doHunterRide()
{
self endon("disconnect");
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone ^2Given");
wait .3;
for (;
{
self waittill("missile_fire", weapon, weapname);
self enableInvulnerability();
if (weapname == "missile_drone_projectile_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
self DisableInvulnerability();
}
wait 0.05;
}
}
doHunterRide()
{
self endon("disconnect");
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone ^2Given");
wait .3;
for (;
{
self waittill("missile_fire", weapon, weapname);
self enableInvulnerability();
if (weapname == "missile_drone_projectile_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
self DisableInvulnerability();
}
wait 0.05;
}
}
doHunterRide()
{
self endon("disconnect");
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone ^2Given");
wait .3;
for (;
{
self waittill("missile_fire", weapon, weapname);
self enableInvulnerability();
if (weapname == "missile_drone_projectile_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
self DisableInvulnerability();
}
wait 0.05;
}
}
doHunterRide()
{
self endon("disconnect");
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone ^2Given");
wait .3;
for (;
{
self waittill("missile_fire", weapon, weapname);
self enableInvulnerability();
if (weapname == "missile_drone_projectile_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
self DisableInvulnerability();
}
wait 0.05;
}
}
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