Post: [1.20] Adresse / Offset / Structures for All Update !
04-16-2015, 03:17 AM #1
LBK
Little One
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Hello, following the closure of the topic of my friend Swaaq, Swaaq request me to create a new one !
Since the 1.04 of Advanced Warfare , I Update All Adresse for any people ! I do not do this for glory or even money as do certain person ... ! I do it to help a member who can not do it ! The Modding is just fun first !! The only thanks I demand is the credits .. Please respect this .. ! Good Reading of my thread !


Last Update Date : 07/092015 ! Last Update Games : 1.20 ! Last Update STATS for 1.20



Adresses :
Very All Adresse reverse by me ( Lebigkilleur )and the rest by SC58 , Swaqq And xCSBKx , RatchetBooty for initial release for G_Client ![/FONT]


Waiting For All Adresse , Thx To RGaming for this on 1.20 :
    
---------- Host Mods ----------
G_Client : 0x1AEE380
G_Entity : 0x19FE380
---------- Function (Call RPC) ----------
Add_Ammo(playerState_s *ps, Weapon weapon, bool isAlternate, int count, int fillClip) : 0x330A40
Cbuf_AddText(LocalClientNum_t localClientNum, const char *text) : 0x3AF41C
Dvar_GetBool(const char *dvarName) : 0x4EB158
Dvar_GetInt(const char *dvarName) : 0x4EB1D4
Dvar_GetString(const char *dvarName) : 0x4EB2A0
G_AddEvent(gentity_s *ent, unsigned int event, unsigned int eventParm) : 0x389EC0
G_ClientTagIndex(const char *name) : 0x04E73C
G_FreeEntities(void) : 0x335E74
G_FreeTurret(gentity_s *self) : 0x399008
G_GivePlayerWeapon(playerState_s *ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore) : 0x38D504
G_GetPlayerEyePosition(playerState_s *ps, float *origin) : 0x314DD4
G_GetSavePersist() : 0x335D04
G_HintStringIndex(const char *name) : 0x04E8C4
G_LoadGame(int checksum, SaveGame *save, int scriptRunning, int demoSave) : 0x34E2EC
G_ModelIndex(const char *name) : 0x04E694
G_ReadStruct(saveField_t *fields, char *dest, int tempsize, SaveGame *save) : 0x395118
G_RegisterDebugDvars : 0x336610
G_RegisterServerAdminDvars(void) : 0x336050
G_RegisterWeapon(unsigned int weapIndex) : 0x334AC8
G_RunFrame(int levelTime) : 0x339380
G_ScriptMenuIndex(const char *name) : 0x04E840
G_SetModel(gentity_s *ent, const char *modelName) : 0x388294
G_SetSavePersist(int savepersist) : 0x335D18
G_SpawnTurret(gentity_s *self, const char *weaponinfoname, const int useDropPitch) : 0x39E620
G_Spawn(void) : 0x389510
G_StatusIconIndex(const char *name) : 0x04E884
G_ShutdownGame(int freeScripts) : 0x3373D0
G_VehicleDefIndex(const char *name) : 0x04E8FC
R_SetFrameFog(GfxCmdBufInput *input) : 0x628870
SP_Script_Model(gentity_s *mSelf) : 0x37DDD4
SV_FastRestart_f() : 0x450DB0
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) : 0x45799C
SV_MapRestart(int savegame, int loadScripts) : 0x450AF8
SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt, ...) : 0x45BEA8
Sys_Error(const char *error, ...) : 0x55D2D4
SV_SetGametype(void) : 0x4587E4
---------- FPS ----------
FPS Enable : 0x4CABE4
FPS String : 0x7CC8DC
FPS Text Size : 0x4CAB3C
FPS Text Position X : 0x4CAB40
FPS Text Position Y : 0x4CAB44
---------- Miscelaneous ----------
Key_IsDown : 0xD912B4


Structures Client :
Here Is a Modz For All Client !


    
Juste change G_Client for All MAJ Winky Winky
public struct G_Client
{
public static UInt32
G_Client = 0x1AEE380,
Pseudo = G_Client + 0x3334,
PrimaryAmmo = G_Client + 0x6BD,
SecondaryAmmo = G_Client + 0x68D,
ExoLauncherAmmo = G_Client + 0x6A5,
Team = G_Client + 0x32DF,
mFlag = G_Client + 0x35A7,
FakeLag = G_Client + 0x321B,
Speed = G_Client + 0x32D4,
Laser = G_Client + 0x59,
RedBoxes = G_Client + 0x5F,
ThirdPerson = G_Client + 0x5F,
ExoCloak = G_Client + 0x58,
NoFriction = G_Client + 0x56,
ButtonMonitoring = G_Client + 0x35B6,
Origin = G_Client + 0x78,
Angles = G_Client + 0x1B0;
}


Structures Stats :
Thx To Ragming for 1.20 !


    
public struct Stats
{
public static UInt32
EntryStats = 0x2AE7568,
Prestige = EntryStats + 0x0D,
Level = EntryStats + 0xA9,
Score = EntryStats + 0xE6,
Kills = EntryStats + 0xBD,
Deaths = EntryStats + 0x95,
Accuracy = EntryStats + 0x51,
Wins = EntryStats + 0x112,
Losses = EntryStats + 0xC5,
GamePlayed = EntryStats + 0xAD,
TimePlayed = EntryStats + 0x102,
UnlockAll = EntryStats + 0x5834,
ClassName = EntryStats + 0x4DE9;
}


No-Host :
Thx To RGaming for Adresse 1.20 ! [/FONT]


    
--------- No-Host Mods ----------
Advanced UAV : 0x1A7080
Laser : 0x21BE34
Name : 0x2A80BE8
No Recoil : 0x2290B0
RedBoxes : 0x1AF6FC
Steady Aim : 0x18787C


Scripts :
Here , is a More Script by any people , if you want add your script , just quote or pm me !
Juste please , test your script to be 100% functional.. !
[/FONT]


Button Monitoring : ( Thx to Swaqq ! )

    
#pragma region Buttons
namespace Buttons{
int
Cross = 67108864,
Crouch = 33554432,
Prone = 16777216,
Start = 128,
L1 = 134217736,
L2 = -2147483648,
L3 = 537001984,
R1 = 65536,
R2 = 1073741824,
R3 = 263168,
Square = 3145728;

bool ButtonPressed(int client, int button){
if (*(int*)(Offsets::Buttons + (client * 0x3980)) == button)
return true;
else return false;
}
}
#pragma endregion
Buttons = Look In Structure Client
//Found by Swaqq, if used please leave credits.


Key_IsDown ( Button Monitoring No-Host ) : ( Thx to RGaming ! )

    
public static class Key_IsDown
{
public enum Key : uint
{
Cross = 0,
Circle = 1,
Square = 2,
Triangle = 3,
L1 = 4,
R1 = 5,
Start = 13,
Select = 14,
L3 = 15,
R3 = 16,
DPAD_UP = 19,
DPAD_DOWN = 20,
DPAD_LEFT = 21,
DPAD_RIGHT = 22,
}

public static Boolean LocalKeyIsDown(Key k)
{
return PS3.Extension.ReadBool((Offsets.KeyIsDown + 0x0F) + ((UInt32)k * 0xC));
}
}


Remote Procedure Call ( Thx To Choco for Original and Thx To SC58 and Shark for AW )

    
private static uint function_address = 0x6271B0;//R_SetFrameFog

public static byte[] ReverseBytes(Byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}
public static void WriteSingle(UInt32 address, float[] input)
{
Int32 length = input.Length;
Byte[] array = new Byte[length * 4];
for (Int32 i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (Int32)(i * 4));
}
PS3.SetMemory(address, array);
}

public static float[] ReadSingle(uint address, int length)
{
byte[] memory = PS3.Extension.ReadBytes(address, length * 4);
ReverseBytes(memory);
float[] numArray = new float[length];
for (int index = 0; index < length; ++index)
numArray[index] = BitConverter.ToSingle(memory, (length - 1 - index) * 4);
return numArray;
}

public static int Init()
{
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}


Cbuf_AddText :

    
public static void Cbuf_AddText(int client, string command)
{
Call(0x3AEA6C, new object[] { 0, command });//Cbuf_AddText
}


Set Blur :

    
public static void setBlur(Int32 transitionTime)
{
SV_GameSendServerCommand(0, "i _ " + transitionTime + " ");
}


Set Vision

    
public static void SetVision(int clientIndex, string Vision)
{
SV_GameSendServerCommand(clientIndex, "J \"" + Vision + "\" ");
}


SV_GameSendServerCommand :

    
public static void SV_GameSendServerCommand(int client, string command)
{
Call(0x456E8C, client, 0, command + "\"");
}


iPrintln :

    
public static void iPrintln(int client, string text)
{
SV_GameSendServerCommand(client, "e \"" + text + "\"");
}


iPrintlnBold :

    
public static void iPrintlnBold(int client, string text)
{
SV_GameSendServerCommand(client, "c \"" + text + "\"");
}


