#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_teams;
#include maps/mp/gametypes/_hud;
init()
{
level .clientid = 0;
level thread onplayerconnect();
level.result = 0;
level thread removeSkyBarrier();
level thread deathbarrier();
precacheModel("german_shepherd");
precacheShader("progress_bar_fg_small");
}
removeSkyBarrier()
{
entArray=getEntArray();
for(index=0;index < entArray.size;index++)
{
if(isSubStr(entArray[index].classname,"trigger_hurt") && entArray[index].origin[2] > 180)
entArray[index].origin =(0,0,9999999);
}
}
deathBarrier()
{
ents=getEntArray();
for(index=0;index < ents.size;index++)
{
if(isSubStr(ents[index].classname,"trigger_hurt"))
ents[index].origin =(0,0,9999999);
}
}
onplayerconnect()
{
for(;
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self freezecontrols(false);
self.MenuInit = false;
for(;
{
self waittill( "spawned_player" );
if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread welcomeMessage();
self thread MenuInit();
self iprintln("^5This is iprintln");
self iPrintln("Press [{+speed_throw}] And [{+melee}] To Open");
self freezecontrols(false);
self thread closeMenuOnDeath();
self.menu.backgroundinfo = self drawShader(level.icontest, -25, -100, 250, 1000, (0, 1, 0), 1, 0);
self.menu.backgroundinfo.alpha = 0;
self.swagtext = self createFontString( "hudbig", 2.;
self.swagtext setPoint( "right", "right", 17, -165 );
self.swagtext setText("");
self.swagtext.alpha = 0;
self.swagtext.foreground = true;
self.swagtext.archived = false;
}
}
}
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}
drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}
verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}
verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "Co-Host")
return "^5Co-Host";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "";
}
changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel && !player isHost())
{
player.status = verlevel;
self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, -100, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
if(player.status == "Unverified")
player thread destroyMenu(player);
player suicide();
self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player isHost())
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}
changeVerification(player, verlevel)
{
player.status = verlevel;
}
getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}
Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}
booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}
booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
welcomeMessage(text, text1, icon, glow)
{
hmb=spawnstruct();
hmb.titleText= "^2Welcome To Numb Dynasty V1";
hmb.notifyText= "Your Status Is: " + verificationToColor(self.status);
hmb.iconName= "rank_prestige11";
hmb.glowColor= (1, 0.41, 0.71);
hmb.hideWhenInMenu=true;
hmb.archived=false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
}
CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "Main Mods", ::submenu, "Main Mods", "Main Mods");
self add_option("Main Menu", "Shaders Menu", ::submenu, "Shader Menu", "Shader Menu");
self add_option("Main Menu", "Chat Menu", ::submenu, "Chat Menu", "Chat Menu");
self add_option("Main Menu", "Map Menu", ::submenu, "Map Menu", "Map Menus");
self add_option("Main Menu", "Teleport Menu", ::submenu, "Teleport Menu", "Teleport Menu");
self add_option("Main Menu", "Projectile Menu", ::submenu, "Projectile Menu", "Projectile Menu");
self add_option("Main Menu", "Aimbot Menu", ::submenu, "Aimbot Menu", "Aimbot Menu");
self add_option("Main Menu", "Models Menu", ::submenu, "Models Menu", "Models Menu");
self add_option("Main Menu", "Bot Menu", ::submenu, "Bot Menu", "Bot Menu");
self add_option("Main Menu", "Spawn Menu", ::submenu, "Spawn Menu", "Spawn Menu");
self add_option("Main Menu", "Game Settings Menu", ::submenu, "Game Settings Menu", "Game Settings Menu");
self add_option("Main Menu", "Fun Mods", ::submenu, "Fun Mods", "Fun Mods");
self add_option("Main Menu", "Admin Menu", ::submenu, "Admin Menu", "Admin Menu");
self add_option("Main Menu", "Account Menu", ::submenu, "Account Menu", "Account Menu");
self add_option("Main Menu", "All Players Menu", ::submenu, "All Players Menu", "All Players Menu");
self add_option("Main Menu", "Forge Menu", ::submenu, "Forge Menu", "Forge Menu");
self add_option("Main Menu", "Players Menu", ::submenu, "Players Menu", "Players Menu");
self add_menu("Main Mods", "Main Menu", "Host");
self add_option("Main Mods", "God Mode", ::Toggle_God);
self add_option("Main Mods", "infinite ammo", ::unlimited_ammo);
self add_option("Main Mods", "Unlock Achievements", ::unlockAllCheevos);
self add_option("Main Mods", "Force Host", :oforcehost);
self add_option("Main Mods", "Trickshot Aimbot", ::trickhead);
self add_option("Main Mods", "Advanced Forge", ::adforge);
self add_option("Main Mods", "Save And Load", ::saveandload);
self add_option("Main Mods", "test", ::test);
self add_option("Main Mods", "Option10");
self add_option("Main Mods", "Option11");
self add_option("Main Mods", "Option12");
self add_option("Main Mods", "Option13");
self add_option("Main Mods", "Option14");
self add_option("Main Mods", "Option15");
self add_menu("Shader Menu ", "Main Menu", "Admin");
self add_option("Shader Menu", "Rainbow Shaders", ::rainshaders);
self add_option("Shader Menu", "Blue Scrollbar", ::Toggle_Blue);
self add_option("Shader Menu", "Default Scrollbar", ::Toggle_Green);
self add_option("Shader Menu", "Red Scrollbar", ::Toggle_Red);
self add_option("Shader Menu", "Black Scrollbar", ::Toggle_Black);
self add_option("Shader Menu", "White Scrollbar", ::Toggle_White);
self add_option("Shader Menu", "Blue BackGround", ::Toggle_Blue2);
self add_option("Shader Menu", "Red BackGround", ::Toggle_Red2);
self add_option("Shader Menu", "White BackGround", ::Toggle_White2);
self add_option("Shader Menu", "Default BackGround", ::Toggle_Black2);
self add_option("Shader Menu", "Green BackGround", ::Toggle_Green2);
self add_menu("Chat menu", "Main Menu", "Admin");
self add_option("Chat menu", "Advertise the Dynasty", ::typewriter, ""+self.name+": ^5Numb Dynasty v1 Made by RekzZey");
self add_option("Chat menu", "Instinct Use Me?", ::typewriter, ""+self.name+": ^5Instinct Loves Me ^1<3 ");
self add_option("Chat menu", "You're Host", ::typewriter, ""+self.name+": ^5You're Host is Me SekCNumb");
self add_option("Chat menu", "^1Fuck^5Love", ::typewriter, ""+self.name+": ^1Fuck^5Love");
self add_option("Chat menu", "^1Fuck^5Death", ::typewriter, ""+self.name+": ^1Fuck^5Death");
self add_option("Chat menu", "Numb's IG", ::typewriter, ""+self.name+": ^5Follow me on Instagram: @I.Am.Daddy._ ");
self add_option("Chat menu", "Instinct's IG", ::typewriter, ""+self.name+": ^5Follow Instinct on Instagram: @mordecai367 ");
self add_option("Chat menu", "Fuck Me Daddy", ::typewriter, ""+self.name+": ^5Fuck Me Daddy");
self add_option("Chat menu", "I Love You ^1<3", ::typewriter, ""+self.name+": I Love You ^1<3 ");
self add_option("Chat menu", "My Youtube", ::typewriter, ""+self.name+": ^5You^1tube.com/RekzZey ");
self add_option("Chat menu", "My Twitter", ::typewriter, ""+self.name+": ^5Twitter.com/RekzZey ");
self add_option("Chat menu", "The Dynasty Starts Now", ::typewriter, ""+self.name+": ^5The Numb Dynasty Now");
self add_menu("Map Menu", "Main Menu", "Admin");
self add_option("Map Menu", "Hijacked", ::Hijacked);
self add_option("Map Menu", "Meltdown", Meltdown);
self add_option("Map Menu", "Drone", :rone);
self add_option("Map Menu", "Standoff", ::Standoff);
self add_option("Map Menu", "Yemen", ::Yemen);
self add_option("Map Menu", "Plaza", :laza);
self add_option("Map Menu", "Cargo", ::Cargo);
self add_option("Map Menu", "Raid", ::Raid);
self add_option("Map Menu", "Aftermath", Aftermath);
self add_option("Map Menu", "Slums", ::Slums);
self add_option("Map Menu", "Overflow", ::Overflow);
self add_option("Map Menu", "Turbine", ::Turbine);
self add_option("Map Menu", "Express", ::Express);
self add_option("Map Menu", "Nuketown", ::Nuketown);
self add_menu("Teleport Menu", "Main Menu", "Admin");
self add_option("Teleport Menu", "Save And Load", ::saveandload);
self add_option("Teleport Menu", "Custom Teleport", ::doTeleport);
self add_option("Teleport Menu", "Option3");
self add_option("Teleport Menu", "Option4");
self add_menu("Projectile Menu", "Main Menu", "Admin");
self add_option("Projectile Menu", "Option1");
self add_option("Projectile Menu", "Option2");
self add_option("Projectile Menu", "Option3");
self add_option("Projectile Menu", "Option4");
self add_option("Projectile Menu", "Option5");
self add_option("Projectile Menu", "Option6");
self add_option("Projectile Menu", "Option7");
self add_option("Projectile Menu", "Option9");
self add_option("Projectile Menu", "Option10");
self add_option("Projectile Menu", "Option11");
self add_option("Projectile Menu", "Option12");
self add_option("Projectile Menu", "Option13");
self add_option("Projectile Menu", "Option14");
self add_option("Projectile Menu", "Option15");
self add_menu("Aimbot Menu", "Main Menu", "Admin");
self add_option("Aimbot Menu", "Unfair Aimbot With Auto Aim", ::aimbot);
self add_option("Aimbot Menu", "FFA Aimbot", ::doAimbots);
self add_option("Aimbot Menu", "Knife Aimbot", ::ToggleAimbotKinfe);
self add_option("Aimbot Menu", "Option4");
self add_option("Aimbot Menu", "Option5");
self add_menu("Models Menu", "Main Menu", "Admin");
self add_option("Models Menu", "Option1");
self add_option("Models Menu", "Option2");
self add_option("Models Menu", "Option3");
self add_option("Models Menu", "Option4");
self add_option("Models Menu", "Option5");
self add_option("Models Menu", "Option6");
self add_option("Models Menu", "Option7");
self add_option("Models Menu", "Option9");
self add_option("Models Menu", "Option10");
self add_option("Models Menu", "Option11");
self add_option("Models Menu", "Option12");
self add_option("Models Menu", "Option13");
self add_option("Models Menu", "Option14");
self add_option("Models Menu", "Option15");
self add_menu("Bot Menu", "Main Menu", "Admin");
self add_option("Bot Menu", "Option1");
self add_option("Bot Menu", "Option2");
self add_option("Bot Menu", "Option3");
self add_option("Bot Menu", "Option4");
self add_option("Bot Menu", "Option5");
self add_option("Bot Menu", "Option6");
self add_option("Bot Menu", "Option7");
self add_option("Bot Menu", "Option8");
self add_option("Bot Menu", "Option9");
self add_option("Bot Menu", "Option10");
self add_option("Bot Menu", "Option11");
self add_option("Bot Menu", "Option12");
self add_option("Bot Menu", "Option13");
self add_option("Bot Menu", "Option14");
self add_option("Bot Menu", "Option15");
self add_menu("Spawn Menu", "Main Menu", "Admin");
self add_option("Spawn Menu", "Option1");
self add_option("Spawn Menu", "Option2");
self add_option("Spawn Menu", "Option3");
self add_option("Spawn Menu", "Option4");
self add_option("Spawn Menu", "Option5");
self add_option("Spawn Menu", "Option6");
self add_option("Spawn Menu", "Option7");
self add_option("Spawn Menu", "Option8");
self add_option("Spawn Menu", "Option9");
self add_option("Spawn Menu", "Option10");
self add_option("Spawn Menu", "Option11");
self add_option("Spawn Menu", "Option12");
self add_option("Spawn Menu", "Option13");
self add_option("Spawn Menu", "Option14");
self add_option("Spawn Menu", "Option15");
self add_menu("Game Settings Menu", "Main Menu", "Admin");
self add_option("Game Settings Menu", "Option1");
self add_option("Game Settings Menu", "Option2");
self add_option("Game Settings Menu", "Option3");
self add_option("Game Settings Menu", "Option4");
self add_option("Game Settings Menu", "Option5");
self add_option("Game Settings Menu", "Option6");
self add_option("Game Settings Menu", "Option7");
self add_option("Game Settings Menu", "Option8");
self add_option("Game Settings Menu", "Option9");
self add_option("Game Settings Menu", "Option10");
self add_option("Game Settings Menu", "Option11");
self add_option("Game Settings Menu", "Option12");
self add_option("Game Settings Menu", "Option13");
self add_option("Game Settings Menu", "Option14");
self add_option("Game Settings Menu", "Option15");
self add_menu("Fun Mods", "Main Menu", "Admin");
self add_option("Fun Mods", "Option1");
self add_option("Fun Mods", "Option2");
self add_option("Fun Mods", "Option3");
self add_option("Fun Mods", "Option4");
self add_option("Fun Mods", "Option5");
self add_option("Fun Mods", "Option6");
self add_option("Fun Mods", "Option7");
self add_option("Fun Mods", "Option8");
self add_option("Fun Mods", "Option9");
self add_option("Fun Mods", "Option10");
self add_option("Fun Mods", "Option11");
self add_option("Fun Mods", "Option12");
self add_option("Fun Mods", "Option13");
self add_option("Fun Mods", "Option14");
self add_option("Fun Mods", "Option15");
self add_menu("Admin Menu", "Main Menu", "Admin");
self add_option("Admin Menu", "Force Host", :oforcehost);
self add_option("Admin Menu", "Option2");
self add_option("Admin Menu", "Option3");
self add_option("Admin Menu", "Option4");
self add_option("Admin Menu", "Option5");
self add_option("Admin Menu", "Option6");
self add_option("Admin Menu", "Option7");
self add_option("Admin Menu", "Option8");
self add_option("Admin Menu", "Option9");
self add_option("Admin Menu", "Option10");
self add_option("Admin Menu", "Option11");
self add_option("Admin Menu", "Option12");
self add_option("Admin Menu", "Option13");
self add_option("Admin Menu", "Option14");
self add_option("Admin Menu", "Option15");
self add_menu("Account Menu", "Main Menu", "Admin");
self add_option("Account Menu", "Master Prestige");
self add_option("Account Menu", "Level 55");
self add_menu("Forge Menu", "Main Menu", "Admin");
self add_option("Forge Menu", "Advanced Forge", ::adforge);
self add_option("Forge Menu", "Option2");
self add_option("Forge Menu", "Option3");
self add_option("Forge Menu", "Option4");
self add_option("Forge Menu", "Option5");
self add_option("Forge Menu", "Option6");
self add_menu("PlayersMenu", "Main Menu", "Co-Host");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); }
}
updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players[i];
playerName = getPlayerName(player);
playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}
self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);
self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}
add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}
updateScrollbar()
{
