Post: Help Please | GSC Menu |Kick Function
09-18-2014, 08:16 PM #1
MiseryLegion
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); I know I don't need all them includes but I was just testing and they don't effect the menu so don't cry plz :P
So as you can see the DoHeart works I just kept that in to show that I know how to add functions and all but just can't get kick player to work :\ I've tried everything but can't get anything to work and just hoping someone with a little more experience can help me with this.. Thanks in advance and just a ps I took all the functions out because I don't want my menu getting leeched before I manage to release but anyways I used Sharks menu base so yano :P
Peace!


-TheMiseryArmy



    
#include codescripts/character;
#include maps/mp/gametypes/_gameobjects;
#include maps/mp/gametypes/_shellshock;
#include maps/mp/killstreaks/_dogs;
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/_scoreevents;
#include maps/mp/_tabun;
#include maps/mp/killstreaks/_supplydrop;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_weapons;
#include maps/mp/killstreaks/_killstreak_weapons;
#include maps/mp/gametypes/_class;
#include maps/mp/_bb;
#include maps/mp/_flashgrenades;
#include maps/mp/gametypes/_weapon_utils;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/bots/_bot;
#include maps/mp/killstreaks/_supplydrop;
#include maps/mp/killstreaks/_killstreakrules;
#include maps/mp/killstreaks/_radar;
#include maps/mp/killstreaks/_helicopter_gunner;
#include maps/mp/killstreaks/_helicopter;
#include maps/mp/gametypes/_killcam;
#include maps/mp/gametypes/_hud_message;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_globallogic;
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/gametypes/_globallogic_score;
#include maps/mp/gametypes/_dev_class;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
#include maps/mp/killstreaks/;
#include maps/mp/killstreaks/;
#include maps/mp/gametypes/_rank;

//BO2 GSC Menu Base By Shark

init()
{
level thread onplayerconnect();
}

onplayerconnect()
{
for(;Winky Winky
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";

player thread onplayerspawned();
}
}

onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );

self.MenuInit = false;

for(;Winky Winky
{
self waittill( "spawned_player" );
if( self.status == "Host" || self.status == "CoHost" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread MenuInit();
self thread closeMenuOnDeath();
}
}
}
}

drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}

drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}

verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "CoHost")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}

verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "CoHost")
return "^5CoHost";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "^7Unverified";
}

changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel)
{
player.status = verlevel;

self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + player.name, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

if(player.status == "Unverified")
self thread destroyMenu(player);

player suicide();
self iPrintln("Set Access Level For " + player.name + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
self iPrintln("Access Level For " + player.name + " Is Already Set To " + verificationToColor(verlevel));
}
}

changeVerification(player, verlevel)
{
player.status = verlevel;
}

Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}
//CreateMenu
CreateMenu()
{
self add_menu("^5Main Menu", undefined, "Unverified");
self add_option("^5Main Menu", "^5Admin Menu", ::submenu, "AdminMenuSM1", "^5Admin Menu");
self add_option("^5Main Menu", "^5VIP Menu", ::submenu, "SubMenu2", "^5VIP Menu");
self add_option("^5Main Menu", "^5Players", ::submenu, "PlayersMenu", "^5Players");
//AdminMenu
self add_menu("AdminMenuSM1", "^5Main Menu", "^5Admin Menu");
self add_option("AdminMenuSM1", "^5Do Heart", :HappyoHeart);
self add_option("AdminMenuSM1", "^5Removed!");
self add_option("AdminMenuSM1", "^5Removed!");
self add_option("AdminMenuSM1", "^5Removed!");
self add_option("AdminMenuSM1", "^5Removed!");
self add_option("AdminMenuSM1", "^5Removed!");
self add_option("AdminMenuSM1", "^5Removed!");
self add_option("AdminMenuSM1", "^5Removed!");
self add_option("AdminMenuSM1", "^5Removed!");
//VIPMenu
self add_menu("SubMenu2", "^5Main Menu", "VIP");
self add_option("SubMenu2", "^5Removed!");
self add_option("SubMenu2", "^5Removed!");
self add_option("SubMenu2", "^5Removed!");
//ModelMenu
self add_menu("ModelsMenuSwag", "^5Main Menu", "^5Models Menu");
self add_option("ModelsMenuSwag", "^5Removed!");
self add_option("ModelsMenuSwag", "^5Removed!");
self add_option("ModelsMenuSwag", "^5Removed!");