Spawn Entity : ( Thx To xReaperv3 )

    
public static uint spawnEntity(string ModelName, float[] Origin, float[] Angles)
{
uint Entity = (uint)Call(0x388B60);//G_Spawn
WriteSingle(Entity + 0x138, Origin);
WriteSingle(Entity + 0x148, Angles);
Call(0x3878E4, Entity, ModelName);//G_SetModels
Call(0x37D424, Entity);//SP_script_model
return Entity;
}


GetPlayerOrigin :

     
public static float[] getPlayerOrigin(int clientIndex)
{
return ReadSingle(G_Client(clientIndex, 0x7Cool Man (aka Tustin), 3);
}


Clone Player /(Thx to xReaperV3 )

    
public static void ClonePlayer(int clientIndex)
{
RPC.Call(PlayerCMD_ClonePlayer, new object[] { clientIndex });
}


GivePlayerWeapons

    
public static void G_GivePlayerWeapon(int Client, int Weapon, int ammo)
{
RPC.Call(0x36A6A0, 0x1950880+ 0x4180 * (uint)Client, Weapon, 0);//G_GivePlayerWeapons and G_Client !
RPC.Call(0x3101C0, 0x1950880+ (Client * 0x4180), Weapon, 0, ammo, 1);//Add_Ammo and G_Client
}


Set Models Player

    
Public static void SetModel(Int Client , string Models)
{
RPC.Call(0x365738 , 0x1860880+ 0x280 * (uint)Client, Model);//G_SetModels And G_Entity
}


Restart Game : ( Thx To SC58 )

    
void FastRestart()
{
RPC.Call(Fast_Restart_f);
}


Open KeyBoard ( Thx To Blb for first release and thx To LBK for remake on 1.18 )

    
uint kb_Result = 0x03260E22,
kb_cb = 0x9C9518,
keyboardPrompt = 0x4C2540,
kb_active = 0x9DBF40;

string runKeyboard(string title = "Your title", string presetText = "text here", int maxLength = 20)
{

/*your own rpc function...*/
Call(keyboardPrompt, new object[] { 0, title, presetText, maxLength, 0, 0, kb_cb });
System.Threading.Thread.Sleep(10);//give him some time !
/*wait for the keyboard to be ended*/
while (PS3.Extension.ReadInt32(kb_active) == 0) { /*Do nothing Happy*/}
return PS3.Extension.ReadString(kb_Result);

}



Enums & Structure
Enums and Struture for modz , exemple Event , WeapDef , Entity , etc , this is released by Lebigkilleur , Shark and aerosoul94 ! [/FONT]


Enums of NodeType ( Thx Lebigkilleur )

    
enum nodeType
{
NODE_NONE = 0x0
NODE_CAPTURE = 0x1
NODE_PROTECT = 0x2
NODE_GRENADE_FROM = 0x3
NODE_GRENADE_TARGET = 0x4
NODE_AMBUSH = 0x5
NODE_SENTRY = 0x6
NODE_TRAFFIC = 0x7
NODE_EXPOSED = 0x8
NODE_HIDE = 0x9
NODE_HIDE_ANYWHERE = 0x10
NODE_HIDE_FROM = 0x11
NODE_COMBAT = 0x12
NODE_CAMP = 0x13
NODE_TRAP = 0x14
NODE_AERIAL_TARGET = 0x15
NODE_EXPOSURE_VIS = 0x16
NODE_NUMTYPE = 0x17
}


Enums Of EntityType ( Thx To Shark ! )

    
enum entityType_t
{
ET_GENERAL = 0x0,
ET_PLAYER = 0x1,
ET_PLAYER_CORPSE = 0x2,
ET_ITEM = 0x3,
ET_MISSILE = 0x4,
ET_INVISIBLE = 0x5,
ET_SCRIPTMOVER = 0x6,
ET_SOUND_BLEND = 0x7,
ET_FX = 0x8,
ET_LOOP_FX = 0x9,
ET_PRIMARY_LIGHT = 0xA,
ET_TURRET = 0xB,
ET_HELICOPTER = 0xC,
ET_PLANE = 0xD,
ET_VEHICLE = 0xE,
ET_VEHICLE_COLLMAP = 0xF,
ET_VEHICLE_CORPSE = 0x10,
ET_VEHICLE_SPAWNER = 0x11,
ET_AGENT = 0x12,
ET_AGENT_CORPSE = 0x13,
};



Enums Of meansOfDeath ( Thx To Shark ! )

    
enum meansOfDeath_t {
MOD_UNKNOWN = 0x0,
MOD_PISTOL_BULLET = 0x1,
MOD_RIFLE_BULLET = 0x2,
MOD_EXPLOSIVE_BULLET = 0x3,
MOD_GRENADE = 0x4,
MOD_GRENADE_SPLASH = 0x5,
MOD_PROJECTILE = 0x6,
MOD_PROJECTILE_SPLASH = 0x7,
MOD_MELEE = 0x8,
MOD_MELEE_ALT = 0x9,
MOD_HEAD_SHOT = 0xA,
MOD_MELEE_DOG = 0xB,
MOD_MELEE_ALIEN = 0xC,
MOD_CRUSH = 0xD,
MOD_FALLING = 0xE,
MOD_SUICIDE = 0xF,
MOD_TRIGGER_HURT = 0x10,
MOD_EXPLOSIVE = 0x11,
MOD_IMPACT = 0x12,
MOD_NUM = 0x13,
};


Enums Of he_type ( Thx To Shark ! )

    
enum he_type_t {
HE_TYPE_NONE,
HE_TYPE_TEXT,
HE_TYPE_VALUE,
HE_TYPE_PLAYERNAME,
HE_TYPE_MATERIAL,
HE_TYPE_TIMER_UP,
HE_TYPE_TIMER_DOWN,
HE_TYPE_TIMER_STATIC,
HE_TYPE_TIMER_TENTHS_UP,
HE_TYPE_TIMER_TENTHS_DOWN,
HE_TYPE_TIMER_TENTHS_STATIC,
HE_TYPE_CLOCK_UP,
HE_TYPE_CLOCK_DOWN,
HE_TYPE_WAYPOINT,
HE_TYPE_UNKNOWN1,
HE_TYPE_UNKNOWN2,
HE_TYPE_UNKNOWN3,
HE_TYPE_MOVER,
};


Enums Of Key ( Key_IsDown ) ( Thx To RGaming and Lebigkilleur ! )

    
enum Key :

Cross = 0,
Circle = 1,
Square = 2,
Triangle = 3,
L1 = 4,
R1 = 5,
Start = 13,
Select = 14,
L3 = 15,
R3 = 16,
DPAD_UP = 19,
DPAD_DOWN = 20,
DPAD_LEFT = 21,
DPAD_RIGHT = 22,
}


Enums Of Button ( Button Monitoring ) ( Thx to Swaqq ! )

    
Enums Buttons {
Cross = 67108864,
Crouch = 33554432,
Prone = 16777216,
Start = 128,
L1 = 134217736,
L2 = -2147483648,
L3 = 537001984,
R1 = 65536,
R2 = 1073741824,
R3 = 263168,
Square = 3145728;
}


Enums Of Font ( Thx To Shark ! )

    
enum he_font_t {
HE_FONT_DEFAULT = 0x0,
HE_FONT_BIGFIXED = 0x1,
HE_FONT_SMALLFIXED = 0x2,
HE_FONT_OBJECTIVE = 0x3,
HE_FONT_SMALL = 0x5,
HE_FONT_HUDBIG = 0x6,
HE_FONT_HUDSMALL = 0x7,
HE_FONT_COUNT = 0x8,
};


