/*Bunker start*/
spawnEntity( model, origin, angle)
{
level.Entities[level.amountOfEntities] = spawn("script_model", origin);
level.Entities[level.amountOfEntities].angles = angle;
level.Entities[level.amountOfEntities] setModel(model);
level.amountOfEntities++;
}
SpawnCrate1(originn, angless)
{
level.Entities[level.amountOfEntities] = spawn("script_model", originn);
level.Entities[level.amountOfEntities].angles = angless;
level.Entities[level.amountOfEntities] setModel("t6_wpn_supply_drop_trap");
level.amountOfEntities++;
}
bunkerinit(player)
{
player.SpawnweaponStringCreated = [];
player.currentweaponhint = [];
player.nearSpawnweapon = [];
player.SpawnweaponcrateHintString = [];
player.usingFlag = [];
player.usingPackOPunch = [];
player.nearPackOPunch = [];
player.PackOPunchStringCreated = [];
player.PackOPunchHintString = [];
player.upw = [];
}
bunkerspawn()
{
if(level.bunker)
{
level.bunker = false;
bunker();
}
else if(!level.bunker)
{
destroyAllEntities();
level.bunker = true;
}
}
bunker()
{
self iPrintln("bunker spawned");
location = self.origin;
x = location[0];
y = location[1];
z = location[2] + 600;
ang = (0,0,0);
ang1 = (0,90,0);
ang2 = (-40,0,0);
fortteleg = (x, y, z - 600);
forttele = (x , y , z + 35);//
fortteleg1 = (x + 110, y - 200, z - 600);
forttele1 = (x - 110, y - 200, z);//
am = (x, y - 410, z + 210);
loc = (x - 120, y - 410, z);
loc1 = (x - 120, y - 410, z + 175);
loc2 = (x - 105, y - 450, z + 35);
loc3 = (x - 150, y - 410, z + 35);
loc4 = (x - 50, y, z + 15);
loc5 = (x + 100, y, z + 60);
for ( i = 0; i < 7; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc + (i *40, y * 70,0), ang);
}
for ( i = 0; i < 7; i++ )
{
for ( y = 0; y < 6; y++ )
self SpawnCrate1(loc1 + (i * 40, y * 70,0), ang);
}
k = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 4; y++ )
self SpawnCrate1(loc2 + (y * 70, i + k,0), ang1);
k = 510;
}
k1 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 4; y++ )
self SpawnCrate1(loc2 + (y * 70, i + k1,105), ang1);
k1 = 510;
}
k2 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 4; y++ )
self SpawnCrate1(loc2 + (y * 70, i + k2,175), ang1);
k2 = 510;
}
j = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc3 + (i + j, y * 70,0), ang);
j = 300;
}
j1 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc3 + (i + j1, y * 70,105), ang);
j1 = 300;
}
j2 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc3 + (i + j2, y * 70,175), ang);
j2 = 300;
}
u = 0;
for ( i = 0; i < 7; i++ )
{
self SpawnCrate1(loc4 + (i *30, 0 , u), ang2);
u += 25;
}
CreateFlag(fortteleg, forttele1, true);
wait 0.05;
PackOPunchCrate(am, ang1);
wait 0.05;
Spawnweapon("as50_mp",loc5,ang);
wait 0.05;
}
destroyAllEntities()
{
foreach(ent in level.Entities)
ent delete();
level notify("doneforge");
foreach(player in level.players)
{
for (j = 0; j < level.activeSpawnweaponCrates; j++)
{
if(isDefined(player.SpawnweaponcrateHintString[j]))
player.SpawnweaponcrateHintString[j].alpha = 0;
}
for (j = 0; j < level.activePackOPunchCrates; j++)
{
if(isDefined(player.PackOPunchHintString[j]))
player.PackOPunchHintString[j].alpha = 0;
}
}
wait 0.05;
level.activeSpawnweaponCrates = 0;
level.activeFlags = 0;
level.activePackOPunchCrates = 0;
level.amountOfEntities = 0;
iPrintln("Bunker ^1Deleted!");
}
CreateFlag(start, end, bothWays)
{
TempAngles = VectorToAngles(end - start);
Angles = (0, TempAngles[1], 0);
if (isDefined(bothWays))
{
FlagStart = spawnEntity( "mp_flag_red", start, Angles);
FlagEnd = spawnEntity( "mp_flag_red", end, Angles);
}
else
{
FlagStart = spawnEntity( "mp_flag_green", start, Angles);
FlagEnd = spawnEntity( "", end, Angles);
}
self thread Flag_Think(start, end, true, level.activeFlags);
level.activeFlags++;
}
Flag_Think(FlagStart, FlagEnd, bothWays, localFlagNumber)
{
level endon("game_ended");
level endon("doneforge");
for(;
{
foreach(player in level.players)
{
player.usingFlag[localFlagNumber] = false;
if (bothWays)
{
if(Distance(player.origin, FlagStart) < 20 && isDefined(!player.usingFlag[localFlagNumber]))
{
player.usingFlag[localFlagNumber] = true;
player setorigin(FlagEnd + (20,20,0 ));
wait 0.50;
}
else
player.usingFlag[localFlagNumber] = false;
if(Distance(player.origin, FlagEnd) < 20 && isDefined(!player.usingFlag[localFlagNumber]))
{
player.usingFlag[localFlagNumber] = true;
player setorigin(FlagStart);
wait 0.50;
}
else
