Post: BO1 VM_Notify Help
07-16-2019, 01:41 PM #1
CityModzHD
DEFINDED_NULL
(adsbygoogle = window.adsbygoogle || []).push({}); Hello, here is my error log...

1>------ Build started: Project: Bo1MenuBase, Configuration: Debug PS3 ------
1>Build started 7/16/2019 8:11:10 AM.
1>InitializeBuildStatus:
1> Creating "PS3_Debug\Bo1MenuBase.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> prx.cpp
1>STDLIBJM.h(918,6): warning 178: variable "l_iLen" was declared but never referenced
1>
1>PS3.h(235,Cool Man (aka Tustin): warning 1070: returning pointer to local variable
1>
1>PS3.h(242,Cool Man (aka Tustin): warning 1070: returning pointer to local variable
1>
1>prx.cpp(97,22): error 20: identifier "scriptInstance_t" is undefined
1>
1>prx.cpp(97,46): error 20: identifier "SCTINSTANCE_SERVER" is undefined
1>
1>prx.cpp(97,115): error 20: identifier "VariableValue" is undefined
1>
1>prx.cpp(97,5): error 307: default argument not at end of parameter list
1>
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.59
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


I saw VM_Notify uses scriptInstance as a arg, however I don't have the struct for scriptInstance_t, anyone willing to shed some like on the struct for it?

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo