Originally posted by Chromezee
Well heres my code from my private sprx might need a little work...
lets see how creative you can get.
//float oldAnglex = SHORT2ANGLE(cmd->viewAngles.x);
*if (spinbot) {
**backwards = false;
**if (spinAngle < -360 || spinAngle > 360)
***spinAngle = 0;
**if (spinRight) {
***spinAngle += spinSpeed;
**}
**else
**{
***spinAngle -= spinSpeed;
**}
**cmd->viewAngles.y = ANGLE2SHORT(spinAngle);
**FixMovementBO2(cmd, SHORT2ANGLE(cmd->viewAngles.y), oldAngle, (float)cmd->forwardmove, (float)cmd->sidemove);
*}
*if (backwards) {
**spinbot = false;
**if (!*(int*)ClientInfo(LocalPlayer, 0x8F)) {
***spinAngle = oldAngle * -1;
***cmd->viewAngles.y = ANGLE2SHORT(spinAngle);
***FixMovementBO2(cmd, SHORT2ANGLE(cmd->viewAngles.y), oldAngle, (float)cmd->forwardmove, (float)cmd->sidemove);
**}
*}
}
There's 1000's of spinbot codes released for pc and there all easy copy and pastes to ps3, plus i've seen this code posted everywhere and in a few different sources xD