idk()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
self waittill("grenade_fire", grenade);
Rise = (0, 0, 40);
grenade hide();
model = spawn( "script_model", grenade.origin );
model SetModel( "vehicle_mig29_desert" );
model linkTo( grenade );
model.angles = grenade.angles + rise;
}
}
idk()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
self waittill("grenade_fire", grenade);
Rise = (0, 0, 40);
grenade hide();
model = spawn( "script_model", grenade.origin );
model SetModel( "vehicle_mig29_desert" );
model linkTo( grenade );
model.angles = grenade.angles + rise;
}
}
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