level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
Array_Physics(ID)
{
foreach(model in ID)
model thread DelayedFall(5);//Apply_Physics
}
DelayedFall( Num )
{
if(isDefined(self))
self physicsLaunch();
wait Num;
if(isDefined(self))
self delete();
}
level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
Array_Physics(ID)
{
foreach(model in ID)
model thread DelayedFall(5);//Apply_Physics
}
DelayedFall( Num )
{
if(isDefined(self))
self physicsLaunch();
wait Num;
if(isDefined(self))
self delete();
}
level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
Array_Physics(ID)
{
foreach(model in ID)
model thread DelayedFall(5);//Apply_Physics
}
DelayedFall( Num )
{
if(isDefined(self))
self physicsLaunch();
wait Num;
if(isDefined(self))
self delete();
}
level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
nukeFerris()
{
if(isDefined(level.Ferris_Wheel))
{
level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
}
else self iprintln("Ferris Wheel Has Not Been Spawned.");
}
nukeFerris()
{
if(isDefined(level.Ferris_Wheel))
{
level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
}
else self iprintln("Ferris Wheel Has Not Been Spawned.");
}
nukeFerris()
{
if(isDefined(level.Ferris_Wheel))
{
level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
}
else self iprintln("Ferris Wheel Has Not Been Spawned.");
}
Array_Physics(ID)
{
foreach(model in ID)
model thread DelayedFall(5);//Apply_Physics
}
DelayedFall( Num )
{
if(isDefined(self))
self physicsLaunch();
wait Num;
if(isDefined(self))
self delete();
}
nukeFerris()
{
if(isDefined(level.Ferris_Wheel))
{
level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
}
else self iprintln("Ferris Wheel Has Not Been Spawned.");
}
Array_Physics(ID)
{
foreach(model in ID)
model thread DelayedFall(5);//Apply_Physics
}
DelayedFall( Num )
{
if(isDefined(self))
self physicsLaunch();
wait Num;
if(isDefined(self))
self delete();
}
level.Ferris_Wheel = true;
level.Ferris_Wheel = undefined;
level.Ferris_Wheel = true;
level.Ferris_Wheel = undefined;
level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
level.ferrisTrig delete();
level.FerrisAttach delete();
level.FerrisLink delete();
self thread Array_Physics(level.FerrisLegs);
self thread Array_Physics(level.FerrisSeats);
self thread Array_Physics(level.Ferris);
level notify("Destroy_Ferris");
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