Post: Snow Engine Non Host Mod Menu (With Aimbot)
07-22-2015, 02:17 AM #1
NickBeHaxing
Stoner Zone
(adsbygoogle = window.adsbygoogle || []).push({});
You must login or register to view this content.

Hello NextGenUpdate!



Today I am releasing a Non-Host SPRX Mod Menu for Black Ops 1 Multiplayer!
Myself and milky4444 have had this project done for quite some time now but we recently fixed some bugs, added some new features and polished the UI.
We decided to release this project open source and hopefully it can help the community learn how to use Engine Text and even make their own Non-Host menus!



All Features
    
-Non Host Aimbot
(Doesn't Work On FFA)
-Engine UI
-L33T Vision
Super Sleight Of Hand
Floating Bodies
FOV Changer
GodMode Class [5]
No Recoil
Steady Aim
Black Bird
Red Boxes


Controls
    
-Dpad Up to Open Menu
-Dpad Up and Down to Scroll
-X to Select Options
-Circle To Go Back


Credits
    
NickBeHaxing - Designing & Coding Menu
Milky4444 - Pretty Much All Addresses, Making Aimbot, Overall Help Smile
Geo - Scroller idea & Thread Designing #Geo4Admin
Sabotage - Aimbot Advice
xPaqz - Orignal Local Button Monitoring
SC58 - Some Addresses & Offsets
Thriefboy - Hooking/Write Process Function
OLDSCHOOLMODZHD - Not Releasing Anything From His Engine Whats So Ever. He is the inspiration behind Snow Engine
Choco - Disable Cheat Protection


Known Bugs


  • Issue with clientinfo_t where if a player joins or leaves the aimbot team check 'reverses' meaning you aim at team mates [Temporary as it updates eventually]
  • Lag-O-Meter Doesn't Work
  • 'Match Bonus' displayed in middle of screen at end of match due to use of engine ui[Can't Fix]
  • When choosing a class in game it does not display the actual class content, just the name. This is because of the use of Engine ui[Can't Fix]
  • 'If when your in a party 'More players needed to balance teams' Displayed in a pre-game lobby while voting for a map choice, all users in the party must vote for a map[Can't Fix]

Fixes Being Worked On


  • Finding a new team check address for aimbot, working to stop map center origin, teammate and edge origin whilst using aimbot
  • Adding FFA Compatibilty
  • Adding Stealth Targeting
  • Adding Logical Targeting
  • Adding ability to change where the Aimbot aims
  • Adding DVAR Editor
  • Adding Custom Lobby Message



You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.



Official Video(s)



Last edited by NickBeHaxing ; 07-27-2015 at 10:09 PM. Reason: Updated Logs

The following 41 users say thank you to NickBeHaxing for this useful post:

-JM-, /SneakerStreet/, alexcubano, allant, BaSs_HaXoR, Boliberrys, CIA agent, codybenti, ETERNALDRAGONS, FallofReach, Full-Evil, Geo, HiddenHour, jacob_9191, JDWALKER, joni_djESP, KL9, Kyzhh, Loz, lutsch1234, milky4444, ModyHacker, ng4a, Nihkz, Not Rage, Darth Saul, primetime43, Rey, Skonafid, Kronos, sleekshow, basshead4ever, Sunnis, Synergy, TheGreenPlanet, Ciri, user_714, VMP, wajdi9, WeHostModdedXP, xelahot

The following user groaned NickBeHaxing for this awful post:

Eddie Mac
07-22-2015, 02:23 AM #2
Geo
Don't Believe The Title
Twas' nice to be a tiny part of this tears Nice one guys

The following user thanked Geo for this useful post:

NickBeHaxing
07-22-2015, 02:35 AM #3
if anyone wants to expand on the aimbot these addresses should help you:
Aiming at centin locations:
    
void AimTarget_GetTagPos_0(centity_s *ent, unsigned int tagName, float *pos) = 0x58100
unsigned int __cdecl GScr_AllocString(const char *s) = 0x317B28

example:
    
float* headpos;
unsigned int head = GScr_AllocString("j_head");//use this or the enum below
AimTarget_GetTagPos_0(targent,head,headpos);//stores in headpos

Stealth mode:
    
enum aimtags
{
HITLOC_NONE = 0,
HITLOC_HELMET = 1,
HITLOC_HEAD = 2,
HITLOC_NECK = 3,
HITLOC_TORSO_UPR = 4,
HITLOC_TORSO_LWR = 5,
HITLOC_R_ARM_UPR = 6,
HITLOC_L_ARM_UPR = 7,
HITLOC_R_ARM_LWR = 8,
HITLOC_L_ARM_LWR = 9,
HITLOC_R_HAND = 0xA,
HITLOC_L_HAND = 0xB,
HITLOC_R_LEG_UPR = 0xC,
HITLOC_L_LEG_UPR = 0xD,
HITLOC_R_LEG_LWR = 0xE,
HITLOC_L_LEG_LWR = 0xF,
HITLOC_R_FOOT = 0x10,
HITLOC_L_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_NUM = 0x13
};
bool AimTarget_IsTargetVisible(int localClientNum, centity_s *targetEnt, unsigned int visBone) = 0x58640

example:
    
if(AimTarget_IsTargetVisible(0,targetEnt,TORSO_UPR))
{
//do aimbot
}

also here is the centity if your to lazy to go through the source :P
    
centity pointer: 0xC3DFC0
centity size: 0x31C

The following 11 users say thank you to milky4444 for this useful post:

-JM-, /SneakerStreet/, CIA agent, Jeyhzo, Loz, lutsch1234, NickBeHaxing, sleekshow, TheGreenPlanet, TheSaltCracka, Laser
07-22-2015, 04:04 AM #4
Jeyhzo
Bounty hunter
Atleast someone is trying to do stuff for BO1.

The following 3 users say thank you to Jeyhzo for this useful post:

NickBeHaxing, shakos, sleekshow
07-22-2015, 04:53 AM #5
This is pretty fucking awesome.
Love for BO1 <33
07-22-2015, 07:06 AM #6
Laser
Vault dweller
you two are the fucking best <3
07-22-2015, 07:44 AM #7
sleekshow
I defeated!
Omfg thanks bro. And u released it for free for which i salute u haha
07-22-2015, 07:45 AM #8
sleekshow
I defeated!
Non host sprx cant wait to try this tonyt. Time to look for bo1 disc lol
07-22-2015, 07:46 AM #9
Geo
Don't Believe The Title
Added known bugs of the project. Most not really fixable just apart of how it is coded and works... The use of Engine Text screws up some elements of the gameplay but its really minor. Myself Nick and milky have yet to find anymore bugs, a couple more have been reported but we see no error when testing the theory whatsoever.

The following user thanked Geo for this useful post:

sleekshow
07-22-2015, 07:59 AM #10
sleekshow
I defeated!
Thanks to oldschoolmodz aswell. I hope he can make his engine for mw2 aswell

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo