Post: [RELEASE] Jwm614 SkyBase/FireBalls/Pet Chopper/OverFlow Fix/Bunker/Stunt Plane
01-04-2015, 11:18 PM #1
jwm614
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); here is the same skybase as mw2 but shorter enjoy :

use the functions from the base
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for everyone trying to say that my overflow dont work and freezes ur menu can suck a dick it works 100%
use just need to learn how to add a simple function to ur code it really not that hard and if u cant get it to work then u dont deserve it have fun overflowing
do not hmu up on skype asking me to add it to ur menu it real simple and if u cant get it working right u shouldnt b making a gsc menu
if u do ask me its immediate delete off my skype







Updated:
i removed the drawtext
it now toggle unlimited without freeze
i have shorted the code alot
made it so you can c&p right into your menu just put everything needed on init
call it skybasetoggle(); / ::skybasetoggle
now works with gsc studios
all players link to eley and base when moving
spun platform
better respone
fixed text deleting after first use
fixed all players linking to base and eley
fixed the eley control from linking to the base
shortend the script even more
fixed elevator going crazy
deletes on game end
made remove access host only
made it easy for you to make watever functions host only that you want
players should now link too the base where they stand
fix simple typo so no host players see message on host only controls
everthing is a 100% working

todo: link players where they stand onbase-done//done

TUT:

1: make sure to have all includes
2: make sure to put everything need on init
3: call it skybasetoggle(); / ::skybasetoggle


credits:
lost4468 mw2 code
xSupremeModzV2- video




Jwm614 Functions:



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Shader Tester:



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Last edited by jwm614 ; 04-02-2015 at 12:19 AM. Reason: added aton

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01-05-2015, 12:19 AM #11
EternalHabit
Former Staff
Originally posted by jwm614 View Post
here is the same skybase as mw2 but shorter enjoy



code:

with mb-You must login or register to view this content.

    
//put on init
//precacheModel("prop_suitcase_bomb");
//precacheModel("veh_t6_drone_overwatch_light");
//level.activesky = 0;
//level.activesky1 = 0;

//call self skybasetoggle();
//[URL="https://pastebin.com/3c3VJFSB"]Skybase[/URL]
skybasetoggle()
{
if(!level.base)
{
self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
self toggle();
level.base = true;
}
else
{
self toggledelete();
level.base = false;
}
}
toggle()
{
level endon("game_ended");
self endon("death");
self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;
k=0;
origin = level.center.origin;
for(i=0;i<204;i++)
{
if(i<=50)
level.lift[k] = spawn("script_model", origin+(-42,42,h));
else if(i<=101 && i>50)
level.lift[k] = spawn("script_model", origin+(42,42,h-1402.5*2));
else if(i<=152 && i>101)
level.lift[k] = spawn("script_model", origin+(-42,-42,h-2805*2));
else if(i<=204 && i>152)
level.lift[k] = spawn("script_model", origin+(42,-42,h-8415));
level.lift[i].angles = (0,0,90);
h+=55;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,42,-15));
level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[2].angles = (0,90,0);
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,90,0);
level.elevator[4] = spawn("script_model", origin+(0,14,-15));
level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
base = level.center.origin+(-110,182,2750);
level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[0] linkto(level.center);

level.elevatorcontrol[1] = spawn("script_model", origin+(0,-20,28.75));
level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[1].angles = (0,180,0);
level.elevatorcontrol[1] linkto(level.center);
//self.state == "up"

level.elevatorcontrol[2] = spawn("script_model", base+(-40,0,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[3] = spawn("script_model", base+(-40,0,42));
level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[3].angles = (0,90,0);

level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(48,65,30));
level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[4].angles = (0,180,0);

level.elevatorcontrol[5] = spawn("script_model", base+(0,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[5].angles = (0,135,0);

level.elevatorcontrol[6] = spawn("script_model", base+(205,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[6].angles = (0,-135,0);

level.elevatorcontrol[7] = spawn("script_model", base+(100,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[7].angles = (0,90,0);

level.elevatorcontrol[8] = spawn("script_model", base+(0,224,42));
level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[8].angles = (0,405,0);
level.elevatorcontrol[8].type = "right";

level.elevatorcontrol[9] = spawn("script_model", base+(205,224,42));
level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[9].angles = (0,-405,0);
level.elevatorcontrol[9].type = "left";

level.elevatorcontrol[10] = spawn("script_model", base+(100,252,42));
level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[10].angles = (0,0,0);
level.elevatorcontrol[10].type = "forward";

