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So, here it is
There is a way to have real Magic Bullets for COD4!
Here is a video proof that MagicBullets for COD4 really work:
I used these MagicBullets for my Ultimate Pave Low, ( similar to Elitemossy's Super AC130 / Attack LittleBird ).
The Magic Bullets are fully functional:
- We can set their spawn point
- We can set their target origin
- We can have RPG or GLs as Magic Bullets, since there are no other launchers in COD4
- We can set any other weapon as Magic Bullet ( excluding equipment ) and they do damage the enemy, but unfortunatelly you cannot see or hear them.
- We can shoot Magic Bullets from the sky directly to the chosen enemies or any other position in map!
I believe some of you will easily guess, or already know how this method works, but if you don't and you really want to know I may post the code if you like it![]()
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Correy (03-22-2012), INSAN3LY_D34TH (03-23-2012), Karoolus (03-22-2012), Oliver1556 (03-22-2012), Jeremy (03-23-2012)
ive seen this done in a cod4 zombie mod im going to have a look at the scripting now and see how its done
looks fun.
Last edited by IELIITEMODZX; 03-21-2012 at 08:48 PM.
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Menu Download link?
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Yes that is a clean menu.!!! nice font too
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I believe that you will find it then! I did not know about that Zombie Mod but it probably used the same way as me to have Magic Bullets.
There is also a fuction that does this specific job:
But this gives unknown function for COD4. And I tried to find the prototype of this function looking at the MW2 files but I could never find it. I think they made it in MW2 as a compiler built in function, same as println() , or setorigin(). These ones does not exist in raw files, they are part of IW engine, so we cannot see the code or modify them.PHP Code:MagicBullet( <weaponName>, <sourceLoc>, <destLoc> )
Module: Weapons
SP Only
Summary:
Fire a 'magic bullet', from the source location towards the destination point.
Example:
MagicBullet( "mosin_nagant_sniper", self.origin, target.origin )
Required Args:
1 : <weaponName> The name of the weapon
2 : <start> The bullet tracer starting point
3 : <end> The end point
But I found an alternative way to have the exact same result as Magic Bullets and this has nothing to do with the function above![]()
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i was playing a zombie mod like 4mounths ago and there was a ac130 mod in there and it used RPG bullets for the 105mm, but i cant remember the mod
---------- Post added at 02:45 PM ---------- Previous post was at 02:43 PM ----------
i think its just "default" but all in caps :/
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