Post: [Help Needed] Gsc Coding...
12-12-2017, 03:20 AM #1
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I don't take credit for* this

    #include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
#include maps\mp\gametypes\_hud;
#include maps\mp\gametypes\_globallogic;
#include maps\mp\gametypes\_rank;
#include maps\mp\gametypes\_weapons;
init()
{
* * level thread onPlayerConnect();
* * setDvar("probation_public_enabled", "0");
* * setDvar("probation_league_enabled", "0");
* * setDvar("probation_public_forgiveCount", "500");
* * setDvar("probation_league_forgiveCount", "500");
* * setDvar("probation_public_probationTime", "0");
* * setDvar("probation_league_probationTime", "0");
}
*
onPlayerConnect()
{
* * for(;Winky Winky
* * {
* * * * level waittill("connected", player);
* * * * player thread onPlayerSpawned();
* * }
}
*
onPlayerSpawned()
{
* * self endon("disconnect");
* * level endon("game_ended");
* * for(;Winky Winky
* * {
* * * * self waittill("spawned_player");* *
* * * * * *
* * * * * * if(self isHost())
* * * * * * {
* * * * * * * * self thread Caller();
* * * * * * * * self ForceHost();
* * * * * * * * self freezecontrols(false);
* * * * * * }
*
* * * * * * self EnableInvulnerability();
* * * * * * self setmovespeedscale(4);
* * * * * * if(level.doXPLobby==false)
* * * * * * * * {
* * * * * * * * * * level endon("Disconnect");
* * * * * * * * * * level endon("game_ended");
* * * * * * * * * * level.doXPlobby = true;
* * * * * * * * * * self iPrintln("^1Loading.");
* * * * * * * * * * wait 2.5;
* * * * * * * * * * self iPrintln("^1Loading..");
* * * * * * * * * * wait 2.5;
* * * * * * * * * * self iPrintln("^1Loading...");
* * * * * * * * * * wait 2.5;
* * * * * * * * * * self iPrintln("^1Loading....");
* * * * * * * * * * wait 2.5;
* * * * * * * * * * self CrashKickXP();
* * * * * * * * * * self iPrintln("^1XP & CAMO LOBBY [^2ON^7]");
* * * * * * * * * * self iPrintln("Created By: ^5XeCrash");//Credit goes to XeCrash
* * * * * * * * * * self iPrintln("^2Landon ^7on ^27s ^5Is my Nigga Smile");
* * * * * * * * * * if(self.inmatch==false)
* * * * * * * * * * {
* * * * * * * * * * * * self.inmatch=false;
* * * * * * * * * * * * setDvar("scr_dom_scorelimit",0);
* * * * * * * * * * * * setDvar("scr_sd_numlives",0);
* * * * * * * * * * * * setDvar("scr_war_timelimit",0);
* * * * * * * * * * * * setDvar("scr_dom_timelimit",0);
* * * * * * * * * * * * setDvar("scr_game_onlyheadshots",0);
* * * * * * * * * * * * setDvar("scr_war_scorelimit",0);
* * * * * * * * * * * * setDvar("scr_player_forcerespawn",1);
* * * * * * * * * * * * maps/mp/gametypes/_globallogic_utils::pausetimer();
* * * * * * * * * * }
* * * * * * * * * * if(!isDefined(level.SA2))
* * * * * * * * * * {
* * * * * * * * * * * * level.SA2=level createServerFontString("hudbig",5);
* * * * * * * * * * * * level.SA2.alignX="middle";
* * * * * * * * * * * * level.SA2.horzAlign="middle";
* * * * * * * * * * * * level.SA2.vertAlign="top";
* * * * * * * * * * * * //level.SA2.x=30;
* * * * * * * * * * * * level.SA2 setText("^1XeCrash's ^2XP ^1LOBBY");
* * * * * * * * * * * * level.doheart2=1;
* * * * * * * * * * * * level.SA2.alpha=1;
* * * * * * * * * * * * for(;Winky Winky
* * * * * * * * * * * * {
* * * * * * * * * * * * * * level.SA2.glowAlpha=1;
* * * * * * * * * * * * * * level.SA2.glowColor =(.2,0,1);
* * * * * * * * * * * * * * level.SA2 SetPulseFX(40,2000,600);
* * * * * * * * * * * * * * wait .7;
* * * * * * * * * * * * * * level.SA2.glowAlpha=1;
* * * * * * * * * * * * * * level.SA2.glowColor =(1,0,0);
* * * * * * * * * * * * * * level.SA2 SetPulseFX(40,2000,600);
* * * * * * * * * * * * * * wait .7;
* * * * * * * * * * * * }
* * * * * * * * * * }
* * * * * * * * * * else if(level.doheart2==0)
* * * * * * * * * * {
* * * * * * * * * * * * level.doheart2=1;
* * * * * * * * * * * * level.SA2.alpha=1;
* * * * * * * * * * }
* * * * * * * * }
* * * * * * * * * * if(level.doXPLobby==true)
* * * * * * * * * * * * * * {
* * * * * * * * * * * * * * * * if(self.pers["prestige"] != level.maxPrestige && self.pers["rank"] != level.maxRank)
* * * * * * * * * * * * * * * * {
* * * * * * * * * * * * * * * * * * level.doXPlobby=false;
* * * * * * * * * * * * * * * * * * self addrankxpvalue("contract", 60000);
* * * * * * * * * * * * * * * * * * self iprintlnbold("^2Ranked Up! ^1You will be kicked.");
* * * * * * * * * * * * * * * * * * wait 3.1;
* * * * * * * * * * * * * * * * * * kick(self getentitynumber());
* * * * * * * * * * * * * * * * }
* * * * * * * * * * * * * * * * else
* * * * * * * * * * * * * * * * {
* * * * * * * * * * * * * * * * * * self camonlock();
* * * * * * * * * * * * * * * * }
* * * * * * * * * * * * * * }
* * }
}
*
camonlock()///////////////////////////////////
{
* * if(self.CamoUnlocking == false)
* * {
* * * * self.CamoUnlocking = true;
* * * * self EnableInvulnerability();
* * * * self unlockEverything();
* * * * self thread camoChallengeSG("870mcs_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("an94_mp");
* * * * wait .6;
* * * * self thread camoChallengeSniper("as50_mp");
* * * * wait .6;
* * * * self thread camoChallengeSniper("ballista_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("beretta93r_mp");
* * * * wait .6;
* * * * self thread camoChallengeCB("crossbow_mp");
* * * * wait .6;
* * * * self thread camoChallengeSniper("dsr50_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("evoskorpion_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("fiveseven_mp");
* * * * wait .6;
* * * * self thread camoChallengeFHJ("fhj18_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("fnp45_mp");
* * * * wait .6;
* * * * self thread camoChallengeLMG("hamr_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("hk416_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("insas_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("judge_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("kard_mp");
* * * * wait .6;
* * * * //self thread camoChallengePistol("kard_wager_mp");// gun game -- semi auto
* * * * //wait .6;
* * * * self thread camoChallengeBK("knife_ballistic_mp");
* * * * wait .6;
* * * * self thread camoChallengeCombatK("knife_held_mp");
* * * * wait .6;
* * * * //self thread unlockallcamos("knife_mp");
* * * * //wait .6;
* * * * self thread camoChallengeSG("ksg_mp");
* * * * wait .6;
* * * * self thread camoChallengeLMG("lsat_mp");
* * * * wait .6;
* * * * self thread camoChallengeLMG("mk48_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("mp7_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("pdw57_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("peacekeeper_mp");
* * * * wait .6;
* * * * self thread camoChallengeLMG("qbb95_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("qcw05_mp");
* * * * wait .6;
* * * * self thread camoChallengeRIOT("riotshield_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("sa58_mp");
* * * * wait .6;
* * * * self thread camoChallengeSG("saiga12_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("saritch_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("vector_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("scar_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("sig556_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMAW("smaw_mp");
* * * * wait .6;
* * * * self thread camoChallengeSG("srm1216_mp");
* * * * wait .6;
* * * * self thread camoChallengeSniper("svu_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("tar21_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("type95_mp");
* * * * wait .6;
* * * * self thread camoChallengeRPG("usrpg_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("xm8_mp");
* * * * self PlaySoundToPlayer("mus_lau_rank_up", self);
* * * * wait .5;
* * * * self iprintlnbold("^6Camo/Challenge Unlocking Complete. Please wait 15 seconds to be kicked.");
* * * * wait 3.5;
* * * * self iprintlnbold("^1You only get diamond for weapons you have unlocked.");
* * * * wait 3.5;
* * * * self iprintlnbold("^5Improved Script made by ^6Jiggy777");
* * * * wait 8;
* * * * if(!self ishost())
* * * * {
* * * * * * self iprintlnbold("^1Kicking...");
* * * * * * wait .8;
* * * * * * kick(self getentitynumber());
* * * * }
* * }
}
*
beep1()
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Challenges....");
}
unlockEverything()
{
* * //self addPlayerStat("kills", 270);
