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bo3
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Sorry I know its messy but if you know what you are doing you should be able to make some sense of it.
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STATS
0x37EF8E65//level (credit indie dev)
0x37EF8E45 04//PRESTIGE
0x37EF80F4 000000FF//Tokens
1 020DFE78 CandyNipples//name lobby
1 01F3CFF4 4203//name In game
1 01F2CE45 Dro//profile tag name
1 37EF8FD9 CLAN//Clan tag
0x37EF86D0 0008// kills
0x37EF8FB0 00000007//WINS
0x37EF8FB3 //LOSSES
AK Kills
0x37EF0342 FF
0x37EF0390 FF
MEDALS
combat medals
37EF8A64//headshot
37EF8AB8//oneshot one kill
AC//AFTERLIFE
B2//RETURN TO SENDER
C9//GROUNDED
EC//DOGFIGHT
B03//BLINDFIRE
B0B//JUMPSHOT
B10//LOW BLOW
B15//SHAKE IT OFF
B23//SMACKDOWN
B2D//KINGSLAYER
B46//AVENGER
B54//KNOCKOUT
B58//NOSEBREAKER
B5E//BAIT TAKEN
B6C//BACKFIRE
B89//DEPTH CHARGE
BD8//MERCILESS
BE1//RUTHLESS
C1B//RELENTLESS
BF0//BRUTAL
BF6//NUCLEAR
BFC//BLOODTHIRSTY
C01//UNSTOPPABLE
C05//REGICIDE
C12//HARDPOINT SECURE
C26//ELECTROCUTION
C2C//LONG SHOT
C32//COOKED
C3E//PED UP
C43//SHREDDED
C4D//DOUBLE KILL
C54//TLE KILL
C5A//FURY KILL
C62//FRENZY KILL
C65//SUPER KILL
C6E//MEGA KILL
C74//ULTRA KILL
C47//KILL CHAIN
C53//OPENING MOVE
CDA//REVENGE
CE9//COVERING FIRE
D08//BUZZ KILL
D19//MULTITASKER
D20//QUAD FEED
specialists medals
37EF8A70//heatstroke
B1D//PSYCHE
C8B//PRESENSCE
C8F//FROM THE SHADOWS
C9E//THUMPER
CA4//BOUNCE HOUSE
CA9//STRIKE DELIVERED
CCE//GRUDGE
CFE//SPEED KILL
D25//TAG AND BAG
antispecialists medals
C4//EXTINGUISHED
D0//BUSTED
DC//COUNTER INTELLIGENCE
E2//EXORCISM
B27//CAUGHT
B33//SHATTERED
B3C//BRICK WALL
B41//ROBBED
scorestreaks medals
37EF8A7C//Silent killer
37EF8A82//BOOM
B4E//PANCAKE
CC2//BUZZSAW
CC7//RAINING DEATH
CF0//CRACKDOWN
CF8//SHARING IS CARING
D2E//DEATH FROM ABOVE
gAME MODES
8E//SECURE
94//HUMILIATION
98//FIREWALL
A0//CLEAN UP
F1//ASSAULT
B00//VIRUS
B72//TAKEDOWN
B84//GUNSLINGER
B9F//STILL ONLINE
BA8//TASK FORCE
BB2//DENIED
CAF//SECURE2
CB6//BULLY
CBB//FORWARD POSITION
CLASS NAMES
1 37F107B1 custard1//class 1 name
1 37F107C1 Custom 2//class2 name
1 37F107D1 Custom 3//class3
1 37F107E1 Custom 4
1 37F107F1 Custom 5
1 37F10801 Custom 6
1 37F10811 Custom 7
1 37F10821 Custom 8
1 37F10831 Custom 9
1 37F10841 Custom 10
CLASS EDIT
0x37F10412 000E class 2 primary
0x37F10456 0100 class 2 secondary
0x37F1047C 1400 class3primary
0x37F104BE 0002 class3 secondary
0x37F104E4 0014 class4 primary
0x37F10528 0200 class4 secondary
0x37F1054E 2900 class 5 primary
0x37F10590 0002 class 5 secondary
WEAPONS/INDICES
0x37F103AA 0A00 class 1 primary
0x37F103EC 0002 class 1 secondary
0001 mr6
0002 rks
0003 l-car 9
0004 mr6 dual wield
0005 rkS dual wield
0006 L-Car 9 dual wield
000F weevil
000A Kuda
000B Pharo
000C vesper
000D RazorBack
000E VMP
0021 gorgon
0020 BRM
001F 48 Dredge
001E dingo
001A sheiva
0019 m8a7
0018 xr-2
0017 man o war
0016 hvk-30
0015 ICR-1
0014 KN-44
003A XM-53
003B Blackcell
0063 combat knife
003D Frag
003E combat Axe
003F semtex
0040 C4
0041 tripmine
0042 thermite
0046 smoke screen
0047 concussion
0048 EMP
004A Flashbang
004B Shock charge
004C blackhat
004E trophy system
0050 active camo
0051 vision pulse
0052 kinetic armor
0056 overdrive
0057 combat focus
0058 Glitch
0059 Psychosis
005A rejack
005B heat wave
0066 Knife
0067 war machine
0068 satellite
006F Scythe
0070 Tempest
0071 gravity spikes
0072 ripper
0073 annihilator
0074 war machine
0075 sparrow
0076 HIVE
0077 purifier
Class 2 weapon editing
0x37F10416 optics
0x37F10417 attachment 1
0x37F10418 attachment 2
0x37F10414 attachment 3
Class 1 weapon editing
primary
0X37F103AD OPTICS
0X37F103AE ATTACHMENT 1
0X37F103AF ATTACHMENT 2
0X37F103B0 ATTACHMENT 3
secondary
0X37F103E2 optics
0X37F103E3 ATTACHMENT 1
0X37F103E4 ATTACHMENT 2
0X37F103E5 ATTACHMENT 3
LETHAL
0X37F103D4 LETHAL
0X37F103FB LETHAL 2
0X01 - 0X42
0X37F103B6 TACTICAL
0X37F103CA TACTICAL 2
0X01 - 0X42
PERK 1 1 0X37F103C1 0X9A
PERK 1 2 0X37F103C4 0x9A
PERK 2 1 0X37F103C2
PERK 2 2 0X37F103C5
PERK 3 1 0X37F103C3
PERK 3 2 0X37F103C6
0X37F103CF WILDCARD 1
0X37F103CD WILDCARD 2
0X37F103CE WILDCARD 3
CAMOS
0x37F103A4 00010000 all the way to 0 37F103A4 002B0000//class 1 primary camos
0x37F103EE 0100 all the way to 0x37F103EE 2B00 class 1 secondary camos
UNLOCK RETICLES
0x37EF9E24 FFFFFFFF
0x37C2423C FFFFFFFF//unlock basic reticles
CHEATS
0x001908E8 FFFFFFFF no recoil
ETC
0x371572A4 00000000
0x371572A4 00000000
0x37267640 00000000
0x372CE8E0 00000000
0x37393190 00000000
0x373D8574 00000000
0x374B421C 00000000
0x375279F8 00000000
0x3756F4E0 00000000//SCREEN GLITCH PUBLIC MATCH SCREEN
Glistens (player FX) 0-F
0x3702CA98 F0000011//GLISTEN GUNS
0x37029BD8 00000001//LIGHT GLISTEN
0x37029BD8 00000002//MED GLISTEN
0x37029BD8 0000000F//HIGHEST GLISTEN
0x3702CA98 F0000040//INVISIBLE GUNS
0x3702CA98 F0000020//ON FIRE
0x3702CA98 F0000080//CAMOFLAUGE GUNS
0x3702CA98 F00000C0//NO GUN
0x3702CA98 F00000D0//VERY THIN GOLD OUTLINE GUN
0x3702CA98 F0000200//BLUE GUNS
0x3702CA98 F0000210//PURPLE GUNS
0x3702CA98 F000F000//RUMBLE THE SCREEN
0x37026D18 0000F50F//RAINBOW CHAMELEON GUN
0x37023E58 0000FD00//CHAMELEON GUN
0x37023E58 F6F00040//CHAMELEON HAND INV GUNS
0x37023E58 F6F00080//CHAMELEON CAMO HAND AND CAMOFLAUGE GUNS
0x37023E58 F6F000C0//CHAMELEON HAND NO GUN
0x37026D18 0000FF00//BLUE RAINBOW GUN
0x37026D18 0000FF0F//PURPLE RAINBOW GUN
NO HUD
0x3702CA98 000FF000//(CORE MODE) NO HUD
SPECIALISTS/INDICES
Specialists Indices
0x37F0FA94 0002
