Post: MIG29 grenades
08-05-2011, 11:36 PM #1
little_legz
SleepinIsCheatin
(adsbygoogle = window.adsbygoogle || []).push({}); Nothing special I got bored, You throw a MIG29 as a grenade, The MIG29 stays where the grenade exploded. Was trying to create something like the MW2 magicBullet(); function.

Credits to coolbunny1234 from S7 for the initial script.

    
idk()
{
self endon( "disconnect" );
self endon( "death" );

for(;Winky Winky
{
self waittill("grenade_fire", grenade);
Rise = (0, 0, 40);
grenade hide();
model = spawn( "script_model", grenade.origin );
model SetModel( "vehicle_mig29_desert" );
model linkTo( grenade );
model.angles = grenade.angles + rise;
}

}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to little_legz for this useful post:

.Andy, emmanuel_1985
08-06-2011, 01:25 AM #2
Dreamcather
Call me Eddie Winky Winky
Originally posted by legz View Post
Nothing special I got bored, You throw a MIG29 as a grenade, The MIG29 stays where the grenade exploded. Was trying to create something like the MW2 magicBullet(); function.

Credits to coolbunny1234 from S7 for the initial script.

    
idk()
{
self endon( "disconnect" );
self endon( "death" );

for(;Winky Winky
{
self waittill("grenade_fire", grenade);
Rise = (0, 0, 40);
grenade hide();
model = spawn( "script_model", grenade.origin );
model SetModel( "vehicle_mig29_desert" );
model linkTo( grenade );
model.angles = grenade.angles + rise;
}

}


idk the point of this... But it would be fun for some ( I think ... )

The following user thanked Dreamcather for this useful post:

little_legz
08-06-2011, 01:43 AM #3
ha nice find im going to change the model into a cluster bomb

The following user thanked emmanuel_1985 for this useful post:

little_legz
08-06-2011, 02:21 AM #4
.Andy
[move]I do it for teh Nonz :carling:[/move]
Gona stick this on and try it in a private match should be fun. Great work :y:
08-06-2011, 10:47 AM #5
this looks funny to do haha

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