Post: Adventure time
09-11-2017, 06:56 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is the script for adventure time where you become a dog and fly around. I'm having some problems using this in my menu on pc, the _spawnlogic file is full of errors, any ideas on how to fix it?


initsexycmks()
{
self endon( "disconnect" );
ogcmks = findboxcenter( level.spawnmins, level.spawnmaxs );
cmks_is_love = spawn( "script_model", self.origin );
cmks_is_love setmodel( "german_shepherd" );
self thread init_notifysettext( 0, 2, "^5It's Adventure Time!", ( 1, 1, 1 ), 1, ( 0, 0, 1 ), 2, 0 );
self playerlinkto( cmks_is_love );
cmks_is_love moveto( ogcmks + ( 0, 0, 2500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( 0, 4800, 2500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( 4800, 2800, 2500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( -4800, -2800, 7500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( 0, 0, 2500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( 25, 25, 60 ), 4 );
wait 4;
self unlink();
cmks_is_love delete();
self iprintlnbold( "^1Adventure Time Over!" );
}
09-11-2017, 11:53 PM #2
Patrick
League Champion
Originally posted by KilnBoys View Post
This is the script for adventure time where you become a dog and fly around. I'm having some problems using this in my menu on pc, the _spawnlogic file is full of errors, any ideas on how to fix it?


initsexycmks()
{
self endon( "disconnect" );
ogcmks = findboxcenter( level.spawnmins, level.spawnmaxs );
cmks_is_love = spawn( "script_model", self.origin );
cmks_is_love setmodel( "german_shepherd" );
self thread init_notifysettext( 0, 2, "^5It's Adventure Time!", ( 1, 1, 1 ), 1, ( 0, 0, 1 ), 2, 0 );
self playerlinkto( cmks_is_love );
cmks_is_love moveto( ogcmks + ( 0, 0, 2500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( 0, 4800, 2500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( 4800, 2800, 2500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( -4800, -2800, 7500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( 0, 0, 2500 ), 4 );
wait 6;
cmks_is_love moveto( ogcmks + ( 25, 25, 60 ), 4 );
wait 4;
self unlink();
cmks_is_love delete();
self iprintlnbold( "^1Adventure Time Over!" );
}


why are you using the _spawnlogic

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