Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

The following 38 users say thank you to anthonything for this useful post:

/SneakerStreet/, BlueeHasSwag, BulletProof3160, BullyWiiPlaza, ChromeVisionz, dah, DH63, ebrahim007, Fixed Username, Frosty, gοd, goebbels, HiddenHour, Hunter926, iTzDavid39, keyser69, ksa_7ooo7, LaughTracks, LegitBruh, Loz, migjack, Mr.4Skin, ODLeslie, OfficialCoolJay, Out2getmyfix, Patrick, PawnModz, Pink Guy, Restrodude, Skonafid, Specter, Tronkuz, xexDELL, xiYQHEMoDz, xPurpBoyyx, xSynthmodz, xTiibo Modz

The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
11-23-2016, 08:02 PM #281
Originally posted by anthonything View Post
serioushd- whispers: This is my thread. Ill handle it. :cheezit:

serioushd- whispers: what?


I just laughed way too hard

The following user thanked BulletProof3160 for this useful post:

anthonything
11-23-2016, 08:10 PM #282
Very sexy menu! Good work Gasp

The following user thanked ItsJackStewart for this useful post:

anthonything
12-07-2016, 10:09 AM #283
QuantumRTM
Do a barrel roll!
Originally posted by Hunter926 View Post
Remove the "return50" script and any other references to it.

    return50( player )
{
if(! player sGetVerified())
{
if ( player hasperk( "specialty_additionalprimaryweapon" ) )
return 3;
return 2;
}
return 50;
}

    level.get_player_weapon_limit = ::return50;


Hey do you mind sending me the edited file coz everytime i do it, the game freezes!
12-29-2016, 10:21 PM #284
Originally posted by anthonything View Post
*New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.
[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
-1: Several bugs reported and fixed in new upcoming version as of 20/11/16 :: 10:52 Central


Holee another update!! Thanks for this! Happy
02-03-2017, 05:12 AM #285
DH63
Retired Staff
Project Iconic V3 is by far the best Zombies menu I have ever used... and I've pretty much used all of the Zombies menus out there that are for PS3.

Before this I have always used Loz Zombies Menu v2, but this menu completely blows it out of the water! (Sorry Loz)
02-03-2017, 06:46 AM #286
Originally posted by DH63 View Post
Project Iconic V3 is by far the best Zombies menu I have ever used... and I've pretty much used all of the Zombies menus out there that are for PS3.

Before this I have always used Loz Zombies Menu v2, but this menu completely blows it out of the water! (Sorry Loz)


Especially considering Iconic works on Origins. It's so hilarious to do easter egg from menu, end game, and then have the randoms in lobby see the cutscene. There are some things in this menu that will freeze PS3 or crash the game though.
02-03-2017, 08:43 PM #287
Vineland
Do a barrel roll!
I need this with CCAPI 2.70 Crying
02-03-2017, 08:54 PM #288
Father Luckeyy
Retired - Lead Content Manager
Originally posted by Arkavoodle View Post
I need this with CCAPI 2.70 Crying


Put your PS3 on 2.70 & PC on 2.60. You able to use both libs for any RTM or Tools with ccapi functions
02-03-2017, 09:35 PM #289
anthonything
Space Ninja
Originally posted by Arkavoodle View Post
I need this with CCAPI 2.70 Crying


Just replace PSLib with the new one?

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