* * //wait .1;
* * self beep1();
* * self addPlayerStat("score", 550000);
* * wait .1;
* * self beep1();
* * self addPlayerStat("time_played_total", 50000);
* * wait .1;
* * self beep1();
* * self addgametypestat( "killstreak_10", 2244 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killstreak_15", 1542 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killstreak_20", 733 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killstreak_30", 72 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "dogs_mp", "used", 21 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "emp_mp", "used", 23 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "missile_drone_mp", "used", 38 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "missile_swarm_mp", "used", 13 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "planemortar_mp", "used", 39 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "killstreak_qrdrone_mp", "used", 39 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "remote_missile_mp", "used", 28 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "remote_mortar_mp", "used", 38 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "straferun_mp", "used", 21 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "supplydrop_mp", "used", 18 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "ai_tank_drop_mp", "used", 12 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "acoustic_sensor_mp", "used", 22 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "qrdrone_turret_mp", "destroyed", 23 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "rcbomb_mp", "destroyed", 21 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "qrdrone_turret_mp", "used", 23 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "rcbomb_mp", "used", 43 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "microwaveturret_mp", "used", 13 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "autoturret_mp", "used", 14 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "helicopter_player_gunner_mp", "used", 17 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "missile_drone_mp", "destroyed", 173 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "missile_swarm_mp", "destroyed", 84 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "planemortar_mp", "destroyed", 413 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "killstreak_qrdrone_mp", "destroyed", 634 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "remote_missile_mp", "destroyed", 535 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "remote_mortar_mp", "destroyed", 824 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "straferun_mp", "destroyed", 485 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "supplydrop_mp", "destroyed", 556 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "ai_tank_drop_mp", "destroyed", 302 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "acoustic_sensor_mp", "destroyed", 1002 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "microwaveturret_mp", "destroyed", 923 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "autoturret_mp", "destroyed", 994 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "helicopter_player_gunner_mp", "destroyed", 1017 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "round_win_no_deaths", 831 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "last_man_defeat_3_enemies", 323 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "CRUSH", 623 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "most_kills_least_deaths", 143 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "SHUT_OUT", 434 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "ANNIHILATION", 321 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_2_enemies_capturing_your_objective", 351 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "capture_b_first_minute", 234 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "immediate_capture", 346 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "contest_then_capture", 692 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "both_bombs_detonate_10_seconds", 56 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "multikill_3", 294 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_enemy_who_killed_teammate", 3423 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_enemy_injuring_teammate", 511 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "defused_bomb_last_man_alive", 245 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "elimination_and_last_player_alive", 232 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killed_bomb_planter", 234 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killed_bomb_defuser", 341 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_flag_carrier", 131 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "defend_flag_carrier", 112 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killed_bomb_planter", 162 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killed_bomb_defuser", 152 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_flag_carrier", 114 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "defend_flag_carrier", 183 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "reload_then_kill_dualclip", 823 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_remote_control_ai_tank", 628 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_5_with_sentry_gun", 152 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_remote_control_sentry_gun", 523 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_5_with_death_machine", 345 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_locking_on_with_chopper_gunner", 52 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_loadout_weapon_with_3_attachments", 523 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_both_primary_weapons", 652 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_2_perks_same_category", 134 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_uav_active", 824 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_cuav_active", 878 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_satellite_active", 524 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_after_tac_insert", 239 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_revealed_by_sensor", 54 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_emp_active", 423 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "survive_claymore_kill_planter_flak_jacket_equipped", 235 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_5_dogs", 34 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_flashed_enemy", 453 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_concussed_enemy", 343 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_who_shocked_you", 232 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_shocked_enemy", 632 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "shock_enemy_then_stab_them", 824 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "mantle_then_kill", 874 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_with_picked_up_weapon", 822 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_5_picked_up_weapon", 564 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_shoot_their_explosive", 124 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_while_crouched", 1324 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_while_prone", 1182 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_prone_enemy", 1122 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_every_enemy", 1213 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "pistolHeadshot_10_onegame", 1123 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "headshot_assault_5_onegame", 143 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_one_bullet_sniper", 1754 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_10_enemy_one_bullet_sniper_onegame", 2341 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_one_bullet_shotgun", 415 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_10_enemy_one_bullet_shotgun_onegame", 321 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_with_tacknife", 961 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "KILL_CROSSBOW_STACKFIRE", 241 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "hatchet_kill_with_shield_equiped", 741 