godmode_toggle()
{
if(self.godmode == false)
{
self EnableInvulnerability();
self iPrintln("Godmode Enabled");
self.godmode = true;
}
else
{
self DisableInvulnerability();
self iPrintln("Godmode Disabled");
self.godmode = false;
}
}
godmode_toggle()
{
if(!isDefined(self.isGod) || !self.isGod)
self EnableInvulnerability();
else
self DisableInvulnerability();
self.isGod = !self.isGod;
self iPrintLn("Godmode " + self.isGod ? "Enabled" : "Disabled");
}
if(self.menuOpen == true)
{
for(i = 0; i < level.players.size; i++)
{
level.players[i] iPrintln("Menu is open");
}
}
if(self.menuOpen)
{
for(i = 0; i < level.players.size; i++)
level.players[i] iPrintln("Menu is open");
}
if(self.menuOpen)
self iPrintln("Menu is open");
self thread function();
function()
{
self iPrintln("I am NOT a looped function");
}
self function();
function()
{
self iPrintln("I am NOT a looped function");
}
function();
function()
{
self iPrintln("I am NOT a looped function");
}
TaylorIsL33T (text)
{
self iPrintlnBold(text) ; //remove the space
}
printf(str)
{
colors = strTok("0;1;2;3;4;5;6", ";");
finalString = "";
randomColor = RandomInt(6);
for(i = 0; i < str.size; i++)
{
for(x = 0; x < colors.size; x++)
if(str[i] == "^" && str[i+1] == colors[x])
break;
else
finalString = str;
}
if(finalString != "")
self iPrintln("^"+randomColor+finalString);
else
self iPrintln(str);
}
godmode_toggle()
{
if(self.godmode == false)
{
self EnableInvulnerability();
self iPrintln("Godmode Enabled");
self.godmode = true;
}
else
{
self DisableInvulnerability();
self iPrintln("Godmode Disabled");
self.godmode = false;
}
}
godmode_toggle()
{
if(!isDefined(self.isGod))
self EnableInvulnerability();
else
self DisableInvulnerability();
toggle("Godmode", self.isGod);
}
toggle(text, var)
{
if(!isDefined(var))
{
var = true;
self iPrintln(text+" Enabled");
}
else
{
var = undefined;
self iPrintln(text+" Disabled");
}
}
if(self.menuOpen == true)
{
for(i = 0; i < level.players.size; i++)
{
level.players[i] iPrintln("Menu is open");
}
}
if(self.menuOpen)
{
for(i = 0; i < level.players.size; i++)
level.players[i] iPrintln("Menu is open");
}
if(self.menuOpen)
self iPrintln("Menu is open");
self thread function();
function()
{
self iPrintln("I am NOT a looped function");
}
self function();
function()
{
self iPrintln("I am NOT a looped function");
}
function();
function()
{
self iPrintln("I am NOT a looped function");
}
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