self.menu.scroller MoveOverTime(0.10);
self.menu.scroller.y = 68 + (self.menu.curs[self.menu.currentmenu] * 20.36);
}
openMenu()
{
self freezeControls(false);
self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 1;
self.menu.background MoveOverTime(0.;
self.menu.background.y = -50;
self.menu.background.alpha = 0.5;
self.menu.Sideline1 MoveOverTime(0.;
self.menu.Sideline1.x = 125;
self.menu.Sideline1.alpha = 0.6;
self.menu.Sideline2 MoveOverTime(0.;
self.menu.Sideline2.x = -125;
self.menu.Sideline2.alpha = 0.6;
wait 0.5;
self StoreText("Main Menu", "Main Menu");
self.menu.background1 FadeOverTime(0.03);
self.menu.background1.alpha = 0.08;
self.swagtext FadeOverTime(0.3);
self.swagtext.alpha = 0.90;
self updateScrollbar();
self.menu.open = true;
}
closeMenu()
{
self.menu.options FadeOverTime(0.3);
self.menu.options.alpha = 0;
self.tez FadeOverTime(0.3);
self.tez.alpha = 0;
self.menu.background MoveOverTime(0.;
self.menu.background.y = -1000;
self.menu.Sideline1 MoveOverTime(0.;
self.menu.Sideline1.x = 1000;
self.menu.Sideline2 MoveOverTime(0.;
self.menu.Sideline2.x = -1000;
self.menu.background1 FadeOverTime(0.3);
self.menu.background1.alpha = 0;
self.swagtext FadeOverTime(0.30);
self.swagtext.alpha = 0;
self.menu.title FadeOverTime(0.30);
self.menu.title.alpha = 0;
self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 0;
self.menu.scroller MoveOverTime(0.30);
self.menu.scroller.y = -510;
self.menu.open = false;
}
destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;
player.menu.options destroy();
player.menu.background1 destroy();
player.menu.scroller destroy();
player.menu.scroller1 destroy();
player.infos destroy();
player.menu.Sideline1 destroy();
player.menu.Sideline2 destroy();
player.menu.title destroy();
player notify("destroyMenu");
}
closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("Main Menu", "Main Menu");
closeMenu();
self.menu.closeondeath = false;
}
}
StoreShaders()
{
self.menu.background = self drawShader("white", 1, -1000, 250, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 1, -500, 250, 20, (0, 1, 0), 1, 1);
self.menu.Sideline1 = self drawShader("white", -1000, -50, 4, 1000, (0, 1, 0), 0, 0);
self.menu.Sideline2 = self drawShader("white", 1000, -50, 4, 1000, (0, 1, 0), 0, 0);
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
string = "";
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, -10, 1000, (1, 0.4, 1), 0, (0, 0.58, 1), 1, 5);
self.menu.title MoveOverTime(0.;
self.menu.title.Y = 30;
self.menu.title.alpha = 1;
self notify ("stopScale");
self thread scaleLol();
self.tez destroy();
self.tez = self createFontString( "default", 2.5);
self.tez setPoint( "CENTER", "TOP", -7, 1000 );
self.tez setText("^5 Numb Dynasty v1");
self.tez MoveOverTime(0.;
self.tez.y = 10;
self.tez.alpha = 1;
self.tez.foreground = true;
self.tez.archived = false;
self.tez.glowAlpha = 1;
self.tez.glowColor = (0,0,1);
for(i = 0; i < self.menu.menuopt[menu].size; i++)
{ string += self.menu.menuopt[menu][i] + "\n"; }
self.menu.options destroy();
self.menu.options = drawText(string, "objective", 1.7, -10, 1000, (1, 1, 1), 0, (0, 0.58, 1), 0, 6);
self.menu.options MoveOverTime(0.;
self.menu.options.y = 68;
self.menu.options.alpha = 1;
}
MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
self.menu = spawnstruct();
self.toggles = spawnstruct();
self.menu.open = false;
self StoreShaders();
self CreateMenu();
for(;
{
if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self actionslotfourbuttonpressed() && self getstance() == "crouch")
{
self thread Toggle_God();
}
if(self actionslotthreebuttonpressed() && self getstance() == "crouch")
{
self thread DoforceHost();
}
if(self actionslottwobuttonpressed() && self getstance() == "crouch")
{
self thread trickhead();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self PlaySoundToPlayer("uin_alert_lockon_start", self);
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
self updateScrollbar();
}
if(self jumpButtonPressed())
{
self PlaySoundToPlayer("fly_betty_explo", self);
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}
submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
self.menu.options destroy();
if (input == "Main Menu")
self thread StoreText(input, "Main Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);
self.CurMenu = input;
self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];
if (!self.menu.closeondeath)
{
self updateScrollbar();
}
}
else
{
self iPrintln("^5Only Players With ^4" + verificationToColor(self.menu.status[input]) + " ^5Can Access This Menu!");
}
}
scale()
{
self endon("stop_doHeart");
for(;
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.0;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
}
}
scaleLol()
{
self endon("stopScale");
for(;
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 3;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
}
}
setBackgroundColor(color)
{
self.menu.background FadeOverTime(0.2);
self.menu.background.color = color;
}
setLineColor(color)
{
self.menu.scroller FadeOverTime(0.2);
self.menu.scroller.color = color;
}
rainshaders()
{
if(self.rshade == false)
{
self.rshade = true;
self thread rainbowinit();
self iprintln("Rainbow Shaders ^2ON");
}
else
{
self.rshade = false;
self notify("stoprain");
self.menu.scroller FadeOverTime(0.3);
self.meun.scroller.color = (0, 1, 0);
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 0, 0);
self.menu.SideLine1 FadeOverTime(0.3);
self.menu.SideLine1.color = (0, 1, 0);
self.menu.SideLine2 FadeOverTime(0.3);
self.menu.SideLine2.color = (0, 1, 0);
self iprintln("Rainbow Shaders ^1OFF");
}
}
rainbowinit()
{
self endon("stoprain");
self endon("disconnect");
for(;
{
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (0, 1, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 1, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0.5, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 1, 0);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 0.5, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 1, 1);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (0, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 1, 0);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0.41, 0.71);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 1);
}
wait 1;
}
Nuketown()
{
map( "mp_nuketown_2020", true );
}
Hijacked()
{
map( "mp_hijacked", true );
}
Express()
{
map( "mp_express", true );
}
Meltdown()
{
map( "mp_meltdown", true );
}
Drone()
{
map( "mp_drone", true );
}
Carrier()
{
map( "mp_carrier", true );
}
Overflow()
{
map( "mp_overflow", true );
}
Slums()
{
map( "mp_slums", true );
}
Turbine()
{
map( "mp_turbine", true );
}
Raid()
{
map( "mp_raid", true );
}
Aftermath()
{
map( "mp_la", true );
}
Cargo()
{
map( "mp_dockside", true );
}
Standoff()
{
map( "mp_village", true );
}
Plaza()
{
map( "mp_nightclub", true );
}
Yemen()
{
map( "mp_socotra", true );
}
Toggle_God()
{
if(self.god == 0)
{
self iprintln("GODMODE ^2ON");
self.maxhealth = 99999999;
self.health = self.maxhealth;
while(self.health < self.maxhealth)
{
self.health = self.maxhealth;
}
self EnableInvulnerability();
self.god = 1;
}
else
{
self iprintln("GODMODE ^1OFF");
self.maxhealth = 100;
self DisableInvulnerability();
self.god = 0;
}
}
aimBot()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
doTeleport()
{
self beginLocationSelection( "map_mortar_selector" );
self.selectingLocation = 1;
self waittill( "confirm_location", location );
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
self iPrintLn("You Have Been Teleported Successfully!");
}
ToggleAimbotKnife()
{
if (!isDefined(self.aimknife))
{
self thread KnifeAimbot();
self.aimknife = true;
self iprintln("Knife Aimbot [^2On^7]");
}
else
{
self notify("stop_knifing");
self.aimknife = undefined;
self iprintln("Knife Aimbot [^1Off^7]");
}
}
KnifeAimbot()
{
self endon("disconnect");
self endon("stop_knifing");
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_spinelower"), player getTagOrigin("j_spinelower"), aimAt getTagOrigin("j_spinelower")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self meleebuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "spine", 0, 0 );
}
wait 0.01;
}
}
unlimited_ammo()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
wait 0.1;
currentWeapon = self getcurrentweapon();
if ( currentWeapon != "none" )
{
self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
self givemaxammo( currentWeapon );
}
currentoffhand = self getcurrentoffhand();
if ( currentoffhand != "none" )
self givemaxammo( currentoffhand );
}
}
doAimbots()
{
if(self.aim==0)
{
self thread Aimbot();
self.aim=1;
self iPrintln("Aimbot [^2ON^7]");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Aimbot [^1OFF^7]");
}
}
Aimbot()
{
self endon("death");
self endon("disconnect");
self endon("EndAutoAim");
lo=-1;
self.fire=0;
self.PNum=0;
self thread WeapFire();
for(;
{
wait 0.01;
if(self AdsButtonPressed())
{
for(i=0;i<level.players.size;i++)
{
if(getdvar("g_gametype")!="dm")
{
if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
}
if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
if(self.fire==1)
{
MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
}
}
lo=-1;
}
}
WeapFire()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;
{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
}
}
unlockAllCheevos()
{
cheevoList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_D,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
foreach(cheevo in cheevoList) {
self giveachievement(cheevo);
wait 0.25;
}
}
Toggle_Green2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 1, 0);
}
Toggle_Blue2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 0, 1);
}
Toggle_White2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (1, 1, 1);
}
Toggle_Red2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (1, 0, 0);
}
Toggle_Black2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 0, 0);
}
Toggle_Green()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (0, 1, 0);
self.menu.line.color = (0, 1, 0);
}
Toggle_White()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 1, 1);
self.menu.line.color = (1, 1, 1);
}
Toggle_Black()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (0, 0, 0);
self.menu.line.color = (0, 0, 0);
}
Toggle_Blue()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (0, 0, 1);
self.menu.line.color = (0, 0, 1);
}
Toggle_Red()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 0, 0);
self.menu.line.color = (1, 0, 0);
}
typewriter(messagelel)
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
}
DoforceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host : ^2ON");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host : ^1OFF");
}
}
trickhead()
{
if(self.aimtr==0)
{
self thread aimtrickh();
self.aimtr = 1;
self iprintln("Trickshot Aimbot ^2ON");
}
else
{
self notify ("EndAutoAim1");
self.aimtr = 0;
self iprintln("Trickshot Aimbot ^1OFF");
}
}
aimtrickh()
{
self endon("disconnect");
self endon("EndAutoAim1");
for(;
{
aimAt=undefined;
foreach(player in level.players)
{
if((player==self)||(!isAlive(player))||(level.teamBased && self.pers["team"]==player.pers["team"])||(player isHost()))continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"),player getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=player;
}
else
aimAt=player;
}
if(isDefined(aimAt))
{
if(self.surge["menu"]["active"]==false)if(self attackbuttonpressed())aimAt thread[[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0,0);
wait 0.01;
}
wait 0.01;
}
}
adforge()
{
wait 0.001;
self thread PickupCrate();
self thread MB2();
}
MB2()
{
self endon("death");
self endon("disconnect");
for (;
{
if (self UseButtonPressed())
{
self notify("Sq");
wait.3;
}
if (self AttackButtonPressed())
{
self notify("R1");
wait.3;
}
if (self AdsButtonPressed())
{
self notify("L1");
wait.3;
}
if (self SecondaryOffhandButtonPressed())
{
self notify("L2");
wait.3;
}
if (self FragButtonPressed())
{
self notify("R2");
wait.3;
}
if (self MeleeButtonPressed())
{
self notify("Kn");
wait.3;
}
wait.05;
}
}
PickupCrate()
{
self endon( "death" );
self endon( "doneforge" );
self iPrintln("Press [{+speed_throw}] \nTo Pick Up Objects");
for(;
{
self waittill("L1");
wait 0.1;
if(self.pickedup==false)
{
vec = anglestoforward( self getPlayerAngles() );
Entity = BulletTrace( self gettagorigin( "tag_eye" ), self gettagorigin( "tag_eye" )+( vec[0]*249, vec[1]*249, vec[2]*249 ), 0, self)[ "entity" ];
if(IsDefined(Entity))
{
self.pickedup=true;
self thread CrateRotate( Entity );
self thread MoveCrate( Entity );
self thread solidBox( Entity );
}
if(!IsDefined(Entity))self.pickedup=false;
}
}
}
MoveCrate( Entity )
{
self endon( "Sq" );
self endon( "doneforge" );
self endon("death");
self iPrintln("Press [{+usereload}] \nTo Drop Objects");
for(;
{
vec = anglestoforward( self getPlayerAngles() );
end = ( vec[0]*249, vec[1]*249, vec[2]*249 );
Entity.origin = ( self gettagorigin( "tag_eye" )+end );
wait 0.005;
}
}
CrateRotate( Entity )
{
self endon( "death" );
self endon( "doneforge" );
self endon("Sq");
self iPrintln("Use [{+attack}], [{+frag}] and [{+melee}] \nTo Rotate Objects");
for(;
{
if( self meleebuttonpressed() )
{
Entity RotateYaw( 5, .1 );
}
if( self fragbuttonpressed() )
{
Entity RotateRoll( 5, .1 );
}
if( self attackbuttonpressed() )
{
Entity RotatePitch( -5, .1 );
}
wait .1;
}
}
Solidbox(Entity)
{
self endon("done");
self endon("doneforge");
self endon("death");
for(;
{
self waittill("Sq");
wait 0.3;
angle = self.angle;
blockb = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
blockb.origin = Entity.origin+(0,0,20);
blockb.angles = angle;
blockb setContents( 1 );
wait 0.1;
self.pickedup=false;
self notify("done");
}
}
saveandload()
{
if (self.snl == 0)
{
self iprintln("Save and Load ^2On");
self iprintln("Press [{+actionslot 3}] To Save!");
self iprintln("Press [{+actionslot 4}] To Load!");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("Save and Load ^1OFF");
self.snl = 0;
self notify("SaveandLoad");
}
}
dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;
{
if (self actionslotthreebuttonpressed() && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("Position Saved");
wait 2;
}
if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("Position ^2Loaded");
wait 2;
}
wait 0.5;
}
}
vec(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
elemcolor(time, color)
{
self fadeovertime(time);
self.color = color;
}
test()
{
self iPrintln("^2Test Function ^7[^1REMOVE WHEN NOT USING^7]");
}
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_teams;
#include maps/mp/gametypes/_hud;
init()
{
level .clientid = 0;
level thread onplayerconnect();
level.result = 0;
level thread removeSkyBarrier();
level thread deathbarrier();
precacheModel("german_shepherd");
precacheShader("progress_bar_fg_small");
}
removeSkyBarrier()
{
entArray=getEntArray();
for(index=0;index < entArray.size;index++)
{
if(isSubStr(entArray[index].classname,"trigger_hurt") && entArray[index].origin[2] > 180)
entArray[index].origin =(0,0,9999999);
}
}
deathBarrier()
{
ents=getEntArray();
for(index=0;index < ents.size;index++)
{
if(isSubStr(ents[index].classname,"trigger_hurt"))
ents[index].origin =(0,0,9999999);
}
}
onplayerconnect()
{
for(;
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self freezecontrols(false);
self.MenuInit = false;
for(;
{
self waittill( "spawned_player" );
if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread welcomeMessage();
self thread MenuInit();
self iprintln("^5This is iprintln");
self iPrintln("Press [{+speed_throw}] And [{+melee}] To Open");
self freezecontrols(false);
self thread closeMenuOnDeath();
self.menu.backgroundinfo = self drawShader(level.icontest, -25, -100, 250, 1000, (0, 1, 0), 1, 0);
self.menu.backgroundinfo.alpha = 0;
self.swagtext = self createFontString( "hudbig", 2.;
self.swagtext setPoint( "right", "right", 17, -165 );
self.swagtext setText("");
self.swagtext.alpha = 0;
self.swagtext.foreground = true;
self.swagtext.archived = false;
}
}
}
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}
drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}
verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}
verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "Co-Host")
return "^5Co-Host";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "";
}
changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel && !player isHost())
{
player.status = verlevel;
self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, -100, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
if(player.status == "Unverified")
player thread destroyMenu(player);
player suicide();
self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player isHost())
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}
changeVerification(player, verlevel)
{
player.status = verlevel;
}
getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}
Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}
booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}
booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
welcomeMessage(text, text1, icon, glow)
{
hmb=spawnstruct();
hmb.titleText= "^2Welcome To Numb Dynasty V1";
hmb.notifyText= "Your Status Is: " + verificationToColor(self.status);
hmb.iconName= "rank_prestige11";
hmb.glowColor= (1, 0.41, 0.71);
hmb.hideWhenInMenu=true;
hmb.archived=false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
}
CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "Main Mods", ::submenu, "Main Mods", "Main Mods");
self add_option("Main Menu", "Shaders Menu", ::submenu, "Shader Menu", "Shader Menu");
self add_option("Main Menu", "Chat Menu", ::submenu, "Chat Menu", "Chat Menu");
self add_option("Main Menu", "Map Menu", ::submenu, "Map Menu", "Map Menus");
self add_option("Main Menu", "Teleport Menu", ::submenu, "Teleport Menu", "Teleport Menu");
self add_option("Main Menu", "Projectile Menu", ::submenu, "Projectile Menu", "Projectile Menu");
self add_option("Main Menu", "Aimbot Menu", ::submenu, "Aimbot Menu", "Aimbot Menu");
self add_option("Main Menu", "Models Menu", ::submenu, "Models Menu", "Models Menu");
self add_option("Main Menu", "Bot Menu", ::submenu, "Bot Menu", "Bot Menu");
self add_option("Main Menu", "Spawn Menu", ::submenu, "Spawn Menu", "Spawn Menu");
self add_option("Main Menu", "Game Settings Menu", ::submenu, "Game Settings Menu", "Game Settings Menu");
self add_option("Main Menu", "Fun Mods", ::submenu, "Fun Mods", "Fun Mods");
self add_option("Main Menu", "Admin Menu", ::submenu, "Admin Menu", "Admin Menu");
self add_option("Main Menu", "Account Menu", ::submenu, "Account Menu", "Account Menu");
self add_option("Main Menu", "All Players Menu", ::submenu, "All Players Menu", "All Players Menu");
self add_option("Main Menu", "Forge Menu", ::submenu, "Forge Menu", "Forge Menu");
self add_option("Main Menu", "Players Menu", ::submenu, "Players Menu", "Players Menu");
self add_menu("Main Mods", "Main Menu", "Host");
self add_option("Main Mods", "God Mode", ::Toggle_God);
self add_option("Main Mods", "infinite ammo", ::unlimited_ammo);
self add_option("Main Mods", "Unlock Achievements", ::unlockAllCheevos);
self add_option("Main Mods", "Force Host", :oforcehost);
self add_option("Main Mods", "Trickshot Aimbot", ::trickhead);
self add_option("Main Mods", "Advanced Forge", ::adforge);
self add_option("Main Mods", "Save And Load", ::saveandload);
self add_option("Main Mods", "test", ::test);
self add_option("Main Mods", "Option10");
self add_option("Main Mods", "Option11");
self add_option("Main Mods", "Option12");
self add_option("Main Mods", "Option13");
self add_option("Main Mods", "Option14");
self add_option("Main Mods", "Option15");
self add_menu("Shader Menu ", "Main Menu", "Admin");
self add_option("Shader Menu", "Rainbow Shaders", ::rainshaders);
self add_option("Shader Menu", "Blue Scrollbar", ::Toggle_Blue);
self add_option("Shader Menu", "Default Scrollbar", ::Toggle_Green);
self add_option("Shader Menu", "Red Scrollbar", ::Toggle_Red);
self add_option("Shader Menu", "Black Scrollbar", ::Toggle_Black);
self add_option("Shader Menu", "White Scrollbar", ::Toggle_White);
self add_option("Shader Menu", "Blue BackGround", ::Toggle_Blue2);
self add_option("Shader Menu", "Red BackGround", ::Toggle_Red2);
self add_option("Shader Menu", "White BackGround", ::Toggle_White2);
self add_option("Shader Menu", "Default BackGround", ::Toggle_Black2);
self add_option("Shader Menu", "Green BackGround", ::Toggle_Green2);
self add_menu("Chat menu", "Main Menu", "Admin");
self add_option("Chat menu", "Advertise the Dynasty", ::typewriter, ""+self.name+": ^5Numb Dynasty v1 Made by RekzZey");
self add_option("Chat menu", "Instinct Use Me?", ::typewriter, ""+self.name+": ^5Instinct Loves Me ^1<3 ");
self add_option("Chat menu", "You're Host", ::typewriter, ""+self.name+": ^5You're Host is Me SekCNumb");
self add_option("Chat menu", "^1Fuck^5Love", ::typewriter, ""+self.name+": ^1Fuck^5Love");
self add_option("Chat menu", "^1Fuck^5Death", ::typewriter, ""+self.name+": ^1Fuck^5Death");
self add_option("Chat menu", "Numb's IG", ::typewriter, ""+self.name+": ^5Follow me on Instagram: @I.Am.Daddy._ ");
self add_option("Chat menu", "Instinct's IG", ::typewriter, ""+self.name+": ^5Follow Instinct on Instagram: @mordecai367 ");
self add_option("Chat menu", "Fuck Me Daddy", ::typewriter, ""+self.name+": ^5Fuck Me Daddy");
self add_option("Chat menu", "I Love You ^1<3", ::typewriter, ""+self.name+": I Love You ^1<3 ");
self add_option("Chat menu", "My Youtube", ::typewriter, ""+self.name+": ^5You^1tube.com/RekzZey ");
self add_option("Chat menu", "My Twitter", ::typewriter, ""+self.name+": ^5Twitter.com/RekzZey ");
self add_option("Chat menu", "The Dynasty Starts Now", ::typewriter, ""+self.name+": ^5The Numb Dynasty Now");
self add_menu("Map Menu", "Main Menu", "Admin");
self add_option("Map Menu", "Hijacked", ::Hijacked);
self add_option("Map Menu", "Meltdown", Meltdown);
self add_option("Map Menu", "Drone", :rone);
self add_option("Map Menu", "Standoff", ::Standoff);
self add_option("Map Menu", "Yemen", ::Yemen);
self add_option("Map Menu", "Plaza", :laza);
self add_option("Map Menu", "Cargo", ::Cargo);
self add_option("Map Menu", "Raid", ::Raid);
self add_option("Map Menu", "Aftermath", Aftermath);
self add_option("Map Menu", "Slums", ::Slums);
self add_option("Map Menu", "Overflow", ::Overflow);
self add_option("Map Menu", "Turbine", ::Turbine);
self add_option("Map Menu", "Express", ::Express);
self add_option("Map Menu", "Nuketown", ::Nuketown);
self add_menu("Teleport Menu", "Main Menu", "Admin");
self add_option("Teleport Menu", "Save And Load", ::saveandload);
self add_option("Teleport Menu", "Custom Teleport", ::doTeleport);
self add_option("Teleport Menu", "Option3");
self add_option("Teleport Menu", "Option4");
self add_menu("Projectile Menu", "Main Menu", "Admin");
self add_option("Projectile Menu", "Option1");
self add_option("Projectile Menu", "Option2");
self add_option("Projectile Menu", "Option3");
self add_option("Projectile Menu", "Option4");
self add_option("Projectile Menu", "Option5");
self add_option("Projectile Menu", "Option6");
self add_option("Projectile Menu", "Option7");
self add_option("Projectile Menu", "Option9");
self add_option("Projectile Menu", "Option10");
self add_option("Projectile Menu", "Option11");
self add_option("Projectile Menu", "Option12");
self add_option("Projectile Menu", "Option13");
self add_option("Projectile Menu", "Option14");
self add_option("Projectile Menu", "Option15");
self add_menu("Aimbot Menu", "Main Menu", "Admin");
self add_option("Aimbot Menu", "Unfair Aimbot With Auto Aim", ::aimbot);
self add_option("Aimbot Menu", "FFA Aimbot", ::doAimbots);
self add_option("Aimbot Menu", "Knife Aimbot", ::ToggleAimbotKinfe);
self add_option("Aimbot Menu", "Option4");
self add_option("Aimbot Menu", "Option5");
self add_menu("Models Menu", "Main Menu", "Admin");
self add_option("Models Menu", "Option1");
self add_option("Models Menu", "Option2");
self add_option("Models Menu", "Option3");
self add_option("Models Menu", "Option4");
self add_option("Models Menu", "Option5");
self add_option("Models Menu", "Option6");
self add_option("Models Menu", "Option7");
self add_option("Models Menu", "Option9");
self add_option("Models Menu", "Option10");
self add_option("Models Menu", "Option11");
self add_option("Models Menu", "Option12");
self add_option("Models Menu", "Option13");
self add_option("Models Menu", "Option14");
self add_option("Models Menu", "Option15");
self add_menu("Bot Menu", "Main Menu", "Admin");
self add_option("Bot Menu", "Option1");
self add_option("Bot Menu", "Option2");
self add_option("Bot Menu", "Option3");
self add_option("Bot Menu", "Option4");
self add_option("Bot Menu", "Option5");
self add_option("Bot Menu", "Option6");
self add_option("Bot Menu", "Option7");
self add_option("Bot Menu", "Option8");
self add_option("Bot Menu", "Option9");
self add_option("Bot Menu", "Option10");
self add_option("Bot Menu", "Option11");
self add_option("Bot Menu", "Option12");
self add_option("Bot Menu", "Option13");
self add_option("Bot Menu", "Option14");
self add_option("Bot Menu", "Option15");
self add_menu("Spawn Menu", "Main Menu", "Admin");
self add_option("Spawn Menu", "Option1");
self add_option("Spawn Menu", "Option2");
self add_option("Spawn Menu", "Option3");
self add_option("Spawn Menu", "Option4");
self add_option("Spawn Menu", "Option5");
self add_option("Spawn Menu", "Option6");
self add_option("Spawn Menu", "Option7");
self add_option("Spawn Menu", "Option8");
self add_option("Spawn Menu", "Option9");
self add_option("Spawn Menu", "Option10");
self add_option("Spawn Menu", "Option11");
self add_option("Spawn Menu", "Option12");
self add_option("Spawn Menu", "Option13");
self add_option("Spawn Menu", "Option14");
self add_option("Spawn Menu", "Option15");
self add_menu("Game Settings Menu", "Main Menu", "Admin");
self add_option("Game Settings Menu", "Option1");
self add_option("Game Settings Menu", "Option2");
self add_option("Game Settings Menu", "Option3");
self add_option("Game Settings Menu", "Option4");
self add_option("Game Settings Menu", "Option5");
self add_option("Game Settings Menu", "Option6");
self add_option("Game Settings Menu", "Option7");
self add_option("Game Settings Menu", "Option8");
self add_option("Game Settings Menu", "Option9");
self add_option("Game Settings Menu", "Option10");
self add_option("Game Settings Menu", "Option11");
self add_option("Game Settings Menu", "Option12");
self add_option("Game Settings Menu", "Option13");
self add_option("Game Settings Menu", "Option14");
self add_option("Game Settings Menu", "Option15");
self add_menu("Fun Mods", "Main Menu", "Admin");
self add_option("Fun Mods", "Option1");
self add_option("Fun Mods", "Option2");
self add_option("Fun Mods", "Option3");
self add_option("Fun Mods", "Option4");
self add_option("Fun Mods", "Option5");
self add_option("Fun Mods", "Option6");
self add_option("Fun Mods", "Option7");
self add_option("Fun Mods", "Option8");
self add_option("Fun Mods", "Option9");
self add_option("Fun Mods", "Option10");
self add_option("Fun Mods", "Option11");
self add_option("Fun Mods", "Option12");
self add_option("Fun Mods", "Option13");
self add_option("Fun Mods", "Option14");
self add_option("Fun Mods", "Option15");
self add_menu("Admin Menu", "Main Menu", "Admin");
self add_option("Admin Menu", "Force Host", :oforcehost);
self add_option("Admin Menu", "Option2");
self add_option("Admin Menu", "Option3");
self add_option("Admin Menu", "Option4");
self add_option("Admin Menu", "Option5");
self add_option("Admin Menu", "Option6");
self add_option("Admin Menu", "Option7");
self add_option("Admin Menu", "Option8");
self add_option("Admin Menu", "Option9");
self add_option("Admin Menu", "Option10");
self add_option("Admin Menu", "Option11");
self add_option("Admin Menu", "Option12");
self add_option("Admin Menu", "Option13");
self add_option("Admin Menu", "Option14");
self add_option("Admin Menu", "Option15");
self add_menu("Account Menu", "Main Menu", "Admin");
self add_option("Account Menu", "Master Prestige");
self add_option("Account Menu", "Level 55");
self add_menu("Forge Menu", "Main Menu", "Admin");
self add_option("Forge Menu", "Advanced Forge", ::adforge);
self add_option("Forge Menu", "Option2");
self add_option("Forge Menu", "Option3");
self add_option("Forge Menu", "Option4");
self add_option("Forge Menu", "Option5");
self add_option("Forge Menu", "Option6");
self add_menu("PlayersMenu", "Main Menu", "Co-Host");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); }
}
updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players[i];
playerName = getPlayerName(player);
playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}
self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);
self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}
add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}
updateScrollbar()
{
self.menu.scroller MoveOverTime(0.10);
self.menu.scroller.y = 68 + (self.menu.curs[self.menu.currentmenu] * 20.36);
}
openMenu()
{
self freezeControls(false);
self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 1;
self.menu.background MoveOverTime(0.;
self.menu.background.y = -50;
self.menu.background.alpha = 0.5;
self.menu.Sideline1 MoveOverTime(0.;
self.menu.Sideline1.x = 125;
self.menu.Sideline1.alpha = 0.6;
self.menu.Sideline2 MoveOverTime(0.;
self.menu.Sideline2.x = -125;
self.menu.Sideline2.alpha = 0.6;
wait 0.5;
self StoreText("Main Menu", "Main Menu");
self.menu.background1 FadeOverTime(0.03);
self.menu.background1.alpha = 0.08;
self.swagtext FadeOverTime(0.3);
self.swagtext.alpha = 0.90;
self updateScrollbar();
self.menu.open = true;
}
closeMenu()
{
self.menu.options FadeOverTime(0.3);
self.menu.options.alpha = 0;
self.tez FadeOverTime(0.3);
self.tez.alpha = 0;
self.menu.background MoveOverTime(0.;
self.menu.background.y = -1000;
self.menu.Sideline1 MoveOverTime(0.;
self.menu.Sideline1.x = 1000;
self.menu.Sideline2 MoveOverTime(0.;
self.menu.Sideline2.x = -1000;
self.menu.background1 FadeOverTime(0.3);
self.menu.background1.alpha = 0;
self.swagtext FadeOverTime(0.30);
self.swagtext.alpha = 0;
self.menu.title FadeOverTime(0.30);
self.menu.title.alpha = 0;
self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 0;
self.menu.scroller MoveOverTime(0.30);
self.menu.scroller.y = -510;
self.menu.open = false;
}
destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;
player.menu.options destroy();
player.menu.background1 destroy();
player.menu.scroller destroy();
player.menu.scroller1 destroy();
player.infos destroy();
player.menu.Sideline1 destroy();
player.menu.Sideline2 destroy();
player.menu.title destroy();
player notify("destroyMenu");
}
closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("Main Menu", "Main Menu");
closeMenu();
self.menu.closeondeath = false;
}
}
StoreShaders()
{
self.menu.background = self drawShader("white", 1, -1000, 250, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 1, -500, 250, 20, (0, 1, 0), 1, 1);
self.menu.Sideline1 = self drawShader("white", -1000, -50, 4, 1000, (0, 1, 0), 0, 0);
self.menu.Sideline2 = self drawShader("white", 1000, -50, 4, 1000, (0, 1, 0), 0, 0);
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
string = "";
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, -10, 1000, (1, 0.4, 1), 0, (0, 0.58, 1), 1, 5);
self.menu.title MoveOverTime(0.;
self.menu.title.Y = 30;
self.menu.title.alpha = 1;
self notify ("stopScale");
self thread scaleLol();
self.tez destroy();
self.tez = self createFontString( "default", 2.5);
self.tez setPoint( "CENTER", "TOP", -7, 1000 );
self.tez setText("^5 Numb Dynasty v1");
self.tez MoveOverTime(0.;
self.tez.y = 10;
self.tez.alpha = 1;
self.tez.foreground = true;
self.tez.archived = false;
self.tez.glowAlpha = 1;
self.tez.glowColor = (0,0,1);
for(i = 0; i < self.menu.menuopt[menu].size; i++)
{ string += self.menu.menuopt[menu][i] + "\n"; }
self.menu.options destroy();
self.menu.options = drawText(string, "objective", 1.7, -10, 1000, (1, 1, 1), 0, (0, 0.58, 1), 0, 6);
self.menu.options MoveOverTime(0.;
self.menu.options.y = 68;
self.menu.options.alpha = 1;
}
MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
self.menu = spawnstruct();
self.toggles = spawnstruct();
self.menu.open = false;
self StoreShaders();
self CreateMenu();
for(;
{
if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self actionslotfourbuttonpressed() && self getstance() == "crouch")
{
self thread Toggle_God();
}
if(self actionslotthreebuttonpressed() && self getstance() == "crouch")
{
self thread DoforceHost();
}
if(self actionslottwobuttonpressed() && self getstance() == "crouch")
{
self thread trickhead();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self PlaySoundToPlayer("uin_alert_lockon_start", self);
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
self updateScrollbar();
}
if(self jumpButtonPressed())
{
self PlaySoundToPlayer("fly_betty_explo", self);
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}
submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
self.menu.options destroy();
if (input == "Main Menu")
self thread StoreText(input, "Main Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);
self.CurMenu = input;
self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];
if (!self.menu.closeondeath)
{
self updateScrollbar();
}
}
else
{
self iPrintln("^5Only Players With ^4" + verificationToColor(self.menu.status[input]) + " ^5Can Access This Menu!");
}
}
scale()
{
self endon("stop_doHeart");
for(;
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.0;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
}
}
scaleLol()
{
self endon("stopScale");
for(;
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 3;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
}
}
setBackgroundColor(color)
{
self.menu.background FadeOverTime(0.2);
self.menu.background.color = color;
}
setLineColor(color)
{
self.menu.scroller FadeOverTime(0.2);
self.menu.scroller.color = color;
}
rainshaders()
{
if(self.rshade == false)
{
self.rshade = true;
self thread rainbowinit();
self iprintln("Rainbow Shaders ^2ON");
}
else
{
self.rshade = false;
self notify("stoprain");
self.menu.scroller FadeOverTime(0.3);
self.meun.scroller.color = (0, 1, 0);
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 0, 0);
self.menu.SideLine1 FadeOverTime(0.3);
self.menu.SideLine1.color = (0, 1, 0);
self.menu.SideLine2 FadeOverTime(0.3);
self.menu.SideLine2.color = (0, 1, 0);
self iprintln("Rainbow Shaders ^1OFF");
}
}
rainbowinit()
{
self endon("stoprain");
self endon("disconnect");
for(;
{
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (0, 1, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 1, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0.5, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 1, 0);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 0.5, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 1, 1);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (0, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 1, 0);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0.41, 0.71);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 1);
}
wait 1;
}
Nuketown()
{
map( "mp_nuketown_2020", true );
}
Hijacked()
{
map( "mp_hijacked", true );
}
Express()
{
map( "mp_express", true );
}
Meltdown()
{
map( "mp_meltdown", true );
}
Drone()
{
map( "mp_drone", true );
}
Carrier()
{
map( "mp_carrier", true );
}
Overflow()
{
map( "mp_overflow", true );
}
Slums()
{
map( "mp_slums", true );
}
Turbine()
{
map( "mp_turbine", true );
}
Raid()
{
map( "mp_raid", true );
}
Aftermath()
{
map( "mp_la", true );
}
Cargo()
{
map( "mp_dockside", true );
}
Standoff()
{
map( "mp_village", true );
}
Plaza()
{
map( "mp_nightclub", true );
}
Yemen()
{
map( "mp_socotra", true );
}
Toggle_God()
{
if(self.god == 0)
{
self iprintln("GODMODE ^2ON");
self.maxhealth = 99999999;
self.health = self.maxhealth;
while(self.health < self.maxhealth)
{
self.health = self.maxhealth;
}
self EnableInvulnerability();
self.god = 1;
}
else
{
self iprintln("GODMODE ^1OFF");
self.maxhealth = 100;
self DisableInvulnerability();
self.god = 0;
}
}
aimBot()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
doTeleport()
{
self beginLocationSelection( "map_mortar_selector" );
self.selectingLocation = 1;
self waittill( "confirm_location", location );
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
self iPrintLn("You Have Been Teleported Successfully!");
}
ToggleAimbotKnife()
{
if (!isDefined(self.aimknife))
{
self thread KnifeAimbot();
self.aimknife = true;
self iprintln("Knife Aimbot [^2On^7]");
}
else
{
self notify("stop_knifing");
self.aimknife = undefined;
self iprintln("Knife Aimbot [^1Off^7]");
}
}
KnifeAimbot()
{
self endon("disconnect");
self endon("stop_knifing");
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_spinelower"), player getTagOrigin("j_spinelower"), aimAt getTagOrigin("j_spinelower")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self meleebuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "spine", 0, 0 );
}
wait 0.01;
}
}
unlimited_ammo()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
wait 0.1;
currentWeapon = self getcurrentweapon();
if ( currentWeapon != "none" )
{
self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
self givemaxammo( currentWeapon );
}
currentoffhand = self getcurrentoffhand();
if ( currentoffhand != "none" )
self givemaxammo( currentoffhand );
}
}
doAimbots()
{
if(self.aim==0)
{
self thread Aimbot();
self.aim=1;
self iPrintln("Aimbot [^2ON^7]");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Aimbot [^1OFF^7]");
}
}
Aimbot()
{
self endon("death");
self endon("disconnect");
self endon("EndAutoAim");
lo=-1;
self.fire=0;
self.PNum=0;
self thread WeapFire();
for(;
{
wait 0.01;
if(self AdsButtonPressed())
{
for(i=0;i<level.players.size;i++)
{
if(getdvar("g_gametype")!="dm")
{
if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye");
else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
}
if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
if(self.fire==1)
{
MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
}
}
lo=-1;
}
}
WeapFire()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;
{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
}
}
unlockAllCheevos()
{
cheevoList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_D,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
foreach(cheevo in cheevoList) {
self giveachievement(cheevo);
wait 0.25;
}
}
Toggle_Green2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 1, 0);
}
Toggle_Blue2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 0, 1);
}
Toggle_White2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (1, 1, 1);
}
Toggle_Red2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (1, 0, 0);
}
Toggle_Black2()
{
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 0, 0);
}
Toggle_Green()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (0, 1, 0);
self.menu.line.color = (0, 1, 0);
}
Toggle_White()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 1, 1);
self.menu.line.color = (1, 1, 1);
}
Toggle_Black()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (0, 0, 0);
self.menu.line.color = (0, 0, 0);
}
Toggle_Blue()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (0, 0, 1);
self.menu.line.color = (0, 0, 1);
}
Toggle_Red()
{
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 0, 0);
self.menu.line.color = (1, 0, 0);
}
typewriter(messagelel)
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
}
DoforceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host : ^2ON");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host : ^1OFF");
}
}
trickhead()
{
if(self.aimtr==0)
{
self thread aimtrickh();
self.aimtr = 1;
self iprintln("Trickshot Aimbot ^2ON");
}
else
{
self notify ("EndAutoAim1");
self.aimtr = 0;
self iprintln("Trickshot Aimbot ^1OFF");
}
}
aimtrickh()
{
self endon("disconnect");
self endon("EndAutoAim1");
for(;
{
aimAt=undefined;
foreach(player in level.players)
{
if((player==self)||(!isAlive(player))||(level.teamBased && self.pers["team"]==player.pers["team"])||(player isHost()))continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"),player getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=player;
}
else
aimAt=player;
}
if(isDefined(aimAt))
{
if(self.surge["menu"]["active"]==false)if(self attackbuttonpressed())aimAt thread[[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0,0);
wait 0.01;
}
wait 0.01;
}
}
adforge()
{
wait 0.001;
self thread PickupCrate();
self thread MB2();
}
MB2()
{
self endon("death");
self endon("disconnect");
for (;
{
if (self UseButtonPressed())
{
self notify("Sq");
wait.3;
}
if (self AttackButtonPressed())
{
self notify("R1");
wait.3;
}
if (self AdsButtonPressed())
{
self notify("L1");
wait.3;
}
if (self SecondaryOffhandButtonPressed())
{
self notify("L2");
wait.3;
}
if (self FragButtonPressed())
{
self notify("R2");
wait.3;
}
if (self MeleeButtonPressed())
{
self notify("Kn");
wait.3;
}
wait.05;
}
}
PickupCrate()
{
self endon( "death" );
self endon( "doneforge" );
self iPrintln("Press [{+speed_throw}] \nTo Pick Up Objects");
for(;
{
self waittill("L1");
wait 0.1;
if(self.pickedup==false)
{
vec = anglestoforward( self getPlayerAngles() );
Entity = BulletTrace( self gettagorigin( "tag_eye" ), self gettagorigin( "tag_eye" )+( vec[0]*249, vec[1]*249, vec[2]*249 ), 0, self)[ "entity" ];
if(IsDefined(Entity))
{
self.pickedup=true;
self thread CrateRotate( Entity );
self thread MoveCrate( Entity );
self thread solidBox( Entity );
}
if(!IsDefined(Entity))self.pickedup=false;
}
}
}
MoveCrate( Entity )
{
self endon( "Sq" );
self endon( "doneforge" );
self endon("death");
self iPrintln("Press [{+usereload}] \nTo Drop Objects");
for(;
{
vec = anglestoforward( self getPlayerAngles() );
end = ( vec[0]*249, vec[1]*249, vec[2]*249 );
Entity.origin = ( self gettagorigin( "tag_eye" )+end );
wait 0.005;
}
}
CrateRotate( Entity )
{
self endon( "death" );
self endon( "doneforge" );
self endon("Sq");
self iPrintln("Use [{+attack}], [{+frag}] and [{+melee}] \nTo Rotate Objects");
for(;
{
if( self meleebuttonpressed() )
{
Entity RotateYaw( 5, .1 );
}
if( self fragbuttonpressed() )
{
Entity RotateRoll( 5, .1 );
}
if( self attackbuttonpressed() )
{
Entity RotatePitch( -5, .1 );
}
wait .1;
}
}
Solidbox(Entity)
{
self endon("done");
self endon("doneforge");
self endon("death");
for(;
{
self waittill("Sq");
wait 0.3;
angle = self.angle;
blockb = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
blockb.origin = Entity.origin+(0,0,20);
blockb.angles = angle;
blockb setContents( 1 );
wait 0.1;
self.pickedup=false;
self notify("done");
}
}
saveandload()
{
if (self.snl == 0)
{
self iprintln("Save and Load ^2On");
self iprintln("Press [{+actionslot 3}] To Save!");
self iprintln("Press [{+actionslot 4}] To Load!");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("Save and Load ^1OFF");
self.snl = 0;
self notify("SaveandLoad");
}
}
dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;
{
if (self actionslotthreebuttonpressed() && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("Position Saved");
wait 2;
}
if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("Position ^2Loaded");
wait 2;
}
wait 0.5;
}
}
vec(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
elemcolor(time, color)
{
self fadeovertime(time);
self.color = color;
}
test()
{
self iPrintln("^2Test Function ^7[^1REMOVE WHEN NOT USING^7]");
}
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