0x37F0FA8A 0070 specialists
0000
0071 gravity spikes
0000
0000 overdrive
0002
0070 tempest
0002
0000 glitch
0003
0000 kinetic armor
0003
0074 war machine
0001
0075 sparrow
0001
0000 vision pulse
0004
0073 annhilator
0004
0000 combat focus
0005
0076 HIVE
0005
0000 rejack
0006
00
0006
0000 scythe
0007
00FF
0007
0000 ripper
0008
00FF
0008
0000 purifier
Unlock all multiplayer and multiplayer master playercards (buggy, very slow, but works. You can fix the ui and barracks error by finding the line(s) of code which is maxed by this, and avoid it.)
private void metroButton43_Click(object sender, EventArgs e)
{ int num = (int)MessageBox.Show("Please be patient", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for (UInt32 Address = 0x37EF4000; Address < 0x37EF7000; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//SOME PLAYERCARDS
}
Byte[] Memory2345 = new Byte[0x7FFFFFF];
Int32 Start2345 = 0;
for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++)
{
Start2345 += 1;
Memory2345[Start2345] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory2345[Start2345]);//Write Byte To Memory//MORE PLAYERCARDS
}
Byte[] Memory2 = new Byte[0x7FFFFFF];
Int32 Start2 = 0;
for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++)
{
Start2 += 1;
Memory2[Start2] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory2[Start2]);//Write Byte To Memory//MORE PLAYERCARDS
}
int mess = (int)MessageBox.Show("Almost done..", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
Byte[] Memory234 = new Byte[0x7FFFFFF];
Int32 Start234 = 0;
for (UInt32 Address = 0x37EF8A00; Address < 0x37EF8E00; Address++)
{
Start234 += 1;
Memory234[Start234] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory234[Start234]);//Write Byte To Memory//MORE PLAYERCARDS
}
Byte[] Memory23456 = new Byte[0x7FFFFFF];
Int32 Start23456 = 0;
for (UInt32 Address = 0x37EFA000; Address < 0x37EFB000; Address++)
{
Start23456 += 1;
Memory23456[Start23456] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory23456[Start23456]);//Write Byte To Memory//MORE PLAYERCARDS
}
Byte[] Memory234567 = new Byte[0x7FFFFFF];
Int32 Start234567 = 0;
for (UInt32 Address = 0x37EED000; Address < 0x37EEF000; Address++)
{
Start234567 += 1;
Memory234567[Start234567] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory234567[Start234567]);//Write Byte To Memory//MORE PLAYERCARDS
}
int MESSAGE = (int)MessageBox.Show("Playercards Unlocked!", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
All weapons maxxed (im missing the pistols and kuda :/)
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for (UInt32 Address = 0x37EF0000; Address < 0x37EF3000; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//MAX WEAPONS EXCEPT KUDA AND PISTOLS :/ WORKING100%
}