self add_menu("PlayersMenu", "^5Main Menu", "CoHost");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "CoHost"); }
}
updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players[i];
name = player.name;

playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}

self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + player.name, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + player.name);
//PlayerMenu
self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "^5Give CoHost", ::changeVerificationMenu, player, "CoHost");
self add_option("pOpt " + i, "^5Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "^5Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "^5Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "^5Unverify", ::changeVerificationMenu, player, "Unverified");
self add_option("pOpt " + i, "^5Kick Player", ::kickplayer);
}
}

add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}

openMenu()
{
self freezeControls( false );
self StoreText("^5Main Menu", "^5Main Menu");

self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0.65;

self.menu.line MoveOverTime(0.15);
self.menu.line.y = -50;

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
self.menu.open = true;
}

closeMenu()
{
self freezeControls( false );
for(i = 0; i < self.menu.opt.size; i++)
{
self.menu.opt[i] FadeOverTime(0.3);
self.menu.opt[i].alpha = 0;
}

self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0;

self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 0;

self.menu.line MoveOverTime(0.15);
self.menu.line.y = -550;

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = -500;
self.menu.open = false;
}

destroyMenu(player)
{
player.MenuInit = false;
closeMenu();

wait 0.3;

for(i=0; i < self.menu.menuopt[player.menu.currentmenu].size; i++)
{ player.menu.opt[i] destroy(); }

player.menu.background destroy();
player.menu.scroller destroy();
player.menu.line destroy();
player.menu.title destroy();
player notify( "destroyMenu" );
}

closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;Winky Winky
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("^5Main Menu", "^5Main Menu");
closeMenu();
self.menu.closeondeath = false;
}
}

StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}

StoreText(menu, title)
{
self.menu.currentmenu = menu;
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

for(i=0; i < self.menu.menuopt[menu].size; i++)
{
self.menu.opt[i] destroy();
self.menu.opt[i] = drawText(self.menu.menuopt[menu][i], "objective", 1.6, 280, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.menu.opt[i] FadeOverTime(0.3);
self.menu.opt[i].alpha = 1;
}
}

MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");

self.menu = spawnstruct();
self.toggles = spawnstruct();

self.menu.open = false;

self StoreShaders();
self CreateMenu();

for(;Winky Winky
{
if(self MeleeButtonPressed() && self adsbuttonpressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self.menu.open)
{
if(self usebuttonpressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionslotonebuttonpressed() || self actionslottwobuttonpressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionslottwobuttonpressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;
}
if(self jumpbuttonpressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}

submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
for(i=0; i < self.menu.opt.size; i++)
{ self.menu.opt[i] destroy(); }

if (input == "^5Main Menu")
self thread StoreText(input, "^5Main Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);

self.CurMenu = input;

self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];

if (!self.menu.closeondeath)
{
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = self.menu.opt[self.menu.curs[self.CurMenu]].y+1;
}
}
else
{
self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");
}
}
//DoHeartFunction
DoHeart()
{
if(!isDefined(level.SA))
{
level.SA=level createServerFontString("hudbig",2.1);
level.SA.alignX="left";
level.SA.horzAlign="left";
level.SA.vertAlign="top";
level.SA.x = 30;
level.SA setText("^1<3^7MiseryLegion^1<3");
level.SA.archived=false;
level.SA.hideWhenInMenu=true;
for(;Winky Winky
{
level.SA.glowAlpha=1;
level.SA.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
level.SA SetPulseFX(40,2000,600);
wait 1;
}
}
if(level.doheart==0)
{
self iPrintln("Do Heart: ^2On");
level.doheart=1;
level.SA.alpha=1;
}
else if(level.doheart==1)
{
self iPrintln("Do Heart: ^1Off");
level.SA.alpha=0;
level.doheart=0;
}
}
//KickPlayerFunction
kickplayer(player)
{
player = level.players[i];
if (player ishost())
{
self iprintln("^1Don't Try To Kick Host!");
kick(self getentitynumber());
}
else
{
self iprintln("^1 " + player getentitynumber() + " ^7Has Been ^1Kicked ^7!");
kick(player getentitynumber());
}
}
Last edited by MiseryLegion ; 09-19-2014 at 11:00 AM.

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