Originally posted by SC58
screenplacement effects it more then using uicontext
My menu renders / scales perfectly for any res, I'm using ui context w / h & aspect ratio. this as far as i know is the correct way as
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
will differ for each res.
Like I said above everything scales correctly but the drawline math.
And yes my draw function takes screenplacement its first arg so its not the problem.
Its bo2 being cheap with the draw line function we use.
I could possibly fix it using the drawing function I reversed for drawing the engines radar.
Another side note. The game loses frames on 1080 compared to 720 hence the reason no paid menu supports the res.