Originally posted by UnboundGodz
(Characters Aloud = 16 MAX)
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Custom Class 1: 0x3891f7b1
Custom Class 2: 0x3891f7c1
Custom Class 3: 0x3891f7d1
Custom Class 4: 0x3891f7e1
Custom Class 5: 0x3891f7f1
Custom Class 6: 0x3891f801
Custom Class 7: 0x3891f811
Custom Class 8: 0x3891f821
Custom Class 9: 0x3891f831
Custom Class 10: 0x3891f841
I found more but haven't tested them just yet, they seem to be near GobbleGum offsets so well see.
Why not just take the first and make a multiplier for the difference each time, could use a numericUpDown to change the class value and only need 1 address.