Post: Black Ops 3 - Offsets And Addresses Collection [1.07/Updating]
05-02-2016, 05:42 PM #1
S63
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); Black Ops 3 Offsets And Adresses Collection

Hi NGU,

I Made This To Keep Everything Updated On Black Ops 3, Also If Your Not In Credits And You Think You Should Be Just Post Below, I Hope For This To Be The BO3 Thread For Offsets/Addresses!


Current Version: 1.07


Mutliplayer

TOC Address - 0xE11ED8

G_Client Structure:

Main Addresses:
    
gclient - 0x18C6220
gclient size - 0x6200


Client Name:
    
Offset - gclient + 0x5DB0


GodMode:
    
Offset - gclient + 0x23
On - 0x05
Spectator - 0x06
Off - 0x04


Third Person:
    
Offset - gclient + 0x12D
On - 0x01
Off - 0x00


TBag Happy
    
Offset - gclient + 0x12F
Action - 0x04


Snake Mode:
    
Offset - gclient + 0x186
On - 0x01
Off - 0x02


Change Weapon:
    
Offset - gclient + 0x383


Change Camo:
    
Offset - gclient + 0x389


Give/Remove Killstreaks:
    
Give Killstreak 1 - gclient + 0x57B
Give - 0x01
Remove - 0x00

Give Killstreak 2 - gclient + 0x57F
Give - 0x01
Remove - 0x00

Give Killstreak 3 - gclient + 0x580
Give - 0x01
Remove - 0x00


Weapons/Granades Ammo:
    
Primary Ammo - gclient + 0x586
Primary Ammo Clip - gclient + 0x54A
Secondary Ammo - gclient + 0x58A
Secondary Ammo Clip - gclient + 0x54E
Lethal Ammo - gclient + 0x58E
Tactical Ammo - gclient + 0x592
On - 0xFF
Off - 0x00


Enable/Remove Huds:
    
Offset - gclient + 0x659
On - 0x02
Off - 0x01


Visibility Settings:
    
Offset - gclient + 0x65A
Normal Invisibility - 0x01
Blue Invisibility - 0x02
Off - 0x00


Give Specialist:
    
Offset - gclient + 0x73B
Give - 0x01
Remove - 0x00


Disable/Enable Killstreaks:
    
Disable Killstreak 1 - gclient + 0x8D7
Disable - 0x00
Enable - 0x01

Disable Killstreak 2 - gclient + 0x8CF
Disable - 0x00
Enable - 0x01

Disable Killstreak 3 - gclient + 0x8CB
Disable - 0x00
Enable - 0x01


onPlayerSpawned:
    
Offset - gclient + 0x5D03 //Note Removes Weapons
Spawned - 0x00
Not Spawned + Bloody Screen - 0x01
Real Spectator - 0x02
Spectating Nothing - 0x03


x2 Speed:
    
Offset - gclient + 0x5DF8
On - 0x40
Off - 0x3F


In-Game Stats:
    
Score - gclient + 0x5EB7
Points - gclient + 0x5EC7
Kills - gclient + 0x5ECB
Deaths - gclient + 0x5ECF


Button Monitor:
    
Offset - gclient + 0x600C

X - 2097152
O - 4194304
/\ - 131080
[] - 67108864
L1 - 1048704
L2 - 65536
L3 - 1074003968
R1 - -2147483648
R2 - 131072
R3 - 536870912


UAV:
    
Offset - gclient + 0x61A3
On - 0x01
Off - 0x00


Last Stand:
    
Offset - gclient + 0x61B0
On - 0x01
Off - 0x00



G_Entity Structure:

Main Addresses:
    
gentity - 0x17FF620
gentity size - 0x350


GodMode
    
Offset - gentity + 0x21C
On - 0xFF, 0xFF
Off - 0x00, 0x64



Non-Host Offsets:

UAV:
    
Offset - 0xC8998
On - 0x60, 0x00, 0x00, 0x00
Off - 0x41, 0x82, 0x00, 0xAC


No-Recoil:
    
Offset - 0x1907F0
On - 0x60 , 0x00 , 0x00 , 0x00
Off - 0x48 , 0x5F , 0x6B , 0x79


Red Boxes:
    
Activate Offset - 0x58DF48
On - 0x60, 0x00, 0x00, 0x00
Off - 0x41 , 0x82 , 0x01 , 0xD4

Enable Offset - 0x58DF10
On - 0x60, 0x00, 0x00, 0x00
Off - 0x41, 0x82, 0x02, 0x0C


Wallhack:
    
Offset - 0x1908E8
On - 0x38 , 0xC0 , 0xFF , 0xFF
Off - 0x63, 0xE6, 0x00, 0x00


FPS:
    
