Post: [1.13] Black Ops - Offsets And Addresses Collection
06-24-2014, 05:28 AM #1
iNDMx
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Welcome To Black ops 1 Thread Multiplayer And Zombies Offsets Collection
This thread made to help the people here insted of searching in the whole forum for offsets
I added all the offsets here toghetor Smile
So Lets Start Smile

Multiplayer


Stats
    
Name Offset: 0x02000934
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)
COD Points Offset: 0x020942d1
Time Played Offset: 0x02094731
Total Wins Offset: 0x0209475d
Total Losses Offset: 0x020944dd
Prestige Offset: 0x020946dd
Rank Offset (score basically): 0x020946e5
Kills Offset: 0x02094429
Deaths Offset: 0x020942f5
Assists Offset: 0x02094291
Kill/Death Ratio In Weapons Offset: 0x02094425
Wins/Loss Ration In Career Offset: 0x02094761
Headshots Offset: 0x0209440d
Amount Spent In Contracts Offset: 0x020942dd
Contracts Purchased Offset: 0x020942e1
XP Award In Contracts Offset: 0x020942e5
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9
Games Played Offset: 0x020938b1
Wager Match Earnings Offset: 0x020944d9


Clients

Ammo
    
Bytes To Full Ammo | 0xFF
Primary Weapon Offset 1 : 0x013954CB
Primary Weapon Offset 2 : 0x01395453
Second Weapon Offsets 1 : 0x013954C3
Second Weapon Offsets 2 : 0x0139544B
Lethal Grenade : 0x013954D3
Tactecal Grenade : 0x013954DB


God Mod
    
0x0139786F | On : 0xFF 0xFF


Speed Player x2
    
0x01397881 | On : 0x40 0x40 | Off :0x3F 0x80

Camo
    
Offset : 0x013952E0
Bytes :
Gold - 0x3C
Ice - 0x0a
Red - 0x0d
Olive - 0x10
Neveda - 0x14
sahara - 0x18

Teleport
    
Offset : 0x13950f0


Addresses

G_Client
    
G_Client - 0x13950C8
G_Client Size - 0x2A38

    
Code:
//MP
0x7538E8 - R_AddCmdDrawText(const char *text, int maxChars, Font_s *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style)
0x753B78 - R_AddCmdDrawTextWithPopInEffects(const char *text, int maxChars, Font_s *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style, const float *glowColor, Material *fxMaterial, Material *fxMaterialGlow, int fxBirthTime, int fxLetterTime, int fxDecayStartTime, int fxDecayDuration)
0x753CD8 - R_AddCmdDrawTextWithRedactEffects(const char *text, int maxChars, Font_s *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style, const float *glowColor, Material *fxMaterial, Material *fxMaterialGlow, int fxBirthTime, int fxLetterTime, int fxDecayStartTime, int fxDecayDuration, int fxRedactDecayStartTime, int fxRedactDecayDuration)
0x754108 - R_AddCmdDrawTextWithEffects(const char *text, int maxChars, Font_s *font, float x, float y, float w, float xScale, float yScale, float rotation, const float *color, int style, const float *glowColor, Material *fxMaterial, Material *fxMaterialGlow, int fxBirthTime, int fxLetterTime, int fxDecayStartTime, int fxDecayDuration)
0x753E48 - R_AddCmdDrawTextWithCOD7TypeWriterEffects(const char *text, int maxChars, Font_s *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style, const float *glowColor, Material *fxMaterial, Material *fxMaterialGlow, int fxBirthTime, int fxLetterTime, int fxDecayStartTime, int fxDecayDuration)
0x751940 - R_AddCmdDrawStretchPic(float x, float y, float w, float h, float s0, float t0, float s1, float t1, const float *color, Material *material)
0x734350 - R_RegisterFont(const char *name, int imageTrack)
0x745440 - Material_Register(const char *name, int imageTrack)
0x113550 - CG_GameMessage(int localClientNum, const char *msg)
0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)


FPS offsets


    
-MP-
0x00466298 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x0091C860 - Text For Menu
0x0091BF38 - Text Position
0x0091BF34 - Text Size


Remote procedure Call (RPC)

    
//Choco ghosts rpc port to bo1 mp by sc58

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace BOIMPRPC
{
public class PS3
{
static uint processID;

private static uint GetProcessID()
{
uint[] ProcessIDs;
PS3_TMAPI.GetProcessList(0, out ProcessIDs);
return ProcessIDs[0];
}

public static void SetMemory(uint address, byte[] memory)
{
PS3_TMAPI.ProcessSetMemory(0, PS3_TMAPI.UnitType.PPU, processID, 0, address, memory);
}

public static byte[] GetMemory(uint address, int length)
{
byte[] bytes = new byte[length];
PS3_TMAPI.ProcessGetMemory(0, PS3_TMAPI.UnitType.PPU, processID, 0, address, ref bytes);
return bytes;
}

public static int Init()
{
processID = GetProcessID();
return RPC.Init();
}
}

public class RPC
{
static uint function_address;

public static int Init()
{
function_address = Get_func_address();
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static uint Get_func_address()
{
for (uint i = 0x7A21D4; i < 0x1000000; i += 4)
{
byte[] bytes = PS3.GetMemory(i, Cool Man (aka Tustin);
if (((bytes[0] == 0x4B) && (bytes[1] == 0xFF) && (bytes[2] == 0xBE) && (bytes[3] == 0x05) && (bytes[4] == 0x4B) && (bytes[5] == 0xFF) && (bytes[6] == 0xFC) && (bytes[7] == 0x9Cool Man (aka Tustin)))
{
return i + 0xC;
}
}
return 0;
}

public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x80, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.GetMemory(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}


