Post: BF4 .SPRX Open Source
02-12-2016, 06:51 PM #1
Eddie Mac
At least I can fight
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys sorry it took me so long to post this and i want to give a big shoutout to Boliberry's for starting the original .sprx project. This is just a simple .sprx base for Battlefield 4. But you can add what you like or fix it up as you please. I know a lot of people were asking for this so here it is Outie
Hope to see some cool .sprx's being made and some new mods from new people. Enjoy and can't wait to see what is made Tokin

"Note: You will need to update the addresses already within the .sprx as well"

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Virus Scan: it's open source so i don't believe i need one, if one is needed let me know and i will edit this post.


Credits:
Eddie Mac
BoliBerrys
Last edited by Eddie Mac ; 04-10-2016 at 06:12 PM.

The following 24 users say thank you to Eddie Mac for this useful post:

Algebra, ALI ALHILFI, anxify, brewing up, Callumeleyy, Chop, gοd, popcornmods, hacking247, jonaaa20, joni_djESP, khaled_91, modzlife2000, NELUxP, NGU GHOST, John, Nug, Restrain, sleekshow, Smoky420, SyGnUs, TehMerkMods, xexDELL

The following user groaned Eddie Mac for this awful post:

UGz-
02-24-2016, 03:14 AM #11
Eddie Mac
At least I can fight
Originally posted by JM
Yo MSG me on skype dawg


Will do Tokin
02-24-2016, 04:37 AM #12
Originally posted by Eddie
Will do Tokin


this button monitoring or does it have prntscreen enabled....
03-02-2016, 07:48 PM #13
tof
Save Point
good joob

waiting for output
is crazy
03-19-2016, 08:51 PM #14
I hope someone makes a menu soon, that would be sickk!!
04-05-2016, 12:30 PM #15
Joker.
Banned
Eddie maccccc
07-21-2016, 05:58 AM #16
Originally posted by Eddie
Hey guys sorry it took me so long to post this and i want to give a big shoutout to Boliberry's for starting the original .sprx project. This is just a simple .sprx base for Battlefield 4. But you can add what you like or fix it up as you please. I know a lot of people were asking for this so here it is Outie
Hope to see some cool .sprx's being made and some new mods from new people. Enjoy and can't wait to see what is made Tokin

"Note: You will need to update the addresses already within the .sprx as well"

Download: You must login or register to view this content.

Virus Scan: it's open source so i don't believe i need one, if one is needed let me know and i will edit this post.


Credits:
Eddie Mac
BoliBerrys


why does it give me so many undefined errors?
07-29-2016, 02:13 PM #17
Algebra
[move]mov eax, 69[/move]
Would this be valid

do
{
sleep(2000);
*(char*)(UnlimitedUAV) = 0x09;
sleep(200);
*(char*)(PlayerTags) = 0x40;
sleep(200);
*(short*)(OneHitKill) = 0x447A;
sleep(200);
*(short*)(UnlimitedBreath) = 0x0000;
sleep(200);
*(int*)(WallhackP) = 0x60000000;
sleep(200);
*(int*)(WallhackV) = 0x60000000;
sleep(200);
*(int*)(UnlockAll) = 0x98830038;
sleep(2000);
} while (true);
}

Originally posted by Eddie
Hey guys sorry it took me so long to post this and i want to give a big shoutout to Boliberry's for starting the original .sprx project. This is just a simple .sprx base for Battlefield 4. But you can add what you like or fix it up as you please. I know a lot of people were asking for this so here it is Outie
Hope to see some cool .sprx's being made and some new mods from new people. Enjoy and can't wait to see what is made Tokin

"Note: You will need to update the addresses already within the .sprx as well"

Download: You must login or register to view this content.

Virus Scan: it's open source so i don't believe i need one, if one is needed let me know and i will edit this post.


Credits:
Eddie Mac
BoliBerrys
Last edited by Algebra ; 07-29-2016 at 02:15 PM.
03-07-2017, 06:08 AM #18
CBKBOFA
Save Point
i downloaded it but ive never seen a sprx like this before what files do i put into the tmp folder
03-07-2017, 05:21 PM #19
Father Luckeyy
Retired - Lead Content Manager
Originally posted by CBKBOFA View Post
i downloaded it but ive never seen a sprx like this before what files do i put into the tmp folder


the sprx goes into the TMP folder

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