskAtlasSampleCountYFactor
TerrainStreaming.MaskAdditionalBlurriness
TerrainStreaming.ColorAtlasSampleCountXFactor
TerrainStreaming.ColorAtlasSampleCountYFactor
TerrainStreaming.ColorAdditionalBlurriness
Terrain.HeightQueryCacheSize
Terrain.ModifiersEnable
Terrain.ModifiersCapacity
Terrain.IntersectingModifiersMax
server.loadLevel
server.restartLevel
server.quit
server.saveGame
server.loadGame
server.destroyLevel
server.spawnExplosion
server.healLevel
server.spawnDestructionSphere
server.spawnGameEntity
server.getPlayerCount
server.moveSelf
server.reviveSelf
server.movePlayer
server.dumpStaticHavokGeometry
server.setActiveHealthState
server.writeServerPhysicsWorldInformation
server.dumpServerPhysicsWorldSnapshot
server.startMayaAnimRecording
server.stopMayaAnimRecording
demo.restartPlaybackAtFrame
physics.HavokManagerConsole::dumpHavokProfile
physics.HavokManagerConsole::activateWorld
physics.HavokManagerConsole::dumpHavokMemory
DebrisSystem.Enable
DebrisSystem.TimeScale
DebrisSystem.EnableJobs
DebrisSystem.DrawStats
DebrisSystem.MeshRenderingEnable
DebrisSystem.MeshHavokRenderingEnable
DebrisSystem.MeshDrawTransforms
DebrisSystem.MeshDrawBoundingBoxes
DebrisSystem.MeshShadowEnable
DebrisSystem.MeshViewCullingEnable
DebrisSystem.MeshCullingDistance
DebrisSystem.MeshDrawCountLimit
DebrisSystem.MeshStreamingPriorityMultiplier
DebrisSystem.MeshDrawCullStats
VegetationSystem.WindVariation
VegetationSystem.WindVariationRate
VegetationSystem.WindStrength
VegetationSystem.SimulateServerSide
VegetationSystem.DestructionEnabled
VegetationSystem.LocalInfluencesEnabled
VegetationSystem.MaxActiveDistance
VegetationSystem.SimulationMemKbServer
VegetationSystem.SimulationMemKbClient
VegetationSystem.MaxPreSimsPerJob
VegetationSystem.UseShadowLodOffset
VegetationSystem.ShadowMeshEnable
VegetationSystem.ForceShadowLod
VegetationSystem.DissolveEnable
VegetationSystem.Enable
VegetationSystem.TimeScale
VegetationSystem.EnableJobs
VegetationSystem.JobCount
VegetationSystem.DrawNodes
VegetationSystem.DrawEnable
VegetationSystem.BatchDrawEnable
VegetationSystem.JointTensionLimitIndex
VegetationSystem.JointTensionLimit
ant.listSceneOpMatrices
ant.reportPoseCacheHighWatermark
ant.animatableCount
ant.clientSceneOpMatrix
TestPoints.Initialize
TestPoints.Cleanup
TestPoints.SelectNextChain
TestPoints.SelectNextPoint


Thanks to mathieutje12 at MPGH for the command list!

Last edited by Newelly ; 09-27-2012 at 03:00 PM.

The following 35 users say thank you to Newelly for this useful post:

192.168.1.1, bluer105, BriceC, BuC-ShoTz, Choco, Defeat, Dman93, DMoney750, FAKA_ELITE, Father Luckeyy, FuntCase, GodDrinksPepsi, GreenTea101, Harry, ilikeitindabutt, JonoEfthy, Masta-blasta117, mohamdps1, NERO_NR1, Jango, primetime43, Pseudo_Soldier, Redadski, ResistTheSun, rincoglionito, ICS Vortex, Uk_ViiPeR, Vampytwistッ, xkoeckiiej, xRaW, xSoulEdge, ZMK-iNFiNiTY

The following 2 users groaned at Newelly for this awful post:

casavult, forflah123
09-27-2012, 12:06 AM #2
Jango
I love my kitteh
Xp lobby activate!
09-27-2012, 12:12 AM #3
Newelly
Can’t trickshot me!
Originally posted by Jango View Post
Xp lobby activate!


Get testing then Winky Winky - i haven't experimented much, suppose it was worth a release for the people who need it maybe yourselves saves putting my findings to waste ha.
09-27-2012, 12:22 AM #4
Toptuning
Dexter FTW !!!
Could I edit the HUD Settings? Make it smaller like in PC Smile
09-27-2012, 12:26 AM #5
Newelly
Can’t trickshot me!
Originally posted by Toptuning View Post
Could I edit the HUD Settings? Make it smaller like in PC Smile

Yes you can, if you look down the initfs file in your pc files there are a list of graphic cards also

e.g. GTX 560, GTX 550 etc and all are linked to a certain graphics quality...
High/Medium/Large since it's auto detected you could change that also and many other shaders etc...

Have fun Cool Man (aka Tustin)
09-27-2012, 12:26 AM #6
Jango
I love my kitteh
Originally posted by Newelly
Get testing then Winky Winky - i haven't experimented much, suppose it was worth a release for the people who need it maybe yourselves saves putting my findings to waste ha.


I have no idea how to use it :lol:
I am sure someone will find a way (Choco :whistleSmile
09-27-2012, 12:29 AM #7
Newelly
Can’t trickshot me!
Originally posted by Jango View Post
I have no idea how to use it :lol:
I am sure someone will find a way (Choco :whistleSmile


Sure he will, he has more time than me to look through the files but since they're not difficult to manage anyone can tamper with them.
Simply google "Battlefield 3 commands" or something you should find something from PC users, you can only give it a try after all it will only error or not load up if it doesn't work...

The following 2 users say thank you to Newelly for this useful post:

IIFusiionsII, Jango
09-27-2012, 12:59 AM #8
Im Po
[move]:carling:[/move]
Just got to rank 45...if xp lobbies come out it won't really matter since I have all the guns Smile
09-27-2012, 01:01 AM #9
Newelly
Can’t trickshot me!
Originally posted by Im
Just got to rank 45...if xp lobbies come out it won't really matter since I have all the guns Smile


if you look close enough, cough "initfs" there is godmode, aim assist, jesus mode etc in there.. may need activating but you only change "false" to "true" :whistle:
09-27-2012, 01:04 AM #10
Im Po
[move]:carling:[/move]
Originally posted by Newelly
if you look close enough, cough "initfs" there is godmode, aim assist, jesus mode etc in there.. may need activating but you only change "false" to "true" :whistle:

:( please o god dont let that happen to BF3...cod is gay enough Not Happy or Sad xp lobbies don't bother me but godmode/noclip is a different story.

The following 6 users say thank you to Im Po for this useful post:

bluer105, Defeat, GodDrinksPepsi, Kidd Cold, KM-_1337, xkoeckiiej

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