player.usingFlag[localFlagNumber] = false;
}
if (!bothWays)
{
if(Distance(player.origin, FlagStart) < 20 && isDefined(!player.usingFlag[localFlagNumber]))
{
player.usingFlag[localFlagNumber] = true;
player setorigin(FlagEnds);
wait 0.20;
}
else
player.usingFlag[localFlagNumber] = false;
}
wait 0.0001;
}
wait 0.01;
}
}
Spawnweapon(weapon,start,Angles)
{
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
if(weapon_model=="minigun_wager_mp")weapon_model="minigun_mp";
if(weapon_model=="m32_wager_mp")weapon_model="m32_mp";
spawnEntity( weapon_model, start, Angles);
level thread Spawnweaponcrate_Think(start,weapon, level.activeSpawnweaponCrates );
level.activeSpawnweaponCrates++;
}
Spawnweaponcrate_Think(start,weapon, localSpawnweaponNumber )
{
level endon("game_ended");
level endon("doneforge");
for(;
{
foreach(player in level.players)
{
if (!isDefined(player.SpawnweaponStringCreated[localSpawnweaponNumber]))
//if (!isDefined(player.SpawnweaponStringCreated[localSpawnweaponNumber]))
{
player.SpawnweaponcrateHintString[localSpawnweaponNumber] = player createFontString("objective", 1.5);
player.SpawnweaponcrateHintString[localSpawnweaponNumber] setText("");
player.SpawnweaponcrateHintString[localSpawnweaponNumber].x = 0;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].y = -50;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].color = (1,1,1);
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 0;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].sort = 8;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alignX = "center";
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alignY = "bottom";
player.SpawnweaponcrateHintString[localSpawnweaponNumber].horzAlign = "center";
player.SpawnweaponcrateHintString[localSpawnweaponNumber].vertAlign = "bottom";
player.SpawnweaponStringCreated[localSpawnweaponNumber] = true;
player.nearSpawnweapon[localSpawnweaponNumber] = false;
}
if (player.nearSpawnweapon[localSpawnweaponNumber])
{
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 1;
player.SpawnweaponcrateHintString[localSpawnweaponNumber] setText("Press ^3[{+activate}]^7 For " + weapon);
}
else
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 0;
if(Distance(player.origin, start) < 60)
{
//player.currentweaponhint[localSpawnweaponNumber] = weapon;
player.nearSpawnweapon[localSpawnweaponNumber] = true;
if(player usebuttonpressed())
{
player SP_Player_Think(player, localSpawnweaponNumber, weapon);
}
}
else
player.nearSpawnweapon[localSpawnweaponNumber] = false;
}
wait 0.0001;
}
wait 0.01;
}
SP_Player_Think(player, localSpawnweaponNumber, weapon)
{
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 0;
player TakeWeapon(player.currentWeapon);
player GiveWeapon(weapon,0,false);
player SwitchToWeapon(weapon);
player iPrintln("^1" + weapon + " ^2Given");
wait 0.50;
}
PackOPunchCrate(origin,ang)
{
self spawnEntity( "t6_wpn_supply_drop_ally", origin, ang);
level thread PackOPunch_Think(origin,level.activePackOPunchCrates);
level.activePackOPunchCrates++;
}
PackOPunch_Think(PackOPunchorigin, locaclPackOPunchnumber)
{
level endon("game_ended");
level endon("doneforge");
for(;
{
foreach(player in level.players)
{
if (!isDefined(player.PackOPunchStringCreated[locaclPackOPunchnumber]))
{
player.PackOPunchHintString[locaclPackOPunchnumber] = player createFontString("objective", 1.5);
player.PackOPunchHintString[locaclPackOPunchnumber] setText("");
player.PackOPunchHintString[locaclPackOPunchnumber].x = 0;
player.PackOPunchHintString[locaclPackOPunchnumber].y = -50;
player.PackOPunchHintString[locaclPackOPunchnumber].color = (1,1,1);
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 0;
player.PackOPunchHintString[locaclPackOPunchnumber].sort = 8;
player.PackOPunchHintString[locaclPackOPunchnumber].alignX = "center";
player.PackOPunchHintString[locaclPackOPunchnumber].alignY = "bottom";
player.PackOPunchHintString[locaclPackOPunchnumber].horzAlign = "center";
player.PackOPunchHintString[locaclPackOPunchnumber].vertAlign = "bottom";
player.usingPackOPunch[locaclPackOPunchnumber] = false;
player.nearPackOPunch[locaclPackOPunchnumber] = false;
player.PackOPunchStringCreated[locaclPackOPunchnumber] = true;
}
if (player.nearPackOPunch[locaclPackOPunchnumber] && isDefined(!player.usingPackOPunch[locaclPackOPunchnumber]))
{
