Post: evry comand/cmd in cod4
07-28-2009, 09:21 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); FOUR NOTES:

1. All the codes with 0/1 are toggles; use 0 to turn them off and 1 to turn them on
2. I Bolded some of the major ones (fun ones)
3. If you know any other's please post
4. Any that have a question mark by them means that i have no utter clue what they do...if you know please post.

god - God mode

give - Gives indicated item

give health - Full health

notarget - The enemies won't shoot you

noclip - You can go straigh through walls

give all - Gives all items

give ammo - Gives ammunition

debug 1 - Turns debug mode on (0 to turn it off)

developer 1 - Turns developer mode on (0 to turn it off)

ufo - Fly mode (like multi-player spectating)

jumptonode - Teleports you to a specific node on the map

kill - Suicide

testgun - ?

cvarlist - Gives a list of all cvars in the game

cvardump - Dumps all cvars to the console

cvar_restart - Reset all cvars

cmdlist - Gives a list of all commands in the game

shaderlist - Gives a list of all the shaders on the current map

imagelist - Gives a list of all images on the current map

snd_list - Gives a list of all sounds currently being used

entitylist - Gives a list of all entities currently in use

bindlist - Gives a list of all currently bound keys

gfxinfo - Gives information about the game graphics

savegame - Saves your game

loadgame - Load your saved game

reset - Resets a variable to it's default state

cinematic - Plays a cinematic file

debug_tankall 1 - ?

chain 1 - ?

ai_nocriticalsections 1 - ?

testmodel - Spawns a model that you input

ai_corpsecount - how many seconds dead bodies remain on-screen

cg_brass 0 - Turns ejecting shells off

cg_marks 0 - Turns bullet marks off

cg_drawFPS 1 - Turns fps display on

cg_drawTimer 1 - Turns game timer on

cg_drawStatus 0 - Turns HUD off

cg_hudAlpha # - Sets HUD transparency (default is 1.0)

cg_draw2D 0 - Turns HUD and crosshair off

cg_drawCrosshair 0 - Turns crosshair off

cg_crosshairAlpha # - Sets crosshair transparency (default is 1.0)

cg_thirdPerson 1 - Turns on 3rd person view on.

cg_shellshock # - Activates the shellshock effect for the duration
that you specify

cg_showMiss 1 - Shows you how far off you are from hitting an npc
if you've missed.

cg_shadows 0 - Turns shadows off.

cg_skybox 0/1 - ?

cg_stats 0/1 - ?

cg_noRender 0/1 - Gameplay will continue, but will no longer be
rendered.

cg_subtitles 0/1 - Turns off/on subtitles

cg_noPredict 0/1 - ?

cg_selectPlayer - ?

cg_tracerChance - ?

cg_ignore 0/1 - ?

cg_letterbox 0/1 - Turns off/on letterbox format

cl_debugMove 0/1 - Turns off/on player and AI movement debugging.

cl_run 0/1 - ?

cl_running 0/1 - ?

con_debug 0/1 - Turns off/on console debugging.

dmflags 0/1 - ?

fx_debug 0/1 - Turns off/on fx debugging.

fx_draw 0/1 - Turns off/on fx. If set to 0, no smoke, muzzle
flashes or particle effects will be drawn.

fx_enable 0/1 - Turns off/on fx. If set to 0, fx will be disabled.

fx_freeze 0/1 - Turns off/on fx freezing. If set to 1, smoke - for
example) will freeze in mid-air.

g_changelevel_time - ?

g_gravity # - Changes the amount of gravity in the game
(default is 800)

g_spawnai 0/1 - Don't spawn on the map (usually crashes the game)

g_ai 0/1 - Turns off/on ai in the game.

g_debugDamage 1 - View the amount of health that an npc has and
how much damage you have done to it.

g_vehicleDebug 0/1 - Turns off/on vehicle debug mode.

g_debugMove 1 - Turns off/on player and AI movement debugging.

g_debugBullets 1 - Turns off/on bullet debugging.

g_debugShowHit 1 - Turns off/on hit debugging.

g_drawEntBBoxes 1 - Turns off/on entity bounding boxes.

g_gameSkill # - Sets the game skill level

g_knockback # - Sets the knockback power of weapons
(default is 1000)

r_fog 0/1 - Turns off/on fog

r_drawEntities 0/1 - Turns off/on objects and npc's. Default is 1

r_drawWorld 0/1 - Turns off/on all objects and backgrounds.
Default is 1

r_showtris 0/1 - Turns off/on wireframe mode.
Default is 0
08-10-2009, 10:26 PM #11
A_Fast_Black_Guy
A.K.A BigDaddyMagnum
yea but he didnt give credit to the person that did
it made it look like HE found them

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