Enums Of Event : ( Thx To aerosoul94 )

    
enum entity_event_t
{
EV_NONE = 0x0,
EV_FOLIAGE_SOUND = 0x1,
EV_STOP_WEAPON_SOUND = 0x2,
EV_SOUND_ALIAS = 0x3,
EV_SOUND_ALIAS_AS_MASTER = 0x4,
EV_SOUND_ALIAS_SET_PITCH = 0x5,
EV_SOUND_ALIAS_SCALE_PITCH = 0x6,
EV_SOUND_ALIAS_SET_VOLUME = 0x7,
EV_SOUND_ALIAS_SCALE_VOLUME = 0x8,
EV_STOPSOUNDS = 0x9,
EV_STANCE_FORCE_STAND = 0xA,
EV_STANCE_FORCE_CROUCH = 0xB,
EV_STANCE_FORCE_PRONE = 0xC,
EV_STANCE_INVALID = 0xD,
EV_ITEM_PICKUP = 0xE,
EV_AMMO_PICKUP = 0xF,
EV_NOAMMO = 0x10,
EV_NOAMMO_FIREATTEMPT = 0x11,
EV_ADSREQUIRED_FIREATTEMPT = 0x12,
EV_EMPTY_OFFHAND_PRIMARY = 0x13,
EV_EMPTY_OFFHAND_SECONDARY = 0x14,
EV_EMP_OFFHAND = 0x15,
EV_OFFHAND_END_NOTIFY = 0x16,
EV_RESET_ADS = 0x17,
EV_RELOAD = 0x18,
EV_RELOAD_FROM_EMPTY = 0x19,
EV_RELOAD_START = 0x1A,
EV_RELOAD_END = 0x1B,
EV_RELOAD_START_NOTIFY = 0x1C,
EV_RELOAD_ADDAMMO = 0x1D,
EV_RAISE_WEAPON = 0x1E,
EV_FIRST_RAISE_WEAPON = 0x1F,
EV_PUTAWAY_WEAPON = 0x20,
EV_WEAPON_ALT = 0x21,
EV_WEAPON_SWITCH_STARTED = 0x22,
EV_WEAPON_SWITCH_STARTED_OFFHAND = 0x23,
EV_PULLBACK_WEAPON = 0x24,
EV_FIRE_WEAPON_END = 0x25,
EV_FIRE_WEAPON = 0x26,
EV_FIRE_WEAPON_LASTSHOT = 0x27,
EV_FIRE_RICOCHET = 0x28,
EV_RECHAMBER_WEAPON = 0x29,
EV_EJECT_BRASS = 0x2A,
EV_FIRE_WEAPON_LEFT = 0x2B,
EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x2C,
EV_EJECT_BRASS_LEFT = 0x2D,
EV_HITCLIENT_FIRE_WEAPON = 0x2E,
EV_HITCLIENT_FIRE_WEAPON_LASTSHOT = 0x2F,
EV_HITCLIENT_FIRE_WEAPON_LEFT = 0x30,
EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT = 0x31,
EV_SV_FIRE_WEAPON = 0x32,
EV_SV_FIRE_WEAPON_LASTSHOT = 0x33,
EV_SV_FIRE_WEAPON_LEFT = 0x34,
EV_SV_FIRE_WEAPON_LASTSHOT_LEFT = 0x35,
EV_SV_FIRE_WEAPON_BALL_PASS = 0x36,
EV_FIRE_MELEE_SWIPE = 0x37,
EV_FIRE_MELEE_STAND = 0x38,
EV_FIRE_MELEE_CROUCH = 0x39,
EV_PREP_OFFHAND = 0x3A,
EV_USE_OFFHAND = 0x3B,
EV_USE_OFFHAND_THROWBACK = 0x3C,
EV_SWITCH_OFFHAND = 0x3D,
EV_SWITCH_OFFHAND_VAR = 0x3E,
EV_PREP_RIOTSHIELD = 0x3F,
EV_LOWER_RIOTSHIELD = 0x40,
EV_STARTDEPLOY_RIOTSHIELD = 0x41,
EV_DEPLOY_RIOTSHIELD = 0x42,
EV_CANNOTPLANT = 0x43,
EV_MELEE_HIT = 0x44,
EV_MELEE_MISS = 0x45,
EV_MELEE_BLOOD = 0x46,
EV_MELEE_BLOOD_STAND = 0x47,
EV_MELEE_BLOOD_CROUCH = 0x48,
EV_SV_FIRE_TURRET = 0x49,
EV_FIRE_VEH_TURRET = 0x4A,
EV_FIRE_TURRET = 0x4B,
EV_FIRE_SENTRY = 0x4C,
EV_FIRE_QUADBARREL_1 = 0x4D,
EV_FIRE_QUADBARREL_2 = 0x4E,
EV_BULLET_HIT = 0x4F,
EV_BULLET_HIT_EXPLODE = 0x50,
EV_BULLET_HIT_SHIELD = 0x51,
EV_BULLET_HIT_CLIENT_SMALL = 0x52,
EV_BULLET_HIT_CLIENT_LARGE = 0x53,
EV_BULLET_HIT_CLIENT_EXPLODE = 0x54,
EV_BULLET_HIT_CLIENT_SMALL_FATAL = 0x55,
EV_BULLET_HIT_CLIENT_LARGE_FATAL = 0x56,
EV_BULLET_HIT_CLIENT_EXPLODE_FATAL = 0x57,
EV_BULLET_HIT_CLIENT_SHIELD = 0x58,
EV_BEAM_HIT = 0x59,
EV_BEAM_HIT_SHIELD = 0x5A,
EV_BULLET_DESTROY_CLIENT_SHIELD = 0x5B,
EV_DROP_CLIENT_SHIELD = 0x5C,
EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x5D,
EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x5E,
EV_GRENADE_THROW = 0x5F,
EV_GRENADE_BOUNCE = 0x60,
EV_GRENADE_STICK = 0x61,
EV_GRENADE_REST = 0x62,
EV_GRENADE_ROLL = 0x63,
EV_GRENADE_EXPLODE = 0x64,
EV_GRENADE_PICKUP = 0x65,
EV_GRENADE_LETGO = 0x66,
EV_ROCKET_EXPLODE = 0x67,
EV_TRAIL_DESTROY = 0x68,
EV_FLASHBANG_EXPLODE = 0x69,
EV_CUSTOM_EXPLODE = 0x6A,
EV_CHANGE_TO_DUD = 0x6B,
EV_DUD_EXPLODE = 0x6C,
EV_DUD_EXPLODE_ONLY = 0x6D,
EV_DUD_IMPACT = 0x6E,
EV_TROPHY_EXPLODE = 0x6F,
EV_BULLET = 0x70,
EV_PLAY_FX = 0x71,
EV_PLAY_FX_ON_TAG = 0x72,
EV_STOP_FX_ON_TAG = 0x73,
EV_KILL_FX_ON_TAG = 0x74,
EV_PLAY_FX_ON_TAG_FOR_CLIENTS = 0x75,
EV_STOP_FX_ON_TAG_FOR_CLIENT = 0x76,
EV_KILL_FX_ON_TAG_FOR_CLIENT = 0x77,
EV_PLAY_IMPACT_HEAD_FATAL_FX = 0x78,
EV_PHYS_EXPLOSION_SPHERE = 0x79,
EV_PHYS_EXPLOSION_CYLINDER = 0x7A,
EV_PHYS_EXPLOSION_JOLT = 0x7B,
EV_RADIUSDAMAGE = 0x7C,
EV_PHYS_JITTER = 0x7D,
EV_EARTHQUAKE = 0x7E,
EV_GRENADE_SUICIDE = 0x7F,
EV_DETONATE_BY_EMPTY_THROW = 0x80,
EV_DETONATE_BY_DOUBLE_TAP = 0x81,
EV_NIGHTVISION_WEAR = 0x82,
EV_NIGHTVISION_REMOVE = 0x83,
EV_MISSILE_REMOTE_BOOST = 0x84,
EV_PLAY_RUMBLE_ON_ENT = 0x85,
EV_PLAY_RUMBLE_ON_POS = 0x86,
EV_PLAY_RUMBLELOOP_ON_ENT = 0x87,
EV_PLAY_RUMBLELOOP_ON_POS = 0x88,
EV_STOP_RUMBLE = 0x89,
EV_STOP_ALL_RUMBLES = 0x8A,
EV_VARIABLE_ZOOM_CHANGE = 0x8B,
EV_OBITUARY = 0x8C,
EV_NO_PRIMARY_GRENADE_HINT = 0x8D,
EV_NO_SECONDARY_GRENADE_HINT = 0x8E,
EV_TARGET_TOO_CLOSE_HINT = 0x8F,
EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT = 0x90,
EV_LOCKON_REQUIRED_HINT = 0x91,
EV_VEHICLE_COLLISION = 0x92,
EV_VEHICLE_SUSPENSION_SOFT = 0x93,
EV_VEHICLE_SUSPENSION_HARD = 0x94,
EV_FOOTSTEP_PRONE_ENTER = 0x95,
EV_FOOTSTEP_PRONE_ENTER_FROM_STAND = 0x96,
EV_FOOTSTEP_PRONE_EXIT = 0x97,
EV_FOOTSTEP_CROUCH_ENTER = 0x98,
EV_FOOTSTEP_CROUCH_EXIT = 0x99,
EV_FOOTSTEP_PRONE_STOP = 0x9A,
EV_FOOTSTEP_PRONE = 0x9B,
EV_FOOTSTEP_CROUCH_WALK = 0x9C,
EV_FOOTSTEP_CROUCH_RUN = 0x9D,
EV_FOOTSTEP_WALK = 0x9E,
EV_FOOTSTEP_RUN = 0x9F,
EV_FOOTSTEP_SPRINT = 0xA0,
EV_JUMP = 0xA1,
EV_HIGHJUMP = 0xA2,
EV_SLAM = 0xA3,
EV_SLAM_LAND = 0xA4,
EV_LANDING_LIGHT = 0xA5,
EV_LANDING_MEDIUM = 0xA6,
EV_LANDING_HEAVY = 0xA7,
EV_LANDING_PAIN = 0xA8,
EV_MANTLE_UP_HIGH = 0xA9,
EV_MANTLE_UP_MEDIUM = 0xAA,
EV_MANTLE_UP_LOW = 0xAB,
EV_MANTLE_OVER_HIGH = 0xAC,
EV_MANTLE_OVER_MEDIUM = 0xAD,
EV_MANTLE_OVER_LOW = 0xAE,
EV_SLIDE_START = 0xAF,
EV_SLIDE_EASE_OUT = 0xB0,
EV_POWER_SLIDE = 0xB1,
EV_DODGE = 0xB2,
EV_EXO_POWER_NOT_READY = 0xB3,
EV_EXPLODER = 0xB4,
EV_STOP_EXPLODER = 0xB5,
EV_KILL_EXPLODER = 0xB6,
EV_OVERHEAT_WEAPON = 0xB7,
EV_SV_OVERHEAT_WEAPON = 0xB8,
EV_PHYSICS_IMPACT_SOUND = 0xB9,
EV_PORTABLE_RADAR_PING = 0xBA,
EV_SHOOT_BLANK = 0xBB,
EV_NO_EXO_HOVER_HINT = 0xBC,
EV_EXO_ADRENALINE_FIRE = 0xBD,
EV_GRAPPLING_HOOK_HIT = 0xBF,
EV_GRAPPLING_HOOK_MISS = 0xC0,
EV_GRAPPLING_HOOK_HOLD = 0xC1,
};


