Post: [1.07/BLES] Offset / Address Zombie ( Unlock All, Stats, Weapon_Stats, Gum, ... )
04-30-2016, 08:46 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi everyone ! Ninja

Here is what I found on the black ops zombie 3 today.

Statistiques Zombie :
    public struct Stats
{
public static uint Prestige = 0x37DDE5D8;
public static uint Headshot = 0x37DDE58A;
public static uint time_of_game = 0x37DDE5D4;
public static uint game_score = 0x37DDE57E;
public static uint score_per_minutes = 0x37DDE57E;
public static uint round_survived = 0x37DDE5A8;
public static uint kills = 0x37DDE686;
public static uint experiences = 0x37DDE578;
}


Unlock All Zombie 97% By iMoDz|Shadow
    
https://pastebin.com/dHJZz0ND


Weapon_Stats :
    
public struct weapons_stats
{
public static uint sheiva_kills = 0x37DD69F8;
public static uint argus_kills = 0x37DD76AA;
public static uint rk5_kills = 0x37DD5dc8;
public static uint brecci_205 = 0x37DD77AE;
public static uint cut = 0x37DD8F8C;
public static uint l_car_9 = 0x37DD5E4A;
public static uint xm_53 = 0x37DD7A38;
public static uint kuda = 0x37DD61D8;
public static uint vesper = 0x37DD62DC;
public static uint vmp = 0x37DD63E0;
public static uint pharo = 0x37DD625A;
public static uint kn_44 = 0x37DD66EC;
public static uint icr_1 = 0x37DD676E;
public static uint m8a7 = 0x37DD6976;
public static uint hvk_30 = 0x37DD67F0;
public static uint brm = 0x37DD6D04;
public static uint dingo = 0x37DD6C00;
public static uint dredge_48 = 0x37DD6C82;
public static uint gorgon = 0x37DD6D86;
public static uint krm_62 = 0x37DD772C;
public static uint haymaker = 0x37DD7628;
public static uint locus = 0x37DD7114;
public static uint drakon = 0x37DD7196;
public static uint svg_100 = 0x37DD7218;
}




Bubble_Gum :
    public struc Bubble_Gum
{
public static uint divinium_liquid 0x37DDE674;
public static uint GumAmountEntry = 0x37DDCA68,
public static uint GumAmountInterval = 130,
public static uint GumSelectionEntry = 0x37DF0E11,
public static uint GumClassEntry = 0x37DF0E00,
public static uint GumInterval = 0x16, // Distance for Current Active Gum / ClassNames

/* 0xD8 = Aftertaste
0xD9 = Buned Out
0xDA = Cache Back
0xDB = Dead Of Nuclear Winter
0xDC = Ephermeral Enhancement
0xDD = I'm Feelin' Lucky
0xDE = Immolation Liquidation
0xDF = Kill Joy
0xE0 = Killing Time
0xE1 = Licenced Contractor
0xE2 = On The House
0xE3 = Perkaholic
0xE4 = Pheonix Up
0xE5 = Pop Shocks
0xE6 = Respin Cycle
0xE7 = Unquenchable
0xE8 = Wall Power
0xE9 = Who's Keeping Score? */
}


Autres adresses Zombie trouvé par @LeBigKilleur

    class Adresse
{
public static uint G_Client = 0x18C42E8;
public static uint Arme_En_Main = G_Client + 0x25B;
public static uint Name_InGame = G_Client + 0x5DB0;
public static uint God_Mod = G_Client + 0x23;
public static uint Money = G_Client + 0x5EB6;
public static uint Mun1_Principale = G_Client + 0x57A;
public static uint Mun2_Principale = G_Client + 0x53F;
public static uint Mun1_Secondaire = G_Client + 0x582;
public static uint Mun2_Secondaire = G_Client + 0x547;
public static uint Grenade1 = G_Client + 0x57D;
public static uint Grenade2 = G_Client + 0x587;
public static uint FakeChangeWeapons = G_Client + 0x25B;
public static uint Third_Person = G_Client + 0x12D;
public static uint Spectator = G_Client + 0x23;
public static uint Lock_Player = G_Client + 0x16;
public static uint In_Map_Bug = G_Client + 0x186;
public static uint Frezz_Player = G_Client + 0x5;
public static uint Give_Weapons = G_Client + 0x30B;
public static uint No_Target = G_Client + 0x5DE6;
public static uint Speed_X2 = G_Client + 0x5DF8;
public static uint Stats_Rea = G_Client + 0x5ED2;
public static uint Stats_Kill = G_Client + 0x5ECA;
public static uint Stats_Blessur = G_Client + 0x5ECE;
public static uint Stats_TireTete = G_Client + 0x5ED6;
public static uint Teleport = G_Client + 0x30;
public static uint Perk_RegargeRapide = G_Client + 0x8B4;// (0x10 )
public static uint Perk_Masto_3Arme = G_Client + 0x8B7;// ( 0x21 )
public static uint Perk_QuickRevive = G_Client + 0x8BE;// ( 0x02 )
public static uint Perk_DoubleCoup = G_Client + 0x8B5;// ( 0x04)
public static uint Perk_Courir = G_Client + 0x8BC; //(0x0Cool Man (aka Tustin)
public static uint Perk_Arreigner = G_Client + 0x8c3;// ( 0x80 ) + Mun
public static uint Camo_Arme1 = G_Client + 0x311;
public static uint Camo_Arme2 = G_Client + 0x361;
public static uint Camo_Arme3 = G_Client + 0x389;


