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All Team Change
Post:
All Team Change
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09-08-2015, 04:51 AM
#1
code heilx
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(adsbygoogle = window.adsbygoogle || []).push({});
here you go neb1998 the code wanted
AllinitTeamChange()
{
foreach(player in level.players)
{
player thread initTeamChange();
player iPrintln("^1All players now Have TeamChange");
}
}
initTeamChange()
{
if(self.TeamPattern==0)
{
self.TeamPattern=1;
self iPrintln("Team changed to ^6axis");
self thread changeteam("axis");
}
else
{
self.TeamPattern=1;
self iPrintln("Team changed to ^6allies");
self thread changeteam("allies");
}
}
changeteam(team)
{
if(self.sessionstate!="dead")
{
self.switching_teams=1;
self.joining_team=team;
self.leaving_team=self.pers["team"];
self suicide();
}
self.pers["team"]=team;
self.team=team;
self.sessionteam=self.pers["team"];
if(!level.teambased)
{
self.ffateam=team;
}
self maps/mp/gametypes/_globallogic_ui::updateobjectivetext();
self maps/mp/gametypes/_spectating::setspectatepermissions();
self setclientscriptmainmenu(game["menu_class" ]);
self openmenu(game["menu_class" ]);
self notify("end_respawn");
}
The following 2 users say thank you to code heilx for this useful post:
HiddenHour
,
neb1998
09-08-2015, 05:01 AM
#2
neb1998
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thank heilx for the help
09-08-2015, 01:14 PM
#3
-Numb
You talkin to me?
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Why not send it to him on skype or something lol
The following user thanked -Numb for this useful post:
neb1998
09-08-2015, 11:26 PM
#4
neb1998
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Originally posted by Numb
Why not send it to him on skype or something lol
he's just cant be ass to use skype some reson and before eveyone says i can't spell i know
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