Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

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The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
05-13-2016, 04:18 AM #56
jackf
Bounty hunter
Originally posted by swizzling View Post
Teleport all players does not work, and if I change my name the menu does not open, other than that great menu.


Teleport all player to crosshair works but not to individual places like gen 6 or crazy place etc....
05-13-2016, 04:59 AM #57
I have a project only in beta stages so far using the AIO menu base. I will say, you could do a much better job with the menu in general. Please do not consider me flaming or anything like that, "constructive criticism".
05-13-2016, 11:22 AM #58
anthonything
Space Ninja
Originally posted by jackf View Post
Teleport all player to crosshair works but not to individual places like gen 6 or crazy place etc....


Ill take a look then. Wont update it for a while cause i did an optimization pass on it so i could add functions and a couple things are different.
05-13-2016, 11:26 AM #59
anthonything
Space Ninja
Originally posted by Decrypted View Post
I have a project only in beta stages so far using the AIO menu base. I will say, you could do a much better job with the menu in general. Please do not consider me flaming or anything like that, "constructive criticism".


Constructive criticism would imply a method of construction to be provided... And the menu base was not created for visuals, more for optimization. You cant say anything about that until i release source. Next time you criticize , give an actual specific reeason. (Also you have 1 post and its here. So your voice is irrelevant about your project, no rep and no backing to say anything)

The following user thanked anthonything for this useful post:

Mr.4Skin
05-13-2016, 11:32 AM #60
anthonything
Space Ninja
Originally posted by swizzling View Post
Teleport all players does not work, and if I change my name the menu does not open, other than that great menu.


Teleport bug acknowledged, and the reason the menu does not open is because the data structure is name based. If you change it, you are considered unverified by the level. This menu incorporated a server - client data structure, so if the client changes, the 'server' ignores that client until he resurfaces. Sorry about that, but that will never change.

The following user thanked anthonything for this useful post:

swizzling
05-13-2016, 04:23 PM #61
The super tank might be my favorite thing about this menu :p
Last edited by BulletProof3160 ; 05-13-2016 at 07:26 PM.

The following user thanked BulletProof3160 for this useful post:

anthonything
05-13-2016, 08:33 PM #62
Originally posted by anthonything View Post
Teleport bug acknowledged, and the reason the menu does not open is because the data structure is name based. If you change it, you are considered unverified by the level. This menu incorporated a server - client data structure, so if the client changes, the 'server' ignores that client until he resurfaces. Sorry about that, but that will never change.


The menu work with name changer dude, just use CoD Launcher Unknauwn it's working with this tool.
05-14-2016, 03:57 AM #63
Very good menu, however there are some bugs within this very solid menu that should be addressed:
1. Giving all perma-perks to players will often freeze system. Out of the 4 times I used this, I froze twice.
2. Menu may glitch out and become unavailable to be used. It becomes invisible, requiring a game restart to be used again.
3. Menu will sometimes generate G_overflow error and force exit a game at seemly random. This happen in around 1/3 of the games I played.
4. Setting -100000 points to many of the actions in the the point multiplier section will add 100000 instead of subtracting it.
Tested on a PS3 CEX system running 4.78 spoofed to 4.80 with an Antiban only eboot.

Suggested additions:
Add Unlock Trophys/Achievements to the players tab and account tab.
Add a give all perks option to the players tab and account tab.

Hope this helps make this extremely fun to use menu better. Personal favorite zombies menu now. Nice work. Been fun giving this menu a try.

The following user thanked Nothingbutbread for this useful post:

anthonything
05-14-2016, 04:58 PM #64
I have a suggestion Smile

It's possible to add :

Zombie Counter in Zombies Menu ?
Super Speed in Game Settings Menu ?
Unlimited Sprint in Personal Menu ?
Skull Protection in Fun Menu ?
Third Person option in Models menu for make it easy On/Off ?
The Ghost Model from Buried in Models Menu ?
EDIT : Oh, and it's possible to ADD a Message Menu ?

Thanks in advance Man Happy
Last edited by Tronkuz ; 05-14-2016 at 05:44 PM.

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