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  1. Original Post
    Prime Rib
    Source Code's Avatar

    Cool [PREVIEW] Jericho Missile System v1




    :needa: :needa: :needa: Thanks to all the positive feed back on my recent release which you can find , ive decided to make another script! :needa: :needa: :needa:

    NOTE:
    The reason im not releasing the code yet is because im having issues creating a missile "model" that tracks the positions youve marked and then fall from the sky to that position. Sooo if anyone can help me out with that i would be super grateful!

    JVM_01 Features:
    1.) First off, i used FRAPS this time Lolz :carling:
    2.) Complete customization of missile paths
    3.) 5 different missiles to fire
    4.) Laser w/ night v goggles sound to give the deagle a cool node effect (but as of right now any gun can mark the positions as long as you have ammo )
    5.) Paths are marked with yellow circles, and when the missiles are fired they are converted to red as a sign of danger
    6.) Explosion is set to a grenade as of this moment but im planning to implement different ammunition as the version progresses
    7.) Works on any map bc the missiles paths are directed to where you shoot not by a spawn location.
    8.) And thats pretty much it... im just scratching the surface hopefully this will be an amazing script when im finished
    9.) Expect release + many more features like more missiles with v2!
    10.) Thanks To ALL!

    Note As Well:
    It has come to my regard many people have been confused as to where the missiles are. As you can read above thats the reason i have not release this yet
    I dont want to give you guys an incomplete project so to speak. I could make the model easily just not tell it where to go so if you guys could hold out till v2 that would be awesome and i promise you... YOU WILL SEE MISSILES




    Credits:
    1) .Choco - Menu
    2) NGU
    :carling:
    Last edited by Source Code; 07-04-2012 at 11:22 AM.
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  2. The Following 7 Users Say Thank You to Source Code For This Useful Post:

    Choco (07-03-2012), Correy (07-03-2012), Evil_Hackz (07-04-2012), Jacob-And-Britt (07-04-2012), Kush Friendly (07-04-2012), Taylor (07-04-2012), TheFallen (07-03-2012)

  3. #2
    There's 0nly 1..
    DlBSY993's Avatar

    Default


    0 Not allowed! Not allowed!
    Well at least you have tried to make something different then all the other shit in this section.. GOOD JOB :beer:

    Does need some work though Look at Vaders Javlin rain in his patch that may help you towards what you need
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  4. #3
    Cub Scout
    nZxMikeeeyx's Avatar

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    0 Not allowed! Not allowed!
    Wait, where was the missile? :/
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  5. #4

    Default


    0 Not allowed! Not allowed!
    Quote Originally Posted by NBAking91 View Post
    (.Y.)
    Nice idea, use the bomb player function from my patch for the missiles..

    AND you could use a Trace["entity"] to tag a player and then use my SAM function to track the player with a missile even if he is moving about
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  6. #5
    Prime Rib
    Source Code's Avatar

    Default


    0 Not allowed! Not allowed!
    Quote Originally Posted by nZxMikeeeyx View Post
    Wait, where was the missile? :/
    That's the problem i have everything down pat except for the model thats why i havent given the code yet im trying to get a bombshell to fall from the sky onto the markers.
    The missles are there there model just isnt :/ but dont worry theyll be there in v2 for sure!
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  7. #6
    Banned

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    0 Not allowed! Not allowed!
    Quote Originally Posted by NBAking91 View Post
    That's the problem i have everything down pat except for the model thats why i havent given the code yet im trying to get a bombshell to fall from the sky onto the markers.
    The missles are there there model just isnt :/ but dont worry theyll be there in v2 for sure!
    nice job bro cant wait for v2
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  8. #7
    I'm the Original
    Correy's Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by NBAking91 View Post
    :needa: :needa: :needa: Thanks to all the positive feed back on my recent release which you can find , ive decided to make another script! :needa: :needa: :needa:

    NOTE:
    The reason im not releasing the code yet is because im having issues creating a missile "model" that tracks the positions youve marked and then fall from the sky to that position. Sooo if anyone can help me out with that i would be super grateful!

    JVM_01 Features:
    1.) First off, i used FRAPS this time Lolz :carling:
    2.) Complete customization of missile paths
    3.) 5 different missiles to fire
    4.) Laser w/ night v goggles sound to give the deagle a cool node effect (but as of right now any gun can mark the positions as long as you have ammo )
    5.) Paths are marked with yellow circles, and when the missiles are fired they are converted to red as a sign of danger
    6.) Explosion is set to a grenade as of this moment but im planning to implement different ammunition as the version progresses
    7.) Works on any map bc the missiles paths are directed to where you shoot not by a spawn location.
    8.) And thats pretty much it... im just scratching the surface hopefully this will be an amazing script when im finished
    9.) Expect release + many more features like more missiles with v2!
    10.) Thanks To ALL!

    Video:


    Credits:
    1) .Choco - Menu
    2) NGU
    :carling:
    i like it, its a pretty good idea.
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  9. #8
    Choco's Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by NBAking91 View Post
    That's the problem i have everything down pat except for the model thats why i havent given the code yet im trying to get a bombshell to fall from the sky onto the markers.
    The missles are there there model just isnt :/ but dont worry theyll be there in v2 for sure!
    Use projectile_cbu97_clusterbomb for the missiles, that's the airstrike shell
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  10. #9
    :run:
    Blackstorm's Avatar

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    dude you have not disappointed me once! That shit was fucking tight!!!!!!
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  11. #10
    Spyro the Dragon
    primetime43's Avatar

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    0 Not allowed! Not allowed!
    This is cool dude. I like it a lot!
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