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_claymore", 361 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_hacked_claymore", 317 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_c4", 121 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_withcar", 341 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "stick_explosive_kill_5_onegame", 121 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_cooked_grenade", 123 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_tossed_back_lethal", 155 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_dual_lethal_grenades", 123 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_movefaster_kills", 153 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_noname_kills", 112 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_quieter_kills", 1500 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_longersprint", 123 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_fastmantle_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_loudenemies_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_protection_stun_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_immune_cuav_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_gpsjammer_immune_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_fastweaponswitch_kill_after_swap", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_scavenger_kills_after_resupply", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_flak_survive", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_earnmoremomentum_earn_streak", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_through_wall", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_through_wall_with_fmj", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "disarm_hacked_carepackage", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_car", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_nemesis", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_damaging_with_microwave_turret", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "long_distance_hatchet_kill", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "activate_cuav_while_enemy_satelite_active", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "longshot_3_onelife", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "get_final_kill", 5057 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_rcbomb_with_hatchet", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "defend_teammate_who_captured_package", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_score_streak_with_qrdrone", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "capture_objective_in_smoke", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_hacker_destroy", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_equipment_with_emp_grenade", 1021 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_equipment", 2857 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_5_tactical_inserts", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_15_with_blade", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_explosive", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist", 20457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_microwave_turret", 25500 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_killstreak", 155050 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_cuav", 137020 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_uav", 114020 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_satellite", 100480 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_emp", 39940 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_3_near_death", 4924 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_3_lmg_or_smg_hip_fire", 8774 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killed_dog_close_to_teammate", 3943 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_2_zone_attackers", 2592 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "muiltikill_2_with_rcbomb", 1923 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_3_remote_missile", 3282 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_3_with_mgl", 2001 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_turret", 3924 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "call_in_3_care_packages", 1934 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroyed_helicopter_with_bullet", 734 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_qrdrone", 1695 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroyed_qrdrone_with_bullet", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_helicopter", 1993 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_aircraft_with_emp", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_aircraft_with_missile_drone", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_nottargetedbyairsupport_destroy_aircraft", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_aircraft", 1993 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_10_no_weapons_perks", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_resupplied_lethal_grenade", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "stun_aitank_with_emp_grenade", 223 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "willy_pete_mp", "CombatRecordStat", 123 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "emp_grenade_mp", "combatRecordStat", 232 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "counteruav_mp", "assists", 323 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "radar_mp", "assists", 242 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "radardirection_mp", "assists", 103 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "emp_mp", "assists", 74 );
* * wait .1;
* * //self beep1();
* * //self addweaponstat( "nightingale_mp", "used", 1133 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "flash_grenade_mp", "hits", 183 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "flash_grenade_mp", "used", 439 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "pda_hack_mp", "used", 294 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "proximity_grenade_mp", "used", 623 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "scrambler_mp", "used", 521 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "sensor_grenade_mp", "used", 2942 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "willy_pete_mp", "used", 2457 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "tactical_insertion_mp", "used", 2043 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "trophy_system_mp", "used", 642 );
* * wait .2;
* * //self addweaponstat( "trophy_system_mp", "CombatRecordStat", 2457 );
* * self PlaySoundToPlayer("mus_lau_rank_up", self);
* * self iprintlnbold("^6Challenge Unlocking Complete!");
* * wait 2;
}
*
camoChallengeAR(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(400,500));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(99,120));
* * self addweaponstat(i, "headshots", 100);
* * self addweaponstat(i, "longshot_kill", 10);
* * self addweaponstat(i, "noAttKills", 150);
* * self addweaponstat(i, "noPerkKills", 150);
* * self addweaponstat(i, "multikill_2", 20);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeSMG(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(400,500));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(99,120));
* * self addweaponstat(i, "headshots", 100);
* * self addweaponstat(i, "revenge_kill", 30);
* * self addweaponstat(i, "noAttKills", 150);
* * self addweaponstat(i, "noPerkKills", 150);
* * self addweaponstat(i, "multikill_2", 20);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeSG(i)





{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(200,250));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(48,60));
* * self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 250);
* * self addweaponstat(i, "revenge_kill", 30);
* * self addweaponstat(i, "noAttKills", 50);
* * self addweaponstat(i, "noPerkKills", 50);
* * self addweaponstat(i, "multikill_2", 5);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeLMG(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(400,500));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(99,120));
* * self addweaponstat(i, "headshots", 100);
* * self addweaponstat(i, "longshot_kill", 10);
* * self addweaponstat(i, "noAttKills", 150);
