elemMoveX(time,Input)
{
self moveOverTime(time);
self.x=Input;
}
elemMoveY(time,Input)
{
self moveOverTime(time);
self.y=Input;
}
self.Shader=self CreateShader("LEFT","LEFT",10,-400,150,700,"white",0.90,0,(0,0,0));
self.Shader elemMoveY(1,-175);
self.Shader elemMoveX(1,10);
elemMoveX(time,Input)
{
self moveOverTime(time);
self.x=Input;
}
elemMoveY(time,Input)
{
self moveOverTime(time);
self.y=Input;
}
self.Shader=self CreateShader("LEFT","LEFT",10,-400,150,700,"white",0.90,0,(0,0,0));
self.Shader elemMoveY(1,-175);
self.Shader elemMoveX(1,10);
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