Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

The following 38 users say thank you to anthonything for this useful post:

/SneakerStreet/, BlueeHasSwag, BulletProof3160, BullyWiiPlaza, ChromeVisionz, dah, DH63, ebrahim007, Fixed Username, Frosty, gοd, goebbels, HiddenHour, Hunter926, iTzDavid39, keyser69, ksa_7ooo7, LaughTracks, LegitBruh, Loz, migjack, Mr.4Skin, ODLeslie, OfficialCoolJay, Out2getmyfix, Patrick, PawnModz, Pink Guy, Restrodude, Skonafid, Specter, Tronkuz, xexDELL, xiYQHEMoDz, xPurpBoyyx, xSynthmodz, xTiibo Modz

The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
05-10-2016, 12:37 PM #20
Hey man after test is really great menu zombie, just 1 problem, In Specific Map Mods, For All Buildable after enable it's working but in reality i don't have a buildable ! for exemple in Origins for the staff i need to recover all part of the staff for buildable, it's same in all maps, for Mob Of the Dead for build the Plane i need to recover all Part, it's possible to fix that ?
Thanks Again for this menu Smile

The following user thanked Tronkuz for this useful post:

Frosty
05-10-2016, 01:23 PM #21
Originally posted by anthonything View Post
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

Download: You must login or register to view this content.
Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated. I know the GUI is fairly standard, but that is because the backend is much different.
3: The reason it is 2 gsc's is so when i add more functions i can have load space. (Its hard to explain but it just makes code management easier).
4: Enjoy.

Changelog (Current version 1r.2p.xxx):
1: Origins Loadscreen Freeze (Fixed in version 1r.1p.xxx)
2: Overflow fix caused a server disconnect - It has been disabled (Dont worry, it was just precaution).
3: Controls have been changed to allow traditional opening scheme
4: Menu x axis position can now be changed.


Been waiting on this. Looks good can't wait to try it Happy

The following user thanked BulletProof3160 for this useful post:

anthonything
05-10-2016, 01:25 PM #22
Originally posted by BulletProof3160 View Post
Been waiting on this. Looks good can't wait to try it Happy


Tried it, you're in for a treat.
05-10-2016, 03:37 PM #23
Lel .
05-10-2016, 08:57 PM #24
Originally posted by anthonything View Post
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

Download: You must login or register to view this content.
Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated. I know the GUI is fairly standard, but that is because the backend is much different.
3: The reason it is 2 gsc's is so when i add more functions i can have load space. (Its hard to explain but it just makes code management easier).
4: Enjoy.

Changelog (Current version 1r.2p.xxx):
1: Origins Loadscreen Freeze (Fixed in version 1r.1p.xxx)
2: Overflow fix caused a server disconnect - It has been disabled (Dont worry, it was just precaution).
3: Controls have been changed to allow traditional opening scheme
4: Menu x axis position can now be changed.


On origins if you put on 2x speed and run in the mud it disables the 2x speed completely
05-10-2016, 09:05 PM #25
anthonything
Space Ninja
Originally posted by BulletProof3160 View Post
On origins if you put on 2x speed and run in the mud it disables the 2x speed completely


Delete the mud :P

The following user thanked anthonything for this useful post:

DoraTheKiller97
05-10-2016, 11:10 PM #26
Originally posted by anthonything View Post
Delete the mud :P


I did that but when I was playing "legit" people noticed Smile
05-10-2016, 11:29 PM #27
jackf
Bounty hunter
does the teleport options for clients work for everyone bcuz it doesn't for me
and stealth mode doesn't work
Last edited by jackf ; 05-10-2016 at 11:32 PM.
05-11-2016, 03:11 AM #28
anthonything
Space Ninja
Originally posted by jackf View Post
does the teleport options for clients work for everyone bcuz it doesn't for me
and stealth mode doesn't work


Stealth mode is fairly complicated, and yes, it works. Teleport all clients works as well, im not sure whats up with your download lol.

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