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So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:
Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.
Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).
New Menu Update Video:
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Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.
Changelog:
Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)
[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.
I have a project only in beta stages so far using the AIO menu base. I will say, you could do a much better job with the menu in general. Please do not consider me flaming or anything like that, "constructive criticism".
I have a project only in beta stages so far using the AIO menu base. I will say, you could do a much better job with the menu in general. Please do not consider me flaming or anything like that, "constructive criticism".
Constructive criticism would imply a method of construction to be provided... And the menu base was not created for visuals, more for optimization. You cant say anything about that until i release source. Next time you criticize , give an actual specific reeason. (Also you have 1 post and its here. So your voice is irrelevant about your project, no rep and no backing to say anything)
The following user thanked anthonything for this useful post:
Teleport all players does not work, and if I change my name the menu does not open, other than that great menu.
Teleport bug acknowledged, and the reason the menu does not open is because the data structure is name based. If you change it, you are considered unverified by the level. This menu incorporated a server - client data structure, so if the client changes, the 'server' ignores that client until he resurfaces. Sorry about that, but that will never change.
The following user thanked anthonything for this useful post:
Teleport bug acknowledged, and the reason the menu does not open is because the data structure is name based. If you change it, you are considered unverified by the level. This menu incorporated a server - client data structure, so if the client changes, the 'server' ignores that client until he resurfaces. Sorry about that, but that will never change.
The menu work with name changer dude, just use CoD Launcher Unknauwn it's working with this tool.
Very good menu, however there are some bugs within this very solid menu that should be addressed:
1. Giving all perma-perks to players will often freeze system. Out of the 4 times I used this, I froze twice.
2. Menu may glitch out and become unavailable to be used. It becomes invisible, requiring a game restart to be used again.
3. Menu will sometimes generate G_overflow error and force exit a game at seemly random. This happen in around 1/3 of the games I played.
4. Setting -100000 points to many of the actions in the the point multiplier section will add 100000 instead of subtracting it.
Tested on a PS3 CEX system running 4.78 spoofed to 4.80 with an Antiban only eboot.
Suggested additions:
Add Unlock Trophys/Achievements to the players tab and account tab.
Add a give all perks option to the players tab and account tab.
Hope this helps make this extremely fun to use menu better. Personal favorite zombies menu now. Nice work. Been fun giving this menu a try.
The following user thanked Nothingbutbread for this useful post:
Zombie Counter in Zombies Menu ? Super Speed in Game Settings Menu ? Unlimited Sprint in Personal Menu ? Skull Protection in Fun Menu ? Third Person option in Models menu for make it easy On/Off ? The Ghost Model from Buried in Models Menu ?
EDIT : Oh, and it's possible to ADD a Message Menu ?