Post: Snow Engine Non Host Mod Menu (With Aimbot)
07-22-2015, 02:17 AM #1
NickBeHaxing
Stoner Zone
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Hello NextGenUpdate!



Today I am releasing a Non-Host SPRX Mod Menu for Black Ops 1 Multiplayer!
Myself and milky4444 have had this project done for quite some time now but we recently fixed some bugs, added some new features and polished the UI.
We decided to release this project open source and hopefully it can help the community learn how to use Engine Text and even make their own Non-Host menus!



All Features
    
-Non Host Aimbot
(Doesn't Work On FFA)
-Engine UI
-L33T Vision
Super Sleight Of Hand
Floating Bodies
FOV Changer
GodMode Class [5]
No Recoil
Steady Aim
Black Bird
Red Boxes


Controls
    
-Dpad Up to Open Menu
-Dpad Up and Down to Scroll
-X to Select Options
-Circle To Go Back


Credits
    
NickBeHaxing - Designing & Coding Menu
Milky4444 - Pretty Much All Addresses, Making Aimbot, Overall Help Smile
Geo - Scroller idea & Thread Designing #Geo4Admin
Sabotage - Aimbot Advice
xPaqz - Orignal Local Button Monitoring
SC58 - Some Addresses & Offsets
Thriefboy - Hooking/Write Process Function
OLDSCHOOLMODZHD - Not Releasing Anything From His Engine Whats So Ever. He is the inspiration behind Snow Engine
Choco - Disable Cheat Protection


Known Bugs


  • Issue with clientinfo_t where if a player joins or leaves the aimbot team check 'reverses' meaning you aim at team mates [Temporary as it updates eventually]
  • Lag-O-Meter Doesn't Work
  • 'Match Bonus' displayed in middle of screen at end of match due to use of engine ui[Can't Fix]
  • When choosing a class in game it does not display the actual class content, just the name. This is because of the use of Engine ui[Can't Fix]
  • 'If when your in a party 'More players needed to balance teams' Displayed in a pre-game lobby while voting for a map choice, all users in the party must vote for a map[Can't Fix]

Fixes Being Worked On


  • Finding a new team check address for aimbot, working to stop map center origin, teammate and edge origin whilst using aimbot
  • Adding FFA Compatibilty
  • Adding Stealth Targeting
  • Adding Logical Targeting
  • Adding ability to change where the Aimbot aims
  • Adding DVAR Editor
  • Adding Custom Lobby Message



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Official Video(s)



Last edited by NickBeHaxing ; 07-27-2015 at 10:09 PM. Reason: Updated Logs

The following 41 users say thank you to NickBeHaxing for this useful post:

-JM-, /SneakerStreet/, alexcubano, allant, BaSs_HaXoR, Boliberrys, CIA agent, codybenti, ETERNALDRAGONS, FallofReach, Full-Evil, Geo, HiddenHour, jacob_9191, JDWALKER, joni_djESP, KL9, Kyzhh, Loz, lutsch1234, milky4444, ModyHacker, ng4a, Nihkz, Not Rage, Darth Saul, primetime43, Rey, Skonafid, Kronos, sleekshow, basshead4ever, Sunnis, Synergy, TheGreenPlanet, Ciri, user_714, VMP, wajdi9, WeHostModdedXP, xelahot

The following user groaned NickBeHaxing for this awful post:

Eddie Mac
07-22-2015, 08:09 AM #11
Geo
Don't Believe The Title
Originally posted by sleekshow View Post
Thanks to oldschoolmodz aswell. I hope he can make his engine for mw2 aswell


OSM had nothing to do with this project :p
07-22-2015, 08:25 AM #12
sleekshow
I defeated!
Originally posted by Geo View Post
OSM had nothing to do with this project :p


Oright looool im sure i seen his name somewhere anyways thanks to everyone who contributed. Its always good to see programmers release "the good stuff" for free
07-22-2015, 02:01 PM #13
iiiCenTurY
Gym leader
Good shit my lord
07-22-2015, 08:09 PM #14
Works Like a Charm. Thank You :salute:
07-22-2015, 08:59 PM #15
lutsch1234
Bounty hunter
Originally posted by milky4444 View Post
if anyone wants to expand on the aimbot these addresses should help you:
Aiming at centin locations:
    
void AimTarget_GetTagPos_0(centity_s *ent, unsigned int tagName, float *pos) = 0x58100
unsigned int __cdecl GScr_AllocString(const char *s) = 0x317B28

example:
    
float* headpos;
unsigned int head = GScr_AllocString("j_head");//use this or the enum below
AimTarget_GetTagPos_0(targent,head,headpos);//stores in headpos

