RandomWeapon()
{
self.Weapon = strTok("870mcs_mp, ai_tank_drone_gun_mp, ai_tank_drone_rocket_mp, ai_tank_drop_mp, airstrike_mp, an94_mp, as50_mp, autoturret_mp, ballista_mp, beretta93r_dw_mp, beretta93r_lh_mp, beretta93r_mp, bouncingbetty_mp, briefcase_bomb_defuse_mp, briefcase_bomb_mp, chopper_minigun_mp, claymore_mp, cobra_20mm_comlink_mp, cobra_20mm_mp, concussion_grenade_mp, counteruav_mp, crossbow_mp, defaultweapon_mp, destructible_car_mp, dog_bite_mp, dogs_mp, dsr50_mp, dualoptic_an94_mp, dualoptic_hamr_mp, dualoptic_hk416_mp, dualoptic_lsat_mp, dualoptic_mk48_mp, dualoptic_qbb95_mp, dualoptic_sa58_mp, dualoptic_saritch_mp, dualoptic_scar_mp, dualoptic_sig556_mp, dualoptic_tar21_mp, dualoptic_type95_mp, dualoptic_xm8_mp, emp_grenade_mp, emp_mp, evoskorpion_mp, explodable_barrel_mp, explosive_bolt_mp, fhj18_mp, fiveseven_dw_mp, fiveseven_lh_mp, fiveseven_mp, flash_grenade_mp, fnp45_dw_mp, fnp45_lh_mp, fnp45_mp, frag_grenade_mp, gl_an94_mp, gl_hk416_mp, gl_sa58_mp, gl_saritch_mp, gl_scar_mp, gl_sig556_mp, gl_tar21_mp, gl_type95_mp, gl_xm8_mp, hamr_mp, hatchet_mp, heli_gunner_rockets_mp, helicopter_comlink_mp, helicopter_guard_mp, helicopter_player_firstperson_mp, helicopter_player_gunner_mp, hk416_mp, insas_mp, inventory_ai_tank_drop_mp, inventory_m32_drop_mp, inventory_m32_mp, inventory_minigun_drop_mp, inventory_minigun_mp, inventory_missile_drone_mp, inventory_supplydrop_mp, judge_dw_mp, judge_lh_mp, judge_mp, kard_dw_mp, kard_lh_mp, kard_mp, kard_wager_mp, killstreak_ai_tank_mp, killstreak_qrdrone_mp, killstreak_remote_turret_mp, killstreak_uav_mp, knife_ballistic_mp, knife_held_mp, knife_mp, ksg_mp, littlebird_guard_minigun_mp, lsat_mp, m32_drop_mp, m32_mp, m32_wager_mp, microwave_turret_mp, microwaveturret_drop_mp, microwaveturret_mp, minigun_drop_mp, minigun_mp, minigun_wager_mp, missile_drone_mp, missile_drone_projectile_mp, missile_swarm_mp, missile_swarm_projectile_mp, mk48_mp, mp7_mp, nonepda_hack_mp, pdw57_mp, peacekeeper_mp, planemortar_mp, proximity_grenade_aoe_mp, proximity_grenade_mp, qbb95_mp, qcw05_mp, qrdrone_turret_mp, radar_mp, radardirection_mp, rc_car_weapon_mp, rcbomb_mp, remote_missile_bomblet_mp, remote_missile_missile_mp, remote_missile_mp, remote_mortar_missile_mp, remote_mortar_mp, riotshield_mp, sa58_mp, saiga12_mp, saritch_mp, satchel_charge_mp, scar_mp, scavenger_item_hack_mp, scavenger_item_mp, sensor_grenade_mp, sf_an94_mp, sf_evoskorpion_mp, sf_hk416_mp, sf_insas_mp, sf_mp, 7_mp, sf_pdw57_mp, sf_peacekeeper_mp, sf_qcw05_mp, sf_sa58_mp, sf_saritch_mp, sf_scar_mp, sf_sig556_mp, sf_tar21_mp, sf_type95_mp, sf_vector_mp, sf_xm8_mp, sig556_mp, smaw_mp, smoke_center_mp, srm1216_mp, sticky_grenade_mp, straferun_gun_mp, straferun_mp, straferun_rockets_mp, supplydrop_mp, svu_mp, tactical_insertion_mp, tar21_mp, trophy_system_mp, turret_drop_mp, type95_mp, usrpg_mp, vector_mp, willy_pete_mp, xm8_mp");
self.RandWeapon = RandomInt(self.Weapon.size);
self giveWeapon(self.Weapon[self.RandWeapon], 0, false);
self switchToWeapon(self.Weapon[self.RandWeapon]);
}
me for making it
xReaperv3 for better way to code the the script
AllWeapons()
{
self endon("death");
self endon("disconnect");
self iPrintln("All Weapons Given\nPress [{weapnext}] For The Next Weapon");
wait 2.0;
rand = randomintrange(1,16);
if (rand == 1)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "870mcs_mp" );
self switchToWeapon( "870mcs_mp" );
}
}
if (rand == 2)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "ai_tank_drone_gun_mp" );
self switchToWeapon( "ai_tank_drone_gun_mp" );
}
}
if (rand == 3)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "ai_tank_drone_rocket_mp" );
self switchToWeapon( "ai_tank_drone_rocket_mp" );
}
}
if (rand == 4)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "ai_tank_drop_mp" );
self switchToWeapon( "ai_tank_drop_mp" );
}
}
if (rand == 5)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "airstrike_mp" );
self switchToWeapon( "airstrike_mp" );
}
}
if (rand == 6)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "an94_mp" );
self switchToWeapon( "an94_mp" );
}
}
if (rand == 7)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "as50_mp" );
self switchToWeapon( "as50_mp" );
}
}
if (rand ==
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "auto_gun_turret_mp" );
self switchToWeapon( "auto_gun_turret_mp" );
}
}
if (rand == 9)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "autoturret_mp" );
self switchToWeapon( "autoturret_mp" );
}
}
if (rand == 10)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "ballista_mp" );
self switchToWeapon( "ballista_mp" );
}
}
if (rand == 11)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "beretta93r_dw_mp" );
self switchToWeapon( "beretta93r_dw_mp" );
}
}
if (rand == 12)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "beretta93r_lh_mp" );
self switchToWeapon( "beretta93r_lh_mp" );
}
}
if (rand == 13)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "beretta93r_mp" );
self switchToWeapon( "beretta93r_mp" );
}
}
if (rand == 14)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "bouncingbetty_mp" );
self switchToWeapon( "bouncingbetty_mp" );
}
}
if (rand == 15)
{
if(self secondaryoffhandbuttonpressed())
{
self giveWeapon( "briefcase_bomb_defuse_mp" );
self switchToWeapon( "briefcase_bomb_defuse_mp" );
}
}
self Thread AllWeapons();
}
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