Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

The following 38 users say thank you to anthonything for this useful post:

/SneakerStreet/, BlueeHasSwag, BulletProof3160, BullyWiiPlaza, ChromeVisionz, dah, DH63, ebrahim007, Fixed Username, Frosty, gοd, goebbels, HiddenHour, Hunter926, iTzDavid39, keyser69, ksa_7ooo7, LaughTracks, LegitBruh, Loz, migjack, Mr.4Skin, ODLeslie, OfficialCoolJay, Out2getmyfix, Patrick, PawnModz, Pink Guy, Restrodude, Skonafid, Specter, Tronkuz, xexDELL, xiYQHEMoDz, xPurpBoyyx, xSynthmodz, xTiibo Modz

The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
05-19-2016, 01:58 AM #92
Mr.4Skin
Space Ninja
Originally posted by anthonything View Post
More of a developer fucker to be honest. Look up 'canonical string' and you may understand.


I hear ya lol.makes life easier with the limited space you have to work with.


And would u be able to make 'walk through walls" as this would be funny. I know no clip does this but it would be less obvious that u are using mods. I like to mess with people. N walk through walls could look like a cool glitch
05-19-2016, 03:10 AM #93
anthonything
Space Ninja
Originally posted by Mr.4Skin View Post
I hear ya lol.makes life easier with the limited space you have to work with.


And would u be able to make 'walk through walls" as this would be funny. I know no clip does this but it would be less obvious that u are using mods. I like to mess with people. N walk through walls could look like a cool glitch


Not sure how the code would work unless its a dvar. There is a devgui noclip function but i have no clue how it works.
05-19-2016, 10:10 AM #94
DoraTheKiller97
Treasure hunter
Originally posted by anthonything View Post
Not sure how the code would work unless its a dvar. There is a devgui noclip function but i have no clue how it works.

It could be possible. In waw zombies it is. But you can only walk through the barriers and the doors, and the perk machines.
05-19-2016, 10:51 PM #95
anthonything
Space Ninja
Originally posted by Mr.4Skin View Post
I hear ya lol.makes life easier with the limited space you have to work with.


And would u be able to make 'walk through walls" as this would be funny. I know no clip does this but it would be less obvious that u are using mods. I like to mess with people. N walk through walls could look like a cool glitch


Originally posted by dorathekiller97 View Post
It could be possible. In waw zombies it is. But you can only walk through the barriers and the doors, and the perk machines.


Look for Ghost Walker in the new menu update tomorrow.

The following user thanked anthonything for this useful post:

Mr.4Skin
05-20-2016, 12:17 PM #96
Hey man Smile

Nice jobs for update, the menu are amazing, really good work, the menu base look sick Gasp Best zombie menu !
Big thanks !

EDIT : I have a G_overflow error again with this update Gasp And i froze 1 time after the red message For the string error...
Last edited by Tronkuz ; 05-20-2016 at 05:39 PM.

The following user thanked Tronkuz for this useful post:

anthonything
05-20-2016, 12:25 PM #97
goebbels
Pokemon Trainer
Originally posted by anthonything View Post
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.

Please Note: This menu will not be updated any longer as i am finished modding the playstation 3 system.
Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated. I know the GUI is fairly standard, but that is because the backend is much different.
3: The reason it is 2 gsc's is so when i add more functions i can have load space. (Its hard to explain but it just makes code management easier).
4: Enjoy.

Changelog (Current version 2r.0p.xxx):
1: Origins Loadscreen Freeze (Fixed in version 1r.1p.xxx)
2: Overflow fix caused a server disconnect - Fixed in ne
3: Controls have been changed to allow traditional opening scheme
4: Menu x axis position can now be changed.
5: Various Features added and bugs fixed
6: New Menu Base Transition
7: Gamemodes removed for menu space.

Bugs Reported:
-1 : None

Next Update expected: Never (Console is banned, not worth the money to unban)


first: very Special thanks to you for your work to make this. i have played with the new sentinel Version 3-4 hours and write lost things and bugs down that i have found:

In tranzit work the give all buildables mod not on 2 workbanks, from the map mods spawning things in green run, die rise and buried (Tramplesteam,headchopper,turbine and the zeus cannon device sry know not Name) they can not make a custom Position so it is better when they given to the hud, in mob of the dead the weaphones from the old iconic menu jailknife, spork and golden fork are lost in new Version,in origins the different staff melees are also lost and the last Thing is that when the mod menu is used in buried that you can no interact with the jail from leroy
when u have the key and about this no alc or candy spawn to buy to give it to spawned Leroy from menu or also not possible to interact(buy) with thes, and without Leroy is buried not really playable.
PS:sry for sh** english.

The following user thanked goebbels for this useful post:

anthonything
05-20-2016, 04:49 PM #98
No more updates wat
05-20-2016, 07:43 PM #99
OfficialJesseP
How's it going, eh?
Man this sucks. A good zombie menu comes out with a TON of potential and then just as it's gaining momentum the creator gets CID banned and doesn't want to unban himself so now the menu will probably die. I think the best decision here would be to either release the source publicly or give it to a trusted member who'll keep working on it as it'll be a real shame to see this just left to die.
05-20-2016, 08:01 PM #100
Yeah, i need more update too :/

Anthony, try to use the Public Cid release sometime in different forum !

I really like if you add some suggestion me and other members have request for your menu, like Bind Noclip, Zombie Counter, Give All Perks, Unlock Trophy, etc... and if it possible, try to fix overflow because i have G_overflow error again i have not before this update :(
Last edited by Tronkuz ; 05-20-2016 at 08:08 PM.

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