[Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!) - Page 33 - NextGenUpdate
THREAD: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
  1. 05-09-2016, 07:34 AM
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    *New update soon* - Only available on my channel here: [PLAIN] [Only registered and activated users can see links. ] [/PLAIN]
    So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
    Features Video:

    Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

    Thanks to Loz for some of his menu functions and help with the overflow.
    Thanks to Hunter926 for a couple bug reports with fixes.
    Thanks to Extinct and my subscribers for supporting me in the newest build
    Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

    New Menu Update Video:


    Download: [Only registered and activated users can see links. ]
    Virus Scan for PS3 Injector:[Only registered and activated users can see links. ]

    Also:
    1: If you have any bugs let me know! I want to fix anything you can find.
    2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
    3: Enjoy.

    Changelog:
    Spoiler:

    Changelog (Current version 2r.7p.xxx):
    [Update 2.0]
    1: Fixed Various Bugs and implemented several new features
    2: Transitioned to New Menu Base (SENTINEL 1.5)
    3: Removed Gamemodes Menu for more space in the menu for other functions.
    4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
    5: Performed several operations on the menu structure to free strings. (Around 750 in total)

    [Update 2.5]
    1: <redacted>
    2: Fixed Several Function Specific Bugs
    3: Fixed Players and All players toggles to operate correctly
    4: Added 8 Player zombies capabilities to PS3 Injector
    5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
    6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

    [Update 2.7]
    1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

    [Source]
    1: Released Source code for the current version of the menu


    You can download the source for the menu here: [Only registered and activated users can see links. ]

    New update soon.
    If you use any of these functions or parts, you must include adequate credits.
    Enjoy.


    Bugs Reported:
    1: Requested a TakeCurrentWeapon option
    Last edited by anthonything; 06-04-2018 at 05:40 PM. Reason: Changes requested

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  4. 07-18-2017, 05:51 AM
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    Do you know whitch custom injector I can use?
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  6. 09-19-2017, 09:07 PM
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    Not sure if this was mentioned but when equipping the shield on origins it removes God mode. As long as your not holding it you can put it back on, but once u pull it out u remove God mode. Also freezes when trying to revive the fallen ally
    Last edited by bmob10189; 09-19-2017 at 11:38 PM.

  7. 09-19-2017, 11:02 PM
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    Originally Posted by bmob10189 View Post
    Not sure if this was mentioned but when equipping the shield on origins it removes God mode. As long as your not holding it you can put it back on, but once u pull it out u remove God mode.
    Its like that with all the maps. In globallogic, player damage is handled differently for a shield, so enableinvulnerability doesnt work. Just a bug with the gsc code by treyarc
  8. 09-19-2017, 11:40 PM
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    Originally Posted by DamnMagician View Post
    Its like that with all the maps. In globallogic, player damage is handled differently for a shield, so enableinvulnerability doesnt work. Just a bug with the gsc code by treyarc
    Also freezes when trying to revive players on origins the reggae way. Great menu tho.

    Edit: one of the options freezes you when trying to revive on any map. Had it happen on a few different lvls. Havnt really tested to see which option it is
    Last edited by bmob10189; 09-20-2017 at 03:35 AM.

  9. 01-24-2018, 05:04 AM
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    Originally Posted by DamnMagician View Post
    Its like that with all the maps. In globallogic, player damage is handled differently for a shield, so enableinvulnerability doesnt work. Just a bug with the gsc code by treyarc
    To this day, this is easily one of the two best zombie menus.
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  11. 02-13-2018, 04:44 AM
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    Here's a better version but with the same menu base.

    [Only registered and activated users can see links. ]
    Last edited by x360iso; 02-15-2018 at 05:16 AM.

  12. 02-15-2018, 05:18 AM
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    Originally Posted by Frosty View Post
    To this day, this is easily one of the two best zombie menus.
    Nope, It's not... xD
  13. 02-15-2018, 04:04 PM
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    Originally Posted by x360iso View Post
    Here's a better version but with the same menu base.

    [Only registered and activated users can see links. ]
    So what... A leech?
  14. 02-22-2018, 03:03 PM
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    No. The coding is different, improved and organized but same menu base. So what? You want the full version? Contact the email that pops up on the screen as a message everytime you leave or die in a zombie game. I have the full version.
  15. 02-25-2018, 08:29 AM
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    Originally Posted by x360iso View Post
    No. The coding is different, improved and organized but same menu base. So what? You want the full version? Contact the email that pops up on the screen as a message everytime you leave or die in a zombie game. I have the full version.
    Why are you trying to sell me my own menu? Why would I need a menu from you when I've literally memorized almost the entire gsc functionality of zombies? lol

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