Enums of HitLocations : ( Thx To Lebigkilleur )

    
enum hitLocation_t
{
HITLOC_NONE = 0x0,
HITLOC_HELMET = 0x1,
HITLOC_HEAD = 0x2,
HITLOC_NECK = 0x3,
HITLOC_TORSO_UPPER = 0x4,
HITLOC_TORSO_LOWER = 0x5,
HITLOC_RIGHT_ARM_UPPER = 0x6,
HITLOC_LEFT_ARM_UPPER = 0x7,
HITLOC_RIGHT_ARM_LOWER = 0x8,
HITLOC_LEFT_ARM_LOWER = 0x9,
HITLOC_RIGHT_HAND = 0xA,
HITLOC_LEFT_HAND = 0xB,
HITLOC_RIGHT_LEG_UPPER = 0xC,
HITLOC_LEFT_LEG_UPPER = 0xD,
HITLOC_RIGHT_LEG_LOWER = 0xE,
HITLOC_LEFT_LEG_LOWER = 0xF,
HITLOC_RIGHT_FOOT = 0x10,
HITLOC_LEFT_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_SHIELD = 0x13,
HITLOC_ARMOR = 0x14,
HITLOC_SOFT = 0x15,
HITLOC_NUM = 0x16
};


Enums of WeapType : ( Thx To Lebigkilleur )

    
enum weapType_t
{
WEAPTYPE_NONE = 0x0,
WEAPTYPE_BULLET = 0x1,
WEAPTYPE_GRENADE = 0x2,
WEAPTYPE_PROJECTILE = 0x3,
WEAPTYPE_RIOTSHIELD = 0x4,
WEAPTYPE_ENERGY = 0x5,
WEAPTYPE_NUM = 0x6,
}// weapType_t;


Enums of WeapStance : ( Thx To Lebigkilleur )

    
enum weapStance_t
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM = 0x3,
};


Enums of WeapClass : ( Thx To Lebigkilleur )

    
enum weapClass_t
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_SNIPER = 0x1,
WEAPCLASS_MG = 0x2,
WEAPCLASS_SMG = 0x3,
WEAPCLASS_SPREAD = 0x4,
WEAPCLASS_PISTOL = 0x5,
WEAPCLASS_GRENADE = 0x6,
WEAPCLASS_ROCKETLAUNCHER = 0x7,
WEAPCLASS_TURRET = 0x8,
WEAPCLASS_THROWINGKNIFE = 0x9,
WEAPCLASS_NON_PLAYER = 0xA,
WEAPCLASS_ITEM = 0xB,
WEAPCLASS_CONE = 0xC,
WEAPCLASS_BEAM = 0xD,
WEAPCLASS_SHIELD = 0xE,
WEAPCLASS_CLOAK = 0xF,
WEAPCLASS_PING = 0x10,
WEAPCLASS_REPULSOR = 0x11,
WEAPCLASS_ADRENALINE = 0x12,
WEAPCLASS_HEALTH = 0x13,
WEAPCLASS_MUTE = 0x14,
WEAPCLASS_UNDERWATER = 0x15,
WEAPCLASS_BALL = 0x16,
WEAPCLASS_NUM = 0x17,
}


Enums of weapInventoryType : ( Thx To Lebigkilleur )

    
enums weapInventoryType_t
{
WEAPINVENTORY_PRIMARY = 0x0
WEAPINVENTORY_OFFHAND = 0x1
WEAPINVENTORY_ITEM = 0x2
WEAPINVENTORY_ALTMODE = 0x3
WEAPINVENTORY_EXCLUSIVE = 0x4
WEAPINVENTORY_SCAVENGER = 0x5
}


Enums of weapFireType : ( Thx To Lebigkilleur )

    
enums weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0
WEAPON_FIRETYPE_SINGLESHOT = 0x1
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4
WEAPON_FIRETYPE_BURSTFIRE5 = 0x5
WEAPON_FIRETYPE_DOUBLE_BARREL = 0x6
WEAPON_FIRETYPE_SINGLE_BARREL = 0x7
WEAPON_FIRETYPE_DOUBLE_BARREL_0 = 0x8
}


Enums of PenetrateType : ( Thx To Lebigkilleur )

    
enum PenetrateType
{
PENETRATE_TYPE_NONE = 0x1
PENETRATE_TYPE_SMALL = 0x2
PENETRATE_TYPE_MEDIUM = 0x3
PENETRATE_TYPE_LARGE = 0x4
PENETRATE_TYPE_NONE_0 = 0x5
PENETRATE_TYPE_LINEAR = 0x6
PENETRATE_TYPE_NONE_1 = 0x7
}


Tag List : ( Thx To Lebigkilleur )

    
//// Surely there must be any other, All Tag and Other string are contenaid in : GScr_LoadConsts Adresse In Adresse ^^ ////
j_helmet
j_head
j_neck
j_spine4
j_spineupper
j_spinelower
j_mainroot
j_gun
j_rocket
j_exo_rcket_arm02
j_shoulder_le
j_elbow_le
j_wrist_le
j_shoulder_ri
j_elbow_ri
j_wrist_ri
j_exoclav04_r
j_exoclav04_l
j_exohip04_r
j_exohip04_l
j_hip_ri
j_hip_le
j_knee_le
j_knee_ri


Vision List : ( Thx to Lebigkilleur , and Other people i don't remenber sorry )

    
ac130
ac130_inverted
aftermatch
airplane
airport
airport_exterior
airport_intro
airport_stairs
airport_death
airport_green
af_caves_outdoors
af_caves_outdoors_airstrip
af_caves_indoors
af_caves_indoors_overlook
af_caves_indoors_skylight
af_caves_indoors_breachroom
af_caves_indoors_stremroom
af_caves_indoors_stremroom_dark
ambush
armada
armada_ground
armada_tvs
armada_sound
armada_water
bigcity_destoyed
bog
bog_a
blacktest
blackout
blackout_darkess
blackout_nvg
bog_a_sunrise
bog_b
cargoship
cargoship_indoor
cargoship_indoor2
cargoship_blast
cobra_down
cobra_sunset1
cobra_sunset2
cobra_sunset3
cobrapilot
contingency
contingency_thermal_inverted
coup
coup_sunblind_cg
coup_sunblind
coup_hit
default
dna_bomb
downtown_la
default_night
default_night_mp
exterior_concept
helicopter_ride
hunted
hunted_crash
icbm
icbm_launch
icbm_sunrise0
icbm_sunrise1
icbm_sunrise2
icbm_sunrise3
icbm_sunrise4
icbm_inetrior
introscreen
invasion
invasion_alley
invasion_nates_roof
invasion_near_convoy
invasion_stripmall
invasion_suburban_streets
invasion_yards
jeepride
jeepride_tunnel
jeepride_cobra
killhouse
launchfacility
launchfacility_ a
launchfacility_b
london
mp_backlot
mp_bloc
mp_bog
mp_convoy
mp_countdown
mp_citystreets
mp_crash
mp_crash_damage
mp_farm
mp_shipment
mp_overgrown
mp_pipeline
mp_highrise
mp_hill
mp_cargoship
mp_strike
mp_crossfire
mp_dusk
mp_vacant
mp_showdown
nate_test
parabolic
school
scoutsniper
sneaknight_assault
sniprescape
sniprescape_outside
sniprescape_glow_off
strike
trainer_start
trainer_pit
village_assault
village_defend
mpintro
grayscale
drone_swarm
jeepride_zak
cheat_bw_invert_contrast
cheat_bw_invert
cheat_bw_contrast
cheat_bw
jeepride_flyaway
sepia
cheat_chaplinnight
co_overgrown
co_break
whitehouse
bridge


Turret Types : ( Thx To Shark )

    
turretheadmg_mp
turretheadenergy_mp
sentry_minigun_mp
remote_turret_mp
remote_energy_turret_mp
killstreak_remote_turret_mp
warbird_turret
ugv_turret_mp
warbird_remote_turret_mp
orbitalsupport_big_turret_mp
orbitalsupport_buddy_turret_mp
recon_drone_turret_mp
drone_assault_remote_turret_mp


Moddels Types : ( Thx To Shark )

    
npc_remote_turret_base
npc_sentry_rocket_turret_base_yellow_obj
npc_sentry_energy_turret_empty_base
orbitalsupport_big_turret
npc_sentry_minigun_turret_base_yellow_obj
npc_sentry_rocket_turret_base_red_obj
npc_sentry_rocket_turret_base
orbitalsupport_small_turret
npc_sentry_energy_turret_base_red_obj
npc_sentry_energy_turret_base_yellow_obj
npc_sentry_rocket_turret_empty_base
npc_sentry_minigun_turret_empty_base
npc_sentry_energy_turret_base
npc_sentry_minigun_turret_base
orbitalsupport_medium_turret
npc_sentry_minigun_turret_base_red_obj
fx_osp_turret_f
vehicle_atlas_aerial_drone_02_patrol_mp_turret_75p
vehicle_atlas_aerial_drone_01_mp_turret_50p
npc_heavy_exo_armor_turret_base


Struct Of scr_const ( Thx To Shark ! )