level.elevatorcontrol[11] = spawn("script_model", base+(240,0,42));
level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[11].angles = (0,-90,0);
level.elevatorcontrol[11].type = "dock";

level.elevatorcontrol[12] = spawn("script_model", base+(240,0,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );

level.elevatorcontrol[13] = spawn("script_model", base+(240,98,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[13].angles = (0,0,0);

level.elevatorcontrol[14] = spawn("script_model", base+(240,98,42));
level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[14].angles = (0,-90,0);
level.elevatorcontrol[14].type = "up";

level.elevatorcontrol[15] = spawn("script_model", base+(-40,98,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[15].angles = (0,0,0);

level.elevatorcontrol[16] = spawn("script_model", base+(-40,98,42));
level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[16].angles = (0,90,0);

level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[17].angles = (0,-45,0);

level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[18].angles = (0,-135,0);
level.elevatorcontrol[18].type = "forcedock";

level.elevatorcontrol[19] = spawn("script_model", base+(180,-45,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
level.elevatorcontrol[19].angles = (0,90,0);

level.elevatorcontrol[20] = spawn("script_model", base+(180,-45,42));
level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
level.elevatorcontrol[20].angles = (0,180,0);
level.elevatorcontrol[20].type = "destroy";

level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<4;x++)
{
for(i=0;i<6;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*40,w,0));
j++;
}
w+= 70;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "t6_wpn_supply_drop_ally" );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "t6_wpn_supply_drop_ally" );
}
foreach(elevator in level.elevator)
{
elevator setmodel("t6_wpn_supply_drop_ally");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift setmodel("t6_wpn_supply_drop_ally");
}
//thread computers();
level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[8] thread Sky_Think1();
level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[9] thread Sky_Think1();
level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[10] thread Sky_Think1();
level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[11] thread Sky_Think1();
level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[14] thread Sky_Think1();
level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[16] thread Sky_Think1();
level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[18] thread Sky_Think1();
level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
level.elevatorcontrol[20] thread Sky_Think1();
level.elevatorcontrol[1] thread Sky_Player_Think(level.activesky);
level.elevatorcontrol[1] thread Sky_Think();
level.elevatorcontrol[3] thread Sky_Player_Think(level.activesky);
level.elevatorcontrol[3] thread Sky_Think();
level.elevatorcontrol[4] thread Sky_Player_Think(level.activesky);
level.elevatorcontrol[4] thread Sky_Think();
}

Sky_Think()
{
level endon("game_ended");
level.elevatorDirection = "up";
localskybaseNumber = level.activesky;
level.SkybaseInUse1[localskybaseNumber] = false;
level.activesky++;

for(;Winky Winky
{

self waittill ("triggeruse" , player);
if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
place = "elevator";
else
place = "";

if(place == "elevator")
player PlayerLinkTo(level.center);

if(level.elevatorDirection == "up")// && moving)
{
level.SkybaseInUse1[localskybaseNumber] = ture;

level.elevatorDirection = "down";
level.center moveto(level.center.origin+(0,0,2750), 5, 3, 2);
//wait 3.1;
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,2750), 5, 3, 2);
level.elevatorDirection = "up";
}
wait 5.5;

if(place == "elevator")
player unlink();

if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
level.SkybaseInUse1[localskybaseNumber] = false;

}
}

Sky_Player_Think(localskybaseNumber)
{
level endon("game_ended");
self endon("disconnect");
level.elevatorDirection = "up";
for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.doorStringCreated[localskybaseNumber]))
{
player.skybaserHintString[localskybaseNumber] = player drawText(player.currentskybaseHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
player.skybaserHintString[localskybaseNumber].alpha = 0;
player.skybaserHintString[localskybaseNumber].alignX = "center";
player.skybaserHintString[localskybaseNumber].alignY = "bottom";
player.skybaserHintString[localskybaseNumber].horzAlign = "center";
player.skybaserHintString[localskybaseNumber].vertAlign = "bottom";
player.doorStringCreated[localskybaseNumber] = true;
player.nearskyy[localskybaseNumber] = false;
}
if (player.nearskyy[localskybaseNumber] && !level.SkybaseInUse1[localskybaseNumber])
{
player.skybaserHintString[localskybaseNumber] setText(player.currentskybaseHint);
player.skybaserHintString[localskybaseNumber].alpha = 1;
}
else
player.skybaserHintString[localskybaseNumber].alpha = 0;

if(Distance(self.origin, player.origin) <= 50)
{

if(level.elevatorDirection == "up")
player.currentskybaseHint = "ControlElevator Press ^3[{+activate}]^7 to go up";
if(level.elevatorDirection == "down")
player.currentskybaseHint = "ControlElevator Press ^3[{+activate}]^7 to go down";


if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player);
wait 0.20;
}

player.nearskyy[localskybaseNumber] = true;
}
else
player.nearskyy[localskybaseNumber] = false;
}
wait 0.1;
}
}

