Post: Ride Hunter Killer GSC function
03-19-2016, 06:06 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys I'm trying to find the GSC function Ride Hunter Killer, where you have a Hunter killer drone and you throw it and you ride on the top of it any help? Smile
Last edited by AMTTEAM ; 03-19-2016 at 06:23 PM.
03-19-2016, 10:34 PM #2
Patrick
League Champion
Meh here is my old code.

    
doHunterRide()
{
self endon("disconnect");

self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone ^2Given");
wait .3;
for (;Winky Winky
{
self waittill("missile_fire", weapon, weapname);
self enableInvulnerability();
if (weapname == "missile_drone_projectile_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
self DisableInvulnerability();
}
wait 0.05;
}
}
03-20-2016, 01:57 AM #3
Originally posted by 32085
Meh here is my old code.

    
doHunterRide()
{
self endon("disconnect");

self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone ^2Given");
wait .3;
for (;Winky Winky
{
self waittill("missile_fire", weapon, weapname);
self enableInvulnerability();
if (weapname == "missile_drone_projectile_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
self DisableInvulnerability();
}
wait 0.05;
}
}


Thanks man! I'll try right now!
03-20-2016, 05:50 AM #4
okx1
Haxor!
Originally posted by 32085
Meh here is my old code.

    
doHunterRide()
{
self endon("disconnect");

self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone ^2Given");
wait .3;
for (;Winky Winky
{
self waittill("missile_fire", weapon, weapname);
self enableInvulnerability();
if (weapname == "missile_drone_projectile_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
self DisableInvulnerability();
}
wait 0.05;
}
}


Is it possible to do the veh_t6_air_fa38_killstreak changing the missile_drone_projectile_mp model?
sry bad English
03-20-2016, 08:00 AM #5
MrMoan
Big Daddy
Originally posted by okx1 View Post
Is it possible to do the veh_t6_air_fa38_killstreak changing the missile_drone_projectile_mp model?
sry bad English


Yes you can change it to whatever bro
03-20-2016, 08:00 AM #6
MrMoan
Big Daddy
Originally posted by 32085
Meh here is my old code.

    
doHunterRide()
{
self endon("disconnect");

self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone ^2Given");
wait .3;
for (;Winky Winky
{
self waittill("missile_fire", weapon, weapname);
self enableInvulnerability();
if (weapname == "missile_drone_projectile_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
self DisableInvulnerability();
}
wait 0.05;
}
}


Thanks for the code bro
03-20-2016, 08:39 AM #7
okx1
Haxor!
Originally posted by MrMoan View Post
Yes you can change it to whatever bro


How can i do???
06-06-2017, 10:51 AM #8
sorry
Last edited by kres0345 ; 06-08-2017 at 07:54 AM.

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Patrick
06-07-2017, 09:23 PM #9
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by kres0345 View Post
not working


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anthonything
06-08-2017, 07:52 AM #10
i meant the ride function did not work for me

it didnt crash

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