Originally posted by blitzdrive
That is exactly the opposite of what I'm trying to do. The reason for accessing Graphic quality data is too lower it for better performance.
I believe it is in the low 0x3000000's
I was messing with the graphics back on 1.16 I'll see if i still have the offsets but they will need to be updated. Yes i know that is high in the memory but it works and they are static.