SV_GameSendServerCommand

Multiplayer : 0x009149E0

Commands :
    
v - Set Dvars
e - Killfeed Text
f - Killfeed Text 2
g - Center Text
h - Say CMD Text w/ out Playername
i - Say CMD Text
w - Server Disconnect w/ text (Kick)
a - Ammo/weap related
c - Center Text
W - flame effect
( weird checkerboard
B - weird stutter effect
H - team score
) - camera view - int
j - paper/material fx
n - frame skip

Examples:
v cg_fov 120 or v scr_dom_score_suicide -999999999
w "^2SC58"
c "^2Welcome to modded lobby"



Zombies

in Game Name :
    
0x11008B8
Client Size : 1D30

Unlimited Ammo
    
Gun 1 - 0x010FF138
Gun 2 - 0x010FF148
Gun 3 - 0x010FF160
Lethals- 0x010FF140
Tactical- 0x010FF168
Equipment- 0x010FF150
Noob Tubes- 0x010FF170
Bytes to get Unlimeted Ammo 0xFF 0xFF


Noclip
    
0x0110098F

Spec God Mod
    
0x010FED8F ON | 0x05 OFF |0x04

Speed
    
0x01100855


Map Name
    
Kino der toten - 0x013A5ADC
FIVE - 0x013A5B51
Dead Ops Arcade - 0x013A5BB8
ASCENSION - 0x013A5C26
Call Of The Dead - 0x013A5C97
Shangri-La - 0x013A5D0C
MOON - 0x013A5D77

Cod message
    
0x01C8004C

Status Client 0 in Game :
    
Score/Money- 0x0110090C
kills- 0x01100910
Headshots- 0x01100930
Revives- 0x0110092C
Downs- 0x01100928

Interval to next client- 0x1D30


FOV :
    
0x014374D8 : ON | 0x42 0xFF OFF | 0x42 0x82


Addresses

    

//ZM
0x00304BA0 - G_LocalizedStringIndex(const char *string)
0x00304B38 - G_MaterialIndex(const char *name)
0x00452280 - Dvar_GetBool(const char *dvarName)
0x003C33A8 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00395BA8 - CBUF_AddText(int localClientNum, const char *text)
0x00309E30 - G_GetWeaponIndexForName(const char *name)
0x00305940 - SetModel(gentity_s *ent, const char *modelName)
0x00305650 - G_ModelIndex(const char *name)
0x00EE7BF2 - G_Hudelem
0x000A4968 - BG_GetWeaponDef(unsigned int weaponIndex)
0x002FD098 - G_Callspawn
0x002FD9C8 - G_SpawnEntitiesFromString(void)
0x00073A88 - BG_GetPerkIndexForName(const char *perkName)
0x004BE508 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x003066E0 - G_Spawn(void)
0x002DDFF8 - SP_script_model(gentity_s *pSelf)


FPS Offsets

    
0x00407554 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x00827950 - Text Position
0x0082794c - Text Size
0x008283a8 - Text For Menu


Remote Procedure Call (RPC)

    
//Black ops zombies 1.13 rpc
//all Credit to choco for the release source on ghosts, ported to bo1 zm by sc58

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace BOIZMRPC
{
public class PS3
{
static uint processID;

private static uint GetProcessID()
{
uint[] ProcessIDs;
PS3_TMAPI.GetProcessList(0, out ProcessIDs);
return ProcessIDs[0];
}

public static void SetMemory(uint address, byte[] memory)
{
PS3_TMAPI.ProcessSetMemory(0, PS3_TMAPI.UnitType.PPU, processID, 0, address, memory);
}

public static byte[] GetMemory(uint address, int length)
{
byte[] bytes = new byte[length];
PS3_TMAPI.ProcessGetMemory(0, PS3_TMAPI.UnitType.PPU, processID, 0, address, ref bytes);
return bytes;
}

public static int Init()
{
processID = GetProcessID();
return RPC.Init();
}
}

public class RPC
{
static uint function_address;

public static int Init()
{
function_address = Get_func_address();
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static uint Get_func_address()
{
for (uint i = 0x6E34D4; i < 0x1000000; i += 4)
{
byte[] bytes = PS3.GetMemory(i, Cool Man (aka Tustin);
if (((bytes[0] == 0x4B) && (bytes[1] == 0xFF) && (bytes[2] == 0xBE) && (bytes[3] == 0x05) && (bytes[4] == 0x4B) && (bytes[5] == 0xFF) && (bytes[6] == 0xFC) && (bytes[7] == 0x9Cool Man (aka Tustin)))
{
return i + 0xC;
}
}
return 0;
}

public static void Enable_RPC()
{
/*

Here is the PPC function that gets written into memory, at the address of the fog function

stdu r1, -0x70(r1)
mflr r0
std r0, 0x80(r1)
lis r3, 0x1005
lwz r12, 0x4C(r3)
cmpwi r12, 0
beq 0x64 #local return
lwz r4, 4(r3)
lwz r5, 8(r3)
lwz r6, 0xC(r3)
lwz r7, 0x10(r3)
lwz r8, 0x14(r3)
lwz r9, 0x18(r3)
lwz r10, 0x1C(r3)
lwz r11, 0x20(r3)
lfs f1, 0x24(r3)
lfs f2, 0x28(r3)
lfs f3, 0x2C(r3)
lfs f4, 0x30(r3)
lfs f5, 0x34(r3)
lfs f6, 0x38(r3)
lfs f7, 0x3C(r3)
lfs f8, 0x40(r3)
lfs f9, 0x48(r3)
lwz r3, 0(r3)
mtctr r12
bctrl
lis r4, 0x1005
li r5, 0
stw r5, 0x4C(r4)
lwz r3, 0x50(r4)
ld r0, arg_80(r1) #here's what the local return branch goes to
mtlr r0
addi r1, r1, 0x70
blr

*/

PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x80, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.GetMemory(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}
}
}


SV_GameSendServerCommand

Zombies : 0x00825268


Commands :
    
v - Set Dvars
e - Killfeed Text
f - Killfeed Text 2
g - Center Text
h - Say CMD Text w/ out Playername
i - Say CMD Text
w - Server Disconnect w/ text (Kick)
a - Ammo/weap related
c - Center Text
W - flame effect
( weird checkerboard
B - weird stutter effect
H - team score
) - camera view - int
j - paper/material fx
n - frame skip

Examples:
v cg_fov 120 or v scr_dom_score_suicide -999999999
w "^2SC58"
c "^2Welcome to modded lobby"



C# Scripts

Unlock All Trophies

Multiplayer
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x466298, FT111);
PS3.SetMemory(0x4667B4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x466298, FT11);
PS3.SetMemory(0x4667B4, RPCOFF1);
}
}
}
}


Zombies
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xFB, 0xAE, 0xB5, 0x4B, 0xFF, 0xF0, 0x60 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xF8, 0x00, 0x00, 0x3E, 0xA0, 0x00, 0xB5, 0x3D, 0x20, 0x00, 0x82, 0x56, 0xE0, 0x18, 0x38, 0x56, 0xE4, 0x38, 0x30, 0x3B, 0x95, 0x6C, 0x50, 0x7F, 0x60, 0x20, 0x50, 0x38, 0x80, 0x00, 0x00 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x407554, FT111);
PS3.SetMemory(0x4084E4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x407554, FT11);
PS3.SetMemory(0x4084E4, RPCOFF1);
}
}
}
}


Fair Aimbot

    
public class Aimbot
{

#region Aimbot
//All of the getting info etc.
public static uint G_Entity(uint client)
{
return 0x012ab290 + (client * 0x2FCool Man (aka Tustin);
}
public static float[] getOrigin(uint clientNum)
{
float[] origin = new float[3];
origin[0] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24);
origin[1] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24 + 0x4);
origin[2] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24 + 0xCool Man (aka Tustin);
return origin;
}
public static UInt32 G_Entity(Int32 ClientIndex)
{
return 0x16B7920 + ((UInt32)ClientIndex * 0x31C);
}

public static int GetHost()
{
string str = Lib.ReadString(0x172a58Cool Man (aka Tustin);
for (int i = 0; i < 0x12; i++)
{
string str2 = Lib.ReadString((uint)(0xf1651c + (i * 0x3600)));
if (str == str2)
{
return i;
}
}
return -1;
}
public static Boolean Exists(Int32 clientIndex)
{
return Lib.ReadString(0x013978d0 + ((uint)clientIndex * 0x2A3Cool Man (aka Tustin)) != "";
}

public static Boolean IsAlive(Int32 clientIndex)
{
return (Lib.ReadByte(0x0139793b + ((uint)clientIndex * 0x2A3Cool Man (aka Tustin)) == 0);
}

public static Boolean isSameTeam(Int32 Owner, Int32 Victim)
{
return Lib.ReadInt32(0x01397894 + ((uint)Owner * 0x2A3Cool Man (aka Tustin)) == Lib.ReadInt32(0x01397894 + ((uint)Victim * 0x2A3Cool Man (aka Tustin));
}
public static Single GetDistance3D(Single[] p1, Single[] p2)
{
float[] numArray3 = new float[] { p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2] };
return ((numArray3[0] * numArray3[0]) + (numArray3[1] * numArray3[1])) + (numArray3[2] * numArray3[2]);
}
public static int GetNearestClientFromAttacker(int You)
{
int CIndex = -1;
double Closest = 1E+08f;
for (int i = 0; i < 12; i++)
{
if (((Exists(i) && IsAlive(i) && !isSameTeam(You, i))))
{
double Bla = GetDistance3D(getOrigin((uint)You), getOrigin((uint)i));
if (Bla < Closest)
{
CIndex = i;
Closest = Bla;
}
}
}
return CIndex;
}


//The Real Aimbot Code-----

//function to convert a vector to angles
public static Single[] vectoangles(Int32 clientIndex, Int32 secondPlayer)
{
Single[] numArray1 = getOrigin((uint)clientIndex);
Single[] numArray2 = getOrigin((uint)secondPlayer);
Single[] Angles = {(numArray2[0] - numArray1[0]), (numArray2[1] - numArray1[1]), (numArray2[2] - numArray1[2])};
Single num2;
Single num3;
Single[] numArray = new Single[3];
if ((Angles[1] == 0f) && (Angles[0] == 0f))
{
num2 = 0f;
if (Angles[2] > 0f)
num3 = 90f;
else
num3 = 270f;
}
else
{
if (Angles[0] != -1f)
num2 = (Single)((Math.Atan2((Double)Angles[1], (Double)Angles[0]) * 180.0) / 3.1415926535897931);
else if (Angles[1] > 0f)
num2 = 90f;
else
num2 = 270f;
if (num2 < 0f)
num2 += 360f;
Single num = (Single)Math.Sqrt((Double)((Angles[0] * Angles[0]) + (Angles[1] * Angles[1])));
num3 = (Single)((Math.Atan2((Double)Angles[2], (Double)num) * 180.0) / 3.1415926535897931);
if (num3 < 0f)
num3 += 360f;
}
numArray[0] = -num3;
numArray[1] = num2;
return numArray;
}
//Set Set the clients angles
public static void SetClientViewAngles(Int32 clientIndex, Int32 Victim)
{
Single[] angles = vectoangles(clientIndex, Victim);
Lib.WriteSingle(0x10040000, angles);
RPC.Call(0x2C1E38, new Object[] { Addresses.G_Entity((uint)clientIndex), 0x10040000 });
}
//Just Aimbot Threads and Bools
public static bool[] AimbotStatus = new bool[12];
public static Thread[] AimbotThread = new Thread[12];
public static bool[] UnfairAimbot = new bool[12];

//This is what starts the Aimbot
public static void StartAimbot(int clientIndex)
{
ThreadStart start = null;
if (!AimbotStatus[clientIndex])
{
Thread.Sleep(100);
AimbotStatus[clientIndex] = true;
if (start == null)
{
start = () => InitializeAimbot(clientIndex);
}
AimbotThread[clientIndex] = new Thread(start);
AimbotThread[clientIndex].IsBackground = true;
AimbotThread[clientIndex].Start();
}
else
{
AimbotStatus[clientIndex] = false;
AimbotThread[clientIndex].Abort();
}
}
//Main Aimbot Code
private static void InitializeAimbot(int client)
{
PS3.Reconnect();
while (AimbotThread[client].IsAlive)
{
int nearestPlayer = GetNearestClientFromAttacker(client);
if (nearestPlayer != client)
{
if (ButtonPress.ButtonPressed(client, 03) || ButtonPress.ButtonPressed(client, 04))
{
SetClientViewAngles(client, nearestPlayer);
}
}
}
}
#endregion

//Example:

Aimbot.StartAimbot(int client);



Credits
    
Me
SC58 - Unlock All Trophies C# & Address And Function & FPS offsets
primetime43 - Stats Offsets
eddie mac - Offsets & Script
MostWanted - Offsets ZM
MegaMister - Offsets
Anera - Offsets
Choco - RPC
Seb5594 - Orginal Aimbot Script
DexModderFTW - Fair Aimbot Script
Maybe they Are More But i dont know if they are more pm me
Last edited by iNDMx ; 02-17-2015 at 12:59 PM. Reason: More Stuff, MP Addresses

The following 17 users say thank you to iNDMx for this useful post:

-JM-, 1.MostWanted, Aвσνє, foreman121, joni_djESP, Joren, lmTumbler, M4K3VELi7-, makeabce, Mango_Knife, MODZ4FUN420, NickBeHaxing, Obris, puffindaherb, uome68,
06-24-2014, 08:41 AM #2
Mango_Knife
In my man cave
Originally posted by iNDMx View Post
Hey Guys Whats Up ..

Welcom To Black ops 1 Thread Multiplayer And Zombies Offsets Collection

This thread made to help the people here insted of searching in the whole forum for offsets
I added all the offsets here toghetor Smile

So Lets Start Smile

Whats New in This Thread ?
Stats Offsets
Client Offset
Ammo
GodMod
Speed Player
Camo Offset
Teleport offset
Unlock All Trophies C# ZM-MP
Function & Address
FPS Offsets
SV_GameSendServerCommand - Commands
RPC - MP ZM


Multplayer

Here :


Stats Offsets
    
Name Offset: 0x02000934


    
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)


    
COD Points Offset: 0x020942d1


    
Time Played Offset: 0x02094731


    
Total Wins Offset: 0x0209475d


    
Total Losses Offset: 0x020944dd


    
Prestige Offset: 0x020946dd


    
Rank Offset (score basically): 0x020946e5


    
Kills Offset: 0x02094429


    
Deaths Offset: 0x020942f5


    
Assists Offset: 0x02094291


    
Kill/Death Ratio In Weapons Offset: 0x02094425


    
Wins/Loss Ration In Career Offset: 0x02094761


    
Headshots Offset: 0x0209440d


    
Amount Spent In Contracts Offset: 0x020942dd


    
Contracts Purchased Offset: 0x020942e1


    
XP Award In Contracts Offset: 0x020942e5


    
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9


    
Games Played Offset: 0x020938b1


    
Wager Match Earnings Offset: 0x020944d9





Client Offsets

Lobby And Clients Offsets:
On Clients - 0x2A38 Client Intervnal


    
Ammo Offsets :
Bytes To Full Ammo | 0xFF
Primary Weapon Offset 1 : 0x013954CB
Primary Weapon Offset 2 : 0x01395453

Second Weapon Offsets 1 : 0x013954C3
Second Weapon Offsets 2 : 0x0139544B

Lethal Grenade : 0x013954D3
Tactecal Grenade : 0x013954DB



    
God Mod Offset : 0x0139786F | On : 0xFF 0xFF



    
Speed Player : 0x01397881 | On : 0x40 0x40 | Off :0x3F 0x80


    
Camo Offset : 0x013952E0
To Gold Camo 0x3C


    
Teleport Offset : 0x13950f0



Unlock All Trophies C# Code (To Programmers)

Multiplayer
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x466298, FT111);
PS3.SetMemory(0x4667B4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x466298, FT11);
PS3.SetMemory(0x4667B4, RPCOFF1);
}
}
}
}


Zombies
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xFB, 0xAE, 0xB5, 0x4B, 0xFF, 0xF0, 0x60 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xF8, 0x00, 0x00, 0x3E, 0xA0, 0x00, 0xB5, 0x3D, 0x20, 0x00, 0x82, 0x56, 0xE0, 0x18, 0x38, 0x56, 0xE4, 0x38, 0x30, 0x3B, 0x95, 0x6C, 0x50, 0x7F, 0x60, 0x20, 0x50, 0x38, 0x80, 0x00, 0x00 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x407554, FT111);
PS3.SetMemory(0x4084E4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x407554, FT11);
PS3.SetMemory(0x4084E4, RPCOFF1);
}
}
}
}




Address And Functions
    
Code:
//MP
0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)


//ZM
0x00304BA0 - G_LocalizedStringIndex(const char *string)
0x00304B38 - G_MaterialIndex(const char *name)
0x00452280 - Dvar_GetBool(const char *dvarName)
0x003C33A8 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00395BA8 - CBUF_AddText(int localClientNum, const char *text)
0x00309E30 - G_GetWeaponIndexForName(const char *name)
0x00305940 - SetModel(gentity_s *ent, const char *modelName)
0x00305650 - G_ModelIndex(const char *name)
0x00EE7BF2 - G_Hudelem
0x000A4968 - BG_GetWeaponDef(unsigned int weaponIndex)
0x002FD098 - G_Callspawn
0x002FD9C8 - G_SpawnEntitiesFromString(void)
0x00073A88 - BG_GetPerkIndexForName(const char *perkName)
0x004BE508 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x003066E0 - G_Spawn(void)
0x002DDFF8 - SP_script_model(gentity_s *pSelf)


