Post: gsc script to gpc converter
01-07-2018, 02:28 AM #1
norge1
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); is there a way to get a converter to convert gsc to gpc or can someone work on converting this script for me.
pm me for gsc script or post a quote if you can make a converter for gsc to gpc

code below is gsc need to be converted to gpc for titan one

    
//This is the Script Guys : Thnx BillinAssDoctor <3 - Zynx Aquaz
//This checks if the player is within your crosshair size
isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}


//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}
Last edited by Father Luckeyy ; 01-07-2018 at 01:55 PM.

The following user groaned norge1 for this awful post:

anthonything
07-03-2019, 10:05 PM #2
hi, do u know how to convert gpc tp gsc?

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