public static uint R_SetFrameFog = 0x3D00E8;
public static uint Cheat_Protect1 = 0x00622D8C;
public static uint Cheat_Protect2 = 0x00622DA4;
public static uint Cheat_Protect3 = 0x00622DBC;
public static uint Cbuf_AddText = 0x5A657C;
public static uint BG_GetWeaponsDef = 0x77ED48;
public static uint G_Spawn = 0x38D6EC;
public static uint G_SetModels = 0x38ABA4;
public static uint SP_Script_model = 0x4E85CC;


Mega_Bubble_Gum :
    public struct Bubble_Gum_Mega
{
public static uint carbonized = 0x37DDCAEA;
public static uint Return = 0x37DDCB6C;
public static uint immolation_Liquid = 0x37DDCD74;
public static uint spoilsport = 0x37DDCDF6;
public static uint Time_of_Dying = 0x37DDCE78;
public static uint Specialized = 0x37DDCFFE;
public static uint PopShock = 0x37DDD102;
public static uint Loop = 0x37DDD184;
public static uint Who_Keeps_Points = 0x37DDDE4A;
public static uint Phoenix = 0x37DDD080;
public static uint Nuclear_winter = 0x37DDCBEE;
public static uint Insatiable = 0x37DDD206;
public static uint spiderman = 0x37DDD288;
public static uint Licensed_contract = 0x37DDCEFA;
public static uint It_offers_Home = 0x37E08F53;
public static uint I_am_feeling_lucky = 0x37DDCCF2;
public static uint aftertaste = 0x37DDCA68;
}


Crédit : iMoDz|Shadow STN
Last edited by iMoDz|Shadow ; 05-29-2016 at 08:03 PM.

The following 4 users say thank you to iMoDz|Shadow for this useful post:

LizzoOo, Phreaker, S63, TER152
04-30-2016, 11:49 PM #2
Can We Use This For RTM use Too? Ill give full credit
05-01-2016, 02:05 AM #3
S63
Space Ninja
Originally posted by Shadow View Post
Hi everyone ! Ninja

Here is what I found on the black ops zombie 3 today.

Statistiques Zombie :
    public struct Stats
{
public static uint Prestige = 0x37DDE5D8;
public static uint Headshot = 0x37DDE58A;
public static uint Temps de jeux = 0x37DDE5D4;
public static uint game_score = 0x37DDE57E;
public static uint SPM = 0x37DDE57E;
public static uint manche_survecue = 0x37DDE5A8;
public static uint kills = 0x37DDE686;
public static uint xp = 0x37DDE578;
}


Weapon_Stats :
    public struct Weapon_Stats
{
public static uint RK5 = 0x37DD5DCC;
public static uint BowieKnife = 0x37DD8F90;
public static uint LCar9 = 0x37DD5E4E;
public static uint XM53 = 0x37DD7A3C;
public static uint Kuda = 0x37DD61DC;
public static uint Vesper = 0x37DD62E0;
public static uint VMP = 0x37DD63E4;
public static uint Pharo = 0x37DD625E;
public static uint KN44 = 0x37DD66F0;
public static uint ICR1 = 0x37DD6772;
public static uint M8A7 = 0x37DD697A;
public static uint Sheiva = 0x37DD69FC;
public static uint HVK30 = 0x37DD67F4;
public static uint BRM = 0x37DD6D08;
public static uint Dingo = 0x37DD6C04;
public static uint Dredge = 0x37DD6C86;
public static uint Gorgon = 0x37DD6D8A;
public static uint KRM262 = 0x37DD7730;
public static uint Argus = 0x37DD76AE;
public static uint Brecci = 0x37DD77B2;
public static uint Haymaker12 = 0x37DD762C;
public static uint Locus = 0x37DD7118;
public static uint Drakon = 0x37DD719A;
public static uint SVG100 = 0x37DD721C;
}