FPS offsets

    
-MP-
0x00466298 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x0091C860 - Text For Menu
0x0091BF38 - Text Position
0x0091BF34 - Text Size


    
-ZOMBIE-
0x00407554 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x00827950 - Text Position
0x0082794c - Text Size
0x008283a8 - Text For Menu


SV_GameSendServerCommand offset :
Zombies : 0x00825268
Multiplayer : 0x009149E0

commands :
    
v - Set Dvars
e - Killfeed Text
f - Killfeed Text 2
g - Center Text
h - Say CMD Text w/ out Playername
i - Say CMD Text
w - Server Disconnect w/ text (Kick)
a - Ammo/weap related
c - Center Text
W - flame effect
( weird checkerboard
B - weird stutter effect
H - team score
) - camera view - int
j - paper/material fx
n - frame skip

Examples:
v cg_fov 120 or v scr_dom_score_suicide -999999999
w "^2SC58"
c "^2Welcome to modded lobby"

Thanks To SC58



RPC - ZM - MP :
    
ZM - https://pastebin.com/aFVs75f8
MP - https://pastebin.com/yVyNuVY4

Thats all of u have some offsets pm me or here i will add in thread comming Sooon !!


Credits :
    
iNDMx(Me) - Some Offsets Client Multiplayer
SC58 - Unlock All Trophies C# & Address And Function & FPS offsets
primetime43 - Stats Offsets
Maybe the Are More But i dont know if they are more pm me


Great thread my friend Winky Winky

The following user thanked Mango_Knife for this useful post:

iNDMx
06-25-2014, 03:13 AM #3
thanks

The following user thanked M4K3VELi7- for this useful post:

iNDMx
06-25-2014, 01:03 PM #4
Winter
Purple God
g_client and client_s? tears

The following user thanked Winter for this useful post:

Asian
06-25-2014, 01:09 PM #5
lanaiscool
Bounty hunter
Originally posted by iNDMx View Post
Hey Guys Whats Up ..

Welcom To Black ops 1 Thread Multiplayer And Zombies Offsets Collection

This thread made to help the people here insted of searching in the whole forum for offsets
I added all the offsets here toghetor Smile

So Lets Start Smile

Whats New in This Thread ?
Stats Offsets
Client Offset
Ammo
GodMod
Speed Player
Camo Offset
Teleport offset
Unlock All Trophies C# ZM-MP
Function & Address
FPS Offsets
SV_GameSendServerCommand - Commands
RPC - MP ZM


Multplayer

Here :


Stats Offsets
    
Name Offset: 0x02000934


    
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)


    
COD Points Offset: 0x020942d1


    
Time Played Offset: 0x02094731


    
Total Wins Offset: 0x0209475d


    
Total Losses Offset: 0x020944dd


    
Prestige Offset: 0x020946dd


    
Rank Offset (score basically): 0x020946e5


    
Kills Offset: 0x02094429


    
Deaths Offset: 0x020942f5


    
Assists Offset: 0x02094291


    
Kill/Death Ratio In Weapons Offset: 0x02094425


    
Wins/Loss Ration In Career Offset: 0x02094761


    
Headshots Offset: 0x0209440d


    
Amount Spent In Contracts Offset: 0x020942dd


    
Contracts Purchased Offset: 0x020942e1


    
XP Award In Contracts Offset: 0x020942e5


    
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9


    
Games Played Offset: 0x020938b1


    
Wager Match Earnings Offset: 0x020944d9





Client Offsets

Lobby And Clients Offsets:
On Clients - 0x2A38 Client Intervnal


    
Ammo Offsets :
Bytes To Full Ammo | 0xFF
Primary Weapon Offset 1 : 0x013954CB
Primary Weapon Offset 2 : 0x01395453

Second Weapon Offsets 1 : 0x013954C3
Second Weapon Offsets 2 : 0x0139544B

Lethal Grenade : 0x013954D3
Tactecal Grenade : 0x013954DB



    
God Mod Offset : 0x0139786F | On : 0xFF 0xFF



    
Speed Player : 0x01397881 | On : 0x40 0x40 | Off :0x3F 0x80


    
Camo Offset : 0x013952E0
To Gold Camo 0x3C


    
Teleport Offset : 0x13950f0



Unlock All Trophies C# Code (To Programmers)

Multiplayer
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x466298, FT111);
PS3.SetMemory(0x4667B4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x466298, FT11);
PS3.SetMemory(0x4667B4, RPCOFF1);
}
}
}
}


Zombies
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xFB, 0xAE, 0xB5, 0x4B, 0xFF, 0xF0, 0x60 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xF8, 0x00, 0x00, 0x3E, 0xA0, 0x00, 0xB5, 0x3D, 0x20, 0x00, 0x82, 0x56, 0xE0, 0x18, 0x38, 0x56, 0xE4, 0x38, 0x30, 0x3B, 0x95, 0x6C, 0x50, 0x7F, 0x60, 0x20, 0x50, 0x38, 0x80, 0x00, 0x00 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x407554, FT111);
PS3.SetMemory(0x4084E4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x407554, FT11);
PS3.SetMemory(0x4084E4, RPCOFF1);
}
}
}
}




Address And Functions
    
Code:
//MP
0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)


