Post: Change team without dying?
02-18-2016, 11:51 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I have seen this done before changing of teams without player actually needing to die or be dead, They just change to the other team and sit in the same place they was when there change team was initiated I was just wondering how this was possible, Thanks!

EDIT:
I have been going through the actual dumped files, I am trying to figure out how to also end the game but instantly go to pregame, I figured the change team and this method would be similar somehow bypassing the death part of changing teams and for instant end game bypassing the whole killcam and message stuff that comes up, Any ideas?
Last edited by TheNiceUb3r ; 02-20-2016 at 12:45 AM.
02-19-2016, 04:21 AM #2
Gryphus
Former Super Moderator
Originally posted by TheNiceUb3r View Post
I have seen this done before changing of teams without player actually needing to die or be dead, They just change to the other team and sit in the same place they was when there change team was initiated I was just wondering how this was possible, Thanks!


I think it depends on the game mode. Not to sure. But if the other team is full than you cant switch.
02-19-2016, 06:23 AM #3
Umm I have seen it before where you can change teams without dying, Also it does not matter if the team is full.... I have a function to bring everyone on my menu into the same team on public matches.
02-19-2016, 11:26 AM #4
BullyWiiPlaza
Climbing up the ladder
I have a script for changing the team but you need to die for it, lol :(
Good question though
02-19-2016, 01:13 PM #5
Why not make them revive once they have changed team? :P
02-19-2016, 11:22 PM #6
Originally posted by NotDigit View Post
Why not make them revive once they have changed team? :P


That is fine and all but my goal here is not to revive when changing teams cuz that does respawn them etc...
02-20-2016, 12:45 AM #7
hmmmm
02-20-2016, 01:27 AM #8
Hmmmm
02-21-2016, 02:39 AM #9
FRINZ
I’m too L33T
self /// player [[level.allies]]();

self /// player [[level.axis]]();

self ////player [[level.spectator]]();

Geo


or

hmm,.....,.,.,.,.,.,.,.,, TRoLOL

o no jiggy

    ChangeMyShittyTeam(teamz)
{
self.switching_teams=true;
self.joining_team=teamz;
self.leaving_team=self.pers["team"];
self.pers["team"]=teamz;
self.team=teamz;
self.pers["weapon"]=undefined;
self.pers["savedmodel"]=undefined;
self.sessionteam=teamz;
}


pregamestartgame();
Last edited by FRINZ ; 02-21-2016 at 03:27 AM.
02-21-2016, 04:38 AM #10
Originally posted by FRINZ View Post
self /// player [[level.allies]]();

self /// player [[level.axis]]();

self ////player [[level.spectator]]();

Geo


or

hmm,.....,.,.,.,.,.,.,.,, TRoLOL

o no jiggy

    ChangeMyShittyTeam(teamz)
{
self.switching_teams=true;
self.joining_team=teamz;
self.leaving_team=self.pers["team"];
self.pers["team"]=teamz;
self.team=teamz;
self.pers["weapon"]=undefined;
self.pers["savedmodel"]=undefined;
self.sessionteam=teamz;
}


pregamestartgame();


Tried many ways, This does not work.

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