Post: [1.01]Addresses
10-28-2014, 07:54 PM #1
SC58
Former Staff
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This will be my last post for AW stuff until the game it Leaked/Released

But here is some address to use when it comes abouts to update or whatever

    
0x1815300 - G_Entity
g entity clientsize - 0x280
0x1905300 - G_Client
gclient clientsize - 0x4180
0x2EDEB4 - g_speed
0x38766C - cbuf_addtext
0x429F8C - Sv_GameSendServerCommand
0x5F8070 - R_SetFrameFog
0x20E3D10 - Client_S
client_s ClientSize - 0x77A80

0x42E860 - Sv_SetClientStats

0x2908BE4 - Stats entry


Thanks seb
    
0x0176E0E8 - G_HudElems
0x0030BD1C - HECmd_SetClock(scr_entref_t entref)
0x0030B9D0 - HECmd_SetClock_Internal(scr_entref_t entref, he_type_t type, const char *cmdName)
0x003D9E68 - Scr_Error(char const *)
0x003E0A50 - Scr_GetNumParam()
0x003DF850 - Scr_GetFloat(unsigned int index)
0x003DF584 - Scr_GetInt(unsigned int index)
0x00047210 - G_MaterialIndex(const char *name)
0x003DFCD4 - Scr_GetString(unsigned int index)
0x003DF99C - Scr_GetConstString(unsigned int index)
0x003D667C - Scr_CastString(VariableValue *value)
0x003D2374 - SL_ConvertToString(unsigned int stringValue)
0x0030B468 - HECmd_SetMaterial(scr_entref_t entref)
0x000470C0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0033B910 - Scr_PrecacheShader
0x00047254 - G_ModelIndex(const char *name)
0x000472D4 - G_ModelName(int index)
0x0042B480 - SV_GetConfigstringConst(int index)
0x00047334 - G_EffectIndex(const char *name)
0x00047378 - G_ShellShockIndex(const char *name)
0x00047500 - G_RumbleIndex(const char *name)
0x0004C938 - G_LocalizedStringIndex(const char *string)
0x00309D54 - GScr_NewHudElem(void)
0x0035DD54 - Scr_AddHudElem(game_hudelem_s *hud)
0x003E1048 - Scr_AddEntityNum(int entnum, unsigned int classnum)
0x003D8AB4 - Scr_GetEntityId(int entnum, unsigned int classnum)
0x003D46EC - GetVariableIndexInternal(unsigned int parentId, unsigned int name)
0x00309DBC - GScr_NewClientHudElem(void)
0x0035DC68 - Scr_GetEntity(unsigned int index)
0x003E0098 - Scr_GetEntityRef(unsigned int index)
0x00309E24 - GScr_NewTeamHudElem(void)
0x003098B8 - HudElem_SetDefaults(game_hudelem_s *hud)
0x0030CA98 - HECmd_Reset(scr_entref_t entref)
0x00309988 - HudElem_Alloc(int clientNum, int teamNum)
0x0042E3EC - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x005F8070 - R_SetFrameFog(GfxCmdBufInput *input)
0x0042E860 - SV_SetClientStat(int clientNum, int index, int value)
0x00363558 - G_Spawn()
0x0179D100 - level_locals_t
0x003A9710 - Com_Error(errorParm_t code, const char *fmt)
0x0042A598 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x00304E60 - G_ParseHitLocDmgTable(void)
0x004C4E98 - ParseConfigStringToStruct(char *pStruct, cspField_t *pFieldList, const int iNumFields, const char *pszBuffer, const int iMaxFieldTypes, int (__cdecl *parseSpecialFieldType)(char *, const char *, const int), void (__cdecl *p)(char *, const char *))
0x003D3174 - Scr_AllocString(const char *s, int sys)
0x003D28F4 - SL_GetStringOfSize(const char *str, unsigned int user, unsigned int len, int type)
0x00165258 - BG_LoadPenetrationDepthTable(void)
0x006A6814 - memset
0x004B1074 - Com_Memset(void *dest, const int val, int count)
0x0037251C - G_VehiclesInit(int restarting)
0x0042B2A0 - SV_SetConfigstring(int index, const char *val)
0x0030399C - G_setfog(const char *fogstring)
0x0004D0A8 - Missile_InitAttractors(void)
0x0035C194 - G_InitObjectives(void)
0x003DF168 - Scr_InitSystem(int sys)
0x003D4FD4 - AllocObject()
0x003D4E38 - AllocVariable()
0x003D500C - Scr_AllocArray()
0x003D9E5C - Scr_SetLoading(int bLoading)
0x003D9B08 - Scr_AllocGameVariable(void)
0x003D3F38 - RemoveRefToValue(int type, VariableUnion u)
0x0035F0F4 - G_LoadStructs(void)
0x003DE9D0 - Scr_ExecThread(int handle, unsigned int paramcount)
0x003DEC60 - Scr_FreeThread(unsigned __int16 handle)
0x003D3E4C - RemoveRefToObject(unsigned int id)
0x00312090 - G_ParseSpawnVars(SpawnVar *spawnVar)
0x00312250 - G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
0x00311EB8 - G_ResetEntityParsePoint(void)
0x0037B850 - CM_EntityString()
0x0034CECC - Scr_LoadGameType(void)
0x0034D3CC - Scr_LoadLevel(void)
0x0034D3CC - Scr_StartupGameType(void)
0x004B01E4 - Com_UnloadRawTextFile(const char *filebuf)
0x003131C8 - G_InitGame(int levelTime, int randomSeed, int restart, int savepersist)
0x003C0430 - Sys_IsMainThread()
0x004B0110 - MSG_Init(msg_t *buf, char *data, int length)
0x003126D8 - G_RegisterDvars
0x004BA5A4 - Dvar_RegisterString(const char *dvarName, const char *value, unsigned __int16 flags, const char *description)
0x004BA378 - Dvar_RegisterVariant(const char *dvarName, char type, unsigned __int16 flags, DvarValue value, DvarLimits domain, const char *description)
0x004B8F08 - Dvar_FindMalleableVar(const char *dvarName)
0x004BB1C4 - Dvar_RegisterBool(const char *dvarName, bool value, unsigned __int16 flags, const char *description)
0x004BB224 - Dvar_RegisterInt(const char *dvarName, int value, int min, int max, unsigned __int16 flags, const char *description)
0x006A19B8 - strchr


Thanks ACS-NGU
    
EnableFPS = 0x48BD6F, // Enable with 0x01
TextSize = 0x49BCC4,
Position1 = 0x49BCC8,
Position2 = 0x49BCCC,
FPSText = 0x79436C,
G_Spawn = 0x30DD5C;


Thanks Zim Zam Bim Bam
    
g_hudelem = 0x176E0E8,
g_localizedstringindex = 0x4C938,


Last edited by SC58 ; 02-13-2017 at 02:14 AM. Reason: Updated!

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10-28-2014, 07:55 PM #2
STANDR
Pokemon Trainer
Nice Job Dude
10-28-2014, 07:56 PM #3
Gehirnstaub
I’m too L33T
#awgotrekt looool

The following user thanked Gehirnstaub for this useful post:

FusionIsDaName
10-28-2014, 07:56 PM #4
SC58
Former Staff
Originally posted by STANDR View Post
Nice Job Dude


Thanks it not much but i'm not posting the non host address as that is to simple for anyone to find will let someone else post them if they feel the need to :p

The following user thanked SC58 for this useful post:

vAerox9
10-28-2014, 09:42 PM #5
Wow stop modding aw!
I hope they all fkn ban you, at least wait until the game gets old, like seriously -.-

The following 9 users say thank you to Red-EyeX32 for this useful post:

HaX-Stylin, Im Not Boobdidas, Logic_Echo, Nateowl, QuantumDev, SaberNGU, teddy19901, TheUnitedModdz
10-28-2014, 09:45 PM #6
Sick! this is cool
10-28-2014, 10:25 PM #7
Swaqq
Professional Thanker
    
public static uint
EnableFPS = 0x48BD6F, // Enable with 0x01
TextSize = 0x49BCC4,
Position1 = 0x49BCC8,
Position2 = 0x49BCCC,
FPSText = 0x79436C,
G_Spawn = 0x30DD5C;
}

Credits to me :fa:
and Black Panther for FPS Text
Last edited by Swaqq ; 10-28-2014 at 10:58 PM. Reason: Added G_Spawn
10-28-2014, 10:39 PM #8
Originally posted by NGU View Post
    
public static uint
EnableFPS = 0x49BD6C, // Enable with 0x2C, 0x03, 0x00, 0x01
TextSize = 0x49BCC4,
Position1 = 0x49BCC8,
Position2 = 0x49BCCC,
//Text Adress is unknown
G_Spawn = 0x30DD5C;
}

Credits to me :fa:


Text is 0x79436C

Also I don't think that's how you enable it
Last edited by Black Panther ; 10-28-2014 at 10:43 PM.
10-28-2014, 10:47 PM #9
Swaqq
Professional Thanker
Originally posted by Zim
Text is 0x79436C

Also I don't think that's how you enable it


Thx and it is, u can add like + 0x3 to the enable and change the byte to 0x01
10-28-2014, 10:52 PM #10
FFM | iMoDzRGFR
Are you high?
FPS :

Text : 0x0079436C (You must login or register to view this content.)
Enable : 0x49BCD0

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