Post: [GSC] FM|T Style TypeWriter ?
03-01-2015, 01:47 AM #1
TAZBXIV
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Does anyone have the script for a FM|T style typewriter with a in-game keyboard or atleast a FM|T style typewriter? Anything will be greatly appreciated Drack
Also why doesn't ban client work?
Last edited by TAZBXIV ; 03-01-2015 at 01:51 AM.
03-02-2015, 04:45 AM #2
MrToxlcBooty
I defeated!
GSC cant run The PS3's Default Keyboard You will have to make one in gsc for gsc...
03-02-2015, 01:37 PM #3
TehMerkMods
I’m too L33T
Originally posted by MrToxlcBooty View Post
GSC cant run The PS3's Default Keyboard You will have to make one in gsc for gsc...


Imagine how hard that would be loool
Creating all them huds for each key, then programming it so it would know what key is pressed then making it remember each key for the do-Heart Props to anyone who can do it
03-02-2015, 02:54 PM #4
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by TehMerkMods View Post
Imagine how hard that would be loool
Creating all them huds for each key, then programming it so it would know what key is pressed then making it remember each key for the do-Heart Props to anyone who can do it

Enstone where are you?
03-04-2015, 03:01 PM #5
it gives gsc typwriter from w@w.
03-04-2015, 03:52 PM #6
possible Winky Winky
09-23-2015, 09:18 PM #7
Omg please give teh source Gasp
09-23-2015, 11:12 PM #8
Trefad
I defeated!
Originally posted by TAZBXIV View Post
Does anyone have the script for a FM|T style typewriter with a in-game keyboard or atleast a FM|T style typewriter? Anything will be greatly appreciated Drack
Also why doesn't ban client work?


Im not sure if this is exactly what your looking for but here....

cTagEditor ()
{
self notify ("button_square");
wait .5;
donot thread self ();
self endon ("disconnect");

ABC = "@ # $% ^ & * {} ABCDEFGHIJKLMNOPQRSTUVWXYZ";
curs = 0;
letter = 0;
CTAG = self createFontString ("hudbig", 2);
CTAG SetPoint ("CENTER");
Instruct self createFontString = ("default", 1.5);
Instruct SetPoint ("LEFT");
Instruct setText ("^ 2Press [{+ gostand}] / [{+ 2} actionslot] to change letter \ n Press [{+ 3} actionslot] / [{+ actionslot 4}] to switch the cursor \ n Press [{ + usereload}] to Change Case \ n Press [{+ frag}] to set Clan Tag \ n Press [{+ melee}] to Exit ");
Selecting = true;

tag = [];
savedLetter = [];

tag [0] = ABC [0];
savedLetter [0] = 0;

while (Selecting)
{
string = "";
for (i = 0; i <tag.size; i ++)
{
if (i == curs) + string = "2 ^ [^ 7" + tag + "^ 2] ^ 7"
else string + = tag;
}
CTAG setText (string);
self waittill ("ButtonPress" button);
switch (button)
{
box "Up":
letter - = 1;
* = letter (letter> 0) * (letter <ABC.size);
tag [hearts] = ABC [letter];
savedLetter [hearts] = letter;
break;
box "Down":
letter + = 1;
* = letter (letter> 0) * (letter <ABC.size);
tag [hearts] = ABC [letter];
savedLetter [hearts] = letter;
break;
case "Left":
curs - = 1;
* = hearts (hearts> 0) * (hearts <4);
savedLetter letter = [hearts];
break;
case "Right":
curs + = 1;
* = hearts (hearts> 0) * (hearts <4);
if (hearts> tag.size-1)
{
savedLetter [savedLetter.size] = 0;
tag [tag.size] = ABC [0];
}
savedLetter letter = [hearts];
break;
case "A":
newTag = "";
+ = newTag tag for (i = 0; i ++; i <tag.size);
self iPrintlnBold ("ClanTag modded to:" + newTag);
break;
case "B":
Selecting = false;
break;
box "X":
tag [hearts] = tolower (tag [hearts]);
break;
default:
break;
}
}
wait 1;
undoNot thread self ();
CTAG destroy ();
Instruct destroy ();
}*
monitor_PlayerButtons () {
self endon ("death");
self endon ("disconnect");
buttons = strtok ("Up | + gostand, Down | actionslot + 2, Left | actionslot + 3, Right | + actionslot 4 X | + usereload, B | + melee, Y | weapnext, A | + frag, LS | + breath_sprint RS | + stance, LB | + smoke, RB | + frag ",", ");
foreach (button in buttons)
{
btn = strtok (button, "|");
self thread monitorButtons (btn [0] btn [1]);
}
}*
monitorButtons (button, action) {
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand (button, action);
for (;[https://www]*{
self waittillmatch (button);
self notify ("ButtonPress" button);
}
}
donot () {
self endon ("disconnect");
self notify ("button_square");
wait .5;
self freezeControlsWrapper (true);
}
undoNot ()
{
self freezeControlsWrapper (false);
} cTagEditor ()
{
self notify ("button_square");
wait .5;
donot thread self ();
self endon ("disconnect");

ABC = "@ # $% ^ & * {} ABCDEFGHIJKLMNOPQRSTUVWXYZ";
curs = 0;
letter = 0;
CTAG = self createFontString ("hudbig", 2);
CTAG SetPoint ("CENTER");
Instruct self createFontString = ("default", 1.5);
Instruct SetPoint ("LEFT");
Instruct setText ("^ 2Press [{+ gostand}] / [{+ 2} actionslot] to change letter \ n Press [{+ 3} actionslot] / [{+ actionslot 4}] to switch the cursor \ n Press [{ + usereload}] to Change Case \ n Press [{+ frag}] to set Clan Tag \ n Press [{+ melee}] to Exit ");
Selecting = true;

tag = [];
savedLetter = [];

tag [0] = ABC [0];
savedLetter [0] = 0;

while (Selecting)
{
string = "";
for (i = 0; i <tag.size; i ++)
{
if (i == curs) + string = "2 ^ [^ 7" + tag + "^ 2] ^ 7"
else string + = tag;
}
CTAG setText (string);
self waittill ("ButtonPress" button);
switch (button)
{
box "Up":
letter - = 1;
* = letter (letter> 0) * (letter <ABC.size);
tag [hearts] = ABC [letter];
savedLetter [hearts] = letter;
break;
box "Down":
letter + = 1;
* = letter (letter> 0) * (letter <ABC.size);
tag [hearts] = ABC [letter];
savedLetter [hearts] = letter;
break;
case "Left":
curs - = 1;
* = hearts (hearts> 0) * (hearts <4);
savedLetter letter = [hearts];
break;
case "Right":
curs + = 1;
* = hearts (hearts> 0) * (hearts <4);
if (hearts> tag.size-1)
{
savedLetter [savedLetter.size] = 0;
tag [tag.size] = ABC [0];
}
savedLetter letter = [hearts];
break;
case "A":
newTag = "";
+ = newTag tag for (i = 0; i ++; i <tag.size);
self iPrintlnBold ("ClanTag modded to:" + newTag);
break;
case "B":
Selecting = false;
break;
box "X":
tag [hearts] = tolower (tag [hearts]);
break;
default:
break;
}
}
wait 1;
undoNot thread self ();
CTAG destroy ();
Instruct destroy ();
}*
monitor_PlayerButtons () {
self endon ("death");
self endon ("disconnect");
buttons = strtok ("Up | + gostand, Down | actionslot + 2, Left | actionslot + 3, Right | + actionslot 4 X | + usereload, B | + melee, Y | weapnext, A | + frag, LS | + breath_sprint RS | + stance, LB | + smoke, RB | + frag ",", ");
foreach (button in buttons)
{
btn = strtok (button, "|");
self thread monitorButtons (btn [0] btn [1]);
}
}*
monitorButtons (button, action) {
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand (button, action);
for (;[https://www]*{
self waittillmatch (button);
self notify ("ButtonPress" button);
}
}
donot () {
self endon ("disconnect");
self notify ("button_square");
wait .5;
self freezeControlsWrapper (true);
}
undoNot ()
{
self freezeControlsWrapper (false);
}
09-24-2015, 01:49 AM #9
itsSorrow
In my man cave
Originally posted by Trefad View Post
Im not sure if this is exactly what your looking for but here....

cTagEditor ()
{
self notify ("button_square");
wait .5;
donot thread self ();
self endon ("disconnect");

ABC = "@ # $% ^ & * {} ABCDEFGHIJKLMNOPQRSTUVWXYZ";
curs = 0;
letter = 0;
CTAG = self createFontString ("hudbig", 2);
CTAG SetPoint ("CENTER");
Instruct self createFontString = ("default", 1.5);
Instruct SetPoint ("LEFT");
Instruct setText ("^ 2Press [{+ gostand}] / [{+ 2} actionslot] to change letter \ n Press [{+ 3} actionslot] / [{+ actionslot 4}] to switch the cursor \ n Press [{ + usereload}] to Change Case \ n Press [{+ frag}] to set Clan Tag \ n Press [{+ melee}] to Exit ");
Selecting = true;

tag = [];
savedLetter = [];

tag [0] = ABC [0];
savedLetter [0] = 0;