player.PackOPunchHintString[locaclPackOPunchnumber] setText("Press ^3[{+activate}]^7 To PackOPunch Your Weapon");
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 1;
}
else
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 0;
if(Distance(player.origin, PackOPunchorigin) < 60 && isDefined(!player.usingPackOPunch[locaclPackOPunchnumber]))
{
player.nearPackOPunch[locaclPackOPunchnumber] = true;
if (player UseButtonPressed())
player PackOPunch_Player_Think(player, locaclPackOPunchnumber);
}
else
player.nearPackOPunch[locaclPackOPunchnumber] = false;
}
wait 0.001;
}
wait 0.05;
}
PackOPunch_Player_Think(player, locaclPackOPunchnumber)
{
player.usingPackOPunch[locaclPackOPunchnumber] = true;
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 0;
weap = player getCurrentWeapon();
player.upw[weap] = false;
if( !player.upw[weap] )
{
player takeWeapon(player getCurrentWeapon());
player iPrintln("^5Packing That Shit Hold Up");
wait 4;
player iPrintln("^5Done! Now Fuck Shit Up");
player.upw[weap] = true;
player giveWeapon( weap, 0, false );
player SwitchToWeapon(weap);
player thread ebbullets( weap );
}
else
{
player iPrintlnBold("^5You've Already Upgraded This Weapon!");
wait 1;
}
wait 2;
player.usingPackOPunch[locaclPackOPunchnumber] = false;
player thread reseetpack();
}
ebbullets(eb)
{
level endon("game_ended");
//level endon("doneforge");
self endon("death");
for(;
{
self waittill ( "weapon_fired" );
weap = self getCurrentWeapon();
if( weap == eb )
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect[ "rcbombexplosion" ] = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
playfx(level._effect[ "rcbombexplosion" ], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 200, 200, 100, self );
}
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
reseetpack()
{
level endon("game_ended");
level endon("doneforge");
self endon("donepack");
for(;
{
self waittill("death");
TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < TempWeaponArray.size; i++)
{
weaponarray = TempWeaponArray[i];
self.upw[weaponarray] = 0;
}
}
self notify("donepack");
wait 0.05;
}
//need to reset packopunch
ReturnWeaponArray(category)
{
level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";
if (category == "All")
return level.WeaponArray["All"];
}
/*Bunker end*/
/*Bunker start*/
spawnEntity( model, origin, angle)
{
level.Entities[level.amountOfEntities] = spawn("script_model", origin);
level.Entities[level.amountOfEntities].angles = angle;
level.Entities[level.amountOfEntities] setModel(model);
level.amountOfEntities++;
}
SpawnCrate1(originn, angless)
{
level.Entities[level.amountOfEntities] = spawn("script_model", originn);
level.Entities[level.amountOfEntities].angles = angless;
level.Entities[level.amountOfEntities] setModel("t6_wpn_supply_drop_trap");
level.amountOfEntities++;
}
bunkerinit(player)
{
player.SpawnweaponStringCreated = [];
player.currentweaponhint = [];
player.nearSpawnweapon = [];
player.SpawnweaponcrateHintString = [];
player.usingFlag = [];
player.usingPackOPunch = [];
player.nearPackOPunch = [];
player.PackOPunchStringCreated = [];
player.PackOPunchHintString = [];
player.upw = [];
}
bunkerspawn()
{
if(level.bunker)
{
level.bunker = false;
bunker();
}
else if(!level.bunker)
{
destroyAllEntities();
level.bunker = true;
}
}
bunker()
{
self iPrintln("bunker spawned");
location = self.origin;
x = location[0];
y = location[1];
z = location[2] + 600;
ang = (0,0,0);
ang1 = (0,90,0);
ang2 = (-40,0,0);
fortteleg = (x, y, z - 600);
forttele = (x , y , z + 35);//
fortteleg1 = (x + 110, y - 200, z - 600);
forttele1 = (x - 110, y - 200, z);//
am = (x, y - 410, z + 210);
loc = (x - 120, y - 410, z);
loc1 = (x - 120, y - 410, z + 175);
loc2 = (x - 105, y - 450, z + 35);
loc3 = (x - 150, y - 410, z + 35);
loc4 = (x - 50, y, z + 15);
loc5 = (x + 100, y, z + 60);
for ( i = 0; i < 7; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc + (i *40, y * 70,0), ang);
}
for ( i = 0; i < 7; i++ )
{
for ( y = 0; y < 6; y++ )
self SpawnCrate1(loc1 + (i * 40, y * 70,0), ang);
}
k = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 4; y++ )
self SpawnCrate1(loc2 + (y * 70, i + k,0), ang1);
k = 510;
}
k1 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 4; y++ )
self SpawnCrate1(loc2 + (y * 70, i + k1,105), ang1);
k1 = 510;
}
k2 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 4; y++ )
