Post: Battle Royale By CoolJay [Black Ops II][Gamemode][Update 2]
10-06-2015, 03:43 AM #1
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Overview:

- This gamemode is a faithful imagining of the trending "Battle Royale" genre, a free for all one life fight to the death where you skydive into the map, then upon landing collect gear to build a competitive advantage to hunt other players. Choose to approach with aggression or stealth, there are no rules

Updates Log:
Update 2 (05/08/2019): Added:

- Drop Items menu
- supply drop collision
- dynamic options menu
- Players submenu sorts menu user at top
- menu headers
- menu duplicate title names

Changed:

- weapon rarity damage multipliers
- knife flip button to L2
- Object Control no longer closes menu after enabling
- increased damage momentum hud size
- renamed multiple menu names
- Timescale can be adjusted in increments of 0.25 up to 2
- FOV can be adjusted in increments of 5 up to 120 degrees

Fixed:

- weapons not carrying camo information when dropping
- weapons not carrying reticle information when dropping
- dual wield weapons reloading incorrectly
- SMAW damage too high
- Crossbow with Tri-Bolt attachment switching to another weapon when stock is empty and is only 2 bolts left in clip
- RPG switching to another weapon when stock is empty and is only 1 rocket left in clip
- incorrect clip amount when dropping weapons
- incorrect clip amount when switching out dual wield weapons
- Object Control crashing game
- player scores showing incorrect values
- backing out of some submenus will cause the menu to close entirely
- shader submenu text offsetting when picking up new items while in that submenu
- menu submenu changing to inventory submenu while swapping out items
- menu being able to scroll when there is 0 options
- menu not updating when picking up equipment in some cases
- menu not updating when deploying equipment
- menu entering submenu transition animation from a shader menu
- menu arrows not adjusting to menu size changes
- menu not creating pages when there are too many text characters
- menu huds not being destroyed after closing menu
- menu opening while using object control
- delay hitch while opening menu for first time

Removed:

- Object Control axis arrows
Update 1 (24/09/201Cool Man (aka Tustin): Added:

- Toggleable option in menu for game spawn type
- Items setup in center of quarters spawn type
- Kills and headshot count in player stats menu
- Headshot count to end game scoreboard
- Menu options toggle display
- Bots now spawn with guns

Changed:

- All weapons damage modified
- Weapon damage calculation
- Menu options now update more efficiently
- Supply Drop open time increased to 5 seconds from 2 seconds
- Sky dive movement is a bit more smooth
- M1216 can now be found in loot boxes and supply drops
- Chicom CQB rarities changed to epic and legendary
- End game scoreboard information
- Skydive altitude hud information
- Skydive altitude hud fades out begins earlier
- Auto generated map edits don't take effect on quarters spawn type
- Auto restart now takes effect after killcam
- Killcam duration shortened to 10 seconds from 15 seconds

Fixed:

- Supply drops not opening
- Weapons dealing incorrect damage
- Equipment menu options not updating when you deploy and retrieve equipment
- Equipment not dealing any damage if stock is only 1
- Unable to retrieve equipment after deploying all from stock
- SCAR-H, FAL OSW with attachments not killing players
- RPG switching to another weapon when stock is empty and is only 1 rocket left in clip
- Knives that drop having no description text
- Quarters spawn type not giving players contestant menu
- Damage momentum number sizes being very large when shooting players from a far distance
- Game not ending when final two players kill each other at same time
Release (06/09/201Cool Man (aka Tustin):
Downloads: Black Ops II - GSX Studio: MEGA:
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Screenshots:
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Videos:
- Coming Soon Gamemode Objective:
- The game starts and all player are given a introduction to the gamemode and are either teleported to the drop ship or arena depending on the settings you set. Once landed in the map you have the option look for loot, hide, and hunt other players. The objective is to be the last one to survive. Injection: Black Ops II - GSX Studio: 1. Go to where you downloaded "Battle Royale By CoolJay.rar" and extract the rar file (you will need a unzip program to do this i suggest WinRar).