Sky_Think1()
{
level endon("game_ended");
localskybaseNumber1 = level.activesky1;
level.SkybaseInUse[localskybaseNumber1] = false;
level.activesky1++;

for(;Winky Winky
{

self waittill ("triggeruse" , player);

if(self.type == "left" || self.type == "right")
{
while(player Usebuttonpressed())
{
if(self.type == "left")
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter rotateyaw(-2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
else
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
}
}
if(self.type == "forward")
{
while(player Usebuttonpressed())
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
}
if(self.type == "dock" || self.type == "forcedock")
{
while(player Usebuttonpressed())
{
if(self.type == "dock")
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
if(player isHost() && self.type == "forcedock")
{
player.SkybaseInUse[localskybaseNumber] = true;
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
player.SkybaseInUse[localskybaseNumber] = false;
wait 0.05;
}
else if(self.type == "forcedock" && !player ishost())
player iprintlnbold("^1You must be host");
wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
while(player Usebuttonpressed())
{
if(self.type == "up")
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
else
{
player.SkybaseInUse[localskybaseNumber] = true;
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
player.SkybaseInUse[localskybaseNumber] = false;
}
}
}
if(self.type == "destroy")
{
while(player Usebuttonpressed())
{
self endon("endNuke");
player.SkybaseInUse[localskybaseNumber] = true;
level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
player clearLowerMessage("destroy");
plane = spawn("script_model", level.center.origin+(30000,0,5000));
plane setmodel("veh_t6_drone_overwatch_light");
plane.angles = (0,-180,0);
plane moveto(level.center.origin, 5); //-(0,0,200)
wait 5;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], plane.origin);
self playsound("wpn_rocket_explode");
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
plane hide();
player.SkybaseInUse[localskybaseNumber] = false;
for(i=0;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunch( plane.origin, (i*-10,0,randomint(1000)) );
}
wait 4;
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunch( plane.origin, (i*-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunch( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunch( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}

}
}
}

Sky_Player_Think1(localskybaseNumber1)
{
level endon("game_ended");
self endon("disconnect");

for(;Winky Winky
{
foreach(player in level.players)
{
if (!isDefined(player.doorStringCreated1[localskybaseNumber1]))
{
player.skybaserHintString1[localskybaseNumber1] = player drawText(player.currentskybaseHint1, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
player.skybaserHintString1[localskybaseNumber1].alpha = 0;
player.skybaserHintString1[localskybaseNumber1].alignX = "center";
player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
player.doorStringCreated1[localskybaseNumber1] = true;
player.nearsky[localskybaseNumber1] = false;
}
if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse[localskybaseNumber1])
{
player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
player.skybaserHintString1[localskybaseNumber1].alpha = 1;
}
else
player.skybaserHintString1[localskybaseNumber1].alpha = 0;