//ZM
0x00304BA0 - G_LocalizedStringIndex(const char *string)
0x00304B38 - G_MaterialIndex(const char *name)
0x00452280 - Dvar_GetBool(const char *dvarName)
0x003C33A8 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00395BA8 - CBUF_AddText(int localClientNum, const char *text)
0x00309E30 - G_GetWeaponIndexForName(const char *name)
0x00305940 - SetModel(gentity_s *ent, const char *modelName)
0x00305650 - G_ModelIndex(const char *name)
0x00EE7BF2 - G_Hudelem
0x000A4968 - BG_GetWeaponDef(unsigned int weaponIndex)
0x002FD098 - G_Callspawn
0x002FD9C8 - G_SpawnEntitiesFromString(void)
0x00073A88 - BG_GetPerkIndexForName(const char *perkName)
0x004BE508 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x003066E0 - G_Spawn(void)
0x002DDFF8 - SP_script_model(gentity_s *pSelf)


FPS offsets

    
-MP-
0x00466298 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x0091C860 - Text For Menu
0x0091BF38 - Text Position
0x0091BF34 - Text Size


    
-ZOMBIE-
0x00407554 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x00827950 - Text Position
0x0082794c - Text Size
0x008283a8 - Text For Menu


SV_GameSendServerCommand offset :
Zombies : 0x00825268
Multiplayer : 0x009149E0

commands :
    
v - Set Dvars
e - Killfeed Text
f - Killfeed Text 2
g - Center Text
h - Say CMD Text w/ out Playername
i - Say CMD Text
w - Server Disconnect w/ text (Kick)
a - Ammo/weap related
c - Center Text
W - flame effect
( weird checkerboard
B - weird stutter effect
H - team score
) - camera view - int
j - paper/material fx
n - frame skip

Examples:
v cg_fov 120 or v scr_dom_score_suicide -999999999
w "^2SC58"
c "^2Welcome to modded lobby"

Thanks To SC58



RPC - ZM - MP :
    
ZM - https://pastebin.com/aFVs75f8
MP - https://pastebin.com/yVyNuVY4

Thats all of u have some offsets pm me or here i will add in thread comming Sooon !!


Credits :
    
iNDMx(Me) - Some Offsets Client Multiplayer
SC58 - Unlock All Trophies C# & Address And Function & FPS offsets
primetime43 - Stats Offsets
Maybe the Are More But i dont know if they are more pm me


maybe a noob question but i still dont know how to add servercommand to my tool how do i put it in my tool ?
06-26-2014, 01:29 AM #6
Originally posted by iNDMx View Post
Hey Guys Whats Up ..

Welcom To Black ops 1 Thread Multiplayer And Zombies Offsets Collection

This thread made to help the people here insted of searching in the whole forum for offsets
I added all the offsets here toghetor Smile

So Lets Start Smile

Whats New in This Thread ?
Stats Offsets
Client Offset
Ammo
GodMod
Speed Player
Camo Offset
Teleport offset
Unlock All Trophies C# ZM-MP
Function & Address
FPS Offsets
SV_GameSendServerCommand - Commands
RPC - MP ZM


Multplayer

Here :


Stats Offsets
    
Name Offset: 0x02000934


    
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)


    
COD Points Offset: 0x020942d1


    
Time Played Offset: 0x02094731


    
Total Wins Offset: 0x0209475d


    
Total Losses Offset: 0x020944dd


    
Prestige Offset: 0x020946dd


    
Rank Offset (score basically): 0x020946e5


    
Kills Offset: 0x02094429


    
Deaths Offset: 0x020942f5


    
Assists Offset: 0x02094291


    
Kill/Death Ratio In Weapons Offset: 0x02094425


    
Wins/Loss Ration In Career Offset: 0x02094761


    
Headshots Offset: 0x0209440d


    
Amount Spent In Contracts Offset: 0x020942dd


    
Contracts Purchased Offset: 0x020942e1


    
XP Award In Contracts Offset: 0x020942e5


    
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9


    
Games Played Offset: 0x020938b1


    
Wager Match Earnings Offset: 0x020944d9





Client Offsets

Lobby And Clients Offsets:
On Clients - 0x2A38 Client Intervnal


    
Ammo Offsets :
Bytes To Full Ammo | 0xFF
Primary Weapon Offset 1 : 0x013954CB
Primary Weapon Offset 2 : 0x01395453

Second Weapon Offsets 1 : 0x013954C3
Second Weapon Offsets 2 : 0x0139544B

Lethal Grenade : 0x013954D3
Tactecal Grenade : 0x013954DB



    
God Mod Offset : 0x0139786F | On : 0xFF 0xFF



    
Speed Player : 0x01397881 | On : 0x40 0x40 | Off :0x3F 0x80


    
Camo Offset : 0x013952E0
To Gold Camo 0x3C


    
Teleport Offset : 0x13950f0



Unlock All Trophies C# Code (To Programmers)

Multiplayer
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x466298, FT111);
PS3.SetMemory(0x4667B4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x466298, FT11);
PS3.SetMemory(0x4667B4, RPCOFF1);
}
}
}
}


Zombies
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xFB, 0xAE, 0xB5, 0x4B, 0xFF, 0xF0, 0x60 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xF8, 0x00, 0x00, 0x3E, 0xA0, 0x00, 0xB5, 0x3D, 0x20, 0x00, 0x82, 0x56, 0xE0, 0x18, 0x38, 0x56, 0xE4, 0x38, 0x30, 0x3B, 0x95, 0x6C, 0x50, 0x7F, 0x60, 0x20, 0x50, 0x38, 0x80, 0x00, 0x00 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x407554, FT111);
PS3.SetMemory(0x4084E4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x407554, FT11);
PS3.SetMemory(0x4084E4, RPCOFF1);
}
}
}
}




Address And Functions
    
Code:
//MP
0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)