Offset - 0xCC5A8
On - 0x2c, 0x14, 0x00, 0x01
Off - 0x2c, 0x14, 0x00, 0x00


Steady Aim:
    
Offset - 0x76A174
On - 0x2C , 0x04 , 0x00 , 0x00
Off - 0x2C , 0x04 , 0x00 , 0x02



Address Functions:

Structures + Misc:

    
cgArray - 0xF57BF4

centity - 0xF57BFC

G_Client - 0x18C6220
G_Client_Size - 0x6200

G_Entity - 0x17FF620
G_Entity_Size - 0x350

G_HudElems - 0x1770708
G_HudElems_Size - 0x88

ClientActive - 0xE24C10

level_locals_t - 0x1781E80



    
_________________A Functions______________________
AimTarget_GetTagPos - 0x36458
AimTarget_IsTargetVisible - 0x36700
AddBaseDrawTextCmd - 0x411BC8
AngleNormalize360 - 0x621E18
AnglesToAxis - 0x624A20

_________________B Functions______________________
BG_AnimScriptEvent - 0x7154B0
BG_GetPlayerWeaponModel - 0x62B6C
_________________C Functions______________________
CachedTag_GetCachedTagPos - 0x10AEEC
CachedTag_GetTagPos - 0x10AFEC
CachedTag_NoCache_GetTagPos - 0x10AC7C
CachedTag_UpdateTagInternal - 0x10AD88

Cbuf_AddText - 0x5B1A7C

CG_DObjGetWorldTagPos - 0x8C608
CG_EntityInfrared - 0x8A6888
CG_GetPredictedPlayerState - 0x109050
CG_IsEntityFriendlyNotEnemy - 0x8A5D8
CG_IsInfrared - 0x16FFD0
CG_SetWeaponHeatConstants - 0x179B08

CL_DrawStretchPicPhysicalInternal - 0x1CF658
CL_DrawText - 0x1DE2A0
CL_DrawTextPhysical - 0x1DE1A0
CL_DrawTextPhysicalWithEffects - 0x1DE1F0
CL_WritePacket - 0x1D5BBC

CM_UnlinkEntity - 0x5AF820

CMD_VEH_UseVehicle - 0x3A3A28
CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40
CMD_VEH_SetVehGoalPos - 0x3A3C20

Com_sprintf - 0x63A264
Com_HashKey - 0x6269D0
Com_SessionMode_IsOnlineGame - 0x5B90BC
Com_GetClientDObj - 0x5C4748
Com_Error - 0x5BB5E0

_________________D Functions______________________
DeathGrenadeDrop - 0x2BDBB0
DrawOffscreenViewableWaypoint - 0xF8E98

Dvar_FindMalleableVar - 0x62F7BC
Dvar_GetBool - 0x62FBD4
Dvar_GetFloat - 0x62FE58
Dvar_GetInt - 0x62FC50
Dvar_RegisterNew - 0x631D40

_________________F Functions______________________
FX_ClientVisibilityTest - 0x28EB40

_________________G Functions______________________
G_CallSpawnEntity - 0x3803D0
G_Spawn - 0x39272C
G_SpawnItem - 0x3244B0
G_SetModel - 0x38FBE4
G_ModelIndex - 0x48990
G_InitGentity - 0x3915A0
G_GetWeaponHitLocationMultiplier - 0x3173FC
G_GetWeaponForName - 0x3B12FC
G_GetWeaponForEntity - 0x3174E0
G_GetRandomSeed - 0x393A88
G_FindConfigStringIndex - 0x38E338
G_LocalizedStringIndex - 0x38E4EC
G_MaterialIndex - 0x38E5D0
G_Crandom - 0x606DC

GetHudElemInfo - 0xF8568
GetScaleForDistance 0xF79F8

GSCr_SpawnCollision - 0x3573BC
GSCr_SpawnVehicle - 0x35757C
GSCr_SpawnTimedFX - 0x357938
GSCr_SpawnTurret - 0x357B84
GSCr_SpawnHelicopter - 0x357BB8