while (Selecting)
{
string = "";
for (i = 0; i <tag.size; i ++)
{
if (i == curs) + string = "2 ^ [^ 7" + tag + "^ 2] ^ 7"
else string + = tag;
}
CTAG setText (string);
self waittill ("ButtonPress" button);
switch (button)
{
box "Up":
letter - = 1;
* = letter (letter> 0) * (letter <ABC.size);
tag [hearts] = ABC [letter];
savedLetter [hearts] = letter;
break;
box "Down":
letter + = 1;
* = letter (letter> 0) * (letter <ABC.size);
tag [hearts] = ABC [letter];
savedLetter [hearts] = letter;
break;
case "Left":
curs - = 1;
* = hearts (hearts> 0) * (hearts <4);
savedLetter letter = [hearts];
break;
case "Right":
curs + = 1;
* = hearts (hearts> 0) * (hearts <4);
if (hearts> tag.size-1)
{
savedLetter [savedLetter.size] = 0;
tag [tag.size] = ABC [0];
}
savedLetter letter = [hearts];
break;
case "A":
newTag = "";
+ = newTag tag for (i = 0; i ++; i <tag.size);
self iPrintlnBold ("ClanTag modded to:" + newTag);
break;
case "B":
Selecting = false;
break;
box "X":
tag [hearts] = tolower (tag [hearts]);
break;
default:
break;
}
}
wait 1;
undoNot thread self ();
CTAG destroy ();
Instruct destroy ();
}*
monitor_PlayerButtons () {
self endon ("death");
self endon ("disconnect");
buttons = strtok ("Up | + gostand, Down | actionslot + 2, Left | actionslot + 3, Right | + actionslot 4 X | + usereload, B | + melee, Y | weapnext, A | + frag, LS | + breath_sprint RS | + stance, LB | + smoke, RB | + frag ",", ");
foreach (button in buttons)
{
btn = strtok (button, "|");
self thread monitorButtons (btn [0] btn [1]);
}
}*
monitorButtons (button, action) {
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand (button, action);
for (;[https://www]*{
self waittillmatch (button);
self notify ("ButtonPress" button);
}
}
donot () {
self endon ("disconnect");
self notify ("button_square");
wait .5;
self freezeControlsWrapper (true);
}
undoNot ()
{
self freezeControlsWrapper (false);
} cTagEditor ()
{
self notify ("button_square");
wait .5;
donot thread self ();
self endon ("disconnect");

ABC = "@ # $% ^ & * {} ABCDEFGHIJKLMNOPQRSTUVWXYZ";
curs = 0;
letter = 0;
CTAG = self createFontString ("hudbig", 2);
CTAG SetPoint ("CENTER");
Instruct self createFontString = ("default", 1.5);
Instruct SetPoint ("LEFT");
Instruct setText ("^ 2Press [{+ gostand}] / [{+ 2} actionslot] to change letter \ n Press [{+ 3} actionslot] / [{+ actionslot 4}] to switch the cursor \ n Press [{ + usereload}] to Change Case \ n Press [{+ frag}] to set Clan Tag \ n Press [{+ melee}] to Exit ");
Selecting = true;

tag = [];
savedLetter = [];

tag [0] = ABC [0];
savedLetter [0] = 0;

while (Selecting)
{
string = "";
for (i = 0; i <tag.size; i ++)
{
if (i == curs) + string = "2 ^ [^ 7" + tag + "^ 2] ^ 7"
else string + = tag;
}
CTAG setText (string);
self waittill ("ButtonPress" button);
switch (button)
{
box "Up":
letter - = 1;
* = letter (letter> 0) * (letter <ABC.size);
tag [hearts] = ABC [letter];
savedLetter [hearts] = letter;
break;
box "Down":
letter + = 1;
* = letter (letter> 0) * (letter <ABC.size);
tag [hearts] = ABC [letter];
savedLetter [hearts] = letter;
break;
case "Left":
curs - = 1;
* = hearts (hearts> 0) * (hearts <4);
savedLetter letter = [hearts];
break;
case "Right":
curs + = 1;
* = hearts (hearts> 0) * (hearts <4);
if (hearts> tag.size-1)
{
savedLetter [savedLetter.size] = 0;
tag [tag.size] = ABC [0];
}
savedLetter letter = [hearts];
break;
case "A":
newTag = "";
+ = newTag tag for (i = 0; i ++; i <tag.size);
self iPrintlnBold ("ClanTag modded to:" + newTag);
break;
case "B":
Selecting = false;
break;
box "X":
tag [hearts] = tolower (tag [hearts]);
break;
default:
break;
}
}
wait 1;
undoNot thread self ();
CTAG destroy ();
Instruct destroy ();
}*
monitor_PlayerButtons () {
self endon ("death");
self endon ("disconnect");
buttons = strtok ("Up | + gostand, Down | actionslot + 2, Left | actionslot + 3, Right | + actionslot 4 X | + usereload, B | + melee, Y | weapnext, A | + frag, LS | + breath_sprint RS | + stance, LB | + smoke, RB | + frag ",", ");
foreach (button in buttons)
{
btn = strtok (button, "|");
self thread monitorButtons (btn [0] btn [1]);
}
}*
monitorButtons (button, action) {
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand (button, action);
for (;[https://www]*{
self waittillmatch (button);
self notify ("ButtonPress" button);
}
}
donot () {
self endon ("disconnect");
self notify ("button_square");
wait .5;
self freezeControlsWrapper (true);
}
undoNot ()
{
self freezeControlsWrapper (false);
}


wish that would work :( but bo2 bad
09-24-2015, 04:12 AM #10
Trefad
I defeated!
Originally posted by GentleSlugger View Post
wish that would work :( but bo2 bad


Ah Sorry I didn't test it. I quickly googled it on my phone and copied and pasted. I'm not sure if I'm still supposed to give credits but I didn't find the creator.

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