//Kill Player Loop - 29/05/2017 ~ Extinct
deathLoop( player )
{
level endon("game_ended");
self endon("disconnect");
if(!isDefined(player.deathLoop))
{
player.deathLoop = true;
while(isDefined( player.deathLoop ))
{
player suicide(); wait .2;
player thread [[ player.spawnplayer ]]();
}
}
else player.deathLoop = undefined;
}
//Kill Player Loop - 29/05/2017 ~ Extinct
deathLoop( player )
{
level endon("game_ended");
self endon("disconnect");
if(!isDefined(player.deathLoop))
{
player.deathLoop = true;
while(isDefined( player.deathLoop ))
{
player suicide(); wait .2;
player thread [[ player.spawnplayer ]]();
}
}
else player.deathLoop = undefined;
}
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