___________________H Functions_____________________
HudElemColorToVec4 - 0xF7608

HECmd_SetText - 0x31F140
HECmd_SetShader - 0x31F208
HECmd_SetWarGameData - 0x31F39C
HECmd_SetTargetEnt - 0x31F3A0
HECmd_ClearTargetEnt - 0x31F440
HECmd_SetTimer - 0x31F894
HECmd_SetTimerUp - 0x31F8DC
HECmd_SetTenthsTimer - 0x31F924
HECmd_SetTenthsTimerUp - 0x31F96C
HECmd_SetClock - 0x31F9B4
HECmd_SetClockUp - 0x31F9FC
HECmd_SetValue - 0x31FA44
HECmd_SetWayPoint - 0x31FAEC
HECmd_SetPerk - 0x31FC34
HECmd_FadeOverTime - 0x31FCD8
HECmd_ChangeFontScaleOverTime - 0x31FE60
HECmd_ScaleOverTime - 0x31FFE8
HECmd_MoveOverTime - 0x320198
HECmd_Reset - 0x320308
HECmd_Destroy - 0x320370
HECmd_SetPlayerNameString - 0x3203F0
HECmd_SetGameTypeString - 0x3204B8
HECmd_SetMapNameString - 0x320584
HECmd_SetPulseFX - 0x320648
HECmd_SetCod7DeCodeFX - 0x32082C
HECmd_SetRedactFX - 0x3209A8
HECmd_SetTypewriterFX - 0x320B68
HECmd_GetTextWidth - 0x320CE8

_________________K Functions______________________
Key_IsDown - 0x1D6654

_________________M Functions______________________
Material_RegisterHandle - 0x40A27C
Material_LoadPerMap - 0x40A2E0
Material_Register_FastFile - 0x24C350

_________________R Functions______________________
R_SetFrameFog - 0x3D0B28
R_RegisterFont - 0x4012B4
R_GetCommandBuffer - 0x411560
R_AddCmdDrawStretchPicInternal - 0x4119C8
R_AddCmdDrawStretchRotateXYInternal - 0x411A20
R_AddCmdDrawTextInternal - 0x411E18
R_AddCmdDrawTextWInternal - 0x411E78
R_AddCmdDrawTextWithEffectsInternal - 0x411F90
R_AllocShaderConstantSet - 0x42239C
R_ConvertColorToBytes - 0x43E368

_________________S Functions______________________
ScriptEnt_MoveTo - 0x37D9F0
ScriptEnt_MoveGravity - 0x37DB08
ScriptEnt_MoveSlide - 0x37DC98
ScriptEnt_StopMoveSlide - 0x37DE54
ScriptEnt_MoveX - 0x37DF38
ScriptEnt_MoveY - 0x37DF78
ScriptEnt_MoveZ - 0x37DFB8
ScriptEnt_RotateTo - 0x37E008
ScriptEnt_RotatePitch - 0x37E1CA
ScriptEnt_RotateYaw - 0x37E204
ScriptEnt_RotateRoll - 0x37E244
ScriptEnt_Vibrate - 0x37E298
ScriptEnt_Bobbing - 0x37E578
ScriptEnt_Rotate - 0x37E840
ScriptEnt_RotateVelocity - 0x37E9A4
ScriptEnt_SetCanDamage - 0x37EADC
ScriptEnt_PhysicsLaunch - 0x37EB54
ScriptEnt_GetEnt - 0x381AB0
ScriptEnt_GetEntArray - 0x382280
ScriptEnt_GetEntArrayFromArray - 0x3825E4
ScriptEnt_GetDamageableEntArray - 0x382818

Scr_Notify - 0x3818A0
Scr_NotifyNum - 0x1C2160
Scr_GetEntity - 0x3815B8

SL_ConvertToString - 0x1B2838
SL_FindString - 0x1B2C9C
SL_GetStringOfSize - 0x1B2DD8
SL_GetString - 0x1B332C


SV_GameSendServerCommand - 0x5EC544
SV_AddServerCommand - 0x5F16DC
SV_GetConfigStringConst - 0x5EEEC4
SV_LinkEntity - 0x5FCCD0
SV_UnlinkEntity - 0x5FCB44
SV_LocateGameData - 0x5ED5A8
SV_SendServerCommand - 0x5F1A84
SV_SetConfigString - 0x5EE9F8
SV_AddTestClient - 0x5EBEB0

_________________P Functions______________________
Player_Die - 0x316E48

PlayerCmd_ResetAnimations - 0x2F64B4
PlayerCmd_Revive - 0x2F65DC
PlayerCmd_GetTargetScreenAngles - 0x2F6B48
PlayerCmd_GiveNextBaseWeapon - 0x2F7980
PlayerCmd_GetNormalizedMovement - 0x2F7988
PlayerCmd_GetNormalizedCameraMovement - 0x2F7A90
PlayerCmd_GiveWeaponNextAttachment - 0x2F7A94
PlayerCmd_GetWeaponAcvi - 0x2F7A98
PlayerCmd_CalcWeaponOptions - 0x2F7BCC

________________W Functions________________________
WaypointTargetFade - 0xF7748
WorldPosToScreenPos - 0xB9BF0



Special Addresses:

    
VM_Notify - 0x1ACE7C
VM_Resume - 0x1C74BC
VM_Execute - 0x1C2BBC
VM_Execute_0 - 0x1C2EC2
SL_GetCanonicalString - 0x1A5E94
SV_GetConfigString - 0x5EEDE8