//ZM
0x00304BA0 - G_LocalizedStringIndex(const char *string)
0x00304B38 - G_MaterialIndex(const char *name)
0x00452280 - Dvar_GetBool(const char *dvarName)
0x003C33A8 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00395BA8 - CBUF_AddText(int localClientNum, const char *text)
0x00309E30 - G_GetWeaponIndexForName(const char *name)
0x00305940 - SetModel(gentity_s *ent, const char *modelName)
0x00305650 - G_ModelIndex(const char *name)
0x00EE7BF2 - G_Hudelem
0x000A4968 - BG_GetWeaponDef(unsigned int weaponIndex)
0x002FD098 - G_Callspawn
0x002FD9C8 - G_SpawnEntitiesFromString(void)
0x00073A88 - BG_GetPerkIndexForName(const char *perkName)
0x004BE508 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x003066E0 - G_Spawn(void)
0x002DDFF8 - SP_script_model(gentity_s *pSelf)


FPS offsets

    
-MP-
0x00466298 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x0091C860 - Text For Menu
0x0091BF38 - Text Position
0x0091BF34 - Text Size


    
-ZOMBIE-
0x00407554 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x00827950 - Text Position
0x0082794c - Text Size
0x008283a8 - Text For Menu


SV_GameSendServerCommand offset :
Zombies : 0x00825268
Multiplayer : 0x009149E0

commands :
    
v - Set Dvars
e - Killfeed Text
f - Killfeed Text 2
g - Center Text
h - Say CMD Text w/ out Playername
i - Say CMD Text
w - Server Disconnect w/ text (Kick)
a - Ammo/weap related
c - Center Text
W - flame effect
( weird checkerboard
B - weird stutter effect
H - team score
) - camera view - int
j - paper/material fx
n - frame skip

Examples:
v cg_fov 120 or v scr_dom_score_suicide -999999999
w "^2SC58"
c "^2Welcome to modded lobby"

Thanks To SC58



RPC - ZM - MP :
    
ZM - https://pastebin.com/aFVs75f8
MP - https://pastebin.com/yVyNuVY4

Thats all of u have some offsets pm me or here i will add in thread comming Sooon !!


Credits :
    
iNDMx(Me) - Some Offsets Client Multiplayer
SC58 - Unlock All Trophies C# & Address And Function & FPS offsets
primetime43 - Stats Offsets
Maybe the Are More But i dont know if they are more pm me


nice m8

The following user thanked ll-TheUpdater-l for this useful post:

06-26-2014, 01:55 AM #7
Eddie Mac
At least I can fight
Originally posted by iNDMx View Post
Hey Guys Whats Up ..

Welcom To Black ops 1 Thread Multiplayer And Zombies Offsets Collection

This thread made to help the people here insted of searching in the whole forum for offsets
I added all the offsets here toghetor Smile

So Lets Start Smile

Whats New in This Thread ?
Stats Offsets
Client Offset
Ammo
GodMod
Speed Player
Camo Offset
Teleport offset
Unlock All Trophies C# ZM-MP
Function & Address
FPS Offsets
SV_GameSendServerCommand - Commands
RPC - MP ZM


Multplayer

Here :


Stats Offsets
    
Name Offset: 0x02000934


    
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)


    
COD Points Offset: 0x020942d1


    
Time Played Offset: 0x02094731


    
Total Wins Offset: 0x0209475d


    
Total Losses Offset: 0x020944dd


    
Prestige Offset: 0x020946dd


    
Rank Offset (score basically): 0x020946e5


    
Kills Offset: 0x02094429


    
Deaths Offset: 0x020942f5


    
Assists Offset: 0x02094291


    
Kill/Death Ratio In Weapons Offset: 0x02094425


    
Wins/Loss Ration In Career Offset: 0x02094761


    
Headshots Offset: 0x0209440d


    
Amount Spent In Contracts Offset: 0x020942dd


    
Contracts Purchased Offset: 0x020942e1


    
XP Award In Contracts Offset: 0x020942e5


    
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9


    
Games Played Offset: 0x020938b1


    
Wager Match Earnings Offset: 0x020944d9





Client Offsets

Lobby And Clients Offsets:
On Clients - 0x2A38 Client Intervnal


    
Ammo Offsets :
Bytes To Full Ammo | 0xFF
Primary Weapon Offset 1 : 0x013954CB
Primary Weapon Offset 2 : 0x01395453

Second Weapon Offsets 1 : 0x013954C3
Second Weapon Offsets 2 : 0x0139544B

Lethal Grenade : 0x013954D3
Tactecal Grenade : 0x013954DB



    
God Mod Offset : 0x0139786F | On : 0xFF 0xFF



    
Speed Player : 0x01397881 | On : 0x40 0x40 | Off :0x3F 0x80


    
Camo Offset : 0x013952E0
To Gold Camo 0x3C


    
Teleport Offset : 0x13950f0



Unlock All Trophies C# Code (To Programmers)

Multiplayer
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x466298, FT111);
PS3.SetMemory(0x4667B4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x466298, FT11);
PS3.SetMemory(0x4667B4, RPCOFF1);
}
}
}
}


Zombies
    
private void button1_Click(object sender, EventArgs e)
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xFB, 0xAE, 0xB5, 0x4B, 0xFF, 0xF0, 0x60 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xF8, 0x00, 0x00, 0x3E, 0xA0, 0x00, 0xB5, 0x3D, 0x20, 0x00, 0x82, 0x56, 0xE0, 0x18, 0x38, 0x56, 0xE4, 0x38, 0x30, 0x3B, 0x95, 0x6C, 0x50, 0x7F, 0x60, 0x20, 0x50, 0x38, 0x80, 0x00, 0x00 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x407554, FT111);
PS3.SetMemory(0x4084E4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x407554, FT11);
PS3.SetMemory(0x4084E4, RPCOFF1);
}
}
}
}




Address And Functions
    
Code:
//MP
0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)


