GivePlayerWeapon(weapon, printweapon)
{
self GiveWeapon(weapon);
self setWeaponAmmoClip(weapon, weaponClipSize(self getCurrentWeapon()));
self giveMaxAmmo(weapon);
self SwitchToWeapon(weapon);
if (!isDefined(printweapon))
printweapon = true;
if (printweapon)
self iPrintln("^6 Given " + weapon);
}
self MenuOption("Weapon Menu", 7, "Minigun", ::GivePlayerWeapon, "minigun_mp");
GivePlayerWeapon(weapon, printweapon)
{
self GiveWeapon(weapon);
self setWeaponAmmoClip(weapon, weaponClipSize(self getCurrentWeapon()));
self giveMaxAmmo(weapon);
self SwitchToWeapon(weapon);
if (!isDefined(printweapon))
printweapon = true;
if (printweapon)
self iPrintln("^6 Given " + weapon);
}
self MenuOption("Weapon Menu", 7, "Minigun", ::GivePlayerWeapon, "minigun_mp");
self MenuOption("Weapon Menu", 7, "Minigun", ::GivePlayerWeapon, "minigun_mp");
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