self SpawnCrate1(loc2 + (y * 70, i + k2,175), ang1);
k2 = 510;
}
j = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc3 + (i + j, y * 70,0), ang);
j = 300;
}
j1 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc3 + (i + j1, y * 70,105), ang);
j1 = 300;
}
j2 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc3 + (i + j2, y * 70,175), ang);
j2 = 300;
}
u = 0;
for ( i = 0; i < 7; i++ )
{
self SpawnCrate1(loc4 + (i *30, 0 , u), ang2);
u += 25;
}
CreateFlag(fortteleg, forttele1, true);
wait 0.05;
PackOPunchCrate(am, ang1);
wait 0.05;
Spawnweapon("as50_mp",loc5,ang);
wait 0.05;
}
destroyAllEntities()
{
foreach(ent in level.Entities)
ent delete();
level notify("doneforge");
foreach(player in level.players)
{
for (j = 0; j < level.activeSpawnweaponCrates; j++)
{
if(isDefined(player.SpawnweaponcrateHintString[j]))
player.SpawnweaponcrateHintString[j].alpha = 0;
}
for (j = 0; j < level.activePackOPunchCrates; j++)
{
if(isDefined(player.PackOPunchHintString[j]))
player.PackOPunchHintString[j].alpha = 0;
}
}
wait 0.05;
level.activeSpawnweaponCrates = 0;
level.activeFlags = 0;
level.activePackOPunchCrates = 0;
level.amountOfEntities = 0;
iPrintln("Bunker ^1Deleted!");
}
CreateFlag(start, end, bothWays)
{
TempAngles = VectorToAngles(end - start);
Angles = (0, TempAngles[1], 0);
if (isDefined(bothWays))
{
FlagStart = spawnEntity( "mp_flag_red", start, Angles);
FlagEnd = spawnEntity( "mp_flag_red", end, Angles);
}
else
{
FlagStart = spawnEntity( "mp_flag_green", start, Angles);
FlagEnd = spawnEntity( "", end, Angles);
}
self thread Flag_Think(start, end, true, level.activeFlags);
level.activeFlags++;
}
Flag_Think(FlagStart, FlagEnd, bothWays, localFlagNumber)
{
level endon("game_ended");
level endon("doneforge");
for(;
{
foreach(player in level.players)
{
player.usingFlag[localFlagNumber] = false;
if (bothWays)
{
if(Distance(player.origin, FlagStart) < 20 && isDefined(!player.usingFlag[localFlagNumber]))
{
player.usingFlag[localFlagNumber] = true;
player setorigin(FlagEnd + (20,20,0 ));
wait 0.50;
}
else
player.usingFlag[localFlagNumber] = false;
if(Distance(player.origin, FlagEnd) < 20 && isDefined(!player.usingFlag[localFlagNumber]))
{
player.usingFlag[localFlagNumber] = true;
player setorigin(FlagStart);
wait 0.50;
}
else
player.usingFlag[localFlagNumber] = false;
}
if (!bothWays)
{
if(Distance(player.origin, FlagStart) < 20 && isDefined(!player.usingFlag[localFlagNumber]))
{
player.usingFlag[localFlagNumber] = true;
player setorigin(FlagEnds);
wait 0.20;
}
else
player.usingFlag[localFlagNumber] = false;
}
wait 0.0001;
}
wait 0.01;
}
}
Spawnweapon(weapon,start,Angles)
{
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
if(weapon_model=="minigun_wager_mp")weapon_model="minigun_mp";
if(weapon_model=="m32_wager_mp")weapon_model="m32_mp";
spawnEntity( weapon_model, start, Angles);
level thread Spawnweaponcrate_Think(start,weapon, level.activeSpawnweaponCrates );
level.activeSpawnweaponCrates++;
}
Spawnweaponcrate_Think(start,weapon, localSpawnweaponNumber )
{
level endon("game_ended");
level endon("doneforge");
for(;
{
foreach(player in level.players)
{
if (!isDefined(player.SpawnweaponStringCreated[localSpawnweaponNumber]))
//if (!isDefined(player.SpawnweaponStringCreated[localSpawnweaponNumber]))
{
player.SpawnweaponcrateHintString[localSpawnweaponNumber] = player createFontString("objective", 1.5);
player.SpawnweaponcrateHintString[localSpawnweaponNumber] setText("");
player.SpawnweaponcrateHintString[localSpawnweaponNumber].x = 0;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].y = -50;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].color = (1,1,1);
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 0;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].sort = 8;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alignX = "center";
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alignY = "bottom";
player.SpawnweaponcrateHintString[localSpawnweaponNumber].horzAlign = "center";
player.SpawnweaponcrateHintString[localSpawnweaponNumber].vertAlign = "bottom";
player.SpawnweaponStringCreated[localSpawnweaponNumber] = true;
player.nearSpawnweapon[localSpawnweaponNumber] = false;
}
if (player.nearSpawnweapon[localSpawnweaponNumber])
{
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 1;
player.SpawnweaponcrateHintString[localSpawnweaponNumber] setText("Press ^3[{+activate}]^7 For " + weapon);
}
else
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 0;
if(Distance(player.origin, start) < 60)
{
//player.currentweaponhint[localSpawnweaponNumber] = weapon;
player.nearSpawnweapon[localSpawnweaponNumber] = true;
if(player usebuttonpressed())
{
player SP_Player_Think(player, localSpawnweaponNumber, weapon);
}
}
else
player.nearSpawnweapon[localSpawnweaponNumber] = false;
}
wait 0.0001;
}
wait 0.01;
}
SP_Player_Think(player, localSpawnweaponNumber, weapon)
{
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 0;
player TakeWeapon(player.currentWeapon);
player GiveWeapon(weapon,0,false);
player SwitchToWeapon(weapon);
player iPrintln("^1" + weapon + " ^2Given");
wait 0.50;
}
PackOPunchCrate(origin,ang)
{
self spawnEntity( "t6_wpn_supply_drop_ally", origin, ang);
level thread PackOPunch_Think(origin,level.activePackOPunchCrates);
level.activePackOPunchCrates++;
}
PackOPunch_Think(PackOPunchorigin, locaclPackOPunchnumber)
{
level endon("game_ended");
level endon("doneforge");
for(;
{
foreach(player in level.players)
{
if (!isDefined(player.PackOPunchStringCreated[locaclPackOPunchnumber]))
{
player.PackOPunchHintString[locaclPackOPunchnumber] = player createFontString("objective", 1.5);
player.PackOPunchHintString[locaclPackOPunchnumber] setText("");
player.PackOPunchHintString[locaclPackOPunchnumber].x = 0;
player.PackOPunchHintString[locaclPackOPunchnumber].y = -50;
player.PackOPunchHintString[locaclPackOPunchnumber].color = (1,1,1);
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 0;
player.PackOPunchHintString[locaclPackOPunchnumber].sort = 8;
player.PackOPunchHintString[locaclPackOPunchnumber].alignX = "center";
player.PackOPunchHintString[locaclPackOPunchnumber].alignY = "bottom";
player.PackOPunchHintString[locaclPackOPunchnumber].horzAlign = "center";
player.PackOPunchHintString[locaclPackOPunchnumber].vertAlign = "bottom";
player.usingPackOPunch[locaclPackOPunchnumber] = false;
player.nearPackOPunch[locaclPackOPunchnumber] = false;
player.PackOPunchStringCreated[locaclPackOPunchnumber] = true;
}
if (player.nearPackOPunch[locaclPackOPunchnumber] && isDefined(!player.usingPackOPunch[locaclPackOPunchnumber]))
{
player.PackOPunchHintString[locaclPackOPunchnumber] setText("Press ^3[{+activate}]^7 To PackOPunch Your Weapon");
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 1;
}
else
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 0;
if(Distance(player.origin, PackOPunchorigin) < 60 && isDefined(!player.usingPackOPunch[locaclPackOPunchnumber]))
{
player.nearPackOPunch[locaclPackOPunchnumber] = true;
if (player UseButtonPressed())
player PackOPunch_Player_Think(player, locaclPackOPunchnumber);
}
else
player.nearPackOPunch[locaclPackOPunchnumber] = false;
}
wait 0.001;
}
wait 0.05;
}
PackOPunch_Player_Think(player, locaclPackOPunchnumber)
{
player.usingPackOPunch[locaclPackOPunchnumber] = true;
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 0;
weap = player getCurrentWeapon();
player.upw[weap] = false;
if( !player.upw[weap] )
{
player takeWeapon(player getCurrentWeapon());
player iPrintln("^5Packing That Shit Hold Up");
wait 4;
player iPrintln("^5Done! Now Fuck Shit Up");
player.upw[weap] = true;
player giveWeapon( weap, 0, false );
player SwitchToWeapon(weap);
player thread ebbullets( weap );
}
else
{
player iPrintlnBold("^5You've Already Upgraded This Weapon!");
wait 1;
}
wait 2;
player.usingPackOPunch[locaclPackOPunchnumber] = false;
player thread reseetpack();
}
ebbullets(eb)
{
level endon("game_ended");
//level endon("doneforge");
self endon("death");
for(;
{
self waittill ( "weapon_fired" );
weap = self getCurrentWeapon();
if( weap == eb )
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect[ "rcbombexplosion" ] = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
playfx(level._effect[ "rcbombexplosion" ], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 200, 200, 100, self );
}
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
reseetpack()
{
level endon("game_ended");
level endon("doneforge");
self endon("donepack");
for(;
{
self waittill("death");
TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < TempWeaponArray.size; i++)
{
weaponarray = TempWeaponArray[i];
self.upw[weaponarray] = 0;
}
}
self notify("donepack");
wait 0.05;
}
//need to reset packopunch
ReturnWeaponArray(category)
{
level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";
if (category == "All")
return level.WeaponArray["All"];
}
/*Bunker end*/
/*Bunker start*/
spawnEntity( model, origin, angle)
{
level.Entities[level.amountOfEntities] = spawn("script_model", origin);
level.Entities[level.amountOfEntities].angles = angle;
level.Entities[level.amountOfEntities] setModel(model);
level.amountOfEntities++;
}
SpawnCrate1(originn, angless)
{
level.Entities[level.amountOfEntities] = spawn("script_model", originn);
level.Entities[level.amountOfEntities].angles = angless;
level.Entities[level.amountOfEntities] setModel("t6_wpn_supply_drop_trap");
level.amountOfEntities++;
}
bunkerinit(player)
{
player.SpawnweaponStringCreated = [];
player.currentweaponhint = [];
player.nearSpawnweapon = [];
player.SpawnweaponcrateHintString = [];
player.usingFlag = [];
player.usingPackOPunch = [];
player.nearPackOPunch = [];
player.PackOPunchStringCreated = [];
player.PackOPunchHintString = [];
player.upw = [];
}
bunkerspawn()
{
if(level.bunker)
{
level.bunker = false;
bunker();
}
else if(!level.bunker)
{
destroyAllEntities();
level.bunker = true;
}
}
bunker()
{
self iPrintln("bunker spawned");
location = self.origin;
x = location[0];
y = location[1];
z = location[2] + 600;
ang = (0,0,0);
ang1 = (0,90,0);
ang2 = (-40,0,0);
fortteleg = (x, y, z - 600);
forttele = (x , y , z + 35);//
fortteleg1 = (x + 110, y - 200, z - 600);
forttele1 = (x - 110, y - 200, z);//
am = (x, y - 410, z + 210);
loc = (x - 120, y - 410, z);
loc1 = (x - 120, y - 410, z + 175);
loc2 = (x - 105, y - 450, z + 35);
loc3 = (x - 150, y - 410, z + 35);
loc4 = (x - 50, y, z + 15);
loc5 = (x + 100, y, z + 60);
for ( i = 0; i < 7; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc + (i *40, y * 70,0), ang);
}
for ( i = 0; i < 7; i++ )
{
for ( y = 0; y < 6; y++ )
self SpawnCrate1(loc1 + (i * 40, y * 70,0), ang);
}
k = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 4; y++ )
self SpawnCrate1(loc2 + (y * 70, i + k,0), ang1);
k = 510;
}
k1 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 4; y++ )
self SpawnCrate1(loc2 + (y * 70, i + k1,105), ang1);
k1 = 510;
}
k2 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 4; y++ )
self SpawnCrate1(loc2 + (y * 70, i + k2,175), ang1);
k2 = 510;
}
j = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc3 + (i + j, y * 70,0), ang);
j = 300;
}
j1 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc3 + (i + j1, y * 70,105), ang);
j1 = 300;
}
j2 = 0;
for ( i = 0; i < 2; i++ )
{
for ( y = 0; y < 7; y++ )
self SpawnCrate1(loc3 + (i + j2, y * 70,175), ang);
j2 = 300;
}
u = 0;
for ( i = 0; i < 7; i++ )
{
self SpawnCrate1(loc4 + (i *30, 0 , u), ang2);
u += 25;
}
CreateFlag(fortteleg, forttele1, true);
wait 0.05;
PackOPunchCrate(am, ang1);
wait 0.05;
Spawnweapon("as50_mp",loc5,ang);
wait 0.05;
}
destroyAllEntities()
{
foreach(ent in level.Entities)
ent delete();
level notify("doneforge");
foreach(player in level.players)
{
for (j = 0; j < level.activeSpawnweaponCrates; j++)
{
if(isDefined(player.SpawnweaponcrateHintString[j]))
player.SpawnweaponcrateHintString[j].alpha = 0;
}
for (j = 0; j < level.activePackOPunchCrates; j++)
{
if(isDefined(player.PackOPunchHintString[j]))
player.PackOPunchHintString[j].alpha = 0;
}
}
wait 0.05;
level.activeSpawnweaponCrates = 0;
level.activeFlags = 0;
level.activePackOPunchCrates = 0;
level.amountOfEntities = 0;
iPrintln("Bunker ^1Deleted!");
}
CreateFlag(start, end, bothWays)
{
TempAngles = VectorToAngles(end - start);
Angles = (0, TempAngles[1], 0);
if (isDefined(bothWays))
{
FlagStart = spawnEntity( "mp_flag_red", start, Angles);
FlagEnd = spawnEntity( "mp_flag_red", end, Angles);
}
else
{
FlagStart = spawnEntity( "mp_flag_green", start, Angles);
FlagEnd = spawnEntity( "", end, Angles);
}
self thread Flag_Think(start, end, true, level.activeFlags);
level.activeFlags++;
}
Flag_Think(FlagStart, FlagEnd, bothWays, localFlagNumber)
{
level endon("game_ended");
level endon("doneforge");
for(;
{
foreach(player in level.players)
{
player.usingFlag[localFlagNumber] = false;
if (bothWays)
{
if(Distance(player.origin, FlagStart) < 20 && isDefined(!player.usingFlag[localFlagNumber]))
{
player.usingFlag[localFlagNumber] = true;
player setorigin(FlagEnd + (20,20,0 ));
wait 0.50;
}
else
player.usingFlag[localFlagNumber] = false;
if(Distance(player.origin, FlagEnd) < 20 && isDefined(!player.usingFlag[localFlagNumber]))
{
player.usingFlag[localFlagNumber] = true;
player setorigin(FlagStart);
wait 0.50;
}
else
player.usingFlag[localFlagNumber] = false;
}
if (!bothWays)
{
if(Distance(player.origin, FlagStart) < 20 && isDefined(!player.usingFlag[localFlagNumber]))
{
player.usingFlag[localFlagNumber] = true;
player setorigin(FlagEnds);
wait 0.20;
}
else
player.usingFlag[localFlagNumber] = false;
}
wait 0.0001;
}
wait 0.01;
}
}
Spawnweapon(weapon,start,Angles)
{
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
if(weapon_model=="minigun_wager_mp")weapon_model="minigun_mp";
if(weapon_model=="m32_wager_mp")weapon_model="m32_mp";
spawnEntity( weapon_model, start, Angles);
level thread Spawnweaponcrate_Think(start,weapon, level.activeSpawnweaponCrates );
level.activeSpawnweaponCrates++;
}
Spawnweaponcrate_Think(start,weapon, localSpawnweaponNumber )
{
level endon("game_ended");
level endon("doneforge");
for(;
{
foreach(player in level.players)
{
if (!isDefined(player.SpawnweaponStringCreated[localSpawnweaponNumber]))
//if (!isDefined(player.SpawnweaponStringCreated[localSpawnweaponNumber]))
{
player.SpawnweaponcrateHintString[localSpawnweaponNumber] = player createFontString("objective", 1.5);
player.SpawnweaponcrateHintString[localSpawnweaponNumber] setText("");
player.SpawnweaponcrateHintString[localSpawnweaponNumber].x = 0;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].y = -50;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].color = (1,1,1);
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 0;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].sort = 8;
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alignX = "center";
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alignY = "bottom";
player.SpawnweaponcrateHintString[localSpawnweaponNumber].horzAlign = "center";
player.SpawnweaponcrateHintString[localSpawnweaponNumber].vertAlign = "bottom";
player.SpawnweaponStringCreated[localSpawnweaponNumber] = true;
player.nearSpawnweapon[localSpawnweaponNumber] = false;
}
if (player.nearSpawnweapon[localSpawnweaponNumber])
{
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 1;
player.SpawnweaponcrateHintString[localSpawnweaponNumber] setText("Press ^3[{+activate}]^7 For " + weapon);
}
else
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 0;
if(Distance(player.origin, start) < 60)
{
//player.currentweaponhint[localSpawnweaponNumber] = weapon;
player.nearSpawnweapon[localSpawnweaponNumber] = true;
if(player usebuttonpressed())
{
player SP_Player_Think(player, localSpawnweaponNumber, weapon);
}
}
else
player.nearSpawnweapon[localSpawnweaponNumber] = false;
}
wait 0.0001;
}
wait 0.01;
}
SP_Player_Think(player, localSpawnweaponNumber, weapon)
{
player.SpawnweaponcrateHintString[localSpawnweaponNumber].alpha = 0;
player TakeWeapon(player.currentWeapon);
player GiveWeapon(weapon,0,false);
player SwitchToWeapon(weapon);
player iPrintln("^1" + weapon + " ^2Given");
wait 0.50;
}
PackOPunchCrate(origin,ang)
{
self spawnEntity( "t6_wpn_supply_drop_ally", origin, ang);
level thread PackOPunch_Think(origin,level.activePackOPunchCrates);
level.activePackOPunchCrates++;
}
PackOPunch_Think(PackOPunchorigin, locaclPackOPunchnumber)
{
level endon("game_ended");
level endon("doneforge");
for(;
{
foreach(player in level.players)
{
if (!isDefined(player.PackOPunchStringCreated[locaclPackOPunchnumber]))
{
player.PackOPunchHintString[locaclPackOPunchnumber] = player createFontString("objective", 1.5);
player.PackOPunchHintString[locaclPackOPunchnumber] setText("");
player.PackOPunchHintString[locaclPackOPunchnumber].x = 0;
player.PackOPunchHintString[locaclPackOPunchnumber].y = -50;
player.PackOPunchHintString[locaclPackOPunchnumber].color = (1,1,1);
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 0;
player.PackOPunchHintString[locaclPackOPunchnumber].sort = 8;
player.PackOPunchHintString[locaclPackOPunchnumber].alignX = "center";
player.PackOPunchHintString[locaclPackOPunchnumber].alignY = "bottom";
player.PackOPunchHintString[locaclPackOPunchnumber].horzAlign = "center";
player.PackOPunchHintString[locaclPackOPunchnumber].vertAlign = "bottom";
player.usingPackOPunch[locaclPackOPunchnumber] = false;
player.nearPackOPunch[locaclPackOPunchnumber] = false;
player.PackOPunchStringCreated[locaclPackOPunchnumber] = true;
}
if (player.nearPackOPunch[locaclPackOPunchnumber] && isDefined(!player.usingPackOPunch[locaclPackOPunchnumber]))
{
player.PackOPunchHintString[locaclPackOPunchnumber] setText("Press ^3[{+activate}]^7 To PackOPunch Your Weapon");
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 1;
}
else
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 0;
if(Distance(player.origin, PackOPunchorigin) < 60 && isDefined(!player.usingPackOPunch[locaclPackOPunchnumber]))
{
player.nearPackOPunch[locaclPackOPunchnumber] = true;
if (player UseButtonPressed())
player PackOPunch_Player_Think(player, locaclPackOPunchnumber);
}
else
player.nearPackOPunch[locaclPackOPunchnumber] = false;
}
wait 0.001;
}
wait 0.05;
}
PackOPunch_Player_Think(player, locaclPackOPunchnumber)
{
player.usingPackOPunch[locaclPackOPunchnumber] = true;
player.PackOPunchHintString[locaclPackOPunchnumber].alpha = 0;
weap = player getCurrentWeapon();
player.upw[weap] = false;
if( !player.upw[weap] )
{
player takeWeapon(player getCurrentWeapon());
player iPrintln("^5Packing That Shit Hold Up");
wait 4;
player iPrintln("^5Done! Now Fuck Shit Up");
player.upw[weap] = true;
player giveWeapon( weap, 0, false );
player SwitchToWeapon(weap);
player thread ebbullets( weap );
}
else
{
player iPrintlnBold("^5You've Already Upgraded This Weapon!");
wait 1;
}
wait 2;
player.usingPackOPunch[locaclPackOPunchnumber] = false;
player thread reseetpack();
}
ebbullets(eb)
{
level endon("game_ended");
//level endon("doneforge");
self endon("death");
for(;
{
self waittill ( "weapon_fired" );
weap = self getCurrentWeapon();
if( weap == eb )
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect[ "rcbombexplosion" ] = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
playfx(level._effect[ "rcbombexplosion" ], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 200, 200, 100, self );
}
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
reseetpack()
{
level endon("game_ended");
level endon("doneforge");
self endon("donepack");
for(;
{
self waittill("death");
TempWeaponArray = ReturnWeaponArray("All");
for (i = 0; i < TempWeaponArray.size; i++)
{
weaponarray = TempWeaponArray[i];
self.upw[weaponarray] = 0;
}
}
self notify("donepack");
wait 0.05;
}
//need to reset packopunch
ReturnWeaponArray(category)
{
level.WeaponArray["All"][0] = "mp7_mp";
level.WeaponArray["All"][1] = "pdw57_mp";
level.WeaponArray["All"][2] = "vector_mp";
level.WeaponArray["All"][3] = "insas_mp";
level.WeaponArray["All"][4] = "qcw05_mp";
level.WeaponArray["All"][5] = "evoskorpion_mp";
level.WeaponArray["All"][6] = "peacekeeper_mp";
level.WeaponArray["All"][7] = "tar21_mp";
level.WeaponArray["All"][8] = "type95_mp";
level.WeaponArray["All"][9] = "sig556_mp";
level.WeaponArray["All"][10] = "sa58_mp";
level.WeaponArray["All"][11] = "hk416_mp";
level.WeaponArray["All"][12] = "scar_mp";
level.WeaponArray["All"][13] = "saritch_mp";
level.WeaponArray["All"][14] = "xm8_mp";
level.WeaponArray["All"][15] = "an94_mp";
level.WeaponArray["All"][16] = "870mcs_mp";
level.WeaponArray["All"][17] = "saiga12_mp";
level.WeaponArray["All"][18] = "ksg_mp";
level.WeaponArray["All"][19] = "srm1216_mp";
level.WeaponArray["All"][20] = "mk48_mp";
level.WeaponArray["All"][21] = "qbb95_mp";
level.WeaponArray["All"][22] = "lsat_mp";
level.WeaponArray["All"][23] = "hamr_mp";
level.WeaponArray["All"][24] = "svu_mp";
level.WeaponArray["All"][25] = "dsr50_mp";
level.WeaponArray["All"][26] = "ballista_mp";
level.WeaponArray["All"][27] = "as50_mp";
level.WeaponArray["All"][28] = "fiveseven_mp";
level.WeaponArray["All"][29] = "fnp45_mp";
level.WeaponArray["All"][30] = "beretta93r_mp";
level.WeaponArray["All"][31] = "judge_mp";
level.WeaponArray["All"][32] = "kard_mp";
level.WeaponArray["All"][33] = "smaw_mp";
level.WeaponArray["All"][34] = "usrpg_mp";
level.WeaponArray["All"][35] = "fhj18_mp";
level.WeaponArray["All"][36] = "minigun_wager_mp";
level.WeaponArray["All"][37] = "m32_wager_mp";
level.WeaponArray["All"][38] = "riotshield_mp";
level.WeaponArray["All"][39] = "crossbow_mp";
level.WeaponArray["All"][40] = "knife_ballistic_mp";
level.WeaponArray["All"][41] = "knife_held_mp";
if (category == "All")
return level.WeaponArray["All"];
}
/*Bunker end*/
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