//ZM
0x00304BA0 - G_LocalizedStringIndex(const char *string)
0x00304B38 - G_MaterialIndex(const char *name)
0x00452280 - Dvar_GetBool(const char *dvarName)
0x003C33A8 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00395BA8 - CBUF_AddText(int localClientNum, const char *text)
0x00309E30 - G_GetWeaponIndexForName(const char *name)
0x00305940 - SetModel(gentity_s *ent, const char *modelName)
0x00305650 - G_ModelIndex(const char *name)
0x00EE7BF2 - G_Hudelem
0x000A4968 - BG_GetWeaponDef(unsigned int weaponIndex)
0x002FD098 - G_Callspawn
0x002FD9C8 - G_SpawnEntitiesFromString(void)
0x00073A88 - BG_GetPerkIndexForName(const char *perkName)
0x004BE508 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x003066E0 - G_Spawn(void)
0x002DDFF8 - SP_script_model(gentity_s *pSelf)


FPS offsets

    
-MP-
0x00466298 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x0091C860 - Text For Menu
0x0091BF38 - Text Position
0x0091BF34 - Text Size


    
-ZOMBIE-
0x00407554 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x00827950 - Text Position
0x0082794c - Text Size
0x008283a8 - Text For Menu


SV_GameSendServerCommand offset :
Zombies : 0x00825268
Multiplayer : 0x009149E0

commands :
    
v - Set Dvars
e - Killfeed Text
f - Killfeed Text 2
g - Center Text
h - Say CMD Text w/ out Playername
i - Say CMD Text
w - Server Disconnect w/ text (Kick)
a - Ammo/weap related
c - Center Text
W - flame effect
( weird checkerboard
B - weird stutter effect
H - team score
) - camera view - int
j - paper/material fx
n - frame skip

Examples:
v cg_fov 120 or v scr_dom_score_suicide -999999999
w "^2SC58"
c "^2Welcome to modded lobby"

Thanks To SC58



RPC - ZM - MP :
    
ZM - https://pastebin.com/aFVs75f8
MP - https://pastebin.com/yVyNuVY4

Thats all of u have some offsets pm me or here i will add in thread comming Sooon !!


Credits :
    
iNDMx(Me) - Some Offsets Client Multiplayer
SC58 - Unlock All Trophies C# & Address And Function & FPS offsets
primetime43 - Stats Offsets
Maybe the Are More But i dont know if they are more pm me


Here is some zombies stuff you can add.

Steady Aim 0x91014 ON- 2F 80 00 00 OFF- 2F 80 00 02
No Recoil 0x15A320 ON- 0x60, 0x00, 0x00, 0x00 OFF- 0x4B, 0xF3, 0xFF, 0x89
force host 0x01421838 On- 0x00 Off- 0x01

Client 1:
Gun 1 Unlimited Ammo- 0x010FF138
Gun 2 Unlimited Ammo- 0x010FF148
Gun 3 Unlimited Ammo- 0x010FF160
Lethals- 0x010FF140
Tactical- 0x010FF168
Equipment- 0x010FF150
Noob Tubes- 0x010FF170
Noclip- 0x0110098F
Spec God Mode- 0x010FED8F ON-0x05 OFF-0x04
Speed- 0x01100855

Client 1 Scoreboard
-------------
Score/Money- 0x0110090C
kills- 0x01100910
Headshots- 0x01100930
Revives- 0x0110092C
Downs- 0x01100928

Interval to next client- 0x1D30

============================

Other Mods
-------------
cg_thirdPerson- 0x013F480B or 0x0143BECB ON-0x01 OFF-0x00
cg_fov- 0x014374D8 ON- 0x42, 0xFF OFF- 0x42, 0x82
Timescale- 0x0143B368
g_speed- 0x01418D7A
g_knockback- 0x01418DE8
r_herolighting- 0x0140F5A8

The following 2 users say thank you to Eddie Mac for this useful post:

foreman121, iNDMx
06-26-2014, 03:16 AM #8
iNDMx
Do a barrel roll!
Originally posted by 00 View Post
Here is some zombies stuff you can add.

Steady Aim 0x91014 ON- 2F 80 00 00 OFF- 2F 80 00 02
No Recoil 0x15A320 ON- 0x60, 0x00, 0x00, 0x00 OFF- 0x4B, 0xF3, 0xFF, 0x89
force host 0x01421838 On- 0x00 Off- 0x01

Client 1:
Gun 1 Unlimited Ammo- 0x010FF138
Gun 2 Unlimited Ammo- 0x010FF148
Gun 3 Unlimited Ammo- 0x010FF160
Lethals- 0x010FF140
Tactical- 0x010FF168
Equipment- 0x010FF150
Noob Tubes- 0x010FF170
Noclip- 0x0110098F
Spec God Mode- 0x010FED8F ON-0x05 OFF-0x04
Speed- 0x01100855

Client 1 Scoreboard
-------------
Score/Money- 0x0110090C
kills- 0x01100910
Headshots- 0x01100930
Revives- 0x0110092C
Downs- 0x01100928

Interval to next client- 0x1D30

============================

Other Mods
-------------
cg_thirdPerson- 0x013F480B or 0x0143BECB ON-0x01 OFF-0x00
cg_fov- 0x014374D8 ON- 0x42, 0xFF OFF- 0x42, 0x82
Timescale- 0x0143B368
g_speed- 0x01418D7A
g_knockback- 0x01418DE8
r_herolighting- 0x0140F5A8

i will add these 2morrow

mmm Credits ??
Last edited by iNDMx ; 06-26-2014 at 03:20 AM.

The following user thanked iNDMx for this useful post:

uome68
06-26-2014, 03:18 AM #9
iNDMx
Do a barrel roll!
Originally posted by lanaiscool View Post
maybe a noob question but i still dont know how to add servercommand to my tool how do i put it in my tool ?


i will help u 2moroow

just add me in skype : amt.indmx


thanks -
06-26-2014, 05:37 AM #10
Eddie Mac
At least I can fight
Originally posted by iNDMx View Post


mmm Credits ??


Me, you can put "eddie mac" that's my original name on here.
Last edited by Eddie Mac ; 06-26-2014 at 05:41 AM.

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