if(Distance(self.origin, player.origin) <= 50)
{
if(self.type == "left" || self.type == "right")
{
if(self.type == "right")
{
player.currentskybaseHint1 = "MoveLeft Hold ^3[{+activate}]^7 to go left";
player.nearsky[localskybaseNumber1] = true;
}
else
{
player.currentskybaseHint1 = "MoveRight Hold ^3[{+activate}]^7 to go right";
player.nearsky[localskybaseNumber1] = true;
}
}
if(self.type == "forward")
{
player.currentskybaseHint1 = "MoveForward Hold ^3[{+activate}]^7 to go forward";
player.nearsky[localskybaseNumber1] = true;
}
if(self.type == "dock" || self.type == "forcedock")
{
if(self.type == "dock")
{
player.currentskybaseHint1 = "Redock Press ^3[{+activate}]^7 to redock";
player.nearsky[localskybaseNumber1] = true;
}
else
{
player.currentskybaseHint1 = "forcedock Press ^3[{+activate}]^7 to force redock [Host Only]";
player.nearsky[localskybaseNumber1] = true;
}
}
if(self.type == "up" || self.type == "down")
{
if(self.type == "up")
{
player.currentskybaseHint1 = "Moveup Hold ^3[{+activate}]^7 to go up";
player.nearsky[localskybaseNumber1] = true;
}
else
{
player.currentskybaseHint1 = "Movedown Hold ^3[{+activate}]^7 to go down";
player.nearsky[localskybaseNumber1] = true;
}
}
if(self.type == "destroy")
{
self endon("endNuke");
player.currentskybaseHint1 = "destroy Press ^3[{+activate}]^7 to remove access";
player.nearsky[localskybaseNumber1] = true;
}
if(player UseButtonPressed() && isAlive(player))
{
self notify("triggeruse" , player);
wait 0.05;
}
player.nearsky[localskybaseNumber1] = true;
}
else
player.nearsky[localskybaseNumber1] = false;
}
wait 0.1;
}
}
toggledelete()
{
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase delete();
}
foreach(platform in level.elevatorPlatform)
{
platform delete();
}
foreach(elevator in level.elevator)
{
elevator delete();
}
foreach(lift in level.lift)
{
lift delete();
}
foreach(elevatorcontrol in level.elevatorcontrol)
{
elevatorcontrol delete();
}
foreach(player in level.players)
{
for (i = 0; i < level.activesky; i++)
{
player.skybaserHintString[i] destroyElem();
player.skybaserHintString[i] destroy();

}
for (i = 0; i < level.activesky1; i++)
{
player.skybaserHintString1[i] destroyElem();
player.skybaserHintString1[i] destroy();
}
}
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort, allclients)
{
if (!isDefined(allclients))
allclients = false;

if (!allclients)
hud = self createFontString(font, fontScale);
else
hud = level createServerFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}


credits:
lost4468 mw2 code


Good shit bro, ur the man

The following user thanked EternalHabit for this useful post:

jwm614
01-05-2015, 12:27 AM #12
jwm614
NextGenUpdate Elite
Originally posted by xTurntUpLobbies View Post
Good shit bro, ur the man


thank you
i like ur menu i use it when i play
01-05-2015, 01:17 AM #13
T H C
Haxor!
Originally posted by jwm614 View Post
thank you
i like ur menu i use it when i play


That's a pretty nice SkyBase. I like it. Do you have a Skype? Smile
01-05-2015, 01:43 AM #14
jwm614
NextGenUpdate Elite
Originally posted by T
That's a pretty nice SkyBase. I like it. Do you have a Skype? Smile


thanks

jwm614
01-05-2015, 08:16 AM #15
Im having a hard time putting this into my menu
01-05-2015, 07:59 PM #16
TehMerkMods
I’m too L33T
Originally posted by t427269 View Post
Im having a hard time putting this into my menu


Pre-cache all the items...
MAKE SURE YOU HAVE
level.activesky = 0;
level.activesky1 = 0;
level.activeMysteryBoxes = 0;
Then call it with skybasetoggle
If you honestly find that hard then idk what's wrong with the world McCoy
Although it freezes my console XD
Last edited by TehMerkMods ; 01-05-2015 at 08:06 PM.

The following user thanked TehMerkMods for this useful post:

jwm614
01-05-2015, 08:29 PM #17
LegitGamer264
Vault dweller
Originally posted by TehMerkMods View Post
Pre-cache all the items...
MAKE SURE YOU HAVE
level.activesky = 0;
level.activesky1 = 0;
level.activeMysteryBoxes = 0;
Then call it with skybasetoggle
If you honestly find that hard then idk what's wrong with the world McCoy
Although it freezes my console XD


I had that problem with my PC, I mod on pc. I was using GSC studio but then I switched injectors and it worked. With no freeze. But that's just for me
01-05-2015, 08:54 PM #18
TehMerkMods
I’m too L33T
Originally posted by LegitGamer264 View Post
I had that problem with my PC, I mod on pc. I was using GSC studio but then I switched injectors and it worked. With no freeze. But that's just for me


^^It's a GSC Studio issue possibly :P Same issue was fixed by using a different injector
01-05-2015, 10:02 PM #19
jwm614
NextGenUpdate Elite
Originally posted by TehMerkMods View Post
Pre-cache all the items...
MAKE SURE YOU HAVE
level.activesky = 0;
level.activesky1 = 0;
level.activeMysteryBoxes = 0;
Then call it with skybasetoggle
If you honestly find that hard then idk what's wrong with the world McCoy
Although it freezes my console XD


Wat injector r u using and ps3/xbox

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