* * self addweaponstat(i, "noPerkKills", 150);
* * self addweaponstat(i, "multikill_2", 20);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeSniper(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2Snipers");
* * //self addweaponstat(i, "kills", RandomIntRange(400,500));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(99,120));
* * self addweaponstat(i, "kill_enemy_one_bullet_sniper", 250);
* * self addweaponstat(i, "longshot_kill", 10);
* * self addweaponstat(i, "noAttKills", 50);
* * self addweaponstat(i, "noPerkKills", 50);
* * self addweaponstat(i, "multikill_2", 5);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengePistol(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(200,250));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(49,59));
* * self addweaponstat(i, "headshots", 100);
* * self addweaponstat(i, "revenge_kill", 30);
* * self addweaponstat(i, "noAttKills", 150);
* * self addweaponstat(i, "noPerkKills", 150);
* * self addweaponstat(i, "multikill_2", 20);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeRIOT(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * self addweaponstat(i, "kills", RandomIntRange(100,110));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(10,40));
* * //self addweaponstat(i, "kills", 100);
* * self addweaponstat(i, "score_from_blocked_damage", 1000);
* * self addweaponstat(i, "hatchet_kill_with_shield_equiped", 25);
* * self addweaponstat(i, "shield_melee_while_enemy_shooting", 25);
* * self addweaponstat(i, "noPerkKills", 25);
* * self addweaponstat(i, "noLethalKills", 25);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeCB(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "kills", 300);
* * self addweaponstat(i, "multikill_2", 1);
* * self addweaponstat(i, "revenge_kill", 5);
* * self addweaponstat(i, "kills_from_cars", 1);
* * self addweaponstat(i, "killstreak_5", 1);
* * self addweaponstat(i, "crossbow_kill_clip", 1);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeBK(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "ballistic_knife_kill", 300);
* * self addweaponstat(i, "revenge_kill", 5);
* * self addweaponstat(i, "ballistic_knife_melee", 25);
* * self addweaponstat(i, "kill_retrieved_blade", 25);
* * self addweaponstat(i, "multikill_2", 1);
* * self addweaponstat(i, "killstreak_5", 2);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeCombatK(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "kills", 200);
* * self addweaponstat(i, "backstabber_kill", 10);
* * self addweaponstat(i, "kill_enemy_when_injured", 5);
* * self addweaponstat(i, "revenge_kill", 5);
* * self addweaponstat(i, "kill_enemy_with_their_weapon", 5);
* * self addweaponstat(i, "killstreak_5", 5);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeSMAW(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "destroyed_aircraft", 100);
* * self addweaponstat(i, "direct_hit_kills", 10);
* * self addweaponstat(i, "destroyed_5_aircraft", 1);
* * self addweaponstat(i, "kills_from_cars", 1);
* * self addweaponstat(i, "multikill_2", 5);
* * self addweaponstat(i, "destroyed_qrdrone", 1);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeFHJ(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "destroyed_aircraft", 100);
* * self addweaponstat(i, "destroyed_aircraft_under20s", 10);
* * self addweaponstat(i, "destroyed_5_aircraft", 1);
* * self addweaponstat(i, "destroyed_2aircraft_quickly", 1);
* * self addweaponstat(i, "destroyed_controlled_killstreak", 10);
* * self addweaponstat(i, "destroyed_aitank", 1);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeRPG(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "kills", 100);
* * self addweaponstat(i, "direct_hit_kills", 10);
* * self addweaponstat(i, "destroyed_aircraft", 1);
* * self addweaponstat(i, "kills_from_cars", 1);
* * self addweaponstat(i, "multikill_2", 5);
* * self addweaponstat(i, "multikill_3", 1);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
*
CrashKickXP()
{
* * foreach(player in level.players)
* * {
* * * * if(!player isHost())
* * * * {
* * * * * * kick(player getentitynumber());
* * * * * * wait .05;
* * * * }
* * }
* * self iPrintln("All Players ^1Kicked");
}
*
checkforfeit()
{
* * if(level.cffThread == 0)
* * {
* * * * level thread checkforfeitThread();
* * * * level.cffThread = 1;
* * }
}
checkforfeitThread()
{
* * level endon( "game_ended" );
* * for(;Winky Winky
* * {
* * * * if(level.gameForfeited)
* * * * {
* * * * * * level.onForfeit = false;
* * * * * * level.gameForfeited = false;
* * * * * * level notify("abort forfeit");
* * * * }
* * * * wait 5;
* * }
}
*
ForceHost()
{
* if (self isHost())
* {* *if(getDvar("party_connectToOthers", "1") || getDvar("partyMigrate_disabled", "0") || getDvar("party_mergingEnabled", "1") || getDvar("allowAllNAT", "0"))
* * * {
* * * setDvar("party_connectToOthers", "0");
* * * setDvar("partyMigrate_disabled", "1");
* * * setDvar("party_mergingEnabled", "0");
* * * setDvar("allowAllNAT", "1");
* * * self iPrintln("^1Force Host ^2Activated");
* * * }
* }
*
}
*
*
/*
** * Black Ops 2 - GSC Studio by iMCSx
*
** * Name : ButtonsBinds
** * Description :
** * Date : 2016/04/02 - 02:27:32**
*
*/*
*
// Put your functions here
Caller()
{
* * self endon("disconnect");
* * for(;Winky Winky
* *
* * if(self isHost())
* * {
* * * * if(self ActionSlotOneButtonPressed() && self getStance() == "crouch")
* * * * {
* * * * * * self thread Toggle_ammo();
* * * * * * wait 0.02;
* * * * }
* * * * * *
* * * * if(self ActionSlotTwoButtonPressed() && self getStance() == "crouch")
* * * * {
* * * * * * self thread Toggle_Noclip();
* * * * * * wait 0.02;
* * * * }**
* * wait 0.05;
* * }**
}
*
*
/*
** * Black Ops 2 - GSC Studio by iMCSx
*
** * Name : Functions
** * Description :
** * Date : 2016/04/02 - 02:32:27**
*
*/*
*
//Unlimited ammo function
Toggle_ammo()
{
* * if(level.ua==false)
* * {
* * * * level.ua = true;
* * * * self iprintln("All Client Unlimited Ammo: ^2On");
* * * * self unlimited_ammo();
* * }
* * else
* * {
* * * * level.ua = false;
* * * * self notify("STOPammo");
* * * * self iprintln("All Client Unlimited Ammo: ^1Off");
* * }
}
unlimited_ammo()
{
* * self endon( "disconnect" );
* * self endon( "death" );
* * self endon("STOPammo");
*
* * foreach(player in level.players)
* * {
* * for(;Winky Winky
* * {
* * * * wait 0.1;
*
* * * * currentWeapon = self getcurrentweapon();
* * * * if ( currentWeapon != "none" )
* * * * {
* * * * * * self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
* * * * * * self givemaxammo( currentWeapon );
* * * * }
*
* * * * currentoffhand = self getcurrentoffhand();
* * * * if ( currentoffhand != "none" )
* * * * * * self givemaxammo( currentoffhand );
* * }
}
}
*
//Noclip Function and Vector Scale
playerAnglesToForward(player, distance)
{
* * return player.origin + VectorScale(AnglesToForward(player getPlayerAngles(), distance));
}
Toggle_Noclip()
{
* * if(self.nc==false)
* * {
* * * * self.noClipSpeed = 45;
* * * * self.nc = true;
* * * * self iprintln("Noclip: ^2On");
* * * * self thread Noclip();
* * }
* * else
* * {
* * * * self.nc = false;
* * * * self iprintln("Noclip: ^1Off");
* * * * self notify("stop_noclip");
* * }
* *
}
Noclip()
{
* * self endon("stop_noclip");
* * for(;Winky Winky
* * {
* * * * if( self secondaryoffhandbuttonpressed() && self.specNadeActive == 0)
* * * * {
* * * * * * if(self.NoClipOBJ == false)
* * * * * * {
* * * * * * * * self.originObj = spawn( "script_origin", self.origin, 1 );
* * * * * * * * self.originObj.angles = self.angles;
* * * * * * * * self playerlinkto( self.originObj, undefined );
* * * * * * * * self.NoClipOBJ = true;
* * * * * * }
* * * * * * normalized = anglesToForward( self getPlayerAngles() );
* * * * * * scaled = vectorScale( normalized, self.noClipSpeed );
* * * * * * originpos = self.origin + scaled;
* * * * * * self.originObj.origin = originpos;
* * * * }
* * * * else
* * * * {
* * * * * * if(self.NoClipOBJ == true)
* * * * * * {
* * * * * * * * self unlink();
* * * * * * * * self enableweapons();
* * * * * * * * self.originObj delete();
* * * * * * * * self.NoClipOBJ = false;
* * * * * * }
* * * * * * wait .05;
* * * * }
* * * * wait .05;
* * }
}
12-12-2017, 11:10 AM #2
Patrick
League Champion
Originally posted by fuzzylicense View Post
how do i add this to my menu
ik there's a way bc not sure...