Bubble_Gum :
    public struc Bubble_Gum
{
public static uint divinium_liquid 0x37DDE674;
public static uint GumAmountEntry = 0x37DDCA68,
public static uint GumAmountInterval = 130,
public static uint GumSelectionEntry = 0x37DF0E11,
public static uint GumClassEntry = 0x37DF0E00,
public static uint GumInterval = 0x16, // Distance for Current Active Gum / ClassNames

/* 0xD8 = Aftertaste
0xD9 = Buned Out
0xDA = Cache Back
0xDB = Dead Of Nuclear Winter
0xDC = Ephermeral Enhancement
0xDD = I'm Feelin' Lucky
0xDE = Immolation Liquidation
0xDF = Kill Joy
0xE0 = Killing Time
0xE1 = Licenced Contractor
0xE2 = On The House
0xE3 = Perkaholic
0xE4 = Pheonix Up
0xE5 = Pop Shocks
0xE6 = Respin Cycle
0xE7 = Unquenchable
0xE8 = Wall Power
0xE9 = Who's Keeping Score? */
}


Mega_Bubble_Gum :
    public struc Bubble_Gum_Mega
{
public static uint carbonized = 0x37DDCAEA;
public static uint Return = 0x37DDCB6C;
public static uint immolation_Liquid = 0x37DDCD74;
public static uint spoilsport = 0x37DDCDF6;
public static uint Time_of_Dying = 0x37DDCE78;
public static uint Specialized = 0x37DDCFFE;
public static uint PopShock = 0x37DDD102;
public static uint Loop = 0x37DDD184;
public static uint Who_Keeps_Points = 0x37DDDE4A;
public static uint Phoenix = 0x37DDD080;
public static uint Nuclear_winter = 0x37DDCBEE;
public static uint Insatiable = 0x37DDD206;
public static uint spiderman = 0x37DDD288;
public static uint Contraente_su_Licenza = 0x37DDCEFA;
public static uint It_offers_Home = 0x37E08F53;
public static uint I_am_feeling_lucky = 0x37DDCCF2;
public static uint aftertaste = 0x37DDCA68;
}


Crédit : @iMoDz|Shadow


Nice Post You Should Clean The Code A Bit Tho Like This

Cleaned
    
public static uint
Prestige = 0x37DDE5D8,
Headshot = 0x37DDE58A,
Tempsdejeux = 0x37DDE5D4,
game_score = 0x37DDE57E,
SPM = 0x37DDE57E,
manche_survecue = 0x37DDE5A8,
kills = 0x37DDE686,
xp = 0x37DDE578;

The following user thanked S63 for this useful post:

iMoDz|Shadow
05-01-2016, 02:07 AM #4
S63
Space Ninja
Originally posted by Modz23Leader View Post
Can We Use This For RTM use Too? Ill give full credit


Yes These Are Usable For C# All Addresses/Offsets Are...
05-01-2016, 02:46 AM #5
Thx Bro This Helps alot
05-01-2016, 08:13 AM #6
Originally posted by Modz23Leader View Post
Can We Use This For RTM use Too? Ill give full credit


of course ! Smile
05-01-2016, 08:14 AM #7
Originally posted by ItsJordanModz View Post
Nice Post You Should Clean The Code A Bit Tho Like This

Cleaned
    
public static uint
Prestige = 0x37DDE5D8,
Headshot = 0x37DDE58A,
Tempsdejeux = 0x37DDE5D4,
game_score = 0x37DDE57E,
SPM = 0x37DDE57E,
manche_survecue = 0x37DDE5A8,
kills = 0x37DDE686,
xp = 0x37DDE578;


thank you. I made this code quickly so I had to make mistakes Smile
05-01-2016, 12:02 PM #8
LizzoOo
Do a barrel roll!
Nice!
We wait some Mods addresses Smile
05-01-2016, 12:39 PM #9
S63
Space Ninja
Originally posted by Shadow View Post
thank you. I made this code quickly so I had to make mistakes Smile


You got skype?

The following user thanked S63 for this useful post:

iMoDz|Shadow
05-02-2016, 09:30 PM #10
Unlock All added

The following user thanked iMoDz|Shadow for this useful post:

Modz23Leader

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