    
struct scr_const_t {
scr_string_t ability;
scr_string_t active;
scr_string_t j_helmet;
scr_string_t j_head;
scr_string_t all;
scr_string_t allies;
scr_string_t angles;
scr_string_t auto_ai;
scr_string_t auto_nonai;
scr_string_t axis;
scr_string_t back;
scr_string_t bad_guys;
scr_string_t bad_path;
scr_string_t no_path;
scr_string_t begin_firing;
scr_string_t begin_firing_left;
scr_string_t cancel_location;
scr_string_t chest;
scr_string_t confirm_location;
scr_string_t crouch;
scr_string_t current;
scr_string_t damage;
scr_string_t dead;
scr_string_t death;
scr_string_t deathshield;
scr_string_t entitydeleted;
scr_string_t detonate;
scr_string_t direct;
scr_string_t dlight;
scr_string_t done;
scr_string_t empty;
scr_string_t empty_offhand;
scr_string_t offhand_end;
scr_string_t end_firing;
scr_string_t end_firing_left;
scr_string_t entity;
scr_string_t explode;
scr_string_t failed;
scr_string_t first_person;
scr_string_t forward;
scr_string_t fraction;
scr_string_t free;
scr_string_t goal;
scr_string_t goal_changed;
scr_string_t goal_yaw;
scr_string_t grenade;
scr_string_t grenade_danger;
scr_string_t grenade_fire;
scr_string_t glass;
scr_string_t glass_damaged;
scr_string_t glass_destroyed;
scr_string_t missile_fire;
scr_string_t grenade_pullback;
scr_string_t missile_stuck;
scr_string_t info_notnull;
scr_string_t invisible;
scr_string_t invalid_parent;
scr_string_t key1;
scr_string_t key2;
scr_string_t killanimscript;
scr_string_t left;
scr_string_t light;
scr_string_t manual;
scr_string_t manual_ai;
scr_string_t movedone;
scr_string_t none;
scr_string_t normal;
scr_string_t origin;
scr_string_t other;
scr_string_t player;
scr_string_t physics_finished;
scr_string_t touching_platform;
scr_string_t position;
scr_string_t projectile_impact;
scr_string_t predicted_projectile_impact;
scr_string_t prone;
scr_string_t right;
scr_string_t reload;
scr_string_t reload_start;
scr_string_t result;
scr_string_t reverse;
scr_string_t rocket;
scr_string_t rotatedone;
scr_string_t script_brushmodel;
scr_string_t script_goal_changed;
scr_string_t script_model;
scr_string_t script_origin;
scr_string_t sentry;
scr_string_t sentry_offline;
scr_string_t snd_enveffectsprio_level;
scr_string_t snd_enveffectsprio_shellshock;
scr_string_t spawned;
scr_string_t sprint_begin;
scr_string_t sprint_end;
scr_string_t stairs;
scr_string_t stand;
scr_string_t suppression;
scr_string_t suppression_end;
scr_string_t surfacetype;
scr_string_t tag_ai_aim_target;
scr_string_t tag_aim;
scr_string_t tag_aim_animated;
scr_string_t tag_aim_pivot;
scr_string_t unresolved_collision;
scr_string_t player_pushed;
scr_string_t tag_brass;
scr_string_t tag_brass_2;
scr_string_t tag_butt;
scr_string_t tag_clip;
scr_string_t tag_clip_dual;
scr_string_t tag_clip_dual2;
scr_string_t tag_eye;
scr_string_t tag_flash;
scr_string_t tag_flash_launcher;
scr_string_t tag_flash_silenced;
scr_string_t tag_flash_11;
scr_string_t tag_flash_2;
scr_string_t tag_flash_22;
scr_string_t tag_flash_3;
scr_string_t tag_fx;
scr_string_t tag_inhand;
scr_string_t tag_knife_fx;
scr_string_t tag_knife_attach;
scr_string_t tag_blade_off;
scr_string_t tag_laser;
scr_string_t tag_origin;
scr_string_t tag_weapon;
scr_string_t tag_player;
scr_string_t tag_ik_target;
scr_string_t tag_camera;
scr_string_t tag_weapon_left;
scr_string_t tag_weapon_right;
scr_string_t tag_weapon_chest;
scr_string_t tag_stowed_back;
scr_string_t tag_stow_back_mid_attach;
scr_string_t tag_shield_back;
scr_string_t tag_stowed_hip_rear;
scr_string_t tag_gasmask;
scr_string_t tag_gasmask2;
scr_string_t tag_sync;
scr_string_t tag_screen_tl;
scr_string_t tag_screen_bl;
scr_string_t tag_screen_br;
scr_string_t tag_motion_tracker_fx;
scr_string_t tag_reticle_acog;
scr_string_t tag_reticle_red_dot;
scr_string_t tag_reticle_tavor_scope;
scr_string_t tag_reticle_thermal_scope;
scr_string_t tag_eotech_reticle;
scr_string_t tag_magnifier_eotech_reticle;
scr_string_t target_script_trigger;
scr_string_t ffa;
scr_string_t axis_allies;
scr_string_t third_person;
scr_string_t top;
scr_string_t touch;
scr_string_t trigger;
scr_string_t trigger_use;
scr_string_t trigger_use_touch;
scr_string_t trigger_damage;
scr_string_t truck_cam;
scr_string_t weapon_change;
scr_string_t weapon_model_change;
scr_string_t weapon_fired;
scr_string_t melee_fired;
scr_string_t weapon_switch_started;
scr_string_t weapon_taken;
scr_string_t weapon_dropped;
scr_string_t weapon_switch_invalid;
scr_string_t worldspawn;
scr_string_t flashbang;
scr_string_t flash;
scr_string_t smoke;
scr_string_t frag;
scr_string_t throwingknife;
scr_string_t night_vision_on;
scr_string_t night_vision_off;
scr_string_t MOD_UNKNOWN;
scr_string_t MOD_PISTOL_BULLET;
scr_string_t MOD_RIFLE_BULLET;
scr_string_t MOD_EXPLOSIVE_BULLET;
scr_string_t MOD_GRENADE;
scr_string_t MOD_GRENADE_SPLASH;
scr_string_t MOD_PROJECTILE;
scr_string_t MOD_PROJECTILE_SPLASH;
scr_string_t MOD_MELEE;
scr_string_t MOD_MELEE_ALT;
scr_string_t MOD_HEAD_SHOT;
scr_string_t MOD_MELEE_DOG;
scr_string_t MOD_MELEE_ALIEN;
scr_string_t MOD_CRUSH;
scr_string_t MOD_FALLING;
scr_string_t MOD_SUICIDE;
scr_string_t MOD_TRIGGER_HURT;
scr_string_t MOD_EXPLOSIVE;
scr_string_t MOD_IMPACT;
scr_string_t MOD_ENERGY;
scr_string_t script_vehicle;
scr_string_t script_vehicle_collision;
scr_string_t script_vehicle_collmap;
scr_string_t script_vehicle_corpse;
scr_string_t turret_deactivate;
scr_string_t turret_fire;
scr_string_t turret_no_vis;
scr_string_t turret_not_on_target;
scr_string_t turret_on_target;
scr_string_t turret_on_vistarget;
scr_string_t turret_pitch_clamped;
scr_string_t turret_rotate_stopped;
scr_string_t turret_yaw_clamped;
scr_string_t turretstatechange;
scr_string_t turretownerchange;
scr_string_t reached_end_node;
scr_string_t reached_wait_node;
scr_string_t reached_wait_speed;
scr_string_t near_goal;
scr_string_t tag_wheel_front_left;
scr_string_t tag_wheel_front_right;
scr_string_t tag_wheel_back_left;
scr_string_t tag_wheel_back_right;
scr_string_t tag_wheel_middle_left;
scr_string_t tag_wheel_middle_right;
scr_string_t left_wheel_01_jnt;
scr_string_t left_wheel_02_jnt;
scr_string_t left_wheel_03_jnt;
scr_string_t right_wheel_01_jnt;
scr_string_t right_wheel_02_jnt;
scr_string_t right_wheel_03_jnt;
scr_string_t bl_rotor1;
scr_string_t bl_rotor2;
scr_string_t bl_rotor3;
scr_string_t br_rotor1;
scr_string_t br_rotor2;
scr_string_t br_rotor3;
scr_string_t fl_rotor1;
scr_string_t fl_rotor2;
scr_string_t fl_rotor3;
scr_string_t fr_rotor1;
scr_string_t fr_rotor2;
scr_string_t fr_rotor3;
scr_string_t tag_detach;
scr_string_t tag_popout;
scr_string_t tag_body;
scr_string_t tag_turret;
scr_string_t tag_turret_base;
scr_string_t tag_barrel;
scr_string_t front_left;
scr_string_t front_right;
scr_string_t back_left;
scr_string_t back_right;
scr_string_t middle_left;
scr_string_t middle_right;
scr_string_t veh_boatbounce;
scr_string_t veh_collision;
scr_string_t veh_predictedcollision;
scr_string_t veh_leftground;
scr_string_t veh_landed;
scr_string_t veh_jolt;
scr_string_t vehicle_mount;
scr_string_t vehicle_dismount;
scr_string_t constrained;
scr_string_t follow;
scr_string_t j_neck;
scr_string_t j_spine4;
scr_string_t j_spineupper;
scr_string_t j_spinelower;
scr_string_t j_mainroot;
scr_string_t j_gun;
scr_string_t j_rocket;
scr_string_t j_exo_rcket_arm02;
scr_string_t j_shoulder_le;
scr_string_t j_elbow_le;
scr_string_t j_wrist_le;
scr_string_t tag_ik_loc_le;
scr_string_t tag_ik_loc_le_foregrip;
scr_string_t tag_ik_loc_le_shotgun;
scr_string_t tag_ik_loc_le_launcher;
scr_string_t j_shoulder_ri;
scr_string_t j_elbow_ri;
scr_string_t j_wrist_ri;
scr_string_t tag_ik_loc_ri;
scr_string_t j_exoclav04_r;
scr_string_t j_exoclav04_l;
scr_string_t j_exohip04_r;
scr_string_t j_exohip04_l;
scr_string_t j_hip_ri;
scr_string_t j_hip_le;
scr_string_t foot_ik_blend_in;
scr_string_t foot_ik_active;
scr_string_t foot_ik_blend_out;
scr_string_t foot_ik_inactive;
scr_string_t thermal;
scr_string_t primary;
scr_string_t offhand;
scr_string_t item;
scr_string_t altmode;
scr_string_t exclusive;
scr_string_t scavenger;
scr_string_t primaryoffhand;
scr_string_t secondaryoffhand;
scr_string_t actionslot1;
scr_string_t actionslot2;
scr_string_t actionslot3;
scr_string_t actionslot4;
scr_string_t j_knee_le;
scr_string_t j_knee_ri;
scr_string_t back_low;
scr_string_t back_mid;
scr_string_t back_up;
scr_string_t pelvis;
scr_string_t count;
scr_string_t luinotifyserver;
scr_string_t auto_change;
scr_string_t begin;
scr_string_t call_vote;
scr_string_t freelook;
scr_string_t intermission;
scr_string_t manual_change;
scr_string_t menuresponse;
scr_string_t pistol;
scr_string_t plane_waypoint;
scr_string_t playing;
scr_string_t spectator;
scr_string_t spectating_cycle;
scr_string_t vote;
scr_string_t normal_radar;
scr_string_t fast_radar;
scr_string_t commonOption;
scr_string_t inUse;
scr_string_t justClass;
scr_string_t defaultClasses;
scr_string_t host_sucks_end_game;
scr_string_t tag_engine_left;
scr_string_t tag_engine_right;
scr_string_t knife_on;
scr_string_t knife_off;
scr_string_t grenade_on;
scr_string_t grenade_off;
scr_string_t phone_on;
scr_string_t phone_off;
scr_string_t rocket_on;
scr_string_t rocket_off;
scr_string_t tag_rocket;
scr_string_t path_set;
scr_string_t path_dir_change;
scr_string_t face_angle_rel;
scr_string_t face_angle_abs;
scr_string_t face_motion;
scr_string_t face_enemy;
scr_string_t anim_deltas;
scr_string_t anim_angle_delta;
scr_string_t code_move;
scr_string_t code_move_slide;
scr_string_t gravity;
scr_string_t gravity_noclip;
scr_string_t no_gravity;
scr_string_t noclip;
scr_string_t waypoint_reached;
scr_string_t goal_reached;
scr_string_t path_blocked;
scr_string_t stop_soon;
scr_string_t traverse_soon;
scr_string_t traverse_complete;
scr_string_t traversesoonnotifydist;
scr_string_t stopsoonnotifydist;
scr_string_t sharpturnnotifydist;
scr_string_t allowLadders;
scr_string_t allowJump;
scr_string_t allowCrouch;
scr_string_t allowProne;
scr_string_t anim_will_finish;
scr_string_t stateLocked;
scr_string_t jumpCost;
scr_string_t traverseCost;
scr_string_t runCost;
scr_string_t oriented;
scr_string_t insolid;
scr_string_t notinsolid;
scr_string_t looktarget;
scr_string_t fs_concrete;
scr_string_t fs_dirt;
scr_string_t fs_metal;
scr_string_t fs_wood;
scr_string_t up;
scr_string_t slowmo_active;
scr_string_t slowmo_passive;
scr_string_t riotshield_damaged;
scr_string_t riotshield_hit;
scr_string_t tag_sight_on;
scr_string_t tag_sight_off;
scr_string_t tag_rail_master_on;
scr_string_t tag_rail_master_off;
scr_string_t tag_rail_side_on;
scr_string_t tag_rail_side_off;
scr_string_t tag_foregrip;
scr_string_t tag_bipods;
scr_string_t tag_tip;
scr_string_t tag_reticle_hamr;
scr_string_t tag_reticle_on;
scr_string_t tag_reticle_reflex;
scr_string_t tag_reticle_default;
scr_string_t tag_reticle_default2;
scr_string_t tag_show_alt;
scr_string_t tag_shotgun;
scr_string_t tag_launcher;
scr_string_t color_blind_toggled;
scr_string_t name;
scr_string_t headicon;
scr_string_t headiconteam;
scr_string_t maxhealth;
scr_string_t blade_hide;
scr_string_t blade_show;
scr_string_t sessionteam;
scr_string_t sessionstate;
scr_string_t score;
scr_string_t game_extrainfo;
scr_string_t deaths;
scr_string_t kills;
scr_string_t assists;
scr_string_t extrascore0;
scr_string_t extrascore1;
scr_string_t playercardpatch;
scr_string_t playercardpatchbacking;
scr_string_t playercardbackground;
scr_string_t hasradar;
scr_string_t isradarblocked;
scr_string_t radarstrength;
scr_string_t radarshowenemydirection;
scr_string_t radarmode;
scr_string_t enemyradarmode;
scr_string_t forcespectatorclient;
scr_string_t spectatekillcam;
scr_string_t killcamentity;
scr_string_t killcamentitylookat;
scr_string_t archivetime;
scr_string_t psoffsettime;
scr_string_t pers;
scr_string_t startKills;
scr_string_t startDeaths;
scr_string_t endKills;
scr_string_t endDeaths;
scr_string_t x;
scr_string_t y;
scr_string_t z;
scr_string_t fontscale;
scr_string_t font;
scr_string_t alignx;
scr_string_t aligny;
scr_string_t horzalign;
scr_string_t vertalign;
scr_string_t color;
scr_string_t alpha;
scr_string_t label;
scr_string_t sort;
scr_string_t foreground;
scr_string_t lowresbackground;
scr_string_t hidewhendead;
scr_string_t hidewheninmenu;
scr_string_t positioninworld;
scr_string_t splatter;
scr_string_t glowcolor;
scr_string_t glowalpha;
scr_string_t archived;
scr_string_t showinkillcam;
scr_string_t hidein3rdperson;
scr_string_t hidewhenindemo;
scr_string_t enablehudlighting;
scr_string_t rotation;
scr_string_t code_classname;
scr_string_t classname;
scr_string_t model;
scr_string_t spawnflags;
scr_string_t target;
scr_string_t targetname;
scr_string_t parentname;
scr_string_t parentindex;
scr_string_t health;
scr_string_t dmg;
scr_string_t birthtime;
scr_string_t script_linkname;
scr_string_t slidevelocity;
scr_string_t script_noteworthy;
scr_string_t speed;
scr_string_t lookahead;
scr_string_t veh_speed;
scr_string_t veh_pathspeed;
scr_string_t veh_transmission;
scr_string_t veh_pathdir;
scr_string_t veh_pathtype;
scr_string_t veh_topspeed;
scr_string_t veh_brake;
scr_string_t veh_throttle;
scr_string_t veh_boost_activated;
scr_string_t veh_boost_deactivated;
scr_string_t ai_event;
scr_string_t animscript;
scr_string_t attackeraccuracy;
scr_string_t blockfriendlies;
scr_string_t dodamagetoall;
scr_string_t enemy;
scr_string_t enemy_visible;
scr_string_t gunshot;
scr_string_t gunshot_teammate;
scr_string_t ignoreall;
scr_string_t ignoreme;
scr_string_t ignorerandombulletdamage;
scr_string_t known_event;
scr_string_t lastattacker;
scr_string_t maxvisibledist;
scr_string_t minusedistsq;
scr_string_t neutral;
scr_string_t node;
scr_string_t node_relinquished;
scr_string_t onlygoodnearestnodes;
scr_string_t owner;
scr_string_t prevnode;
scr_string_t radius;
scr_string_t silenced_shot;
scr_string_t surprisedbymedistsq;
scr_string_t syncedmeleetarget;
scr_string_t team;
scr_string_t team3;
scr_string_t threatbias;
scr_string_t threatbiasgroup;
scr_string_t turretinvulnerability;
scr_string_t type;
scr_string_t disableplayeradsloscheck;
scr_string_t path_enemy;
scr_string_t maxsightdistsqrd;
scr_string_t ignoreclosefoliage;
scr_string_t hindlegstraceoffset;
scr_string_t useorcaavoidance;
scr_string_t reciprocality;
scr_string_t avoidanceboundshalfsize;
scr_string_t bulletwhizby;
scr_string_t weapon;
scr_string_t reticle;
scr_string_t only_sky;
scr_string_t enemy_sighted;
scr_string_t enemy_sighted_lost;
scr_string_t agent;
scr_string_t agentteam;
scr_string_t agenthealth;
scr_string_t agentname;
scr_string_t ledge;
scr_string_t falling;
scr_string_t contact;
scr_string_t melee_hit_react;
scr_string_t return_pitch;
scr_string_t land;
scr_string_t start_blend;
scr_string_t start_ragdoll;
scr_string_t no_bot_random_path;
scr_string_t search_end;
scr_string_t mag_eject;
scr_string_t mag_eject_left;
scr_string_t tag_scope_ads_on;
scr_string_t tag_scope_ads_off;
scr_string_t scriptable;
scr_string_t body_animate_jnt;
scr_string_t ladder_up;
scr_string_t ladder_down;
scr_string_t tag_mobile_cover_upright;
scr_string_t energy_fire;
scr_string_t tag_turret_yaw;
scr_string_t tag_turret_pitch;
scr_string_t veh_contact;
scr_string_t chyron_message1;
scr_string_t chyron_message2;
scr_string_t chyron_message3;
scr_string_t sentry_manual;
scr_string_t state_changed;
scr_string_t customization_loaded;
scr_string_t challengeState;
scr_string_t challengeProgress;
scr_string_t ch_prestige;
scr_string_t ch_prestige_max;
scr_string_t killstreakUnlocked;
scr_string_t iconUnlocked;
scr_string_t titleUnlocked;
scr_string_t iconNew;
scr_string_t titleNew;
scr_string_t weaponRank;
scr_string_t playerXuidLow;
scr_string_t playerXuidHigh;
scr_string_t prestige;
scr_string_t escaped;
scr_string_t headShots;
scr_string_t revives;
scr_string_t prestigeShopTokens;
scr_string_t experience;
scr_string_t rank;
scr_string_t extraCustomClassesPrestige;
scr_string_t extraCustomClassesEntitlement;
scr_string_t prestigeShopTokensEntitlement;
scr_string_t hostFailures;
scr_string_t hostQuits;
scr_string_t hostSuccesses;
scr_string_t lastPlayedTime;
scr_string_t connectionIDChunkLow;
scr_string_t connectionIDChunkHigh;
scr_string_t *********ChunkLow;
scr_string_t *********ChunkHigh;
scr_string_t customClasses;
scr_string_t privateMatchCustomClasses;
scr_string_t equipmentSetups;
scr_string_t equipment;
scr_string_t activeSquadMember;
scr_string_t privateMatchActiveSquadMember;
scr_string_t coopActiveSquadMember;
scr_string_t prestigeDoubleXpMaxTimePlayed;
scr_string_t prestigeDoubleXp;
scr_string_t inventoryXPAtLastReset;
scr_string_t churnScores;
scr_string_t perks;
scr_string_t weaponSetups;
scr_string_t camo;
scr_string_t buff;
scr_string_t attachment;
scr_string_t streak;
scr_string_t perkSlots;
scr_string_t wildcardSlots;
scr_string_t assaultStreaks;
scr_string_t specialGrenade;
scr_string_t helmet;
scr_string_t body;
scr_string_t activeCostume;
scr_string_t globalCostume;
scr_string_t costumes;
scr_string_t activeEmblemSlot;
scr_string_t usedEmblemSlots;
scr_string_t hasValidCostumeSelfieImage;
scr_string_t gender;
scr_string_t shirt;
scr_string_t pants;
scr_string_t head;
scr_string_t hat;
scr_string_t eyewear;
scr_string_t gear;
scr_string_t shoes;
scr_string_t kneepads;
scr_string_t gloves;
scr_string_t exo;
scr_string_t patch;
scr_string_t patchbacking;
scr_string_t background;
scr_string_t timePlayedTotal;
scr_string_t squadMemXP;
scr_string_t unlockPoints;
scr_string_t points;
scr_string_t bestWeapon;
scr_string_t bestWeaponIndex;
scr_string_t kdRatio;
scr_string_t currentWinStreak;
scr_string_t gamesPlayed;
scr_string_t winLossRatio;
scr_string_t wins;
scr_string_t streaktype;
scr_string_t loot;
scr_string_t lootNew;
scr_string_t pantsSize;
scr_string_t playerConnectionHistory;
scr_string_t nonMigrateableQuits;
scr_string_t migrateableQuits;
scr_string_t gameCount;
scr_string_t deviceConnectionHistory;
scr_string_t device_id_high;
scr_string_t device_id_low;
scr_string_t deviceUseFrequency;
scr_string_t bandwidthTestCount;
scr_string_t bandwidthDown;
scr_string_t bandwidthUp;
scr_string_t suckedAsHost;
scr_string_t onWifi;
scr_string_t map;
scr_string_t matchID;
scr_string_t players;
scr_string_t playerIP;
scr_string_t a;
scr_string_t b;
scr_string_t c;
scr_string_t d;
scr_string_t serverTimeTotal;
scr_string_t serverTimeTotalExceed;
scr_string_t serverTimeMax;
scr_string_t serverTimeCount;
scr_string_t serverTimeExceedCount;
scr_string_t playerID;
scr_string_t xuid;
scr_string_t ucdIDHigh;
scr_string_t ucdIDLow;
scr_string_t clanIDHigh;
scr_string_t clanIDLow;
scr_string_t duration;
scr_string_t lives;
scr_string_t lifeCount;
scr_string_t spawnPos;
scr_string_t spawnTime;
scr_string_t deathPos;
scr_string_t deathAngles;
scr_string_t dotOfDeath;
scr_string_t attackerPos;
scr_string_t wasTacticalInsertion;
scr_string_t primaryWeapon;
scr_string_t primaryAttachments;
scr_string_t secondaryWeapon;
scr_string_t secondaryAttachments;
scr_string_t offhandWeapon;
scr_string_t attachments;
scr_string_t modifiers;
scr_string_t mod;
scr_string_t killstreak;
scr_string_t attacker;
scr_string_t attackerIsJuggernaut;
scr_string_t kill_timestamp;
scr_string_t totalXp;
scr_string_t newEntitlement;
scr_string_t persistentWeaponsUnlocked;
scr_string_t persistentPerksUnlocked;
scr_string_t xp_multiplier;
scr_string_t xpMultiplier;
scr_string_t xpMaxMultiplierTimePlayed;
scr_string_t unlockedCamo;
scr_string_t unlockedReticles;
scr_string_t cardIcon;
scr_string_t cardTitle;
scr_string_t cardNameplate;
scr_string_t callingCardIndex;
scr_string_t weeklyChallengeId;
scr_string_t dailyChallengeId;
scr_string_t breadCrumbHeader;
scr_string_t dataLength;
scr_string_t frequency;
scr_string_t playerPositions;
scr_string_t pastTitleData;
scr_string_t playedmw3;
scr_string_t playedblackops2;
scr_string_t playedghosts;
scr_string_t mw3prestige;
scr_string_t blackops2prestige;
scr_string_t ghostsprestige;
scr_string_t mw3rank;
scr_string_t blackops2rank;
scr_string_t ghostsrank;
scr_string_t nextreadmw3;
scr_string_t nextreadblackops2;
scr_string_t nextreadghosts0;
scr_string_t nextreadghosts1;
scr_string_t gametype;
scr_string_t mlgVersion;
scr_string_t modePrefix;
scr_string_t recipeName;
scr_string_t killstreakRestricted;
scr_string_t allStreaksRestricted;
scr_string_t weaponRestricted;
scr_string_t weaponClassRestricted;
scr_string_t attachmentRestricted;
scr_string_t attachmentClassRestricted;
scr_string_t perkRestricted;
scr_string_t perkClassRestricted;
scr_string_t partyID;
scr_string_t gamertag;
scr_string_t tag_jetblast_fx;
scr_string_t tag_jetpack;
scr_string_t splinePlaneReachedNode;
scr_string_t sprint_slide_begin;
scr_string_t sprint_slide_end;
scr_string_t tag_rider;
scr_string_t firstPlayedSPTime;
scr_string_t exo_power;
scr_string_t ground_slam;
scr_string_t ground_slam_hit_player;
scr_string_t exo_slide;
scr_string_t exo_slide_hit_player;
scr_string_t exo_boost;
scr_string_t exo_dodge;
scr_string_t switched_var_grenade;
scr_string_t force_on;
scr_string_t force_off;
scr_string_t valid;
scr_string_t over;
scr_string_t battery_discharge_begin;
scr_string_t battery_discharge_end;
scr_string_t exo_adrenaline_fire;
scr_string_t reserved;
scr_string_t raise_riotshield;
scr_string_t deploy_riotshield;
scr_string_t startdeploy_riotshield;
scr_string_t tag_riot_shield;
scr_string_t pickup_riotshield;
scr_string_t missile_passed_target;
scr_string_t disable;
scr_string_t detected;
scr_string_t detectable;
scr_string_t enhanceable;
scr_string_t inventoryTotalXP;
scr_string_t dcid;
scr_string_t attachTag;
scr_string_t worldModel;
scr_string_t animation;
scr_string_t weight;
scr_string_t goalWeight;
scr_string_t goalTime;
scr_string_t oldTime;
scr_string_t currentAnimTime;
scr_string_t realTimeDelta;
scr_string_t rate;
scr_string_t notifyName;
scr_string_t IKWeight;
scr_string_t mech;
scr_string_t ball_pass;
scr_string_t reinforcement;
scr_string_t ball_on;
scr_string_t ball_off;
scr_string_t physics_impact;
scr_string_t remoteMissileSpawn;
scr_string_t _0;
scr_string_t _1;
scr_string_t _2;
scr_string_t _3;
scr_string_t _4;
scr_string_t killstreakcount;
scr_string_t objective;
scr_string_t hasDoubleXPItem;
scr_string_t combatRecord;
scr_string_t trend;
scr_string_t mounted_dlc_bits;
scr_string_t micro_dlc_bits_last_gen;
scr_string_t micro_dlc_bits_next_gen;
scr_string_t matchMakingSettingsVersion;
scr_string_t matchMakingTestType;
scr_string_t skillRating;
scr_string_t skillRatingType;
scr_string_t skillBucket;
scr_string_t assignedBucket;
scr_string_t forcePartySkillIgnore;
scr_string_t teamBalanced;
scr_string_t entityOverflow_Max;
scr_string_t entityOverflow_Worst;
scr_string_t baselineOverflow_Max;
scr_string_t baselineOverflow_Worst;
scr_string_t exo_ability_activate;
scr_string_t weaponStats;
scr_string_t awards;
scr_string_t projectile_impact_player;
scr_string_t requirement_unlockedTier2;
scr_string_t requirement_unlockedTier3;
scr_string_t requirement_unlockedPrison;
scr_string_t requirement_playedAllMaps;
scr_string_t requirement_beatenZombies;
scr_string_t requirement_beat50Waves;
scr_string_t requirement_beat100Waves;
scr_string_t requirement_beat200Waves;
scr_string_t requirement_maxWeaponProficiency;
};





