Post: Player Menu From IELIITEMODZX Menu Base
10-27-2011, 10:56 AM #1
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Newelly
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); -This require minor modifications based to the menu your using...
-Do not request for me to put this in the menu base your using...
-Thanks to IELIITEMODZX for the structure of this and his menu...

    
self thread doPlayer();
or
if running from menu use: ::doPlayer


    
doPlayer(numsub)
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self CursMove();
self thread PlayerOptions();
}


This can go in any possibly if using self thread it must be in the same GSC or include
( #include maps\mp\gametypes\GSC NAME HERE; )

    
CursMove()
{
self.Menu["Shader"]["Curs"] MoveOverTime( 0.2 );
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22) );
}
PlayerOptions()
{
string = "";
if(self.Menu["Sub"] == "Player")
{
for( E = 0; E < level.players.size; E++ )
{
player = level.players[E];
string += player.name + "\n";
self.Menu["Func"][self.Menu["Sub"]][E] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E] = "Player_Rank";
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else
{
for( i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++ )
string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
}
self.Menu["Text"] = CreateText( "objective", 1.8, "LEFT", "", 90, -170, 1, 100, string );
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"]);
}
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10-27-2011, 01:03 PM #2
very pointless it would be easier for people just to use my base Happy

or they can go to my post and copy it out :P

The following 2 users say thank you to IELIITEMODZX for this useful post:

INSAN3LY_D34TH, x_DaftVader_x
10-27-2011, 01:06 PM #3
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Newelly
Guest
Originally posted by IELIITEMODZX View Post
very pointless it would be easier for people just to use my base Happy


yes but many people have there own bases they like such has blackstorms (what i use) and karoolus's base etc.
10-27-2011, 01:21 PM #4
1337HaXaLoT
Bounty hunter
this post is poinless like eliite said if they want this they can just get it out them selfs its not hard.

The following user thanked 1337HaXaLoT for this useful post:

IELIITEMODZX

The following user groaned 1337HaXaLoT for this awful post:

Jeremy
10-27-2011, 03:57 PM #5
Correy
I'm the Original
that coding will only suit his menu :p
your better off re-creating it into a basic menu Smile
10-27-2011, 06:11 PM #6
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Newelly
Guest
Originally posted by Correy View Post
that coding will only suit his menu :p
your better off re-creating it into a basic menu Smile


was going to but didnt quit have the time i will however get round to that...
10-27-2011, 06:17 PM #7
Correy
I'm the Original
Originally posted by Newelly2Fresshh View Post
was going to but didnt quit have the time i will however get round to that...


    
for( i=0; i<level.players.size;i++)
{
self addMenu( i, level.players[i].name, "", "")
}


that will bring up the name, you add the functions Smile

The following user thanked Correy for this useful post:

10-27-2011, 06:18 PM #8
Default Avatar
Newelly
Guest
Originally posted by Correy View Post
    
for( i=0; i<level.players.size;i++)
{
self addMenu( i, level.players[i].name, "", "")
}


that will bring up the name, you add the functions Smile


come on psn pl0x :love:
10-27-2011, 06:22 PM #9
Correy
I'm the Original
Originally posted by Newelly2Fresshh View Post
come on psn pl0x :love:


do you mean psn or msn :p ?
10-27-2011, 06:26 PM #10
Default Avatar
Newelly
Guest
Originally posted by Correy View Post
do you mean psn or msn :p ?[/QUOTE

shit i ment MSN my bad lmao!

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