Post: Battlefield 3 Patch
02-19-2012, 06:44 AM #1
LOKOTE
BC2 SNPR
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1. Damage changes

Assault Rifles:
545x45mm bullet minimum damage (All assault rifles except G3A1)

17 -> 18.4 {Buff}
G3A1

Min Damage 20 -> 22 {Buff}
Max damage 30 -> 34 {Buff}
Carbines

SCAR-H

Min Damage 17 -> 20 {Buff}
LMGs
M60 & M240B

Max damage 30 -> 34 {Buff}
Min damage 20 -> 22 {Buff}
PKP

Min damage 20 -> 22 {Buff}
M249, M27IAR, RPK-74M

Min damage 17 -> 18.4
Sniper rifles
All sniper rifles:

Upper chest damage multiplier 1 -> 1.25 {Buff}
M98B

Max damage 95 -> 80 [Nerf]
Dropoff start dist. 20 -> 15 [Nerf]
Dropoff end dist. 75 -> 120 {Buff}
All other bolt-action sniper rifles

Max damage 75 -> 80 {Buff}
Min damage 55 -> 59 {Buff}
Dropoff start dist. 20 -> 15 [Nerf]
Dropoff end dist. 75 -> 100 {Buff}
All semiautomatic sniper rifles except SKS:

Min damage: 34 -> 37.5 {Buff}
Dropoff start distance 12 -> 15 {Buff}
SKS

Dropoff end distance 50 -> 60 {Buff}
2. Attachments

Fore grip

Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
It also increases the minimum spread 20% ~ 50% depending on stance and weapon.
Suppressor

Suppressors will not reduce the damage anymore.
Now it will reduce the distance where damage starts/stops to drop off instead.
For most weapons it will decrease the min spread by 25% instead of 50%
Although looks like M60 will still have the same 50% effect.
Heavy barrel

For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
It doesn’t make AN94 100% accurate anymore while aiming down the sight.
Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
For few weapons it also makes Spread increase per shot 10% higher.
It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.
Flash suppressor

Will decrease recoil by 17 ~ 25% depending on weapon.
For most weapons it increases hip min spread by 20~25% but some weapons don’t have any hip accuracy penalty.
Extended magazine

There seems to be extended magazine for AS VAL which didn’t exist before.
With ext mag it will have 30 bullets in a mag instead of 20
3. Accuracy changes

Assault rifles

AEK971

Recoil right 0.5 -> 0.3 [Nerf]
ADS Min Spread, Not moving 0.2 -> 0.4 [Nerf]
AK74M

Recoil up 0.3 -> 0.28 {Buff}
FirstSRecoilMul 2 -> 1.5 {Buff}
AN94

Recoil up 0.45 -> 0.3 {Buff}
FirstSRecoilMul 1.5 -> 2 [Nerf]
F2000

Recoil up 0.3 -> 0.26 {Buff}
FAMAS

Recoil left 0.6 -> 0.35 {Buff}
Recoil right 0.6 -> 0.5 {Buff}
Recoil decrease 15 -> 18 {Buff}
FirstSRecoilMul 2 -> 2.6 [Nerf]
G3A1

Recoil up 0.55 -> 0.45 {Buff}
FirstSRecoilMul 1.2 -> 1.8 [Nerf]
L85A2

Recoil left 0.4 -> 0.3 {Buff}
Recoil decrease 22 -> 18 [Nerf]
Min spread, ADS, not moving 0.4 -> 0.2 {Buff}
M416

FirstSRecoilMul 2 -> 2.4 [Nerf]
Carbines
AKS74u

Recoil up 0.3 -> 0.28 {Buff}
FirstSRecoilMul 2 -> 2.2 [Nerf]
HK53

Recoil up 0.3 -> 0.28 {Buff}
Recoil left 0.3 -> 0.2 {Buff}
Recoil right 0.5 -> 0.35 {Buff}
Recoil decrease 22 -> 18 [Nerf]
SCAR-H

Recoil decrease 15 -> 13 [Nerf]
SG553

Recoil up 0.3 -> 0.25 {Buff}
FirstSRecoilMul 2.5 -> 2.2 {Buff}
QBZ-95B

Recoil left 0.5 -> 0.335 {Buff}
Recoil right 0.5 -> 0.335 {Buff}
Recoil decrease 22 -> 18 [Nerf]
Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
LMGs
M240

FirstSRecoilMul 1 -> 1.7 {Buff}
M249

FirstSRecoilMul 1 -> 2.2 [Nerf]
Recoil decrease 15 -> 12 [Nerf]
M60

FirstSRecoilMul 2 -> 1.5
MG36

Recoil decrease 15 -> 13 [Nerf]
FirstSRecoilMul 1 -> 1.8 [Nerf]
PKP

Recoil up 0.75 -> 0.65 {Buff}
Recoil decrease 7 -> 13 {Buff}
FirstSRecoilMul 1 -> 1.5 [Nerf]
Max spread, ADS, not moving 1 -> 3 [Nerf]
Type88

Recoil left 0.4 -> 0.3
Recoil right 0.4 -> 0.3
Recoil decrease 15 -> 12 [Nerf]
FirstSRecoilMul 1.34 -> 1.5 [Nerf]
RPK

Recoil decrease 15 -> 13 [Nerf]
FirstSRecoilMul 2 -> 1.8 {Buff}
QBB-95

Recoil up 0.45 -> 0.37 {Buff}
Recoil left 0.1 -> 0.4 [Nerf]
Recoil right 0.3 -> 0.4 [Nerf]
FirstSRecoilMul 1 -> 2 [Nerf]
Recoil decrease 15 -> 13 [Nerf]
PDWs
AS VAL
Recoil left 0.2 -> 0.25 [Nerf]
Recoil right 0.3 -> 0.45 [Nerf]
Recoil decrease 22 -> 18 [Nerf]

PDW-R
Recoil decrease 22 -> 18 [Nerf]
FirstSRecoilMul 2.5 -> 2 {Buff}
Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
Min spread, ADS, moving 0.6 -> 0.8 [Nerf]
Min spread, HIP, not moving

Standing 1.5 -> 2 [Nerf]
Crouching 1 -> 1.5 [Nerf]
Prone 0.75 -> 1 [Nerf]
Min spread, HIP, moving

Standing 2 -> 2.5 [Nerf]
Crouching 1.5 -> 2 [Nerf]
Prone 1.25 -> 1.5 [Nerf]
MP7

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
P90

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
PP-19

Recoil decrease 25 -> 20 [Nerf]
FirstSRecoilMul 2.5 -> 2 {Buff}
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
PP2000

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
UMP45

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
Pistols
G18

Recoil up 0.7 -> 0.5 {Buff}
M9

RecoilDecrease 15 -> 30 {Buff}
M93R

Recoil up 0.5 -> 0.4 {Buff}
Recoil left 0.4 -> 0.2 {Buff}
Recoil right 0.4 -> 0.2 {Buff}
FirstSRecoilMul 2.5 -> 2 {Buff}
.44 Magnum

Spread increase 0.6 -> 0.3 {Buff}
Thanks to Jorge and Gav for the tip. We waited for Alan Kertz to publicly authenticate the data before publishing. Kertz stated on Twitter, “yes symthic has authentic update info, your feedback on these preliminary changes will be hugely valuable for a future update.”

Source:You must login or register to view this content.


some of the comments from BF3 community

1:STOP NERFING EVERYTHING TO KEEP THE COD KIDS HAPPY AND GIVE US BACK OUR GAME THE WAY IT SHOULD BE!

2:As a huge Recon player, the nerfing of the M98B, which I currently have over 800 kills with, is alarming. And to see the other bolt actions get buffed to the M98B's level is irritating..

3:M98B + .338 Magnum rounds = should do greater damage than all other sniper rifles!!!!!

4:The only sniper I use is the M98 and now its like every other sniper. Thanks DICE for making every gun in the game the same. You officially destroyed the recon class you idiots. Nerf nerf nerf nerf some more you fags
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The following 2 users say thank you to LOKOTE for this useful post:

Chaz, Platinum G
02-19-2012, 08:23 AM #2
Chaz
Tremble Underfoot
This is actually really informative. Thanks for a good find :y:
02-19-2012, 10:09 AM #3
Probably be worth adding this: You must login or register to view this content.

As this is where your source received their information :p

Plus, it's constantly adding/taking away information, as Demize99 did also say: "This is preliminary data, that is to say that it may or may not change, and specifically if there is good community feedback we may either change it immediately or change it in a later update."
02-19-2012, 01:10 PM #4
KilogC
Mario!
Why are they nerfing? Only thing that needs to be nerfed imo is the USAS

The following 2 users say thank you to KilogC for this useful post:

Assassin, Platinum G
02-19-2012, 04:25 PM #5
ResistTheSun
In Flames Much?
Sit here trying to work out what this means.......
Based on the nerfs to the attachments little more recoil with little more damage to deal with that.

DICE should just ditch the current recoil pattern and make the first couple of shots accurate rest off target. Forcing burst fire. This random recoil is worthless.
Leave the PDWs alone , and LMG recoil = balance

Btw should got it direct from the source
Missed out a couple of things , wonder why that is :S

Shotguns
12g Slug (Auto & Semiauto)
Max damage 50 -> 75
Min damage 34 -> 37.5
Dropoff start dist. 8 -> 15
Dropoff end dist. 40 -> 50

12g Slug (Pump-action)
Min damage 34 -> 37.5
Dropoff start dist. 8 -> 15
Dropoff end dist. 40 -> 50

12g Frag (Auto & Semiauto)
Some weird things in the files, not 100% sure about frags yet.
Looks like only the min direct damage is reduced from 10 to 5

12g Frag (Pump-action)
Max direct hit damage 60 -> 67
Blast damage 30 -> 40

12g Buckshot
Max damage 20 -> 12.5
Dropoff start dist. 4 -> 8
Dropoff end dist. 25 -> 30

12g Flechette
Max damage 14.3 -> 11.2
Min damage 8.4 -> 8
Dropoff start dist. 12 -> 15
Dropoff end dist. 25 -> 30
02-19-2012, 05:46 PM #6
Solo
Rookie
Buffing the FAMAS? lol sweet.
02-19-2012, 07:26 PM #7
ResistTheSun
In Flames Much?
Originally posted by Sexy
Buffing the FAMAS? lol sweet.


It due to the foregrip change

Should bounce around more based on them numbers
02-19-2012, 07:43 PM #8
Assassin
Easter Egg!
The only thing which needs nerfing is the USAS-12 equipped with frag rounds.

Really don`t see why they are nerfing any other guns.

"1:STOP NERFING EVERYTHING TO KEEP THE COD KIDS HAPPY AND GIVE US BACK OUR GAME THE WAY IT SHOULD BE!" completely agree. only nerf which is needed is the frag rounds.
02-19-2012, 08:13 PM #9
**** off dice
02-19-2012, 10:19 PM #10
Hakon
Ettore Bugatti
When was this released? An was it for Xbox?

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