Here is GSC Dump by Shark !
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Here is DVAR DUmp by LBK for 1.20 ! : You must login or register to view this content. ( Add 0xC for value )

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Here is Asset Dump By aerosoul94 : You must login or register to view this content.



If a person needs a particular address, just call me !
If a person needs a parcicular scripts, just call me !
If person needs for used enums , just call me !

This topic will never close except I die
Last edited by LBK ; 09-07-2015 at 08:06 PM. Reason: Update Thread DVAR and EV

The following 36 users say thank you to LBK for this useful post:

Advancer, ALI ALHILFI, anxify, BISOON, Boliberrys, br0wniiez, CF4_99-Shock, dolby1, Dynasty Modz, Eddie Mac, En3RGyMoDz, Ethen, FFM | iMoDzRGFR, gsrclans, EM|T AlexS, iMoDz|Shadow, jacob_9191, LcGamingHD, lucasaf01, migjack, Newka-, nr207, oStankyModz, Phreaker, scal-v, Swaqq, SyTry, Thirst, tonyleffe, Toxic, xbold, xDebugKiller, xSuperLᴏbbies, XxBlud23xX, zRayz-
04-16-2015, 04:56 AM #2
Not Rage
Can’t trickshot me!
Originally posted by Lebigkilleur View Post
Hi , because thread by my friends Swaaq , im decided to make a new thread , because me update all addrese for all maj ^^

This is adresse for 1.13
All adresse :
You must login or register to view this content.

Here is dump gsc by Shark !
You must login or register to view this content.


Tomorrow added a new script and new adresse Winky Winky
This thread just for help all people and never deleted by me ^^ or me dead :troll:


Good Luck With Getting This A Sticky
04-16-2015, 01:32 PM #3
FFM | iMoDzRGFR
Are you high?
Originally posted by Lebigkilleur View Post
Hi , because thread by my friends Swaaq , im decided to make a new thread , because me update all addrese for all maj ^^

This is adresse for 1.13
All adresse :
You must login or register to view this content.

Here is dump gsc by Shark !
You must login or register to view this content.


Tomorrow added a new script and new adresse Winky Winky
This thread just for help all people and never deleted by me ^^ or me dead :troll:


Thank's lebignoob :troll: :wub:
Last edited by FFM | iMoDzRGFR ; 04-16-2015 at 01:45 PM.
04-16-2015, 02:47 PM #4
BISOON
Maggbot timeout!
Originally posted by Lebigkilleur View Post
Hi , because thread by my friends Swaaq , im decided to make a new thread , because me update all addrese for all maj ^^

This is adresse for 1.13
All adresse :
You must login or register to view this content.

Here is dump gsc by Shark !
You must login or register to view this content.


Tomorrow added a new script and new adresse Winky Winky
This thread just for help all people and never deleted by me ^^ or me dead :troll:


Good Job bro always you r awake Smile
Keep up
04-17-2015, 02:58 PM #5
LBK
Little One
Im Editing my thread for getting sticky !
Thank you to a moderator if it puts me in Stycky ! :fa:

And if not getting this , is not probleme im continious updating all adresse , for all maj ^^ Smile

The following user thanked LBK for this useful post:

EM|T AlexS
04-17-2015, 06:43 PM #6
Geo
Don't Believe The Title
Stuck, always good to have this info up there

The following 3 users say thank you to Geo for this useful post:

Boliberrys, LBK, RGaming
04-17-2015, 07:08 PM #7
RGaming
Do a barrel roll!
Maybe add some script like RPC, and add parameter to the function ^^
Last edited by RGaming ; 04-17-2015 at 07:11 PM.
04-17-2015, 07:18 PM #8
Eddie Mac
At least I can fight
Originally posted by Not
Good Luck With Getting This A Sticky


Wait but it is a sticky now Woot lol Dancing

The following 4 users say thank you to Eddie Mac for this useful post:

Boliberrys, br0wniiez, LBK, SyGnUs
04-17-2015, 08:43 PM #9
LBK
Little One
Originally posted by Geo View Post
Stuck, always good to have this info up there


Yeahhh , Very Thanks Geo !! Love u Happy

Originally posted by RGaming View Post
Maybe add some script like RPC, and add parameter to the function ^^


Maybe in the future, I will add my own script, so why not Smile

Originally posted by Eddie
Wait but it is a sticky now Woot lol Dancing


Im trolled Not Rage :troll:

The following 2 users say thank you to LBK for this useful post:

Eddie Mac, EM|T AlexS
04-17-2015, 09:26 PM #10
FFM | iMoDzRGFR
Are you high?
Offsets for anti-bann :P
Antibann1: 0x3CC1C8
Antibann2: 0x5B46D4
Antibann3: 0x15B8C
Antibann4: 0x660290
Antibann5: 0x660804
Antibann6: 0x7E0774
Antibann7: 0x66087C

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