I don't take credit for* this

#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
#include maps\mp\gametypes\_hud;
#include maps\mp\gametypes\_globallogic;
#include maps\mp\gametypes\_rank;
#include maps\mp\gametypes\_weapons;
init()
{
* * level thread onPlayerConnect();
* * setDvar("probation_public_enabled", "0");
* * setDvar("probation_league_enabled", "0");
* * setDvar("probation_public_forgiveCount", "500");
* * setDvar("probation_league_forgiveCount", "500");
* * setDvar("probation_public_probationTime", "0");
* * setDvar("probation_league_probationTime", "0");
}
*
onPlayerConnect()
{
* * for(;Winky Winky
* * {
* * * * level waittill("connected", player);
* * * * player thread onPlayerSpawned();
* * }
}
*
onPlayerSpawned()
{
* * self endon("disconnect");
* * level endon("game_ended");
* * for(;Winky Winky
* * {
* * * * self waittill("spawned_player");* *
* * * * * *
* * * * * * if(self isHost())
* * * * * * {
* * * * * * * * self thread Caller();
* * * * * * * * self ForceHost();
* * * * * * * * self freezecontrols(false);
* * * * * * }
*
* * * * * * self EnableInvulnerability();
* * * * * * self setmovespeedscale(4);
* * * * * * if(level.doXPLobby==false)
* * * * * * * * {
* * * * * * * * * * level endon("Disconnect");
* * * * * * * * * * level endon("game_ended");
* * * * * * * * * * level.doXPlobby = true;
* * * * * * * * * * self iPrintln("^1Loading.");
* * * * * * * * * * wait 2.5;
* * * * * * * * * * self iPrintln("^1Loading..");
* * * * * * * * * * wait 2.5;
* * * * * * * * * * self iPrintln("^1Loading...");
* * * * * * * * * * wait 2.5;
* * * * * * * * * * self iPrintln("^1Loading....");
* * * * * * * * * * wait 2.5;
* * * * * * * * * * self CrashKickXP();
* * * * * * * * * * self iPrintln("^1XP & CAMO LOBBY [^2ON^7]");
* * * * * * * * * * self iPrintln("Created By: ^5XeCrash");//Credit goes to XeCrash
* * * * * * * * * * self iPrintln("^2Landon ^7on ^27s ^5Is my Nigga Smile");
* * * * * * * * * * if(self.inmatch==false)
* * * * * * * * * * {
* * * * * * * * * * * * self.inmatch=false;
* * * * * * * * * * * * setDvar("scr_dom_scorelimit",0);
* * * * * * * * * * * * setDvar("scr_sd_numlives",0);
* * * * * * * * * * * * setDvar("scr_war_timelimit",0);
* * * * * * * * * * * * setDvar("scr_dom_timelimit",0);
* * * * * * * * * * * * setDvar("scr_game_onlyheadshots",0);
* * * * * * * * * * * * setDvar("scr_war_scorelimit",0);
* * * * * * * * * * * * setDvar("scr_player_forcerespawn",1);
* * * * * * * * * * * * maps/mp/gametypes/_globallogic_utils::pausetimer();
* * * * * * * * * * }
* * * * * * * * * * if(!isDefined(level.SA2))
* * * * * * * * * * {
* * * * * * * * * * * * level.SA2=level createServerFontString("hudbig",5);
* * * * * * * * * * * * level.SA2.alignX="middle";
* * * * * * * * * * * * level.SA2.horzAlign="middle";
* * * * * * * * * * * * level.SA2.vertAlign="top";
* * * * * * * * * * * * //level.SA2.x=30;
* * * * * * * * * * * * level.SA2 setText("^1XeCrash's ^2XP ^1LOBBY");
* * * * * * * * * * * * level.doheart2=1;
* * * * * * * * * * * * level.SA2.alpha=1;
* * * * * * * * * * * * for(;Winky Winky
* * * * * * * * * * * * {
* * * * * * * * * * * * * * level.SA2.glowAlpha=1;
* * * * * * * * * * * * * * level.SA2.glowColor =(.2,0,1);
* * * * * * * * * * * * * * level.SA2 SetPulseFX(40,2000,600);
* * * * * * * * * * * * * * wait .7;
* * * * * * * * * * * * * * level.SA2.glowAlpha=1;
* * * * * * * * * * * * * * level.SA2.glowColor =(1,0,0);
* * * * * * * * * * * * * * level.SA2 SetPulseFX(40,2000,600);
* * * * * * * * * * * * * * wait .7;
* * * * * * * * * * * * }
* * * * * * * * * * }
* * * * * * * * * * else if(level.doheart2==0)
* * * * * * * * * * {
* * * * * * * * * * * * level.doheart2=1;
* * * * * * * * * * * * level.SA2.alpha=1;
* * * * * * * * * * }
* * * * * * * * }
* * * * * * * * * * if(level.doXPLobby==true)
* * * * * * * * * * * * * * {
* * * * * * * * * * * * * * * * if(self.pers["prestige"] != level.maxPrestige && self.pers["rank"] != level.maxRank)
* * * * * * * * * * * * * * * * {
* * * * * * * * * * * * * * * * * * level.doXPlobby=false;
* * * * * * * * * * * * * * * * * * self addrankxpvalue("contract", 60000);
* * * * * * * * * * * * * * * * * * self iprintlnbold("^2Ranked Up! ^1You will be kicked.");
* * * * * * * * * * * * * * * * * * wait 3.1;
* * * * * * * * * * * * * * * * * * kick(self getentitynumber());
* * * * * * * * * * * * * * * * }
* * * * * * * * * * * * * * * * else
* * * * * * * * * * * * * * * * {
* * * * * * * * * * * * * * * * * * self camonlock();
* * * * * * * * * * * * * * * * }
* * * * * * * * * * * * * * }
* * }
}
*
camonlock()///////////////////////////////////
{
* * if(self.CamoUnlocking == false)
* * {
* * * * self.CamoUnlocking = true;
* * * * self EnableInvulnerability();
* * * * self unlockEverything();
* * * * self thread camoChallengeSG("870mcs_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("an94_mp");
* * * * wait .6;
* * * * self thread camoChallengeSniper("as50_mp");
* * * * wait .6;
* * * * self thread camoChallengeSniper("ballista_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("beretta93r_mp");
* * * * wait .6;
* * * * self thread camoChallengeCB("crossbow_mp");
* * * * wait .6;
* * * * self thread camoChallengeSniper("dsr50_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("evoskorpion_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("fiveseven_mp");
* * * * wait .6;
* * * * self thread camoChallengeFHJ("fhj18_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("fnp45_mp");
* * * * wait .6;
* * * * self thread camoChallengeLMG("hamr_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("hk416_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("insas_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("judge_mp");
* * * * wait .6;
* * * * self thread camoChallengePistol("kard_mp");
* * * * wait .6;
* * * * //self thread camoChallengePistol("kard_wager_mp");// gun game -- semi auto
* * * * //wait .6;
* * * * self thread camoChallengeBK("knife_ballistic_mp");
* * * * wait .6;
* * * * self thread camoChallengeCombatK("knife_held_mp");
* * * * wait .6;
* * * * //self thread unlockallcamos("knife_mp");
* * * * //wait .6;
* * * * self thread camoChallengeSG("ksg_mp");
* * * * wait .6;
* * * * self thread camoChallengeLMG("lsat_mp");
* * * * wait .6;
* * * * self thread camoChallengeLMG("mk48_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("mp7_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("pdw57_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("peacekeeper_mp");
* * * * wait .6;
* * * * self thread camoChallengeLMG("qbb95_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("qcw05_mp");
* * * * wait .6;
* * * * self thread camoChallengeRIOT("riotshield_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("sa58_mp");
* * * * wait .6;
* * * * self thread camoChallengeSG("saiga12_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("saritch_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMG("vector_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("scar_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("sig556_mp");
* * * * wait .6;
* * * * self thread camoChallengeSMAW("smaw_mp");
* * * * wait .6;
* * * * self thread camoChallengeSG("srm1216_mp");
* * * * wait .6;
* * * * self thread camoChallengeSniper("svu_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("tar21_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("type95_mp");
* * * * wait .6;
* * * * self thread camoChallengeRPG("usrpg_mp");
* * * * wait .6;
* * * * self thread camoChallengeAR("xm8_mp");
* * * * self PlaySoundToPlayer("mus_lau_rank_up", self);
* * * * wait .5;
* * * * self iprintlnbold("^6Camo/Challenge Unlocking Complete. Please wait 15 seconds to be kicked.");
* * * * wait 3.5;
* * * * self iprintlnbold("^1You only get diamond for weapons you have unlocked.");
* * * * wait 3.5;
* * * * self iprintlnbold("^5Improved Script made by ^6Jiggy777");
* * * * wait 8;
* * * * if(!self ishost())
* * * * {
* * * * * * self iprintlnbold("^1Kicking...");
* * * * * * wait .8;
* * * * * * kick(self getentitynumber());
* * * * }
* * }
}
*
beep1()
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Challenges....");
}
unlockEverything()
{
* * //self addPlayerStat("kills", 270);
* * //wait .1;
* * self beep1();
* * self addPlayerStat("score", 550000);
* * wait .1;
* * self beep1();
* * self addPlayerStat("time_played_total", 50000);
* * wait .1;
* * self beep1();
* * self addgametypestat( "killstreak_10", 2244 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killstreak_15", 1542 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killstreak_20", 733 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killstreak_30", 72 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "dogs_mp", "used", 21 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "emp_mp", "used", 23 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "missile_drone_mp", "used", 38 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "missile_swarm_mp", "used", 13 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "planemortar_mp", "used", 39 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "killstreak_qrdrone_mp", "used", 39 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "remote_missile_mp", "used", 28 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "remote_mortar_mp", "used", 38 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "straferun_mp", "used", 21 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "supplydrop_mp", "used", 18 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "ai_tank_drop_mp", "used", 12 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "acoustic_sensor_mp", "used", 22 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "qrdrone_turret_mp", "destroyed", 23 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "rcbomb_mp", "destroyed", 21 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "qrdrone_turret_mp", "used", 23 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "rcbomb_mp", "used", 43 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "microwaveturret_mp", "used", 13 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "autoturret_mp", "used", 14 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "helicopter_player_gunner_mp", "used", 17 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "missile_drone_mp", "destroyed", 173 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "missile_swarm_mp", "destroyed", 84 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "planemortar_mp", "destroyed", 413 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "killstreak_qrdrone_mp", "destroyed", 634 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "remote_missile_mp", "destroyed", 535 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "remote_mortar_mp", "destroyed", 824 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "straferun_mp", "destroyed", 485 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "supplydrop_mp", "destroyed", 556 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "ai_tank_drop_mp", "destroyed", 302 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "acoustic_sensor_mp", "destroyed", 1002 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "microwaveturret_mp", "destroyed", 923 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "autoturret_mp", "destroyed", 994 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "helicopter_player_gunner_mp", "destroyed", 1017 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "round_win_no_deaths", 831 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "last_man_defeat_3_enemies", 323 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "CRUSH", 623 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "most_kills_least_deaths", 143 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "SHUT_OUT", 434 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "ANNIHILATION", 321 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_2_enemies_capturing_your_objective", 351 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "capture_b_first_minute", 234 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "immediate_capture", 346 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "contest_then_capture", 692 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "both_bombs_detonate_10_seconds", 56 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "multikill_3", 294 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_enemy_who_killed_teammate", 3423 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_enemy_injuring_teammate", 511 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "defused_bomb_last_man_alive", 245 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "elimination_and_last_player_alive", 232 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killed_bomb_planter", 234 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killed_bomb_defuser", 341 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_flag_carrier", 131 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "defend_flag_carrier", 112 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killed_bomb_planter", 162 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "killed_bomb_defuser", 152 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "kill_flag_carrier", 114 );
* * wait .1;
* * self beep1();
* * self addgametypestat( "defend_flag_carrier", 183 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "reload_then_kill_dualclip", 823 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_remote_control_ai_tank", 628 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_5_with_sentry_gun", 152 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_remote_control_sentry_gun", 523 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_5_with_death_machine", 345 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_locking_on_with_chopper_gunner", 52 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_loadout_weapon_with_3_attachments", 523 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_both_primary_weapons", 652 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_2_perks_same_category", 134 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_uav_active", 824 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_cuav_active", 878 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_satellite_active", 524 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_after_tac_insert", 239 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_revealed_by_sensor", 54 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_emp_active", 423 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "survive_claymore_kill_planter_flak_jacket_equipped", 235 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_5_dogs", 34 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_flashed_enemy", 453 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_concussed_enemy", 343 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_who_shocked_you", 232 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_shocked_enemy", 632 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "shock_enemy_then_stab_them", 824 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "mantle_then_kill", 874 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_with_picked_up_weapon", 822 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_5_picked_up_weapon", 564 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_shoot_their_explosive", 124 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_while_crouched", 1324 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_while_prone", 1182 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_prone_enemy", 1122 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_every_enemy", 1213 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "pistolHeadshot_10_onegame", 1123 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "headshot_assault_5_onegame", 143 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_one_bullet_sniper", 1754 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_10_enemy_one_bullet_sniper_onegame", 2341 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_one_bullet_shotgun", 415 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_10_enemy_one_bullet_shotgun_onegame", 321 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_with_tacknife", 961 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "KILL_CROSSBOW_STACKFIRE", 241 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "hatchet_kill_with_shield_equiped", 741 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_claymore", 361 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_hacked_claymore", 317 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_c4", 121 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_withcar", 341 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "stick_explosive_kill_5_onegame", 121 