Post: [1.20][DEX]Battlefield 4 Modded EBOOT
03-08-2016, 10:30 AM #1
jonaaa20
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); If you having problems with my BF4 Tool or you don't like it, i'll share a modded eboot for Battlefield 4 with:

    [B]1 Hit Kill
No Recoil/Spread
Crosshair on Scope [COLOR="#00FF00"]NEW![/COLOR]
Wall Hack
Wall Hack Vehicles
Gravity (a.k.a Max Distance)
Sniper Breath
Full UAV Fixed
AimAssist BOT (Little improvements.) [COLOR="#00FF00"]NEW![/COLOR]
Unlock All (Doesn't Stick.)[/B]


Download:

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Credits:
Eddie Mac
Smoky420
Trojan-041


PS.: If you want to remove/add any function of the EBOOT, use the EBOOT Builder on the section!
Last edited by jonaaa20 ; 07-20-2016 at 01:05 PM. Reason: Update and remove the CEX edition.

The following 7 users say thank you to jonaaa20 for this useful post:

Clupro, Father Luckeyy, FrogPap, iFaiz, ImHaxoTV, khaled_91, Maniac4k
05-06-2016, 07:12 PM #11
Originally posted by ImHaxoTV View Post
awesome release bro!!
but why doesn't Stick the unlook all?!


ImHaxoTV Unlock all doesn't stick, the unlock is not permanent
It just gives you everything you want (vehicle unlocks, gun unlocks etc)
Also it just stays while your in game, Its only there until you quit the game or turn it off everything is gone.
05-08-2016, 07:20 PM #12
Smoky420
< ^ > < ^ >
Originally posted by Maniac4k View Post

Also it just stays while your in game, Its only there until you quit the game or turn it off everything is gone.


Then just set the m_AllUnlocksUnlocked bool in SyncedBFSettings to true so it's always unlocked.

class SyncedBFSettings
{
public:
char pad_0x0000[0x38]; //0x0000
unsigned char m_AllUnlocksUnlocked; //0x0038
unsigned char m_NoMinimap; //0x0039
unsigned char m_NoHud; //0x003A
unsigned char m_NoMinimapSpotting; //0x003B
unsigned char m_No3dSpotting; //0x003C
unsigned char m_NoNameTag; //0x003D
unsigned char m_OnlySquadLeaderSpawn; //0x003E
unsigned char m_TeamSwitchingAllowed; //0x003F

The following 2 users say thank you to Smoky420 for this useful post:

jonaaa20, Skyline xL
05-08-2016, 07:50 PM #13
jonaaa20
Climbing up the ladder
Originally posted by Maniac4k View Post
ImHaxoTV Unlock all doesn't stick, the unlock is not permanent
It just gives you everything you want (vehicle unlocks, gun unlocks etc)
Also it just stays while your in game, Its only there until you quit the game or turn it off everything is gone.


The Unlock all doesn't unlock guns, just the Attachments and the Camos...

Originally posted by Smoky420 View Post
Then just set the m_AllUnlocksUnlocked bool in SyncedBFSettings to true so it's always unlocked.

class SyncedBFSettings
{
public:
char pad_0x0000[0x38]; //0x0000
unsigned char m_AllUnlocksUnlocked; //0x0038
unsigned char m_NoMinimap; //0x0039
unsigned char m_NoHud; //0x003A
unsigned char m_NoMinimapSpotting; //0x003B
unsigned char m_No3dSpotting; //0x003C
unsigned char m_NoNameTag; //0x003D
unsigned char m_OnlySquadLeaderSpawn; //0x003E
unsigned char m_TeamSwitchingAllowed; //0x003F


Didn't get it well, what are these "0x0038", "0x0000"?
Last edited by jonaaa20 ; 05-08-2016 at 07:54 PM.
05-08-2016, 08:00 PM #14
Smoky420
< ^ > < ^ >
Originally posted by jonaaa20 View Post
The Unlock all doesn't unlock guns, just the Attachments and the Camos...



Didn't get it well, what are these "0x0038", "0x0000"?


It's the padding of the class (for 32bit).The first member start at SyncedBFSettings (static pointer to it is 0x1ADBEDC) + 0x38.
Try this in the live memory and you should fall on the m_AllUnlocksUnlocked bool.
Last edited by Smoky420 ; 05-08-2016 at 08:04 PM.

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jonaaa20
05-08-2016, 08:07 PM #15
jonaaa20
Climbing up the ladder
Originally posted by Smoky420 View Post
It's the padding of the class (for 32bit).The first member start at SyncedBFSettings (static pointer to it is 0x1ADBEDC) + 0x38.
Try this in the live memory and you should fall on the m_AllUnlocksUnlocked bool.


Got that, but how do we set the value to true?

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OG Trojan041
05-08-2016, 08:32 PM #16
Smoky420
< ^ > < ^ >
Originally posted by jonaaa20 View Post
Got that, but how do we set the value to true?


Make a tool or do it internal, you choose :p

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jonaaa20
05-10-2016, 04:45 PM #17
OG Trojan041
Little One
Originally posted by jonaaa20 View Post
Got that, but how do we set the value to true?


I recommend you make a hook, I could help you with that! Happy
05-11-2016, 12:01 AM #18
jonaaa20
Climbing up the ladder
Originally posted by OG
I recommend you make a hook, I could help you with that! Happy


Could you help me on skype?
06-16-2016, 01:05 AM #19
can anyone tell me how do i use it please

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