Post: [CLOSE THREAD] PhysicsLaunch Explanation.
05-11-2016, 01:24 AM #1
Patrick
League Champion
(adsbygoogle = window.adsbygoogle || []).push({}); Hey nextgenupdate, im wondering if anyone knows how to use PhysicsLaunch() with the correct args since i cant seem to get it to work properly, all i can do is get them to drop to the floor so if anyone could get them to work it would be very appreciated!

Args:
PhysicsLaunch( <contact_point>, <initial_force> )
Last edited by Patrick ; 05-11-2016 at 12:25 PM.
05-11-2016, 02:21 AM #2
jwm614
NextGenUpdate Elite
Originally posted by 32085
Hey nextgenupdate, im wondering if anyone knows how to use PhysicsLaunch() with the correct args since i cant seem to get it to work properly, all i can do is get them to drop to the floor so if anyone could get them to work it would be very appreciated!

Args:
PhysicsLaunch( <contact_point>, <initial_force> )


look at my skybase
05-11-2016, 04:31 AM #3
anthonything
Space Ninja
Pretty sure physics launch is an initialization method to apply physics to a given entity. If you want to 'launch' an entity try these methods:

    
##1
PhysicsJolt( <center>, <outer radius>, <inner radius>, <force> )

##2
PhysicsExplosionSphere( <position of explosion>, <outer radius>, <inner radius>, <magnitude> )


Source: zeroy.com/script

To use those methods though, make sure to apply the PhysicsLaunch method first!
Last edited by anthonything ; 05-11-2016 at 04:32 AM. Reason: PhysLaunch -> 1
05-11-2016, 04:59 AM #4
iRnZ
NextGenUpdate Elite
i think because its for SP Only not for mp
05-11-2016, 05:16 AM #5
anthonything
Space Ninja
Originally posted by iReZ View Post
i think because its for SP Only not for mp


I just used it in MP, so.....
05-11-2016, 11:18 AM #6
Patrick
League Champion
Originally posted by jwm614 View Post
look at my skybase


Like I said I can make them fall like you do in your sky base I want them to have more movement than just falling
05-11-2016, 11:19 AM #7
Patrick
League Champion
Originally posted by anthonything View Post
Pretty sure physics launch is an initialization method to apply physics to a given entity. If you want to 'launch' an entity try these methods:

    
##1
PhysicsJolt( <center>, <outer radius>, <inner radius>, <force> )

##2
PhysicsExplosionSphere( <position of explosion>, <outer radius>, <inner radius>, <magnitude> )


Source: zeroy.com/script

To use those methods though, make sure to apply the PhysicsLaunch method first!

I'll take a look at these, thanks
05-11-2016, 12:24 PM #8
Patrick
League Champion
None of the following work but i now know how to do it, thanks for all the replies.
Close thread please.
05-11-2016, 06:07 PM #9
jwm614
NextGenUpdate Elite
Originally posted by 32085
Like I said I can make them fall like you do in your sky base I want them to have more movement than just falling


They do launch

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