2. Move the extracted folder inside of the Black Ops II - GSX Projects folder.

3. Open Black Ops II - GSX Studio and go to the "Connect" tab and connect to either your PS3, Xbox 360 or PC.

4. Run Black Ops II on your Console or PC and get into a "Pregame Lobby" whether you're at the "Main Menu" or in a "Custom Game Match" or "Public Game Match".

5. In Black Ops II - GSX Studio go to the "Inject" tab and click the option "Inject Current Project" it should a few moments later pop up in the output window "Injection: Injection Successful"
Black Ops 2 - GSC Studio: 1. Open Black Ops 2 - GSC Studio and go to the "Connect" tab and connect to either your PS3, Xbox 360 or PC.

2. Run Black Ops II on your Console or PC and get into a "Pregame Lobby" whether you're at the "Main Menu" or in a "Custom Game Match" or "Public Game Match".

3. Go to where you downloaded "Battle Royale By CoolJay.rar" and extract the rar file (you will need a unzip program to do this i suggest WinRar).

4. Open up the extracted folder and go into "Compiled" then "Console"/"PC" (whether you are using a console or a pc).

5. In Black Ops 2 - GSC Studio go to the "Editor" tab and click the option "Inject compiled script file...".

6. Click and drag the "maps" folder into the window dialog on Black Ops 2 - GSC Studio and click "Inject list..." it should a few moments later pop up in the bottom left corner "Project injected successfully".

Alternatively you can inject by using "Open a project" and opening the root folder of rar file you downloaded and then use "Inject to targert..." (however it is not optimal being that you will not be able to take advantage of string optimization scripts so this method should only be used for testing purposes).
Gamemode Setup: 1. Get host position.

2. Set the gametype to "Team Deathmatch".

3. Start game.
Creating Map Edits:
- You can use the structures feature in the menu to build map edits, use Developer Mode to enable information to pop up on screen when creating stuff, once you place something down you will need to write down the coordinates and angles on screen into the gsc code in "maps.gsc" in the corresponding map function for the map you are working on

Here are the arguments for the structure functions used within this gamemode:

CreateWall(model, start, end, lengthspace, heightspace, invisible)
CreateRamp(model, start, end, widthspace, invisible)
CreateGrid(model, start, end, angles, lengthspace, widthspace, heightspace, invisible)
CreateModel(model, origin, angles, invisible)
CreateSpawn(origin, angles)
CreateSupplyDropLocation(origin)
CreatePortal(start, end, twoway, invisible)
CreateZipline(start, end, duration, twoway)
CreateElevator(model, start, end, angles, duration, waitduration)
CreateTurret(origin, angles, type)
CreateDoor(model, open, close, width, height, lengthspace, heightspace, duration, health)
CreateGroundLootSpawn(origin, alwaysspawn)
CreateLootBox(origin, angles, alwaysspawn)
CreateQuarters(origin, forcespawn)
DeleteSpawn(spawnnumber)
DeleteScriptModel(entitynumber)
DeleteBrushModel(entitynumber)
MoveScriptModel(entitynumber, origin, angles)
MoveBrushModel(entitynumber, origin, angles)
Here are some examples of those functions filled out:

CreateWall("t6_wpn_supply_drop_trap", (-381, -844, -6Cool Man (aka Tustin), (95, -660, 132), 72, 33, false);
CreateRamp("t6_wpn_supply_drop_trap", (-613, -744, -67), (-602, -248, 81), 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (-387, -1124, -67), (340, -1947, -67), (0, -90, 0), 41, 72, 33, false);
CreateModel("t6_wpn_supply_drop_trap", (-613, -744, -67), (-602, -248, 81), false);
CreateSpawn((300, -53, 60), (0, 90, 0));
CreateSupplyDropLocation((537, 765, 60));
CreatePortal((137, -865, -67), (157, -570, -67), false, false);
CreateZipline((-600, -1380, -67), (353, -883, 66), 3, true);
CreateElevator("t6_wpn_supply_drop_axis", (-635, -590, -67), (-635, -590, 300), (0, 90, 0), 3, 1);
CreateDoor("t6_wpn_supply_drop_axis", (-495, -812, -67), (-41, -819, -67), 5, 2, 72, 33, 2, 30);
CreateTurret((0, 0, 0), (0, 0, 0));
CreateGroundLootSpawn((-19, 2793, -23Cool Man (aka Tustin));
CreateLootBox((-360, 2478, -244), (0, 180, 0));
CreateQuarters((-2142, -3610, 10));
DeleteSpawn(5);
DeleteScriptModel(1);
DeleteBrushModel(15);
MoveScriptModel(27, (-500, -456, 0), (0, 90, 0));
MoveBrushModel(14, (-600, -876, 0), (0, 0, 0));
- When you are creating a CreateGrid in game, the angles for them are determined by which way you face when you select "Location 2" origin during creation.
Known Issues:
High Priority:

Exclusive To PC:

- (unsure how to fix) extreme frame rate drop with each additional player joining the game
- (unsure how to fix) after players have joined the game when ever going into a dynamic menu it hitches for a split second
- (unsure how to fix) Tribolt attachment doing no explosive damage only impact damage
- (unsure how to fix) Crossbow causes huge lag spikes upon dealing explosive damage

Exclusive To PS3:

- no text background for dropped items

Low Priority:

- weapon damage poorly balanced (script user can modify)
- Grenade Launcher attachment doesn't carry ammo information upon dropping a weapon with it and can be exploited to get infinite Grenade Launcher ammo every time it is
- (unsure how to fix) exchanging equipment while in equipment menu then going into equipment option and backing out will cause menu to close
- (unsure how to fix) RPG reloads a extra ghost rocket when both clip and stock are empty
- (unsure how to fix) dropship on the map Plaza sometimes runs along a incorrect path making it impossible to jump out
- (unsure how to fix) on the map Nuketown the end game camera animation breaks if game is ended during dropship skydive period
- (unsure how to fix) ending the game to earlier after starting will not destroy menu huds
- (unsure how to fix) after match message not working

Possibly Fixed:

- (unsure how to fix) sometimes quantity for equipment is incorrect on default ground spawn
- (unsure how to fix) broken undefined equipment sometimes randomly drops from supply drops
- (unsure how to fix) some bots switch to no weapon

Unnecessary To Fix:

- when triggering overflow fix by entering a paging submenu, it breaks the paging submenu (can be fixed by reopening the menu)

Can't Be Fixed:

- dropping dual wield guns refills clips
lobby scoreboard broken (caused by changing level.teambased variable)
Disclaimers:
- This gamemode is a rebuild of the previous "Hunger Games" gamemode which has been removed completely now, how ever you can adjust the settings in the code to have the game start the same way it use to, so the game plays the exact same Credits:
- CoolJay
- Extinct
- Loz
- Serious
- iMCSx
- dtx12
Last edited by OfficialCoolJay ; 06-26-2021 at 12:01 AM. Reason: Update 2

The following 59 users say thank you to OfficialCoolJay for this useful post:

-Numb, /SneakerStreet/, Ademblabla, anthonything, anxify, Armyspy, BlackBeltJoshA, Blair., Budda_Jacob, BulletProof3160, Buqsy, CodJumper:, codybenti, dah, DD94380, DF_AUS, DoraTheKiller97, Dumble, EpicModzAMT, EvilDevilReX, Exelo, FreeakHead, Freezy :D, FRINZ, Full-Evil, gary365, geheimpje, HiddenHour, ICExUCHIHA-Link, itsSorrow, Kameo, keytton, KillerGamer81, KsKoko, LevelUP, mitch1887, Nothingbutbread, okko, Patrick, PhalaxAero, Pink Guy, Playstation VR, ProfoundModz, Psycedelic, RTE, Saber_JZY, Passion, Skonafid, Kronos, snapin, SoloHoster, spac3, StupidEdits, TehRealJoka, Twerkshot, XenonLegend, xexDELL, xTiibo Modz, XxBlud23xX
12-13-2015, 12:33 PM #209
Humble
Little One
looks mint.
12-13-2015, 11:17 PM #210
How to enable force host?
12-14-2015, 02:09 AM #211
Originally posted by ImNotVironix View Post
How to enable force host?


rtm its the future
12-14-2015, 02:42 AM #212
Originally posted by ImNotVironix View Post
How to enable force host?


Use Bossam's GSC injector. There is an option to use forcehost and another to change name. Then you can do Hunger Games online no worries Smile
12-19-2015, 09:57 PM #213
clw590
Haxor!
If you use an Engine(Sprx) Most of them have a force host option in their menu's. You would have to go in a custom game to enable it obviously.
12-20-2015, 08:21 PM #214
Originally posted by OfficialCoolJay View Post
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Custom Gamemode By CoolJay


Hello fellow Black Ops II modders i have created a another gamemode Smile
This gamemode is based on "The Hunger Games" which you may have seen the movie
or maybe you have played other games with a "Hunger Games" styled gamemode like this.
This try's to imitate all of those while having tried my best to make it a strategical and fun
gamemode to play.


Preview Video:

Version: Release


Video Credits: Extinct Mods


Updates and Changelog


12/10/2015: Update 3.5
Very sorry about this issues guys but its fixed now Smile

Fixed:

- Fixed game issue where players who died then disconnect
would drop the player counter down by 1 again, causing
early game ends.

- Fixed game issue where players could use ziplines
before the game starts on maps such as "Yemen", and
Cargo" to prevent getting teleported to arena.

12/5/2015: Update 3
Added:

- New maps including, Downhill, Grind, Rush.

- Game now auto detects if the map started has no map edit for it,
and restarts the game and changes to a random map with a
map edit for it.

- At the end of each game the game will now auto restart.

- Game now announces the winner of "The Hunger Games".

- When the game starts there is a "Players Remaining" Counter at
the top now.

- Important information about setting up the game
down bellow on this thread, it is important to read.

Fixed:

- Ziplines no longer let you not teleport to deathmatch.

- Spectators are no longer able to pickup weapons.

- Players cannot take weapons they already have in there inventory,
they have swap that weapon out before picking up the same weapon again.

- Developermode was missing things and "UFO Mode" is now fixed.

- Alot of scripts werent ending correctly and now they do properly.

Changed:

- GSC is alot cleaner now

10/21/2015: Update 2
Added:

- New maps including, Cargo, Slums, Standoff, Yemen.

- New "Death Match" feature.

- Better map edit callings.

- Run faster with a knife held out.

- New map edit format.

- New gamemode sounds.

- New Developer Mode for players who want to create maps,
you can find this under PlayerSpawned() and just remove the
/* and */ to enable it, and put them back to disable it.

Fixed:

- Weapons don't disappear after alot of weapons have been dropped
anymore, by reducing the weapon drop limit to only "5 weapons".

- Spectators that join in late no longer get a black screen as i have
removed the darkened vision and was not necessary.

Changed:

- Removed crossbow explosive tip arrows.

- Drone no longer starts up every time, now there are some map edits
that have been made.

- Damage is enabled as soon as it says "Damaged Enabled" now, and works
better.

- The Game Loading wait time has been changed from "10" seconds to
"20" seconds, so that everyone spawns in.
This is necessary for 18 player games.

10/9/2015: Update 1
Added:

- A clean new format for where map edits are placed,
including the way the map edits are called, to prevent glitching
and things not spawning in properly.

- A offset method for my "Drone" map so that you can copy and
paste my weapon shed into another map and change the offset and
re-position the entire weapon shed as a whole instead of moving each
individual model Smile

- The map always changes to "Drone" when the game starts, this
is temporarly until more map edits can be made, so now you can do
public matches.

- Longer Killcams.

Fixed:

- Player can no longer have more then two weapons.

- Sometimes players who spawned in late where spawned inside the map
it now forces those players to spectate.

- B23R now has ammo with it.

Changed:

- Weapons now have larger grab range, so they are now
easier to pickup while running into the weapon shed and going near
the benches the weapons sit on.

- Weapons can now be picked up faster.

- Damage Enabled works better.

5/10/2015: Official Release

- Only Works On "Drone" At The Moment.


How The Gamemode Works:

The game starts and all player are given a introduction to the gamemode
and are teleported to playing arena. Shortly after a 10 second countdown
will appear, when the countdown reaches 1 players are free to move and
run to the weapon shed where they will choose from a large selection
of 59 different weapons available to them. Whilst this is happening there
is a 10 second no damage period which prevent players from dying straight
away when trying to grab a weapon. The objective is to be the last one to
survive whether you decide to hunt or be hunted. Players can find multiple
things around the map such as bridges and zip lines around the map that
allows them to hide in high areas such as trees for better area cover for
targeting.

How To Inject & Setup:

Basic Guide To Injecting (Black Ops II GSC Studio Only):

1. Download Black Ops II GSC Studio

2. Download WinRar/7-Zip

3. Download and extract using either "WinRar" or "7-Zip" the folder containing
the gamemode into a folder in your documents called
"Black Ops 2 - GSC Studio" within that folder is another folder called
"Projects" place the the folder you extracted called
"The Hunger Games By CoolJay" in "Projects".

4. Open Black Ops II GSC Studio and go to the "Connect" tab and connect to
either your PS3 or Xbox 360 once you are connected to your
PS3 or Xbox 360 run Black Ops II on your console and get into a
"Pregame Lobby" whether you're at the "Main Menu"
or in a "Custom Game Match" or "Public Game Match", then go to the
"Editor" tab and select "Inject project to target" down in the
bottom left corner of Black Ops 2 GSC Studio it should say "Compiling..."
wait until "Compiling..." changes to "Project inject successfully".


Setting The Game Up:

1. Start game as the host.

2. Change the gametype to "Free For All" then you can run the game.

3. The game by default uses "DLC Maps" so you can disable this if you wish by
going to "main.gsc" and in "init()" find: "level.usedlcmaps = true;" and
changing it to: "level.usedlcmaps = false;".

4. The game by default restarts after every game so you can disable this if
you wish by going to "main.gsc" and in "init()" find:
"level.restartmap = true;" and changing it to:
"level.restartmap = false;".

5. If you are playing public match chances are, the map isn't always going
to be a map with a edit for it, so the map will automatically change
straight after the game loads. This will cause the game to not allow any
more players who are trying to join in. Be sure that you have a decent
amount of players in a pre game lobby before hand so that you don't
have to worry about player shortage.

6. If you wish to use "Developer Mode" to either create maps or some thing
other you can enable this by going to "main.gsc" and in
"onPlayerSpawned()" find:
//Developer Mode
//////////////////////////////////////////
//self thread DeveloperMode();
//level thread EnableDeveloperMode();
//////////////////////////////////////////

and changing it to:
//Developer Mode
//////////////////////////////////////////
self thread DeveloperMode();
level thread EnableDeveloperMode();
//////////////////////////////////////////
.


Download:

Mediafire Links:


Update 3.5 (Latest):
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Update 2:
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Update 1:
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Release:
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Credits:


絕種 Extinct - Helped with alot including player spawns and weapon spawns Smile

Shark - Used his map forge functions, Ziplines, Elevators, Etc.

jwm614 - Used his map edit thread layout and helped me with other things.

Loz - Helped me with weapon stuff.

GrabIt_2 - Spent weeks testing with me.

Others - I am no hardcore coder, alot of people on here helped me, and answered alot of questions
if you would like your name up here tell me haha, theres alot more people i could mention.


Known Bugs:


- Sometimes the game will freeze if you inject this after having injected another gsc script before hand.


Other:


This gamemode is source so you are allowed to post edits of this gamemode as long as you credit me.


Im freezing when it count downs
12-31-2015, 01:24 AM #215
girlhello91
I am error
Cheers!
01-01-2016, 12:27 AM #216
thezombieslyer
Do a barrel roll!
When is the DeathMatch going to be setup?
01-01-2016, 01:41 AM #217
Originally posted by thezombieslyer View Post
When is the DeathMatch going to be setup?


it is setup what you mean? you have to wait a certain time after the game starts and the deathmatch will start.

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