Scr_ClearOutParams - 0x1B46E8
Scr_AddInt - 0x1C638C
Scr_AddFloat - 0x1C6444
Scr_AddString - 0x1C6700
Scr_AddVector - 0x1C67F4
Scr_GetSelf - 0x1B7050
Scr_AddUndefined - 0x1C11B8
Scr_AddEntityNum - 0x1C6564
Scr_GetEntityId - 0x1BA680
Scr_GetEntityIdRef - 0x1B9314
Scr_GetEntityRef - 0x1C583C
Scr_GetObject - 0x1C5A84
GetVariable - 0x1B7410
GetVariableValueAddress - 0x1B6C18
GetObjectType - 0x1B6CBC




Zombies:

TOC - 0xDF1E60

G_Client Structure:

Main Addresses:
    
gclient - 0x18C42E8
gclient size - 0x61E0



G_Entity Structure:

Main Addresses:
    
gentity - 0x17BB2E8
gentity size - 0x350



Address Functions:

Structures + Misc:

    
cgArray - 0xF373F4

Centity - 0xF37400

gclient - 0x18C42E8
gclient size - 0x61E0

gentity - 0x17BB2E8
gentity size - 0x350



    
_________________A Functions______________________
AimTarget_GetPos - 0x36440
AimTarget_isTargetVisible - 0x366E8

_________________C Functions______________________
Cbuf_AddText - 0x5A657C

_________________G Functions______________________
G_Spawn - 0x38D6EC
G_Client - 0x18C42E8
G_Client_Size - 0x61E0
G_Entity - 0x17BB2E8
G_Entity_Size - 0x350
G_InitGentity - 0x38C560
G_SetModel - 0x38ABA4
G_ModelIndex - 0x48980

_________________K Functions______________________
Key_IsDown - 0x1D11B4

_________________M Functions______________________
Material_RegisterHandle - 0x409704
Material_Register_FastFile - 0x246B28

_________________R Functions______________________
R_SetFrameFog - 0x3D00E8
R_RegisterFont - 0x40073C
R_AddCmdDrawStretchPicInternal - 0x410E68
R_AddCmdDrawStretchRotateXYInternal - 0x410EC0
R_AddCmdDrawTextInternal - 0x4112B8
R_AddCmdDrawTextWInternal - 0x411318
R_AddCmdDrawTextWithEffectsInternal - 0x411430

_________________S Functions______________________
SV_GameSendServerCommand - 0x5E0E44
SV_LocateGameData - 0x5E1EA8




Credits:
S63
Indie Developer
Sabotage
Specter
Jo-Milk
SC58
John
Shark
Swaqq
Last edited by Specter ; 07-07-2016 at 07:29 PM. Reason: Re-Organized And Added New Stuff

The following 9 users say thank you to S63 for this useful post:

Africanized, anxify, Dro, iMoDz|Shadow, Mr.Peanut, NextGenAlex2015, Oroch, SyTry
05-02-2016, 07:24 PM #2
xSynthmodz
Do a barrel roll!
Good Post Choco

The following user thanked xSynthmodz for this useful post:

S63
05-02-2016, 08:05 PM #3
Indie Developer
Reverse Engineer
wrong key_is_down . Right is : Key_IsDown = 0x1196814 + 0x0F
05-02-2016, 08:09 PM #4
SC58
Former Staff
Originally posted by Indie
wrong key_is_down . Right is : Key_IsDown = 0x1196814 + 0x0F


hes using the function, not monitoring the PlayerKeyState silly :p

The following user thanked SC58 for this useful post:

S63
05-02-2016, 08:12 PM #5
Indie Developer
Reverse Engineer
Originally posted by SC58 View Post
hes using the function, not monitoring the PlayerKeyState silly :p


ohh silly Sal


ps: ORTMAPI Sal

The following user thanked Indie Developer for this useful post:

S63
05-02-2016, 09:31 PM #6
good job bro ! Smile

The following user thanked iMoDz|Shadow for this useful post:

S63
05-02-2016, 09:53 PM #7
S63
Space Ninja
Originally posted by Shadow View Post
good job bro ! Smile


Thanks

The following user thanked S63 for this useful post:

iMoDz|Shadow
05-21-2016, 10:00 PM #8
SyTry
I am error
Thanks you and good job Smile
05-22-2016, 09:04 AM #9
S63
Space Ninja
Originally posted by TriFT View Post
Thanks you and good job Smile


No Problem Winky Winky

The following user thanked S63 for this useful post:

SyTry
05-26-2016, 04:03 AM #10
Nice love these

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo