Post: GODLYM0DZ v5 Cyberspace Menu Base - Converted by c0de_sniipezZ
05-22-2012, 04:41 PM #1
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GODLYM0DZ v5 Cyberspace Menu Base - converted by me, c0de_sniipezZ



Video




Skript

PS3 VERSION:

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

// ****************************************************
// *********** GODLYM0DZ V.5 CyberSpace for COD4*******
// *********** Released February 7, 2012 **************
// *********** Converted by c0de_sniipezZ**************
// ****************************************************
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawned();

player.statusSetting = " ";
player.Verify = 0;
player.VIP = 0;
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread GODLYM0DZ();
}
}
Instructions(){self endon("disconnect");inst=self createFontString("hudbig",1.5);inst setPoint("TOPLEFT","TOPLEFT",0,150);ff=NewClientHudElem(self);ff.alpha=0.5;ff.alignX="left";ff.alignY="center";ff.horzAlign="left";ff.vertAlign="center";ff.foreground=false;ff.y=173;ff.x=0;ff.sort=25;ff SetShader("black",200,35);self thread destroyOnDeath(ff);self thread End(ff);self thread destroyOnDeath(inst);self thread End(inst);inst setText("^1 Press [{+actionslot 2}] To Open The Menu");}doSplash(Icon,Title,Second,Third,g1,g2,g3,Sound){self endon("disconnect");self endon("death");wait 3;FMessage=spawnstruct();FMessage.iconName=Icon;FMessage.titleText=Title;FMessage.notifyText=Second;FMessage.notifyText2=Third;FMessage.glowColor =(g1,g2,g3);FMessage.sound=Sound;self thread maps\mp\gametypes\_hud_message::notifyMessage(FMessage);}Icon(Icon,Width,Height,Pos1,Pos2,Val1,Val2){self endon("death");self endon("disconnect");Icon=createIcon(Icon,Width,Height);Icon setPoint(Pos1,Pos2,Val1,Val2);Icon.hideWhenInMenu=false;Icon.sort=20;Icon.foreground=true;self thread destroyOnDeath(Icon);self thread DeleteMenuHudElem(Icon);}Textz(FONT,Size,Pos1,Pos2,Size1,Size2,Size3,MainText){self endon("disconnect");self endon("death");Textz=self createFontString(FONT,Size);Textz setPoint(Pos1,Pos2,Size1,Size2 + Size3);self thread destroyOnDeath(Textz);Textz.glowColor =(0.0,0.6,0.3);Textz.sort=20;Textz setText(MainText);self thread DeleteMenuHudElem(Textz);self thread End(Textz);wait 1;}statusText(Texty){self endon("disconnect");self endon("death");StatusText=self createFontString("hudbig",1.5);StatusText setPoint("Center","Center",0,0 + 0);self thread destroyOnDeath(StatusText);StatusText setText(Texty);StatusText FadeOverTime(1);StatusText.alpha=0;wait 6;StatusText FadeOverTime(1);StatusText.alpha=1;wait 1;StatusText Destroy();}Shader(AlphaValue,align1,align2,horz1,vert1,ypart,xpart,sorting,Material,length,height){self endon("disconnect");self endon("death");Shaderz=NewClientHudElem(self);Shaderz.alpha=AlphaValue;Shaderz.alignX=align1;Shaderz.alignY=align2;Shaderz.horzAlign=horz1;Shaderz.vertAlign=vert1;Shaderz.foreground=false;Shaderz.y=ypart;Shaderz.x=xpart;Shaderz.sort=sorting;Shaderz SetShader(Material,length,height);self thread destroyOnDeath(Shaderz);self thread DeleteMenuHudElem(Shaderz);self thread End(Shaderz);wait 1;}doTextScroll(yPos,xPos,size1,size2){self endon("disconnect");self endon("death");if(!isDefined(self.YH)){self.YH=NewClientHudElem(self);self.YH.alignX="center";self.YH.alignY="center";self.YH.horzAlign="center";self.YH.vertAlign="center";self.YH SetShader("black",size1,size2);self thread End(self.YH);}while(self.YH.y!=yPos){self.YH.y += 4;wait .01;}while(self.YH.x!=xPos){self.YH.x += 1;wait .01;}}End(Dest){self waittill("endShader")Awesome faceest destroy();}DeleteMenuHudElem(Element){self waittill("Pressed_Melee");Element Destroy();}destroyOnDeath(hudElem){self waittill("death");hudElem destroy();}KillIt(Time){self endon("death");wait Time;self fadeOverTime(1.0);self.alpha=0;wait 1.0;self destroy();}showGlobalMessage(msg,timer){self endon("disconnect");self endon("death");useBar=createPrimaryProgressBar(25);useBarText=createPrimaryProgressBarText(25);for(i=0;i<=timer;i++){per=ceil(((i/timer)*100));useBarText setText(msg + ": " + per + " Percent");useBar updateBar(per / 100);wait 1;}useBar destroyElem();useBarText destroyElem();}DoMessage(Pos1,Pos2,Message){self endon("death");self.txt=self createFontString("hudbig",1.5);self.txt setPoint(Pos1,Pos2,0,0);self.txt.glowColor =(2.55,0.0,0.0);self.txt setText(Message);self.txt KillIt(1);}startDpad(){self.curweap=self GetCurrentWeapon();self SetActionSlot(1,"weapon","frag_grenade_mp");self SetActionSlot(2,"weapon","flash_grenade_mp");self SetActionSlot(4,"weapon","smoke_grenade_mp");self giveweapon("smoke_grenade_mp");self giveweapon("flash_grenade_mp");self giveweapon("frag_grenade_mp");self thread monitorDpad();}monitorDpad(){self endon("disconnect");self endon("death");wait 1;for(;Winky Winky{self waittill("weapon_change");if(self getCurrentWeapon()=="smoke_grenade_mp"){self notify("dpad_right");self TakeWeapon("smoke_grenade_mp");self switchToWeapon(self.curweap);self giveweapon("smoke_grenade_mp");} else if(self getCurrentWeapon()=="frag_grenade_mp"){self notify("dpad_up");self TakeWeapon("frag_grenade_mp");self switchToWeapon(self.curweap);self giveweapon("frag_grenade_mp");} else if(self getCurrentWeapon()=="flash_grenade_mp"){self notify("dpad_down");self TakeWeapon("flash_grenade_mp");self switchToWeapon(self.curweap);self giveweapon("flash_grenade_mp");}wait 0.02;}}MonitorButtons(){self endon("disconnect");for(;Winky Winky{if(self UseButtonPressed()){self notify("Pressed_Square");wait .2;}if(self AttackButtonPressed()){self notify("Pressed_R1");wait .2;}if(self AdsButtonPressed()){self notify("Pressed_L1");wait .2;}if(self SecondaryOffhandButtonPressed()){self notify("Pressed_L2");wait .3;}if(self FragButtonPressed()){self notify("Pressed_R2");wait .3;}if(self MeleeButtonPressed()){self notify("Pressed_Melee");wait .2;}wait .05;}}closeMenuOnDeath(){self waittill("death");self.MenuIsOpen=false;}menu(){self endon("disconnect");self endon("death");self.cycle=0;self.scroll=1;self.getMenu=::getMenu;self thread MonitorButtons();self thread startDpad();self thread listenUpside Down Happy:iniMenu,"dpad_down");self thread closeMenuOnDeath();}iniMenu(){self endon("disconnect");self endon("death");if(self.NoEditor==0)if(self.MenuIsOpen==false){_openMenu();self thread drawMenu(self.cycle,self.scroll);self thread listenMenuEventUpside Down Happy:cycleRight,"Pressed_R2");self thread listenMenuEventUpside Down Happy:cycleLeft,"Pressed_L2");self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");self thread listenMenuEventUpside Down Happy:select,"dpad_right");self thread runOnEventUpside Down Happy:exitMenu,"Pressed_Melee");}}select(){menu=[[self.getMenu]]();self thread [[ menu[self.cycle].function[self.scroll] ]](menu[self.cycle].input[self.scroll]);}cycleRight(){self.cycle++;self.scroll=1;checkCycle();drawMenu(self.cycle,self.scroll);}cycleLeft(){self.cycle--;self.scroll=1;checkCycle();drawMenu(self.cycle,self.scroll);}scrollUp(){self.scroll--;checkScroll();drawMenu(self.cycle,self.scroll);}scrollDown(){self.scroll++;checkScroll();drawMenu(self.cycle,self.scroll);}exitMenu(){self.MenuIsOpen=false;self setClientDvar("r_blur","0");self setClientDvar("cg_drawGun","1");self setClientDvar("cg_drawcrosshair","1");self setClientDvar("hud_enable",1);self setClientDvar("ui_hud_hardcore","0");self thread Instructions();}updateMenu(){drawMenu(self.cycle,self.scroll);}_openMenu(){self endon("disconnect");self endon("death");self notify("endShader");if(getDvar("r_blur")!="10")self setClientDvar("r_blur","10");self setClientDvar("cg_drawGun","0");self setClientDvar("cg_drawcrosshair","0");self setClientDvar("hud_enable",0);self setClientDvar("ui_hud_hardcore","1");self thread ShaderShiz();self.MenuIsOpen=true;menu=[[self.getMenu]]();self.numMenus=menu.size;self.menuSize=[];for(i=0;i < self.numMenus;i++)self.menuSize[i]=menu[i].name.size;}checkCycle(){if(self.cycle > self.numMenus - 1){self.cycle=self.cycle - self.numMenus;} else if(self.cycle < 0){self.cycle=self.cycle + self.numMenus;}}checkScroll(){if(self.scroll < 1){self.scroll=1;} else if(self.scroll > self.menuSize[self.cycle] - 1){self.scroll=self.menuSize[self.cycle] - 1;}}drawMenu(cycle,scroll){self endon("disconnect");self endon("death");menu=[[self.getMenu]]();for(i=0;i < menu[cycle].name.size;i++){if(i < 1)display[i]=self createFontString("hudbig",2.0); else display[i]=self createFontString("hudbig",1.Cool Man (aka Tustin);display[i] setPoint("LEFT","TOPRIGHT",-195,70 + i*22);display[i].sort=20;if(i==scroll){display[i] setText("^2" + menu[cycle].name[i]);display[i] thread ChangeFontScaleOverTime(0.35,1.9);} else {display[i] setText("^1" + menu[cycle].name[i]);}self thread destroyOnAny(display[i],"Pressed_L2","Pressed_R2","dpad_up","dpad_down","Pressed_Melee","death");level thread destroyOn(display[i],"connected");}}ChangeFontScaleOverTime(time,scale){start=self.fontscale;frames =(time/.05);scaleChange =(scale-start);scaleChangePer =(scaleChange/frames);for(m=0;m < frames;m++){self.fontscale+= scaleChangePer;wait .05;}}listen(function,event){self endon("disconnect");self endon("death");for(;Winky Winky{self waittill(event);self thread [[function]]();}}listenMenuEvent(function,event){self endon("disconnect");self endon("death");self endon("Pressed_Melee");for(;Winky Winky{self waittill(event);self thread [[function]]();}}runOnEvent(function,event){self endon("disconnect");self endon("death");self waittill(event);self thread [[function]]();}destroyOn(element,event){self waittill(event);element destroy();}destroyOnAny(element,event1,event2,event3,event4,event5,event6,event7,eventCool Man (aka Tustin){self waittill_any(event1,event2,event3,event4,event5,event6,event7,eventCool Man (aka Tustin);element destroy();}openSubMenu(){self endon("disconnect");self endon("death");self notify("Pressed_Melee");wait .01;oldMenu=[[self.getMenu]]();self.input=oldMenu[self.cycle].input[self.scroll];self.oldCycle=self.cycle;self.oldScroll=self.scroll;self.cycle=0;self.scroll=1;self.getMenu=::getSubMenu_Menu;_openMenu();self thread drawMenu(self.cycle,self.scroll);self thread listenMenuEventUpside Down Happy:cycleRight,"Pressed_R2");self thread listenMenuEventUpside Down Happy:cycleLeft,"Pressed_L2");self thread listenMenuEventUpside Down Happy:scrollUp,"dpad_up");self thread listenMenuEventUpside Down Happy:scrollDown,"dpad_down");self thread listenMenuEventUpside Down Happy:select,"Pressed_Square");self thread runOnEventUpside Down Happy:exitSubMenu,"Pressed_Melee");}exitSubMenu(){if(self.NoEditor==0){self.getMenu=::getMenu;self.cycle=self.oldCycle;self.scroll=self.oldScroll;self.menuIsOpen=false;wait .01;self notify("dpad_down");} else {self.getMenu=::getMenu;self.cycle=self.oldCycle;self.scroll=self.oldScroll;self.menuIsOpen=false;}}dod(a,b,c){self waittill("death");a destroy();b destroy();c destroy();}Unvery(p){self iprintlnBold("^1Player Unverified");p iprintlnBold("^1Player Unverified");p.Verify=0;p.VIP=0;p suicide();}VIP(p){self iprintlnBold("^1Player VIP");p iprintlnBold("^1Player VIP");p.Verify=0;p.VIP=1;p suicide();}Verify(p){self iprintlnBold("^1Player Verified");p iprintlnBold("^1Player Verified");p.Verify=1;p.VIP=0;p suicide();}kickPlayer(player){kick(player getEntityNumber());}DIIII(p){self iprintlnbold("^1Suicided: "+p.name);p suicide();}Tezz(p){self iprintlnBold("Teleported "+p.name+" to Me");p SetOrigin(self.origin);}Weapzz(p){self iprintlnBold("^1Taken Weapons");p takeAllWeapons();}Frezzeee(p){self iprintlnBold("^1Player Frozen");p freezeControls(true);}ShaderShiz(){self endon("disconnect");self endon("death");self thread Shader(1.0,"right","right","right","right",0,65,1,"rank_prestige10",300,60);self thread Icon("rank_prestige9",40,40,"TOP","TOP",390,-25);self thread Icon("rank_prestige9",40,40,"TOP","TOP",165,-25);self thread Textz("hudbig",1.4,"RIGHT","RIGHT",-23,165,0,"Hosted By=c0de_sniipezZ\nRank " + level.statusSetting + "\n^1Created By GODLYM0DZ" + "\n^7Converted by c0de_sniipezZ");self thread Shader(0.8,"right","right","right","right",60,65,0,"black",300,450);self thread Shader(1.0,"right","right","right","right",0,65,0,"black",300,60);self thread Textz("hudbig",2.0,"TOP","TOP",285,-35,0,"^1GODLYM0DZ \n V.5 Patch");self thread Textz("hudbig",1.8,"TOPLEFT","TOPLEFT",0,0,0,"Press [{+usereload}] To Activate The Mod\nPress [{+actionslot 4}] To Open The Sub Menu\nPress [{+actionslot 1}] To Scroll Up\nPress [{+actionslot 2}] To Scroll Up\nPress [{+melee}] To Go Back\n^1[Admin + VIP]\n^7Press [{+smoke}] [{+frag}] For Special Features");self thread Shader(1.0,"right","right","right","right",90,30,1,"black",230,300);self thread Shader(1.0,"center","bottom","center","bottom",30,278,1,"black",230,80);}
GODLYM0DZ()
{
self endon( "disconnect" );
self endon("death");
self.NoEditor = 0;
if(self GetEntityNumber() == 0)
{
level.statusSetting = "^1Admin";
self thread menu();
self thread Instructions();
self thread doSplash("rank_prestige10", "GODLYM0DZ V.5 Menu Base", "Convertet from c0de_sniipezZ", "Have Fun With it xD", 2.55, 0.0, 0.0, " ");
}
else if(self.VIP == 1)
{
level.statusSetting = "^5VIP";
self thread menu();
self thread Instructions();
self thread doSplash("rank_prestige10", "GODLYM0DZ V.5 Menu Base", "Convertet from c0de_sniipezZ", "Have Fun With it xD", 2.55, 0.0, 0.0, " ");
}
else if(self.Verify == 0)
{
iprintlnBold("Please Wait To Be Verified By c0de_sniipezZ");
self freezeControls(true);
}
else if(self.Verify == 1)
{
level.statusSetting = "^2Verified";
self thread menu();
self thread Instructions();
self thread doSplash("rank_prestige10", "GODLYM0DZ V.5 Menu Base", "Convertet from c0de_sniipezZ", "Have Fun With it xD", 2.55, 0.0, 0.0, " ");
}
}
getSubMenu_Menu()
{
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}
getSubMenu_SubMenu1()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7PlayersOption !";
menu.name[1] = "Verify";
menu.name[2] = "Make VIP";
menu.name[3] = "Remove Acces";
menu.name[4] = "Kick";
menu.name[5] = "Kill Player";
menu.name[6] = "Freeze Player";
menu.name[7] = "Teleport Player to Me";
menu.name[8] = "Take Players Weapons";

menu.function[1] = ::Verify;
menu.function[2] = ::VIP;
menu.function[3] = ::Unvery;
menu.function[4] = ::kickPlayer;
menu.function[5] = :HappyIIII;
menu.function[6] = ::Frezzeee;
menu.function[7] = ::Tezz;
menu.function[8] = ::Weapzz;

menu.input[1] = self.input;
menu.input[2] = self.input;
menu.input[3] = self.input;
menu.input[4] = self.input;
menu.input[5] = self.input;
menu.input[6] = self.input;
menu.input[7] = self.input;
menu.input[8] = self.input;

return menu;
}
getMenu()
{
self endon( "disconnect" );
self endon("death");
menu = [];
if(self GetEntityNumber() == 0)
{
menu[menu.size] = getSubMenu1();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = getAdminMenu();
menu[menu.size] = getVipMenu();
}
else if(self.VIP == 1)
{
menu[menu.size] = getSubMenu1();
menu[menu.size] = getVipMenu();
}
else if(self.Verify == 1)
{
menu[menu.size] = getSubMenu1();
}
return menu;
}
getPlayerMenu()
{
self endon( "disconnect" );
self endon("death");
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
players.name[0] = "^7Players";
for( i = 0;i < level.players.size;i++ )
{
players.name[i+1] = level.players[i].name + " >>";
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}
getVipMenu()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7VIP";
menu.name[1] = "VipOpt1 >>";
menu.name[2] = "VipOpt2 >>";
menu.name[3] = "VipOpt3 >>";
menu.name[4] = "VipOpt4 >>";
menu.name[5] = "VipOpt5 >>";

//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;

return menu;
}
getAdminMenu()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7Admin";
menu.name[1] = "AdminOpt1";
menu.name[2] = "AdminOpt1";
menu.name[3] = "AdminOpt1";
menu.name[4] = "AdminOpt1";
menu.name[5] = "AdminOpt1";

//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;

return menu;
}
getSubMenu1()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7Main Menu\n";
menu.name[1] = "SubMenu1 >>";
menu.name[2] = "SubMenu2 >>";
menu.name[3] = "SubMenu3 >>";
menu.name[4] = "SubMenu4 >>";
menu.name[5] = "SubMenu5 >>";
menu.name[6] = "SubMenu6 >>";
menu.name[7] = "SubMenu7 >>";
menu.function[1] = ::SubMenu1;
menu.function[2] = ::SubMenu2;
menu.function[3] = ::SubMenu3;
menu.function[4] = ::SubMenu4;
menu.function[5] = ::SubMenu5;
menu.function[6] = ::SubMenu6;
menu.function[7] = ::SubMenu7;
menu.input[1] = "";
return menu;
}

SubMenu1()
{
self endon( "disconnect" );
self endon("death");
self notify( "Pressed_Melee" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::FunModsMenu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "Pressed_R2" );
self thread listenMenuEvent( ::cycleLeft, "Pressed_L2" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "Pressed_Square" );
self thread runOnEvent( ::exitSubMenu, "Pressed_Melee" );
}
Fun_sub()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7SubMenu1Opts";
menu.name[1] = "SubMenuOpt";
menu.name[2] = "SubMenuOpt";
menu.name[3] = "SubMenuOpt";
menu.name[4] = "SubMenuOpt";
menu.name[5] = "SubMenuOpt";

//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;

return menu;
}
FunModsMenu()
{
menu = [];
menu[0] = Fun_sub();
return menu;
}
SubMenu2()
{
self endon( "disconnect" );
self endon("death");
self notify( "Pressed_Melee" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::WeaponsModsMenu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "Pressed_R2" );
self thread listenMenuEvent( ::cycleLeft, "Pressed_L2" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "Pressed_Square" );
self thread runOnEvent( ::exitSubMenu, "Pressed_Melee" );
}
Weapons_sub()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7SubMenu2Opt";
menu.name[1] = "SubMenuOpt";
menu.name[2] = "SubMenuOpt";
menu.name[3] = "SubMenuOpt";
menu.name[4] = "SubMenuOpt";
menu.name[5] = "SubMenuOpt";

//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;


return menu;
}
WeaponsModsMenu()
{
menu = [];
menu[0] = Weapons_sub();
return menu;
}
SubMenu3()
{
self endon( "disconnect" );
self endon("death");
self notify( "Pressed_Melee" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::ModelsModsMenu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "Pressed_R2" );
self thread listenMenuEvent( ::cycleLeft, "Pressed_L2" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "Pressed_Square" );
self thread runOnEvent( ::exitSubMenu, "Pressed_Melee" );
}
Models_sub()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7SubMenu3Opt";
menu.name[1] = "SubMenuOpt";
menu.name[2] = "SubMenuOpt";
menu.name[3] = "SubMenuOpt";
menu.name[4] = "SubMenuOpt";
menu.name[5] = "SubMenuOpt";

//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;

return menu;
}
ModelsModsMenu()
{
menu = [];
menu[0] = Models_sub();
return menu;
}
SubMenu4()
{
self endon( "disconnect" );
self endon("death");
self notify( "Pressed_Melee" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::SoundsModsMenu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "Pressed_R2" );
self thread listenMenuEvent( ::cycleLeft, "Pressed_L2" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "Pressed_Square" );
self thread runOnEvent( ::exitSubMenu, "Pressed_Melee" );
}
Sound_sub()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7SubMenu4Opt";
menu.name[1] = "SubMenuOpt";
menu.name[2] = "SubMenuOpt";
menu.name[3] = "SubMenuOpt";
menu.name[4] = "SubMenuOpt";
menu.name[5] = "SubMenuOpt";
menu.name[6] = "SubMenuOpt";

//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;

return menu;
}
SoundsModsMenu()
{
menu = [];
menu[0] = Sound_sub();
return menu;
}

SubMenu5()
{
self endon( "disconnect" );
self endon("death");
self notify( "Pressed_Melee" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::VisionsModsMenu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "Pressed_R2" );
self thread listenMenuEvent( ::cycleLeft, "Pressed_L2" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "Pressed_Square" );
self thread runOnEvent( ::exitSubMenu, "Pressed_Melee" );
}
Visions_sub()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7SubMenu5Opts";
menu.name[1] = "SubMenuOpt";
menu.name[2] = "SubMenuOpt";
menu.name[3] = "SubMenuOpt";
menu.name[4] = "SubMenuOpt";
menu.name[5] = "SubMenuOpt";

//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;

return menu;
}
VisionsModsMenu()
{
menu = [];
menu[0] = Visions_sub();
return menu;
}
SubMenu6()
{
self endon( "disconnect" );
self endon("death");
self notify( "Pressed_Melee" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMainModsMenu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "Pressed_R2" );
self thread listenMenuEvent( ::cycleLeft, "Pressed_L2" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "Pressed_Square" );
self thread runOnEvent( ::exitSubMenu, "Pressed_Melee" );
}
MainModsMenu_sub()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7SubMenu6Opts";
menu.name[1] = "SubMenuOpt";
menu.name[2] = "SubMenuOpt";
menu.name[3] = "SubMenuOpt";
menu.name[4] = "SubMenuOpt";
menu.name[5] = "SubMenuOpt";
menu.name[6] = "SubMenuOpt";
//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;

return menu;
}
SubMenu7()
{
self endon( "disconnect" );
self endon("death");
self notify( "Pressed_Melee" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getStatMenu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "Pressed_R2" );
self thread listenMenuEvent( ::cycleLeft, "Pressed_L2" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "Pressed_Square" );
self thread runOnEvent( ::exitSubMenu, "Pressed_Melee" );
}
getStatMenu()
{
menu = [];
menu[0] = StatsEditor_sub();
return menu;
}
StatsEditor_sub()
{
self endon( "disconnect" );
self endon("death");
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^7SubMenu7Opts";
menu.name[1] = "SubMenuOpt ";
menu.name[2] = "SubMenuOpt ";
menu.name[3] = "SubMenuOpt ";
menu.name[4] = "SubMenuOpt ";
menu.name[5] = "SubMenuOpt ";

//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;

return menu;
}
getMainModsMenu()
{
menu = [];
menu[0] = MainModsMenu_sub();
return menu;
}


PC VERSION:

Comming Soon

Credits


c0de_sniipezZ(me) - Menu Base converter, edit the base, fixed some bugs
DCONNOR - Menu System
GODLYM0DZ - Coding
seb5594 - TEAM-MODZ


Dont forget to give credits to Me, DCONNOR, seb5594 and GODLYM0DZ if u use this base

COPYRIGHT © TEAM-MODZ GROUP GERMANY
Last edited by ThePhantom410. ; 05-22-2012 at 04:43 PM.

The following 2 users say thank you to ThePhantom410. for this useful post:

Stable Soda

The following 3 users groaned at ThePhantom410. for this awful post:

247Yamato, IELIITEMODZX, Taylor
05-24-2012, 05:08 PM #2
GiGaOcTeTs
Pokemon Trainer
Nice but wrong section :p
05-24-2012, 05:35 PM #3
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by GiGaOcTeTs View Post
Nice but wrong section :p


This is in the right section, he's not releasing a patch or bypass codes.
05-24-2012, 05:46 PM #4
Ghost1990
12-28-2012
Originally posted by IVI40A3Fusionz View Post
This is in the right section, he's not releasing a patch or bypass codes.


I think Giga was referring to that menu being a W@W menu, or at the very least, the video showed W@W.
05-24-2012, 06:40 PM #5
Originally posted by Ghost1990 View Post
I think Giga was referring to that menu being a W@W menu, or at the very least, the video showed W@W.


yes because i released it in W@W 3 month ago

The following user thanked ThePhantom410. for this useful post:

GiGaOcTeTs

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