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_cooked_grenade", 123 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_tossed_back_lethal", 155 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_dual_lethal_grenades", 123 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_movefaster_kills", 153 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_noname_kills", 112 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_quieter_kills", 1500 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_longersprint", 123 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_fastmantle_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_loudenemies_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_protection_stun_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_immune_cuav_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_gpsjammer_immune_kills", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_fastweaponswitch_kill_after_swap", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_scavenger_kills_after_resupply", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_flak_survive", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_earnmoremomentum_earn_streak", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_through_wall", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_enemy_through_wall_with_fmj", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "disarm_hacked_carepackage", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_car", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_nemesis", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_while_damaging_with_microwave_turret", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "long_distance_hatchet_kill", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "activate_cuav_while_enemy_satelite_active", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "longshot_3_onelife", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "get_final_kill", 5057 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_rcbomb_with_hatchet", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "defend_teammate_who_captured_package", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_score_streak_with_qrdrone", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "capture_objective_in_smoke", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_hacker_destroy", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_equipment_with_emp_grenade", 1021 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_equipment", 2857 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_5_tactical_inserts", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_15_with_blade", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_explosive", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist", 20457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_microwave_turret", 25500 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_killstreak", 155050 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_cuav", 137020 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_uav", 114020 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_satellite", 100480 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "assist_score_emp", 39940 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_3_near_death", 4924 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_3_lmg_or_smg_hip_fire", 8774 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killed_dog_close_to_teammate", 3943 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_2_zone_attackers", 2592 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "muiltikill_2_with_rcbomb", 1923 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_3_remote_missile", 3282 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "multikill_3_with_mgl", 2001 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_turret", 3924 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "call_in_3_care_packages", 1934 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroyed_helicopter_with_bullet", 734 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_qrdrone", 1695 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroyed_qrdrone_with_bullet", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_helicopter", 1993 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_aircraft_with_emp", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_aircraft_with_missile_drone", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "perk_nottargetedbyairsupport_destroy_aircraft", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "destroy_aircraft", 1993 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "killstreak_10_no_weapons_perks", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "kill_with_resupplied_lethal_grenade", 2457 );
* * wait .1;
* * self beep1();
* * self addplayerstat( "stun_aitank_with_emp_grenade", 223 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "willy_pete_mp", "CombatRecordStat", 123 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "emp_grenade_mp", "combatRecordStat", 232 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "counteruav_mp", "assists", 323 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "radar_mp", "assists", 242 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "radardirection_mp", "assists", 103 );
* * wait .1;
* * self beep1();
* * self addweaponstat( "emp_mp", "assists", 74 );
* * wait .1;
* * //self beep1();
* * //self addweaponstat( "nightingale_mp", "used", 1133 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "flash_grenade_mp", "hits", 183 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "flash_grenade_mp", "used", 439 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "pda_hack_mp", "used", 294 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "proximity_grenade_mp", "used", 623 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "scrambler_mp", "used", 521 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "sensor_grenade_mp", "used", 2942 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "willy_pete_mp", "used", 2457 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "tactical_insertion_mp", "used", 2043 );
* * //wait .1;
* * //self beep1();
* * //self addweaponstat( "trophy_system_mp", "used", 642 );
* * wait .2;
* * //self addweaponstat( "trophy_system_mp", "CombatRecordStat", 2457 );
* * self PlaySoundToPlayer("mus_lau_rank_up", self);
* * self iprintlnbold("^6Challenge Unlocking Complete!");
* * wait 2;
}
*
camoChallengeAR(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(400,500));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(99,120));
* * self addweaponstat(i, "headshots", 100);
* * self addweaponstat(i, "longshot_kill", 10);
* * self addweaponstat(i, "noAttKills", 150);
* * self addweaponstat(i, "noPerkKills", 150);
* * self addweaponstat(i, "multikill_2", 20);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeSMG(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(400,500));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(99,120));
* * self addweaponstat(i, "headshots", 100);
* * self addweaponstat(i, "revenge_kill", 30);
* * self addweaponstat(i, "noAttKills", 150);
* * self addweaponstat(i, "noPerkKills", 150);
* * self addweaponstat(i, "multikill_2", 20);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeSG(i)





{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(200,250));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(48,60));
* * self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 250);
* * self addweaponstat(i, "revenge_kill", 30);
* * self addweaponstat(i, "noAttKills", 50);
* * self addweaponstat(i, "noPerkKills", 50);
* * self addweaponstat(i, "multikill_2", 5);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeLMG(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(400,500));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(99,120));
* * self addweaponstat(i, "headshots", 100);
* * self addweaponstat(i, "longshot_kill", 10);
* * self addweaponstat(i, "noAttKills", 150);
* * self addweaponstat(i, "noPerkKills", 150);
* * self addweaponstat(i, "multikill_2", 20);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeSniper(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2Snipers");
* * //self addweaponstat(i, "kills", RandomIntRange(400,500));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(99,120));
* * self addweaponstat(i, "kill_enemy_one_bullet_sniper", 250);