Stealth mode:
    
enum aimtags
{
HITLOC_NONE = 0,
HITLOC_HELMET = 1,
HITLOC_HEAD = 2,
HITLOC_NECK = 3,
HITLOC_TORSO_UPR = 4,
HITLOC_TORSO_LWR = 5,
HITLOC_R_ARM_UPR = 6,
HITLOC_L_ARM_UPR = 7,
HITLOC_R_ARM_LWR = 8,
HITLOC_L_ARM_LWR = 9,
HITLOC_R_HAND = 0xA,
HITLOC_L_HAND = 0xB,
HITLOC_R_LEG_UPR = 0xC,
HITLOC_L_LEG_UPR = 0xD,
HITLOC_R_LEG_LWR = 0xE,
HITLOC_L_LEG_LWR = 0xF,
HITLOC_R_FOOT = 0x10,
HITLOC_L_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_NUM = 0x13
};
bool AimTarget_IsTargetVisible(int localClientNum, centity_s *targetEnt, unsigned int visBone) = 0x58640

example:
    
if(AimTarget_IsTargetVisible(0,targetEnt,TORSO_UPR))
{
//do aimbot
}

also here is the centity if your to lazy to go through the source :P
    
centity pointer: 0xC3DFC0
centity size: 0x31C

Thank you guys for releasing the source with it i also made a mw3 non host aimbot the only Thing i Need is the AimTarget_IsTargetVisible Offset maybe someone of you has it would be cool if you could tell me Smile
07-22-2015, 09:46 PM #16
-JM-
Space Ninja
Originally posted by NickBeHaxing View Post
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Hello NextGenUpdate!



Today I am releasing a Non-Host SPRX Mod Menu for Black Ops 1 Multiplayer!
Myself and milky4444 have had this project done for quite some time now but we recently fixed some bugs, added some new features and polished the UI.
We decided to release this project open source and hopefully it can help the community learn how to use Engine Text and even make their own Non-Host menus!



All Features
    
-Non Host Aimbot
(Doesn't Work On FFA)
-Engine UI
-L33T Vision
Super Sleight Of Hand
Floating Bodies
FOV Changer
GodMode Class [5]
No Recoil
Steady Aim
Black Bird
Red Boxes


Controls
    
-Dpad Up to Open Menu
-Dpad Up and Down to Scroll
-X to Select Options
-Circle To Go Back


Credits
    
NickBeHaxing - Designing & Coding Menu
Milky4444 - Pretty Much All Addresses, Making Aimbot, Overall Help Smile
Geo - Scroller idea & Thread Designing #Geo4Admin
Sabotage - Aimbot Advice
xPaqz - Orignal Local Button Monitoring
SC58 - Some Addresses & Offsets
Thriefboy - Hooking/Write Process Function
OLDSCHOOLMODZHD - Not Releasing Anything From His Engine Whats So Ever. He is the inspiration behind Snow Engine
Choco - Disable Cheat Protection


Known Bugs


  • Issue with clientinfo_t where if a player joins or leaves the aimbot team check 'reverses' meaning you aim at team mates [Temporary as it updates eventually]
  • Lag-O-Meter sometimes does not display
  • 'Match Bonus' displayed in middle of screen at end of match (un-fixable)
  • 'More players needed to balance teams' Displayed in a pre-game lobby if multiple team mates are using the menu, fixed by all menu users voting for a map choice
  • When choosing a class in game it does not display the actual class content, just the name. This is because of the use of Engine Text.

Fixes Being Worked On


  • Finding a new address for aimbot, working to stop map center origin, teammate and edge origin whilst using aimboi
  • Adding FFA Compatibilty
  • Adding Stealth Mode
  • Adding ability to change where the aimbot aims



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Official Video(s)




You guys beat me to it haha me and this other guy had started non host stuff but we couldn't get ui_drawtext to work

Nice release guys
Hey do you know how to make the shaders and text pop while in a Pre-lobby or main menu screen?
07-22-2015, 09:53 PM #17
NickBeHaxing
Stoner Zone
Originally posted by JM
You guys beat me to it haha me and this other guy had started non host stuff but we couldn't get ui_drawtext to work

Nice release guys
Hey do you know how to make the shaders and text pop while in a Pre-lobby or main menu screen?


im sure you can use fps in the pregame lobby... shaders you could try engine ui but you might beable to hook into a function that runs all the time also at the pre game lobby menu

The following user thanked NickBeHaxing for this useful post:

-JM-
07-22-2015, 10:01 PM #18
-JM-
Space Ninja
Originally posted by NickBeHaxing View Post
im sure you can use fps in the pregame lobby... shaders you could try engine ui but you might beable to hook into a function that runs all the time also at the pre game lobby menu

See the hook was where I was stuck ... Lol I thought I could use any hook cuz I thought they were all running
Thanks dawg and again great release
07-22-2015, 10:05 PM #19
SC58
Former Staff
Originally posted by NickBeHaxing View Post
im sure you can use fps in the pregame lobby... shaders you could try engine ui but you might beable to hook into a function that runs all the time also at the pre game lobby menu


it matters where u hook, if u wanna show both ingame and lobby i would hook Menu_PaintAll :p

but ull have to restore the function with a stub else the ui menus will not work right.

The following 3 users say thank you to SC58 for this useful post:

-JM-, BaSs_HaXoR, NickBeHaxing

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