byte[] FasterAim = new byte[] { 0x33 };
PS3.SetMemory(0x1D6A10D, FasterAim);
byte[] FasterAimOff = new byte[] { 0x46 };
PS3.SetMemory(0x1D6A10D, FasterAimOff);
byte[] Crosshairon = new byte[] { 0x00 };
PS3.SetMemory(0x3066FE, Crosshairon);
byte[] Crosshairoff = new byte[] { 0x3F };
PS3.SetMemory(0x3066FE, Crosshairoff);
byte[] NoRecoilon = new byte[] { 0x3C, 0x80, 0x00, 0x00 };
PS3.SetMemory(0x3066FC, NoRecoil);
byte[] NoRecoilOff = new byte[] { 0x3C, 0x80, 0x3F, 0x80 };
PS3.SetMemory(0x3066FC, NoRecoilOff);
byte[] WHOn = new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xE696CC, WHOn);
byte[] WHOff = new byte[] { 0x41 ,0x82 ,0x00 ,0x08 };
PS3.SetMemory(0xE696CC, WHOff);