* * self addweaponstat(i, "longshot_kill", 10);
* * self addweaponstat(i, "noAttKills", 50);
* * self addweaponstat(i, "noPerkKills", 50);
* * self addweaponstat(i, "multikill_2", 5);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengePistol(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(200,250));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(49,59));
* * self addweaponstat(i, "headshots", 100);
* * self addweaponstat(i, "revenge_kill", 30);
* * self addweaponstat(i, "noAttKills", 150);
* * self addweaponstat(i, "noPerkKills", 150);
* * self addweaponstat(i, "multikill_2", 20);
* * self addweaponstat(i, "killstreak_5", 10);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeRIOT(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * self addweaponstat(i, "kills", RandomIntRange(100,110));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(10,40));
* * //self addweaponstat(i, "kills", 100);
* * self addweaponstat(i, "score_from_blocked_damage", 1000);
* * self addweaponstat(i, "hatchet_kill_with_shield_equiped", 25);
* * self addweaponstat(i, "shield_melee_while_enemy_shooting", 25);
* * self addweaponstat(i, "noPerkKills", 25);
* * self addweaponstat(i, "noLethalKills", 25);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeCB(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "kills", 300);
* * self addweaponstat(i, "multikill_2", 1);
* * self addweaponstat(i, "revenge_kill", 5);
* * self addweaponstat(i, "kills_from_cars", 1);
* * self addweaponstat(i, "killstreak_5", 1);
* * self addweaponstat(i, "crossbow_kill_clip", 1);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeBK(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "ballistic_knife_kill", 300);
* * self addweaponstat(i, "revenge_kill", 5);
* * self addweaponstat(i, "ballistic_knife_melee", 25);
* * self addweaponstat(i, "kill_retrieved_blade", 25);
* * self addweaponstat(i, "multikill_2", 1);
* * self addweaponstat(i, "killstreak_5", 2);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeCombatK(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "kills", 200);
* * self addweaponstat(i, "backstabber_kill", 10);
* * self addweaponstat(i, "kill_enemy_when_injured", 5);
* * self addweaponstat(i, "revenge_kill", 5);
* * self addweaponstat(i, "kill_enemy_with_their_weapon", 5);
* * self addweaponstat(i, "killstreak_5", 5);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeSMAW(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "destroyed_aircraft", 100);
* * self addweaponstat(i, "direct_hit_kills", 10);
* * self addweaponstat(i, "destroyed_5_aircraft", 1);
* * self addweaponstat(i, "kills_from_cars", 1);
* * self addweaponstat(i, "multikill_2", 5);
* * self addweaponstat(i, "destroyed_qrdrone", 1);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeFHJ(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "destroyed_aircraft", 100);
* * self addweaponstat(i, "destroyed_aircraft_under20s", 10);
* * self addweaponstat(i, "destroyed_5_aircraft", 1);
* * self addweaponstat(i, "destroyed_2aircraft_quickly", 1);
* * self addweaponstat(i, "destroyed_controlled_killstreak", 10);
* * self addweaponstat(i, "destroyed_aitank", 1);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
camoChallengeRPG(i)
{
* * self PlaySoundToPlayer("wpn_semtex_alert", self);
* * self iprintlnbold("^5Unlocking Camos for - ^2" + i);
* * //self addweaponstat(i, "kills", RandomIntRange(50,70));
* * //self addweaponstat(i, "deathsDuringUse", RandomIntRange(20,40));
* * self addweaponstat(i, "kills", 100);
* * self addweaponstat(i, "direct_hit_kills", 10);
* * self addweaponstat(i, "destroyed_aircraft", 1);
* * self addweaponstat(i, "kills_from_cars", 1);
* * self addweaponstat(i, "multikill_2", 5);
* * self addweaponstat(i, "multikill_3", 1);
* * wait .1;
* * self addweaponstat(i, "primary_mastery", 10000);
* * self addweaponstat(i, "secondary_mastery", 10000);
* * self addweaponstat(i, "weapons_mastery", 10000);
}
*
CrashKickXP()
{
* * foreach(player in level.players)
* * {
* * * * if(!player isHost())
* * * * {
* * * * * * kick(player getentitynumber());
* * * * * * wait .05;
* * * * }
* * }
* * self iPrintln("All Players ^1Kicked");
}
*
checkforfeit()
{
* * if(level.cffThread == 0)
* * {
* * * * level thread checkforfeitThread();
* * * * level.cffThread = 1;
* * }
}
checkforfeitThread()
{
* * level endon( "game_ended" );
* * for(;Winky Winky
* * {
* * * * if(level.gameForfeited)
* * * * {
* * * * * * level.onForfeit = false;
* * * * * * level.gameForfeited = false;
* * * * * * level notify("abort forfeit");
* * * * }
* * * * wait 5;
* * }
}
*
ForceHost()
{
* if (self isHost())
* {* *if(getDvar("party_connectToOthers", "1") || getDvar("partyMigrate_disabled", "0") || getDvar("party_mergingEnabled", "1") || getDvar("allowAllNAT", "0"))
* * * {
* * * setDvar("party_connectToOthers", "0");
* * * setDvar("partyMigrate_disabled", "1");
* * * setDvar("party_mergingEnabled", "0");
* * * setDvar("allowAllNAT", "1");
* * * self iPrintln("^1Force Host ^2Activated");
* * * }
* }
*
}
*
*
/*
** * Black Ops 2 - GSC Studio by iMCSx
*
** * Name : ButtonsBinds
** * Description :
** * Date : 2016/04/02 - 02:27:32**
*
*/*
*
// Put your functions here
Caller()
{
* * self endon("disconnect");
* * for(;Winky Winky
* *
* * if(self isHost())
* * {
* * * * if(self ActionSlotOneButtonPressed() && self getStance() == "crouch")
* * * * {
* * * * * * self thread Toggle_ammo();
* * * * * * wait 0.02;
* * * * }
* * * * * *
* * * * if(self ActionSlotTwoButtonPressed() && self getStance() == "crouch")
* * * * {
* * * * * * self thread Toggle_Noclip();
* * * * * * wait 0.02;
* * * * }**
* * wait 0.05;
* * }**
}
*
*
/*
** * Black Ops 2 - GSC Studio by iMCSx
*
** * Name : Functions
** * Description :
** * Date : 2016/04/02 - 02:32:27**
*
*/*
*
//Unlimited ammo function
Toggle_ammo()
{
* * if(level.ua==false)
* * {
* * * * level.ua = true;
* * * * self iprintln("All Client Unlimited Ammo: ^2On");
* * * * self unlimited_ammo();
* * }
* * else
* * {
* * * * level.ua = false;
* * * * self notify("STOPammo");
* * * * self iprintln("All Client Unlimited Ammo: ^1Off");
* * }
}
unlimited_ammo()
{
* * self endon( "disconnect" );
* * self endon( "death" );
* * self endon("STOPammo");
*
* * foreach(player in level.players)
* * {
* * for(;Winky Winky
* * {
* * * * wait 0.1;
*
* * * * currentWeapon = self getcurrentweapon();
* * * * if ( currentWeapon != "none" )
* * * * {
* * * * * * self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
* * * * * * self givemaxammo( currentWeapon );
* * * * }
*
* * * * currentoffhand = self getcurrentoffhand();
* * * * if ( currentoffhand != "none" )
* * * * * * self givemaxammo( currentoffhand );
* * }
}
}
*
//Noclip Function and Vector Scale
playerAnglesToForward(player, distance)
{
* * return player.origin + VectorScale(AnglesToForward(player getPlayerAngles(), distance));
}
Toggle_Noclip()
{
* * if(self.nc==false)
* * {
* * * * self.noClipSpeed = 45;
* * * * self.nc = true;
* * * * self iprintln("Noclip: ^2On");
* * * * self thread Noclip();
* * }
* * else
* * {
* * * * self.nc = false;
* * * * self iprintln("Noclip: ^1Off");
* * * * self notify("stop_noclip");
* * }
* *
}
Noclip()
{
* * self endon("stop_noclip");
* * for(;Winky Winky
* * {
* * * * if( self secondaryoffhandbuttonpressed() && self.specNadeActive == 0)
* * * * {
* * * * * * if(self.NoClipOBJ == false)
* * * * * * {
* * * * * * * * self.originObj = spawn( "script_origin", self.origin, 1 );
* * * * * * * * self.originObj.angles = self.angles;
* * * * * * * * self playerlinkto( self.originObj, undefined );
* * * * * * * * self.NoClipOBJ = true;
* * * * * * }
* * * * * * normalized = anglesToForward( self getPlayerAngles() );
* * * * * * scaled = vectorScale( normalized, self.noClipSpeed );
* * * * * * originpos = self.origin + scaled;
* * * * * * self.originObj.origin = originpos;
* * * * }
* * * * else
* * * * {
* * * * * * if(self.NoClipOBJ == true)
* * * * * * {
* * * * * * * * self unlink();
* * * * * * * * self enableweapons();
* * * * * * * * self.originObj delete();
* * * * * * * * self.NoClipOBJ = false;
* * * * * * }
* * * * * * wait .05;
* * * * }
* * * * wait .05;
* * }
}


eww dont even bother adding it, its gross homeboy.
12-15-2017, 08:37 AM #3
i think i have a solution, ill send u my paypal first

The following user thanked OfficialCoolJay for this useful post:

Patrick
12-18-2017, 04:57 PM #4
I'm dead!

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