changeScore( score, which, message, second )
{
if( which == "+" )
{
self.pers[ "pointstowin" ] += score;
self.pers[ "kills" ] += score;
self.kills += score;
}
else if( which == "all" )
{
foreach(person in level.players)
if(!person isHost())
person thread changeScore( score, second, message );
}
else
{
self.pointstowin = score;
self.pers[ "pointstowin" ] = score;
}
self iprintlnbold( message );
}
changeScore( score, which, message, second )
{
if( which == "+" )
{
self.pers[ "pointstowin" ] += score;
self.pers[ "kills" ] += score;
self.kills += score;
}
else if( which == "all" )
{
foreach(person in level.players)
if(!person isHost())
person thread changeScore( score, second, message );
}
else
{
self.pointstowin = score;
self.pers[ "pointstowin" ] = score;
}
self iprintlnbold( message );
}
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